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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/shelf/app_list_button.h" | 5 #include "ash/shelf/app_list_button.h" |
6 | 6 |
7 #include <vector> | 7 #include <vector> |
8 | 8 |
9 #include "ash/launcher/launcher_button_host.h" | |
10 #include "ash/launcher/launcher_types.h" | 9 #include "ash/launcher/launcher_types.h" |
| 10 #include "ash/shelf/shelf_button_host.h" |
11 #include "grit/ash_resources.h" | 11 #include "grit/ash_resources.h" |
12 #include "grit/ash_strings.h" | 12 #include "grit/ash_strings.h" |
13 #include "ui/base/accessibility/accessible_view_state.h" | 13 #include "ui/base/accessibility/accessible_view_state.h" |
14 #include "ui/base/l10n/l10n_util.h" | 14 #include "ui/base/l10n/l10n_util.h" |
15 #include "ui/base/resource/resource_bundle.h" | 15 #include "ui/base/resource/resource_bundle.h" |
16 #include "ui/compositor/layer.h" | 16 #include "ui/compositor/layer.h" |
17 #include "ui/compositor/layer_animation_element.h" | 17 #include "ui/compositor/layer_animation_element.h" |
18 #include "ui/compositor/layer_animation_sequence.h" | 18 #include "ui/compositor/layer_animation_sequence.h" |
19 #include "ui/compositor/scoped_layer_animation_settings.h" | 19 #include "ui/compositor/scoped_layer_animation_settings.h" |
20 | 20 |
21 namespace ash { | 21 namespace ash { |
22 namespace internal { | 22 namespace internal { |
23 | 23 |
24 const int kAnimationDurationInMs = 600; | 24 const int kAnimationDurationInMs = 600; |
25 const float kAnimationOpacity[] = { 1.0f, 0.4f, 1.0f }; | 25 const float kAnimationOpacity[] = { 1.0f, 0.4f, 1.0f }; |
26 | 26 |
27 AppListButton::AppListButton(views::ButtonListener* listener, | 27 AppListButton::AppListButton(views::ButtonListener* listener, |
28 LauncherButtonHost* host) | 28 ShelfButtonHost* host) |
29 : views::ImageButton(listener), | 29 : views::ImageButton(listener), |
30 host_(host) { | 30 host_(host) { |
31 ResourceBundle& rb = ResourceBundle::GetSharedInstance(); | 31 ResourceBundle& rb = ResourceBundle::GetSharedInstance(); |
32 SetImage( | 32 SetImage( |
33 views::CustomButton::STATE_NORMAL, | 33 views::CustomButton::STATE_NORMAL, |
34 rb.GetImageNamed(IDR_AURA_LAUNCHER_ICON_APPLIST).ToImageSkia()); | 34 rb.GetImageNamed(IDR_AURA_LAUNCHER_ICON_APPLIST).ToImageSkia()); |
35 SetImage( | 35 SetImage( |
36 views::CustomButton::STATE_HOVERED, | 36 views::CustomButton::STATE_HOVERED, |
37 rb.GetImageNamed(IDR_AURA_LAUNCHER_ICON_APPLIST_HOT). | 37 rb.GetImageNamed(IDR_AURA_LAUNCHER_ICON_APPLIST_HOT). |
38 ToImageSkia()); | 38 ToImageSkia()); |
(...skipping 40 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
79 | 79 |
80 ui::ScopedLayerAnimationSettings settings(layer()->GetAnimator()); | 80 ui::ScopedLayerAnimationSettings settings(layer()->GetAnimator()); |
81 settings.SetTransitionDuration( | 81 settings.SetTransitionDuration( |
82 base::TimeDelta::FromMilliseconds(kAnimationDurationInMs)); | 82 base::TimeDelta::FromMilliseconds(kAnimationDurationInMs)); |
83 layer()->SetOpacity(1.0f); | 83 layer()->SetOpacity(1.0f); |
84 layer()->SetTransform(gfx::Transform()); | 84 layer()->SetTransform(gfx::Transform()); |
85 } | 85 } |
86 | 86 |
