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|---|---|
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkImage_Base.h" | 8 #include "SkImage_BitmapBase.h" |
| 9 | |
| 10 #include "SkBitmap.h" | |
| 9 #include "SkImagePriv.h" | 11 #include "SkImagePriv.h" |
| 10 #include "SkBitmap.h" | |
| 11 #include "SkCanvas.h" | |
| 12 #include "GrContext.h" | |
| 13 #include "GrTexture.h" | 12 #include "GrTexture.h" |
| 14 #include "SkGrPixelRef.h" | 13 #include "SkGrPixelRef.h" |
| 15 | 14 |
| 16 class SkImage_Gpu : public SkImage_Base { | 15 class SkImage_Gpu : public SkImage_BitmapBase { |
|
bsalomon
2014/09/18 14:41:51
Given that we want to remove support for texture-b
Rémi Piotaix
2014/09/18 18:27:15
Hum, for now this two classes are backed by a SkBi
bsalomon
2014/09/18 18:46:28
It wasn't obvious at all from the code, but the di
| |
| 17 public: | 16 public: |
| 18 SK_DECLARE_INST_COUNT(SkImage_Gpu) | 17 SK_DECLARE_INST_COUNT(SkImage_Gpu) |
| 19 | 18 |
| 20 explicit SkImage_Gpu(const SkBitmap&); | 19 explicit SkImage_Gpu(const SkBitmap&); |
| 21 virtual ~SkImage_Gpu(); | 20 virtual ~SkImage_Gpu(); |
| 22 | 21 |
| 23 virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*) const SK_OVERRIDE; | |
| 24 virtual void onDrawRectToRect(SkCanvas*, const SkRect* src, const SkRect& ds t, | |
| 25 const SkPaint*) const SK_OVERRIDE; | |
| 26 virtual GrTexture* onGetTexture() const SK_OVERRIDE; | 22 virtual GrTexture* onGetTexture() const SK_OVERRIDE; |
| 27 virtual bool getROPixels(SkBitmap*) const SK_OVERRIDE; | 23 virtual bool getROPixels(SkBitmap*) const SK_OVERRIDE; |
| 28 | 24 |
| 29 GrTexture* getTexture() const { return fBitmap.getTexture(); } | 25 private: |
| 26 // SkBitmap fBitmap; | |
|
reed1
2014/09/18 13:07:16
remove?
Rémi Piotaix
2014/09/18 18:27:15
Done.
| |
| 30 | 27 |
| 31 virtual SkShader* onNewShader(SkShader::TileMode, | 28 typedef SkImage_BitmapBase INHERITED; |
| 32 SkShader::TileMode, | |
| 33 const SkMatrix* localMatrix) const SK_OVERRIDE ; | |
| 34 | |
| 35 virtual bool isOpaque() const SK_OVERRIDE; | |
| 36 | |
| 37 private: | |
| 38 SkBitmap fBitmap; | |
| 39 | |
| 40 typedef SkImage_Base INHERITED; | |
| 41 }; | 29 }; |
| 42 | 30 |
| 43 /////////////////////////////////////////////////////////////////////////////// | 31 /////////////////////////////////////////////////////////////////////////////// |
| 44 | 32 |
| 45 SkImage_Gpu::SkImage_Gpu(const SkBitmap& bitmap) | 33 SkImage_Gpu::SkImage_Gpu(const SkBitmap& bitmap) |
| 46 : INHERITED(bitmap.width(), bitmap.height()) | 34 : INHERITED(bitmap) { |
| 47 , fBitmap(bitmap) { | |
| 48 SkASSERT(fBitmap.getTexture()); | 35 SkASSERT(fBitmap.getTexture()); |
| 49 } | 36 } |
| 50 | 37 |
| 51 SkImage_Gpu::~SkImage_Gpu() { | 38 SkImage_Gpu::~SkImage_Gpu() { |
| 52 } | 39 } |
| 53 | 40 |
| 54 SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, | |
| 55 SkShader::TileMode tileY, | |
| 56 const SkMatrix* localMatrix) const | |
| 57 { | |
| 58 return SkShader::CreateBitmapShader(fBitmap, tileX, tileY, localMatrix); | |
| 59 } | |
| 60 | |
| 61 void SkImage_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, const SkPaint * paint) const { | |
| 62 canvas->drawBitmap(fBitmap, x, y, paint); | |
| 63 } | |
| 64 | |
| 65 void SkImage_Gpu::onDrawRectToRect(SkCanvas* canvas, const SkRect* src, const Sk Rect& dst, | |
| 66 const SkPaint* paint) const { | |
| 67 canvas->drawBitmapRectToRect(fBitmap, src, dst, paint); | |
| 68 } | |
| 69 | |
| 70 GrTexture* SkImage_Gpu::onGetTexture() const { | 41 GrTexture* SkImage_Gpu::onGetTexture() const { |
| 71 return fBitmap.getTexture(); | 42 return this->getBitmap().getTexture(); |
| 72 } | 43 } |
| 73 | 44 |
| 74 bool SkImage_Gpu::getROPixels(SkBitmap* dst) const { | 45 bool SkImage_Gpu::getROPixels(SkBitmap* dst) const { |
| 75 return fBitmap.copyTo(dst, kN32_SkColorType); | 46 return this->getBitmap().copyTo(dst, kN32_SkColorType); |
| 76 } | 47 } |
| 77 | 48 |
| 78 bool SkImage_Gpu::isOpaque() const { | |
| 79 return fBitmap.isOpaque(); | |
| 80 } | |
| 81 | 49 |
| 82 /////////////////////////////////////////////////////////////////////////////// | 50 /////////////////////////////////////////////////////////////////////////////// |
| 83 | 51 |
| 84 SkImage* SkImage::NewTexture(const SkBitmap& bitmap) { | 52 SkImage* SkImage::NewTexture(const SkBitmap& bitmap) { |
| 85 if (NULL == bitmap.getTexture()) { | 53 if (NULL == bitmap.getTexture()) { |
| 86 return NULL; | 54 return NULL; |
| 87 } | 55 } |
| 88 | 56 |
| 89 return SkNEW_ARGS(SkImage_Gpu, (bitmap)); | 57 return SkNEW_ARGS(SkImage_Gpu, (bitmap)); |
| 90 } | 58 } |
| 91 | 59 |
| 92 GrTexture* SkTextureImageGetTexture(SkImage* image) { | 60 GrTexture* SkTextureImageGetTexture(SkImage* image) { |
|
reed1
2014/09/18 13:07:16
Why do we have this helper?
Rémi Piotaix
2014/09/18 18:27:15
Uh... dunno.
It is used in SkSurface_Gpu when maki
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| 93 return ((SkImage_Gpu*)image)->getTexture(); | 61 return image->getTexture(); |
| 94 } | 62 } |
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