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Side by Side Diff: ppapi/lib/gl/gles2/gles2.c

Issue 573953002: command_buffer: infer all generated c/c++ source files to clang-format (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 6 years, 2 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style: 7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename 8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT! 9 // DO NOT EDIT!
10 10
11 #ifndef GL_GLEXT_PROTOTYPES 11 #ifndef GL_GLEXT_PROTOTYPES
12 #define GL_GLEXT_PROTOTYPES 12 #define GL_GLEXT_PROTOTYPES
13 #endif 13 #endif
14 #include <GLES2/gl2.h> 14 #include <GLES2/gl2.h>
15 #include <GLES2/gl2ext.h> 15 #include <GLES2/gl2ext.h>
16 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h" 16 #include "ppapi/lib/gl/gles2/gl2ext_ppapi.h"
17 17
18 void GL_APIENTRY glActiveTexture(GLenum texture) { 18 void GL_APIENTRY glActiveTexture(GLenum texture) {
19 glGetInterfacePPAPI()->ActiveTexture(glGetCurrentContextPPAPI(), texture); 19 glGetInterfacePPAPI()->ActiveTexture(glGetCurrentContextPPAPI(), texture);
20 } 20 }
21 21
22 void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) { 22 void GL_APIENTRY glAttachShader(GLuint program, GLuint shader) {
23 glGetInterfacePPAPI()->AttachShader( 23 glGetInterfacePPAPI()->AttachShader(
24 glGetCurrentContextPPAPI(), program, shader); 24 glGetCurrentContextPPAPI(), program, shader);
25 } 25 }
26 26
27 void GL_APIENTRY 27 void GL_APIENTRY
28 glBindAttribLocation(GLuint program, GLuint index, const char* name) { 28 glBindAttribLocation(GLuint program, GLuint index, const char* name) {
dmichael (off chromium) 2014/09/29 15:25:23 This is a little weird; I would've thought that it
29 glGetInterfacePPAPI()->BindAttribLocation( 29 glGetInterfacePPAPI()->BindAttribLocation(
30 glGetCurrentContextPPAPI(), program, index, name); 30 glGetCurrentContextPPAPI(), program, index, name);
31 } 31 }
32 32
33 void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) { 33 void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer) {
34 glGetInterfacePPAPI()->BindBuffer(glGetCurrentContextPPAPI(), target, buffer); 34 glGetInterfacePPAPI()->BindBuffer(glGetCurrentContextPPAPI(), target, buffer);
35 } 35 }
36 36
37 void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) { 37 void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer) {
38 glGetInterfacePPAPI()->BindFramebuffer( 38 glGetInterfacePPAPI()->BindFramebuffer(
39 glGetCurrentContextPPAPI(), target, framebuffer); 39 glGetCurrentContextPPAPI(), target, framebuffer);
40 } 40 }
41 41
42 void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) { 42 void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer) {
43 glGetInterfacePPAPI()->BindRenderbuffer( 43 glGetInterfacePPAPI()->BindRenderbuffer(
44 glGetCurrentContextPPAPI(), target, renderbuffer); 44 glGetCurrentContextPPAPI(), target, renderbuffer);
45 } 45 }
46 46
47 void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) { 47 void GL_APIENTRY glBindTexture(GLenum target, GLuint texture) {
48 glGetInterfacePPAPI()->BindTexture( 48 glGetInterfacePPAPI()->BindTexture(
49 glGetCurrentContextPPAPI(), target, texture); 49 glGetCurrentContextPPAPI(), target, texture);
50 } 50 }
51 51
52 void GL_APIENTRY 52 void GL_APIENTRY
53 glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { 53 glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
54 glGetInterfacePPAPI()->BlendColor( 54 glGetInterfacePPAPI()->BlendColor(
