Index: src/gpu/gl/builders/GrGLProgramBuilder.h |
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.h b/src/gpu/gl/builders/GrGLProgramBuilder.h |
index 6eaf575ba3f7d6a19b844b67daa09bd6b8707b97..9915ad3f05dbe0da8a0853aa0cafd9f8db01e64b 100644 |
--- a/src/gpu/gl/builders/GrGLProgramBuilder.h |
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.h |
@@ -281,97 +281,4 @@ private: |
friend class GrGLGeometryShaderBuilder; |
}; |
-//////////////////////////////////////////////////////////////////////////////// |
- |
-class GrGLFullProgramBuilder : public GrGLProgramBuilder { |
-public: |
- GrGLFullProgramBuilder(GrGpuGL*, const GrGLProgramDesc&); |
- |
- /** Add a varying variable to the current program to pass values between vertex and fragment |
- shaders. If the last two parameters are non-NULL, they are filled in with the name |
- generated. */ |
- void addVarying(GrSLType type, |
- const char* name, |
- const char** vsOutName = NULL, |
- const char** fsInName = NULL, |
- GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault_Precision); |
- |
- /** Add a separable varying input variable to the current program. |
- * A separable varying (fragment shader input) is a varying that can be used also when vertex |
- * shaders are not used. With a vertex shader, the operation is same as with other |
- * varyings. Without a vertex shader, such as with NV_path_rendering, GL APIs are used to |
- * populate the variable. The APIs can refer to the variable through the returned handle. |
- */ |
- VaryingHandle addSeparableVarying(GrSLType type, |
- const char* name, |
- const char** vsOutName, |
- const char** fsInName); |
- |
- GrGLVertexShaderBuilder* getVertexShaderBuilder() { return &fVS; } |
- |
-private: |
- virtual void emitCodeBeforeEffects(GrGLSLExpr4* color, |
- GrGLSLExpr4* coverage) SK_OVERRIDE; |
- |
- virtual void emitGeometryProcessor(const GrEffectStage* geometryProcessor, |
- GrGLSLExpr4* coverage) SK_OVERRIDE; |
- |
- virtual GrGLProgramEffects* createAndEmitEffects(const GrEffectStage* effectStages[], |
- int effectCnt, |
- const GrGLProgramDesc::EffectKeyProvider&, |
- GrGLSLExpr4* inOutFSColor) SK_OVERRIDE; |
- |
- /* |
- * These functions are temporary and will eventually operate not on effects but on |
- * geometry processors |
- */ |
- void createAndEmitEffect(GrGLProgramEffectsBuilder*, |
- const GrEffectStage* effectStage, |
- const GrGLProgramDesc::EffectKeyProvider&, |
- GrGLSLExpr4* inOutFSColor); |
- |
- GrGLProgramEffects* createAndEmitEffect(const GrEffectStage* geometryProcessor, |
- const GrGLProgramDesc::EffectKeyProvider&, |
- GrGLSLExpr4* inOutFSColor); |
- |
- virtual void emitCodeAfterEffects() SK_OVERRIDE; |
- |
- virtual bool compileAndAttachShaders(GrGLuint programId, |
- SkTDArray<GrGLuint>* shaderIds) const SK_OVERRIDE; |
- |
- virtual void bindProgramLocations(GrGLuint programId) SK_OVERRIDE; |
- |
- GrGLGeometryShaderBuilder fGS; |
- GrGLVertexShaderBuilder fVS; |
- |
- typedef GrGLProgramBuilder INHERITED; |
-}; |
- |
-//////////////////////////////////////////////////////////////////////////////// |
- |
-class GrGLFragmentOnlyProgramBuilder : public GrGLProgramBuilder { |
-public: |
- GrGLFragmentOnlyProgramBuilder(GrGpuGL*, const GrGLProgramDesc&); |
- |
- int addTexCoordSets(int count); |
- |
-private: |
- virtual void emitCodeBeforeEffects(GrGLSLExpr4* color, |
- GrGLSLExpr4* coverage) SK_OVERRIDE {} |
- |
- virtual void emitGeometryProcessor(const GrEffectStage* geometryProcessor, |
- GrGLSLExpr4* coverage) SK_OVERRIDE { |
- SkASSERT(NULL == geometryProcessor); |
- } |
- |
- virtual GrGLProgramEffects* createAndEmitEffects(const GrEffectStage* effectStages[], |
- int effectCnt, |
- const GrGLProgramDesc::EffectKeyProvider&, |
- GrGLSLExpr4* inOutFSColor) SK_OVERRIDE; |
- |
- virtual void emitCodeAfterEffects() SK_OVERRIDE {} |
- |
- typedef GrGLProgramBuilder INHERITED; |
-}; |
- |
#endif |