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1 /* | 1 /* |
2 * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). | 2 * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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43 | 43 |
44 HTMLProgressElement* progressElement() const; | 44 HTMLProgressElement* progressElement() const; |
45 | 45 |
46 private: | 46 private: |
47 virtual const char* renderName() const { return "RenderProgress"; } | 47 virtual const char* renderName() const { return "RenderProgress"; } |
48 virtual bool isProgress() const { return true; } | 48 virtual bool isProgress() const { return true; } |
49 virtual void updateFromElement(); | 49 virtual void updateFromElement(); |
50 virtual void paint(PaintInfo&, int tx, int ty); | 50 virtual void paint(PaintInfo&, int tx, int ty); |
51 | 51 |
52 virtual void layoutParts(); | 52 virtual void layoutParts(); |
53 virtual bool shouldHaveParts() const; | |
54 | 53 |
55 IntRect valuePartRect() const; | 54 IntRect valuePartRect() const; |
| 55 bool shouldHaveParts() const; |
56 | 56 |
57 void animationTimerFired(Timer<RenderProgress>*); | 57 void animationTimerFired(Timer<RenderProgress>*); |
58 void updateAnimationState(); | 58 void updateAnimationState(); |
59 void updatePartsState(); | |
60 | 59 |
61 double m_position; | 60 double m_position; |
62 double m_animationStartTime; | 61 double m_animationStartTime; |
63 double m_animationRepeatInterval; | 62 double m_animationRepeatInterval; |
64 double m_animationDuration; | 63 double m_animationDuration; |
65 bool m_animating; | 64 bool m_animating; |
66 Timer<RenderProgress> m_animationTimer; | 65 Timer<RenderProgress> m_animationTimer; |
67 RefPtr<ShadowBlockElement> m_valuePart; | 66 RefPtr<ShadowBlockElement> m_valuePart; |
68 }; | 67 }; |
69 | 68 |
70 inline RenderProgress* toRenderProgress(RenderObject* object) | 69 inline RenderProgress* toRenderProgress(RenderObject* object) |
71 { | 70 { |
72 ASSERT(!object || object->isProgress()); | 71 ASSERT(!object || object->isProgress()); |
73 return static_cast<RenderProgress*>(object); | 72 return static_cast<RenderProgress*>(object); |
74 } | 73 } |
75 | 74 |
76 // This will catch anyone doing an unnecessary cast. | 75 // This will catch anyone doing an unnecessary cast. |
77 void toRenderProgress(const RenderProgress*); | 76 void toRenderProgress(const RenderProgress*); |
78 | 77 |
79 } // namespace WebCore | 78 } // namespace WebCore |
80 | 79 |
81 #endif | 80 #endif |
82 | 81 |
83 #endif // RenderProgress_h | 82 #endif // RenderProgress_h |
84 | 83 |
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