55 glGetCurrentContextPPAPI(), red, green, blue, alpha); 55 glGetCurrentContextPPAPI(), red, green, blue, alpha);
56 } 56 }
57 57
58 void GL_APIENTRY glBlendEquation(GLenum mode) { 58 void GL_APIENTRY glBlendEquation(GLenum mode) {
59 glGetInterfacePPAPI()->BlendEquation(glGetCurrentContextPPAPI(), mode); 59 glGetInterfacePPAPI()->BlendEquation(glGetCurrentContextPPAPI(), mode);
60 } 60 }
61 61
62 void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) { 62 void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
63 glGetInterfacePPAPI()->BlendEquationSeparate( 63 glGetInterfacePPAPI()->BlendEquationSeparate(
64 glGetCurrentContextPPAPI(), modeRGB, modeAlpha); 64 glGetCurrentContextPPAPI(), modeRGB, modeAlpha);
65 } 65 }
66 66
67 void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) { 67 void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor) {
68 glGetInterfacePPAPI()->BlendFunc( 68 glGetInterfacePPAPI()->BlendFunc(
69 glGetCurrentContextPPAPI(), sfactor, dfactor); 69 glGetCurrentContextPPAPI(), sfactor, dfactor);
70 } 70 }
71 71
72 void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, 72 void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB,
73 GLenum dstRGB, 73 GLenum dstRGB,
74 GLenum srcAlpha, 74 GLenum srcAlpha,
75 GLenum dstAlpha) { 75 GLenum dstAlpha) {
76 glGetInterfacePPAPI()->BlendFuncSeparate( 76 glGetInterfacePPAPI()->BlendFuncSeparate(
77 glGetCurrentContextPPAPI(), srcRGB, dstRGB, srcAlpha, dstAlpha); 77 glGetCurrentContextPPAPI(), srcRGB, dstRGB, srcAlpha, dstAlpha);
78 } 78 }
79 79
80 void GL_APIENTRY 80 void GL_APIENTRY glBufferData(GLenum target,
81 glBufferData(GLenum target, GLsizeiptr size, const void* data, GLenum usage) { 81 GLsizeiptr size,
82 const void* data,
83 GLenum usage) {
82 glGetInterfacePPAPI()->BufferData( 84 glGetInterfacePPAPI()->BufferData(
83 glGetCurrentContextPPAPI(), target, size, data, usage); 85 glGetCurrentContextPPAPI(), target, size, data, usage);
84 } 86 }
85 87
86 void GL_APIENTRY glBufferSubData(GLenum target, 88 void GL_APIENTRY glBufferSubData(GLenum target,
87 GLintptr offset, 89 GLintptr offset,
88 GLsizeiptr size, 90 GLsizeiptr size,
89 const void* data) { 91 const void* data) {
90 glGetInterfacePPAPI()->BufferSubData( 92 glGetInterfacePPAPI()->BufferSubData(
91 glGetCurrentContextPPAPI(), target, offset, size, data); 93 glGetCurrentContextPPAPI(), target, offset, size, data);
92 } 94 }
93 95
94 GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) { 96 GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target) {
95 return glGetInterfacePPAPI()->CheckFramebufferStatus( 97 return glGetInterfacePPAPI()->CheckFramebufferStatus(
96 glGetCurrentContextPPAPI(), target); 98 glGetCurrentContextPPAPI(), target);
97 } 99 }
98 100
99 void GL_APIENTRY glClear(GLbitfield mask) { 101 void GL_APIENTRY glClear(GLbitfield mask) {
100 glGetInterfacePPAPI()->Clear(glGetCurrentContextPPAPI(), mask); 102 glGetInterfacePPAPI()->Clear(glGetCurrentContextPPAPI(), mask);
101 } 103 }
102 104
103 void GL_APIENTRY 105 void GL_APIENTRY
104 glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { 106 glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
105 glGetInterfacePPAPI()->ClearColor( 107 glGetInterfacePPAPI()->ClearColor(
106 glGetCurrentContextPPAPI(), red, green, blue, alpha); 108 glGetCurrentContextPPAPI(), red, green, blue, alpha);
107 } 109 }
108 110
109 void GL_APIENTRY glClearDepthf(GLclampf depth) { 111 void GL_APIENTRY glClearDepthf(GLclampf depth) {
