| Index: src/gpu/gl/builders/GrGLFullProgramBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLFullProgramBuilder.h b/src/gpu/gl/builders/GrGLFullProgramBuilder.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..3ba5724578a97acd7bb620bdf9677e1ad9a3f1e7
|
| --- /dev/null
|
| +++ b/src/gpu/gl/builders/GrGLFullProgramBuilder.h
|
| @@ -0,0 +1,77 @@
|
| +/*
|
| + * Copyright 2014 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef GrGLFullProgramBuilder_DEFINED
|
| +#define GrGLFullProgramBuilder_DEFINED
|
| +
|
| +#include "GrGLProgramBuilder.h"
|
| +
|
| +class GrGLFullProgramBuilder : public GrGLProgramBuilder {
|
| +public:
|
| + GrGLFullProgramBuilder(GrGpuGL*, const GrGLProgramDesc&);
|
| +
|
| + /** Add a varying variable to the current program to pass values between vertex and fragment
|
| + shaders. If the last two parameters are non-NULL, they are filled in with the name
|
| + generated. */
|
| + void addVarying(GrSLType type,
|
| + const char* name,
|
| + const char** vsOutName = NULL,
|
| + const char** fsInName = NULL,
|
| + GrGLShaderVar::Precision fsPrecision=GrGLShaderVar::kDefault_Precision);
|
| +
|
| + /** Add a separable varying input variable to the current program.
|
| + * A separable varying (fragment shader input) is a varying that can be used also when vertex
|
| + * shaders are not used. With a vertex shader, the operation is same as with other
|
| + * varyings. Without a vertex shader, such as with NV_path_rendering, GL APIs are used to
|
| + * populate the variable. The APIs can refer to the variable through the returned handle.
|
| + */
|
| + VaryingHandle addSeparableVarying(GrSLType type,
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| + const char* name,
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| + const char** vsOutName,
|
| + const char** fsInName);
|
| +
|
| + GrGLVertexShaderBuilder* getVertexShaderBuilder() { return &fVS; }
|
| +
|
| +private:
|
| + virtual void emitCodeBeforeEffects(GrGLSLExpr4* color,
|
| + GrGLSLExpr4* coverage) SK_OVERRIDE;
|
| +
|
| + virtual void emitGeometryProcessor(const GrEffectStage* geometryProcessor,
|
| + GrGLSLExpr4* coverage) SK_OVERRIDE;
|
| +
|
| + virtual GrGLProgramEffects* createAndEmitEffects(const GrEffectStage* effectStages[],
|
| + int effectCnt,
|
| + const GrGLProgramDesc::EffectKeyProvider&,
|
| + GrGLSLExpr4* inOutFSColor) SK_OVERRIDE;
|
| +
|
| + /*
|
| + * These functions are temporary and will eventually operate not on effects but on
|
| + * geometry processors
|
| + */
|
| + void createAndEmitEffect(GrGLProgramEffectsBuilder*,
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| + const GrEffectStage* effectStage,
|
| + const GrGLProgramDesc::EffectKeyProvider&,
|
| + GrGLSLExpr4* inOutFSColor);
|
| +
|
| + GrGLProgramEffects* createAndEmitEffect(const GrEffectStage* geometryProcessor,
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| + const GrGLProgramDesc::EffectKeyProvider&,
|
| + GrGLSLExpr4* inOutFSColor);
|
| +
|
| + virtual void emitCodeAfterEffects() SK_OVERRIDE;
|
| +
|
| + virtual bool compileAndAttachShaders(GrGLuint programId,
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| + SkTDArray<GrGLuint>* shaderIds) const SK_OVERRIDE;
|
| +
|
| + virtual void bindProgramLocations(GrGLuint programId) SK_OVERRIDE;
|
| +
|
| + GrGLGeometryShaderBuilder fGS;
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| + GrGLVertexShaderBuilder fVS;
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| +
|
| + typedef GrGLProgramBuilder INHERITED;
|
| +};
|
| +
|
| +#endif
|
|
|