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Side by Side Diff: src/gpu/effects/GrDistanceFieldTextureEffect.cpp

Issue 576543005: Breaking out full program and frag only (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "gl/builders/GrGLProgramBuilder.h"
9 #include "GrDistanceFieldTextureEffect.h" 8 #include "GrDistanceFieldTextureEffect.h"
9 #include "gl/builders/GrGLFullProgramBuilder.h"
10 #include "gl/GrGLEffect.h" 10 #include "gl/GrGLEffect.h"
11 #include "gl/GrGLSL.h" 11 #include "gl/GrGLSL.h"
12 #include "gl/GrGLTexture.h" 12 #include "gl/GrGLTexture.h"
13 #include "gl/GrGLGeometryProcessor.h" 13 #include "gl/GrGLGeometryProcessor.h"
14 #include "GrTBackendEffectFactory.h" 14 #include "GrTBackendEffectFactory.h"
15 #include "GrTexture.h" 15 #include "GrTexture.h"
16 16
17 #include "SkDistanceFieldGen.h" 17 #include "SkDistanceFieldGen.h"
18 18
19 // To get optical sizes people don't complain about when we blit correctly, 19 // To get optical sizes people don't complain about when we blit correctly,
(...skipping 500 matching lines...) Expand 10 before | Expand all | Expand 10 after
520 random->nextULessThan(256), 520 random->nextULessThan(256),
521 random->nextULessThan(256)); 521 random->nextULessThan(256));
522 uint32_t flags = kUseLCD_DistanceFieldEffectFlag; 522 uint32_t flags = kUseLCD_DistanceFieldEffectFlag;
523 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0; 523 flags |= random->nextBool() ? kUniformScale_DistanceFieldEffectMask : 0;
524 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0; 524 flags |= random->nextBool() ? kBGR_DistanceFieldEffectFlag : 0;
525 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params, 525 return GrDistanceFieldLCDTextureEffect::Create(textures[texIdx], params,
526 textures[texIdx2], params2, 526 textures[texIdx2], params2,
527 textColor, 527 textColor,
528 flags); 528 flags);
529 } 529 }
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