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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrProgramElement.h" | 8 #include "GrProgramElement.h" |
9 #include "GrProgramResource.h" | 9 #include "GrGpuResourceRef.h" |
10 | 10 |
11 uint32_t GrProgramElement::CreateUniqueID() { | 11 uint32_t GrProgramElement::CreateUniqueID() { |
12 static int32_t gUniqueID = SK_InvalidUniqueID; | 12 static int32_t gUniqueID = SK_InvalidUniqueID; |
13 uint32_t id; | 13 uint32_t id; |
14 do { | 14 do { |
15 id = static_cast<uint32_t>(sk_atomic_inc(&gUniqueID) + 1); | 15 id = static_cast<uint32_t>(sk_atomic_inc(&gUniqueID) + 1); |
16 } while (id == SK_InvalidUniqueID); | 16 } while (id == SK_InvalidUniqueID); |
17 return id; | 17 return id; |
18 } | 18 } |
19 | 19 |
20 void GrProgramElement::convertRefToPendingExecution() const { | 20 void GrProgramElement::convertRefToPendingExecution() const { |
21 // This function makes it so that all the GrProgramResources own a single re
f to their | 21 // This function makes it so that all the GrGpuResourceRefs own a single ref
to their |
22 // underlying GrGpuResource if there are any refs to the GrProgramElement an
d a single | 22 // underlying GrGpuResource if there are any refs to the GrProgramElement an
d a single |
23 // pending read/write if there are any pending executions of the GrProgramEl
ement. The | 23 // pending read/write if there are any pending executions of the GrProgramEl
ement. The |
24 // GrProgramResource will give up its single ref and/or pending read/write i
n its destructor. | 24 // GrGpuResourceRef will give up its single ref and/or pending read/write in
its destructor. |
25 SkASSERT(fRefCnt > 0); | 25 SkASSERT(fRefCnt > 0); |
26 if (0 == fPendingExecutions) { | 26 if (0 == fPendingExecutions) { |
27 for (int i = 0; i < fProgramResources.count(); ++i) { | 27 for (int i = 0; i < fGpuResources.count(); ++i) { |
28 fProgramResources[i]->markPendingIO(); | 28 fGpuResources[i]->markPendingIO(); |
29 } | 29 } |
30 } | 30 } |
31 ++fPendingExecutions; | 31 ++fPendingExecutions; |
32 this->unref(); | 32 this->unref(); |
33 if (0 == fRefCnt) { | 33 if (0 == fRefCnt) { |
34 for (int i = 0; i < fProgramResources.count(); ++i) { | 34 for (int i = 0; i < fGpuResources.count(); ++i) { |
35 fProgramResources[i]->removeRef(); | 35 fGpuResources[i]->removeRef(); |
36 } | 36 } |
37 } | 37 } |
38 } | 38 } |
39 | 39 |
40 void GrProgramElement::completedExecution() const { | 40 void GrProgramElement::completedExecution() const { |
41 this->validate(); | 41 this->validate(); |
42 --fPendingExecutions; | 42 --fPendingExecutions; |
43 if (0 == fPendingExecutions) { | 43 if (0 == fPendingExecutions) { |
44 if (0 == fRefCnt) { | 44 if (0 == fRefCnt) { |
45 SkDELETE(this); | 45 SkDELETE(this); |
46 } else { | 46 } else { |
47 // Now our pending executions have ocurred and we still have refs. C
onvert | 47 // Now our pending executions have ocurred and we still have refs. C
onvert |
48 // ownership of our resources back to regular refs. | 48 // ownership of our resources back to regular refs. |
49 for (int i = 0; i < fProgramResources.count(); ++i) { | 49 for (int i = 0; i < fGpuResources.count(); ++i) { |
50 fProgramResources[i]->pendingIOComplete(); | 50 fGpuResources[i]->pendingIOComplete(); |
51 } | 51 } |
52 | 52 |
53 } | 53 } |
54 } | 54 } |
55 } | 55 } |
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