110 glGetInterfacePPAPI()->ClearDepthf(glGetCurrentContextPPAPI(), depth); 112 glGetInterfacePPAPI()->ClearDepthf(glGetCurrentContextPPAPI(), depth);
111 } 113 }
112 114
113 void GL_APIENTRY glClearStencil(GLint s) { 115 void GL_APIENTRY glClearStencil(GLint s) {
114 glGetInterfacePPAPI()->ClearStencil(glGetCurrentContextPPAPI(), s); 116 glGetInterfacePPAPI()->ClearStencil(glGetCurrentContextPPAPI(), s);
115 } 117 }
116 118
117 void GL_APIENTRY 119 void GL_APIENTRY glColorMask(GLboolean red,
118 glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { 120 GLboolean green,
121 GLboolean blue,
122 GLboolean alpha) {
119 glGetInterfacePPAPI()->ColorMask( 123 glGetInterfacePPAPI()->ColorMask(
120 glGetCurrentContextPPAPI(), red, green, blue, alpha); 124 glGetCurrentContextPPAPI(), red, green, blue, alpha);
121 } 125 }
122 126
123 void GL_APIENTRY glCompileShader(GLuint shader) { 127 void GL_APIENTRY glCompileShader(GLuint shader) {
124 glGetInterfacePPAPI()->CompileShader(glGetCurrentContextPPAPI(), shader); 128 glGetInterfacePPAPI()->CompileShader(glGetCurrentContextPPAPI(), shader);
125 } 129 }
126 130
127 void GL_APIENTRY glCompressedTexImage2D(GLenum target, 131 void GL_APIENTRY glCompressedTexImage2D(GLenum target,
128 GLint level, 132 GLint level,
(...skipping 136 matching lines...) Expand 10 before | Expand all | Expand 10 after
265 void GL_APIENTRY glDisableVertexAttribArray(GLuint index) { 269 void GL_APIENTRY glDisableVertexAttribArray(GLuint index) {
266 glGetInterfacePPAPI()->DisableVertexAttribArray(glGetCurrentContextPPAPI(), 270 glGetInterfacePPAPI()->DisableVertexAttribArray(glGetCurrentContextPPAPI(),
267 index); 271 index);
268 } 272 }
269 273
270 void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) { 274 void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count) {
271 glGetInterfacePPAPI()->DrawArrays( 275 glGetInterfacePPAPI()->DrawArrays(
272 glGetCurrentContextPPAPI(), mode, first, count); 276 glGetCurrentContextPPAPI(), mode, first, count);
273 } 277 }
274 278
275 void GL_APIENTRY 279 void GL_APIENTRY glDrawElements(GLenum mode,
276 glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) { 280 GLsizei count,
281 GLenum type,
282 const void* indices) {
277 glGetInterfacePPAPI()->DrawElements( 283 glGetInterfacePPAPI()->DrawElements(
278 glGetCurrentContextPPAPI(), mode, count, type, indices); 284 glGetCurrentContextPPAPI(), mode, count, type, indices);
279 } 285 }
280 286
281 void GL_APIENTRY glEnable(GLenum cap) { 287 void GL_APIENTRY glEnable(GLenum cap) {
282 glGetInterfacePPAPI()->Enable(glGetCurrentContextPPAPI(), cap); 288 glGetInterfacePPAPI()->Enable(glGetCurrentContextPPAPI(), cap);
283 } 289 }
284 290
285 void GL_APIENTRY glEnableVertexAttribArray(GLuint index) { 291 void GL_APIENTRY glEnableVertexAttribArray(GLuint index) {
286 glGetInterfacePPAPI()->EnableVertexAttribArray(glGetCurrentContextPPAPI(), 292 glGetInterfacePPAPI()->EnableVertexAttribArray(glGetCurrentContextPPAPI(),
(...skipping 103 matching lines...) Expand 10 before | Expand all | Expand 10 after
390 GLint GL_APIENTRY glGetAttribLocation(GLuint program, const char* name) { 396 GLint GL_APIENTRY glGetAttribLocation(GLuint program, const char* name) {
391 return glGetInterfacePPAPI()->GetAttribLocation( 397 return glGetInterfacePPAPI()->GetAttribLocation(
392 glGetCurrentContextPPAPI(), program, name); 398 glGetCurrentContextPPAPI(), program, name);
393 } 399 }
394 400