87 bool AppListButton::OnMousePressed(const ui::MouseEvent& event) { | 87 bool AppListButton::OnMousePressed(const ui::MouseEvent& event) { |
88 ImageButton::OnMousePressed(event); | 88 ImageButton::OnMousePressed(event); |
89 host_->PointerPressedOnButton(this, LauncherButtonHost::MOUSE, event); | 89 host_->PointerPressedOnButton(this, ShelfButtonHost::MOUSE, event); |
90 return true; | 90 return true; |
91 } | 91 } |
92 | 92 |
93 void AppListButton::OnMouseReleased(const ui::MouseEvent& event) { | 93 void AppListButton::OnMouseReleased(const ui::MouseEvent& event) { |
94 ImageButton::OnMouseReleased(event); | 94 ImageButton::OnMouseReleased(event); |
95 host_->PointerReleasedOnButton(this, LauncherButtonHost::MOUSE, false); | 95 host_->PointerReleasedOnButton(this, ShelfButtonHost::MOUSE, false); |
96 } | 96 } |
97 | 97 |
98 void AppListButton::OnMouseCaptureLost() { | 98 void AppListButton::OnMouseCaptureLost() { |
99 host_->PointerReleasedOnButton(this, LauncherButtonHost::MOUSE, true); | 99 host_->PointerReleasedOnButton(this, ShelfButtonHost::MOUSE, true); |
100 ImageButton::OnMouseCaptureLost(); | 100 ImageButton::OnMouseCaptureLost(); |
101 } | 101 } |
102 | 102 |
103 bool AppListButton::OnMouseDragged(const ui::MouseEvent& event) { | 103 bool AppListButton::OnMouseDragged(const ui::MouseEvent& event) { |
104 ImageButton::OnMouseDragged(event); | 104 ImageButton::OnMouseDragged(event); |
105 host_->PointerDraggedOnButton(this, LauncherButtonHost::MOUSE, event); | 105 host_->PointerDraggedOnButton(this, ShelfButtonHost::MOUSE, event); |
106 return true; | 106 return true; |
107 } | 107 } |
108 | 108 |
109 void AppListButton::OnMouseMoved(const ui::MouseEvent& event) { | 109 void AppListButton::OnMouseMoved(const ui::MouseEvent& event) { |
110 ImageButton::OnMouseMoved(event); | 110 ImageButton::OnMouseMoved(event); |
111 host_->MouseMovedOverButton(this); | 111 host_->MouseMovedOverButton(this); |
112 } | 112 } |
113 | 113 |
114 void AppListButton::OnMouseEntered(const ui::MouseEvent& event) { | 114 void AppListButton::OnMouseEntered(const ui::MouseEvent& event) { |
115 ImageButton::OnMouseEntered(event); | 115 ImageButton::OnMouseEntered(event); |
116 host_->MouseEnteredButton(this); | 116 host_->MouseEnteredButton(this); |
117 } | 117 } |
118 | 118 |
119 void AppListButton::OnMouseExited(const ui::MouseEvent& event) { | 119 void AppListButton::OnMouseExited(const ui::MouseEvent& event) { |
120 ImageButton::OnMouseExited(event); | 120 ImageButton::OnMouseExited(event); |
121 host_->MouseExitedButton(this); | 121 host_->MouseExitedButton(this); |
122 } | 122 } |
123 | 123 |
124 void AppListButton::GetAccessibleState(ui::AccessibleViewState* state) { | 124 void AppListButton::GetAccessibleState(ui::AccessibleViewState* state) { |
125 state->role = ui::AccessibilityTypes::ROLE_PUSHBUTTON; | 125 state->role = ui::AccessibilityTypes::ROLE_PUSHBUTTON; |
126 state->name = host_->GetAccessibleName(this); | 126 state->name = host_->GetAccessibleName(this); |
127 } | 127 } |
128 | 128 |
129 } // namespace internal | 129 } // namespace internal |
130 } // namespace ash | 130 } // namespace ash |
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