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Side by Side Diff: src/image/SkImage_Gpu.cpp

Issue 577063004: Refactoring in SkImage implementations backed by a SkBitmap (Closed) Base URL: https://skia.googlesource.com/skia.git@small_refactor_skimageCodec
Patch Set: Get rid of SkImage_Codec Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkImage_Base.h" 8 #include "SkImage_BitmapBase.h"
9
10 #include "SkBitmap.h"
9 #include "SkImagePriv.h" 11 #include "SkImagePriv.h"
10 #include "SkBitmap.h"
11 #include "SkCanvas.h"
12 #include "GrContext.h"
13 #include "GrTexture.h" 12 #include "GrTexture.h"
14 #include "SkGrPixelRef.h" 13 #include "SkGrPixelRef.h"
15 14
16 class SkImage_Gpu : public SkImage_Base { 15 class SkImage_Gpu : public SkImage_BitmapBase {
bsalomon 2014/09/18 14:41:51 Given that we want to remove support for texture-b
Rémi Piotaix 2014/09/18 18:27:15 Hum, for now this two classes are backed by a SkBi
bsalomon 2014/09/18 18:46:28 It wasn't obvious at all from the code, but the di
17 public: 16 public:
18 SK_DECLARE_INST_COUNT(SkImage_Gpu) 17 SK_DECLARE_INST_COUNT(SkImage_Gpu)
19 18
20 explicit SkImage_Gpu(const SkBitmap&); 19 explicit SkImage_Gpu(const SkBitmap&);
21 virtual ~SkImage_Gpu(); 20 virtual ~SkImage_Gpu();
22 21
23 virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*) const SK_OVERRIDE;
24 virtual void onDrawRectToRect(SkCanvas*, const SkRect* src, const SkRect& ds t,
25 const SkPaint*) const SK_OVERRIDE;
26 virtual GrTexture* onGetTexture() const SK_OVERRIDE; 22 virtual GrTexture* onGetTexture() const SK_OVERRIDE;
27 virtual bool getROPixels(SkBitmap*) const SK_OVERRIDE; 23 virtual bool getROPixels(SkBitmap*) const SK_OVERRIDE;
28 24
29 GrTexture* getTexture() const { return fBitmap.getTexture(); } 25 private:
26 // SkBitmap fBitmap;
reed1 2014/09/18 13:07:16 remove?
Rémi Piotaix 2014/09/18 18:27:15 Done.
30 27
31 virtual SkShader* onNewShader(SkShader::TileMode, 28 typedef SkImage_BitmapBase INHERITED;
32 SkShader::TileMode,
33 const SkMatrix* localMatrix) const SK_OVERRIDE ;
34
35 virtual bool isOpaque() const SK_OVERRIDE;
36
37 private:
38 SkBitmap fBitmap;
39
40 typedef SkImage_Base INHERITED;
41 }; 29 };
42 30
43 /////////////////////////////////////////////////////////////////////////////// 31 ///////////////////////////////////////////////////////////////////////////////
44 32
45 SkImage_Gpu::SkImage_Gpu(const SkBitmap& bitmap) 33 SkImage_Gpu::SkImage_Gpu(const SkBitmap& bitmap)
46 : INHERITED(bitmap.width(), bitmap.height()) 34 : INHERITED(bitmap) {
47 , fBitmap(bitmap) {
48 SkASSERT(fBitmap.getTexture()); 35 SkASSERT(fBitmap.getTexture());
49 } 36 }
50 37
51 SkImage_Gpu::~SkImage_Gpu() { 38 SkImage_Gpu::~SkImage_Gpu() {
52 } 39 }
53 40
54 SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX,
55 SkShader::TileMode tileY,
56 const SkMatrix* localMatrix) const
57 {
58 return SkShader::CreateBitmapShader(fBitmap, tileX, tileY, localMatrix);
59 }
60
61 void SkImage_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, const SkPaint * paint) const {
62 canvas->drawBitmap(fBitmap, x, y, paint);
63 }
64
65 void SkImage_Gpu::onDrawRectToRect(SkCanvas* canvas, const SkRect* src, const Sk Rect& dst,
66 const SkPaint* paint) const {
67 canvas->drawBitmapRectToRect(fBitmap, src, dst, paint);
68 }
69
70 GrTexture* SkImage_Gpu::onGetTexture() const { 41 GrTexture* SkImage_Gpu::onGetTexture() const {
71 return fBitmap.getTexture(); 42 return this->getBitmap().getTexture();
72 } 43 }
73 44
74 bool SkImage_Gpu::getROPixels(SkBitmap* dst) const { 45 bool SkImage_Gpu::getROPixels(SkBitmap* dst) const {
75 return fBitmap.copyTo(dst, kN32_SkColorType); 46 return this->getBitmap().copyTo(dst, kN32_SkColorType);
76 } 47 }
77 48
78 bool SkImage_Gpu::isOpaque() const {
79 return fBitmap.isOpaque();
80 }
81 49
82 /////////////////////////////////////////////////////////////////////////////// 50 ///////////////////////////////////////////////////////////////////////////////
83 51
84 SkImage* SkImage::NewTexture(const SkBitmap& bitmap) { 52 SkImage* SkImage::NewTexture(const SkBitmap& bitmap) {
85 if (NULL == bitmap.getTexture()) { 53 if (NULL == bitmap.getTexture()) {
86 return NULL; 54 return NULL;
87 } 55 }
88 56
89 return SkNEW_ARGS(SkImage_Gpu, (bitmap)); 57 return SkNEW_ARGS(SkImage_Gpu, (bitmap));
90 } 58 }
91 59
92 GrTexture* SkTextureImageGetTexture(SkImage* image) { 60 GrTexture* SkTextureImageGetTexture(SkImage* image) {
reed1 2014/09/18 13:07:16 Why do we have this helper?
Rémi Piotaix 2014/09/18 18:27:15 Uh... dunno. It is used in SkSurface_Gpu when maki
93 return ((SkImage_Gpu*)image)->getTexture(); 61 return image->getTexture();
94 } 62 }
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