395 void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) { 401 void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params) {
396 glGetInterfacePPAPI()->GetBooleanv(glGetCurrentContextPPAPI(), pname, params); 402 glGetInterfacePPAPI()->GetBooleanv(glGetCurrentContextPPAPI(), pname, params);
397 } 403 }
398 404
399 void GL_APIENTRY 405 void GL_APIENTRY
400 glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { 406 glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
401 glGetInterfacePPAPI()->GetBufferParameteriv( 407 glGetInterfacePPAPI()->GetBufferParameteriv(
402 glGetCurrentContextPPAPI(), target, pname, params); 408 glGetCurrentContextPPAPI(), target, pname, params);
403 } 409 }
404 410
405 GLenum GL_APIENTRY glGetError() { 411 GLenum GL_APIENTRY glGetError() {
406 return glGetInterfacePPAPI()->GetError(glGetCurrentContextPPAPI()); 412 return glGetInterfacePPAPI()->GetError(glGetCurrentContextPPAPI());
407 } 413 }
408 414
409 void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) { 415 void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params) {
410 glGetInterfacePPAPI()->GetFloatv(glGetCurrentContextPPAPI(), pname, params); 416 glGetInterfacePPAPI()->GetFloatv(glGetCurrentContextPPAPI(), pname, params);
(...skipping 18 matching lines...) Expand all
429 435
430 void GL_APIENTRY glGetProgramInfoLog(GLuint program, 436 void GL_APIENTRY glGetProgramInfoLog(GLuint program,
431 GLsizei bufsize, 437 GLsizei bufsize,
432 GLsizei* length, 438 GLsizei* length,
433 char* infolog) { 439 char* infolog) {
434 glGetInterfacePPAPI()->GetProgramInfoLog( 440 glGetInterfacePPAPI()->GetProgramInfoLog(
435 glGetCurrentContextPPAPI(), program, bufsize, length, infolog); 441 glGetCurrentContextPPAPI(), program, bufsize, length, infolog);
436 } 442 }
437 443
438 void GL_APIENTRY 444 void GL_APIENTRY
439 glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) { 445 glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) {
440 glGetInterfacePPAPI()->GetRenderbufferParameteriv( 446 glGetInterfacePPAPI()->GetRenderbufferParameteriv(
441 glGetCurrentContextPPAPI(), target, pname, params); 447 glGetCurrentContextPPAPI(), target, pname, params);
442 } 448 }
443 449
444 void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) { 450 void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params) {
445 glGetInterfacePPAPI()->GetShaderiv( 451 glGetInterfacePPAPI()->GetShaderiv(
446 glGetCurrentContextPPAPI(), shader, pname, params); 452 glGetCurrentContextPPAPI(), shader, pname, params);
447 } 453 }
448 454
449 void GL_APIENTRY glGetShaderInfoLog(GLuint shader, 455 void GL_APIENTRY glGetShaderInfoLog(GLuint shader,
(...skipping 18 matching lines...) Expand all
468 char* source) { 474 char* source) {
469 glGetInterfacePPAPI()->GetShaderSource( 475 glGetInterfacePPAPI()->GetShaderSource(
470 glGetCurrentContextPPAPI(), shader, bufsize, length, source); 476 glGetCurrentContextPPAPI(), shader, bufsize, length, source);
471 } 477 }
472 478
473 const GLubyte* GL_APIENTRY glGetString(GLenum name) { 479 const GLubyte* GL_APIENTRY glGetString(GLenum name) {
474 return glGetInterfacePPAPI()->GetString(glGetCurrentContextPPAPI(), name); 480 return glGetInterfacePPAPI()->GetString(glGetCurrentContextPPAPI(), name);
475 } 481 }
476 482
477 void GL_APIENTRY 483 void GL_APIENTRY
478 glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) { 484 glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) {
479 glGetInterfacePPAPI()->GetTexParameterfv( 485 glGetInterfacePPAPI()->GetTexParameterfv(
480 glGetCurrentContextPPAPI(), target, pname, params); 486 glGetCurrentContextPPAPI(), target, pname, params);
481 } 487 }
482 488
483 void GL_APIENTRY 489 void GL_APIENTRY
484 glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) { 490 glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) {
485 glGetInterfacePPAPI()->GetTexParameteriv( 491 glGetInterfacePPAPI()->GetTexParameteriv(
486 glGetCurrentContextPPAPI(), target, pname, params); 492 glGetCurrentContextPPAPI(), target, pname, params);
487 } 493 }
488 494
489 void GL_APIENTRY 495 void GL_APIENTRY
490 glGetUniformfv(GLuint program, GLint location, GLfloat* params) { 496 glGetUniformfv(GLuint program, GLint location, GLfloat* params) {
491 glGetInterfacePPAPI()->GetUniformfv( 497 glGetInterfacePPAPI()->GetUniformfv(
492 glGetCurrentContextPPAPI(), program, location, params); 498 glGetCurrentContextPPAPI(), program, location, params);
493 } 499 }
494 500
495 void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) { 501 void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params) {
496 glGetInterfacePPAPI()->GetUniformiv( 502 glGetInterfacePPAPI()->GetUniformiv(
497 glGetCurrentContextPPAPI(), program, location, params); 503 glGetCurrentContextPPAPI(), program, location, params);
498 } 504 }
499 505
500 GLint GL_APIENTRY glGetUniformLocation(GLuint program, const char* name) { 506 GLint GL_APIENTRY glGetUniformLocation(GLuint program, const char* name) {
501 return glGetInterfacePPAPI()->GetUniformLocation( 507 return glGetInterfacePPAPI()->GetUniformLocation(
502 glGetCurrentContextPPAPI(), program, name); 508 glGetCurrentContextPPAPI(), program, name);
503 } 509 }
504 510
505 void GL_APIENTRY 511 void GL_APIENTRY
506 glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) { 512 glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) {
507 glGetInterfacePPAPI()->GetVertexAttribfv( 513 glGetInterfacePPAPI()->GetVertexAttribfv(
508 glGetCurrentContextPPAPI(), index, pname, params); 514 glGetCurrentContextPPAPI(), index, pname, params);
509 } 515 }
510 516
511 void GL_APIENTRY 517 void GL_APIENTRY
512 glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) { 518 glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) {
513 glGetInterfacePPAPI()->GetVertexAttribiv( 519 glGetInterfacePPAPI()->GetVertexAttribiv(
514 glGetCurrentContextPPAPI(), index, pname, params); 520 glGetCurrentContextPPAPI(), index, pname, params);
515 } 521 }
516 522
517 void GL_APIENTRY 523 void GL_APIENTRY
518 glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) { 524 glGetVertexAttribPointerv(GLuint index, GLenum pname, void** pointer) {
519 glGetInterfacePPAPI()->GetVertexAttribPointerv( 525 glGetInterfacePPAPI()->GetVertexAttribPointerv(
520 glGetCurrentContextPPAPI(), index, pname, pointer); 526 glGetCurrentContextPPAPI(), index, pname, pointer);
521 } 527 }
522 528
523 void GL_APIENTRY glHint(GLenum target, GLenum mode) { 529 void GL_APIENTRY glHint(GLenum target, GLenum mode) {
524 glGetInterfacePPAPI()->Hint(glGetCurrentContextPPAPI(), target, mode); 530 glGetInterfacePPAPI()->Hint(glGetCurrentContextPPAPI(), target, mode);
525 } 531 }
526 532
527 GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) { 533 GLboolean GL_APIENTRY glIsBuffer(GLuint buffer) {
528 return glGetInterfacePPAPI()->IsBuffer(glGetCurrentContextPPAPI(), buffer); 534 return glGetInterfacePPAPI()->IsBuffer(glGetCurrentContextPPAPI(), buffer);
(...skipping 91 matching lines...) Expand 10 before | Expand all | Expand 10 after
620 glGetInterfacePPAPI()->ShaderSource( 626 glGetInterfacePPAPI()->ShaderSource(
621 glGetCurrentContextPPAPI(), shader, count, str, length); 627 glGetCurrentContextPPAPI(), shader, count, str, length);
622 } 628 }
623 629
624 void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) { 630 void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask) {
625 glGetInterfacePPAPI()->StencilFunc( 631 glGetInterfacePPAPI()->StencilFunc(
626 glGetCurrentContextPPAPI(), func, ref, mask); 632 glGetCurrentContextPPAPI(), func, ref, mask);
627 } 633 }
628 634
629 void GL_APIENTRY 635 void GL_APIENTRY
630 glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) { 636 glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
631 glGetInterfacePPAPI()->StencilFuncSeparate( 637 glGetInterfacePPAPI()->StencilFuncSeparate(
632 glGetCurrentContextPPAPI(), face, func, ref, mask); 638 glGetCurrentContextPPAPI(), face, func, ref, mask);
633 } 639 }
634 640
635 void GL_APIENTRY glStencilMask(GLuint mask) { 641 void GL_APIENTRY glStencilMask(GLuint mask) {
636 glGetInterfacePPAPI()->StencilMask(glGetCurrentContextPPAPI(), mask); 642 glGetInterfacePPAPI()->StencilMask(glGetCurrentContextPPAPI(), mask);
637 } 643 }
638 644
639 void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) { 645 void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask) {
640 glGetInterfacePPAPI()->StencilMaskSeparate( 646 glGetInterfacePPAPI()->StencilMaskSeparate(
641 glGetCurrentContextPPAPI(), face, mask); 647 glGetCurrentContextPPAPI(), face, mask);
642 } 648 }
643 649
644 void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { 650 void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
645 glGetInterfacePPAPI()->StencilOp( 651 glGetInterfacePPAPI()->StencilOp(
646 glGetCurrentContextPPAPI(), fail, zfail, zpass); 652 glGetCurrentContextPPAPI(), fail, zfail, zpass);
647 } 653 }
648 654
649 void GL_APIENTRY 655 void GL_APIENTRY
650 glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { 656 glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
651 glGetInterfacePPAPI()->StencilOpSeparate( 657 glGetInterfacePPAPI()->StencilOpSeparate(
652 glGetCurrentContextPPAPI(), face, fail, zfail, zpass); 658 glGetCurrentContextPPAPI(), face, fail, zfail, zpass);
653 } 659 }
654 660
655 void GL_APIENTRY glTexImage2D(GLenum target, 661 void GL_APIENTRY glTexImage2D(GLenum target,
656 GLint level, 662 GLint level,
657 GLint internalformat, 663 GLint internalformat,
658 GLsizei width, 664 GLsizei width,
659 GLsizei height, 665 GLsizei height,
660 GLint border, 666 GLint border,
(...skipping 11 matching lines...) Expand all
672 type, 678 type,
673 pixels); 679 pixels);
674 } 680 }
675 681
676 void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) { 682 void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param) {
677 glGetInterfacePPAPI()->TexParameterf( 683 glGetInterfacePPAPI()->TexParameterf(
678 glGetCurrentContextPPAPI(), target, pname, param); 684 glGetCurrentContextPPAPI(), target, pname, param);
679 } 685 }
680 686
681 void GL_APIENTRY 687 void GL_APIENTRY
682 glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) { 688 glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) {
683 glGetInterfacePPAPI()->TexParameterfv( 689 glGetInterfacePPAPI()->TexParameterfv(
684 glGetCurrentContextPPAPI(), target, pname, params); 690 glGetCurrentContextPPAPI(), target, pname, params);
685 } 691 }
686 692
687 void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) { 693 void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param) {
688 glGetInterfacePPAPI()->TexParameteri( 694 glGetInterfacePPAPI()->TexParameteri(
689 glGetCurrentContextPPAPI(), target, pname, param); 695 glGetCurrentContextPPAPI(), target, pname, param);
690 } 696 }
691 697
692 void GL_APIENTRY 698 void GL_APIENTRY
693 glTexParameteriv(GLenum target, GLenum pname, const GLint* params) { 699 glTexParameteriv(GLenum target, GLenum pname, const GLint* params) {
694 glGetInterfacePPAPI()->TexParameteriv( 700 glGetInterfacePPAPI()->TexParameteriv(
695 glGetCurrentContextPPAPI(), target, pname, params); 701 glGetCurrentContextPPAPI(), target, pname, params);
696 } 702 }
697 703
698 void GL_APIENTRY glTexSubImage2D(GLenum target, 704 void GL_APIENTRY glTexSubImage2D(GLenum target,
699 GLint level, 705 GLint level,
700 GLint xoffset, 706 GLint xoffset,
701 GLint yoffset, 707 GLint yoffset,
702 GLsizei width, 708 GLsizei width,
703 GLsizei height, 709 GLsizei height,
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after
766 glGetInterfacePPAPI()->Uniform3i( 772 glGetInterfacePPAPI()->Uniform3i(
767 glGetCurrentContextPPAPI(), location, x, y, z); 773 glGetCurrentContextPPAPI(), location, x, y, z);
768 } 774 }
769 775
770 void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) { 776 void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v) {
771 glGetInterfacePPAPI()->Uniform3iv( 777 glGetInterfacePPAPI()->Uniform3iv(
772 glGetCurrentContextPPAPI(), location, count, v); 778 glGetCurrentContextPPAPI(), location, count, v);
773 } 779 }
774 780
775 void GL_APIENTRY 781 void GL_APIENTRY
776 glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { 782 glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
777 glGetInterfacePPAPI()->Uniform4f( 783 glGetInterfacePPAPI()->Uniform4f(
778 glGetCurrentContextPPAPI(), location, x, y, z, w); 784 glGetCurrentContextPPAPI(), location, x, y, z, w);
779 } 785 }
780 786
781 void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v) { 787 void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v) {
782 glGetInterfacePPAPI()->Uniform4fv( 788 glGetInterfacePPAPI()->Uniform4fv(
783 glGetCurrentContextPPAPI(), location, count, v); 789 glGetCurrentContextPPAPI(), location, count, v);
784 } 790 }
785 791
786 void GL_APIENTRY 792 void GL_APIENTRY
787 glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) { 793 glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) {
788 glGetInterfacePPAPI()->Uniform4i( 794 glGetInterfacePPAPI()->Uniform4i(
789 glGetCurrentContextPPAPI(), location, x, y, z, w); 795 glGetCurrentContextPPAPI(), location, x, y, z, w);
790 } 796 }
791 797
792 void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) { 798 void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v) {
793 glGetInterfacePPAPI()->Uniform4iv( 799 glGetInterfacePPAPI()->Uniform4iv(
794 glGetCurrentContextPPAPI(), location, count, v); 800 glGetCurrentContextPPAPI(), location, count, v);
795 } 801 }
796 802
797 void GL_APIENTRY glUniformMatrix2fv(GLint location, 803 void GL_APIENTRY glUniformMatrix2fv(GLint location,
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838 void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) { 844 void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) {
839 glGetInterfacePPAPI()->VertexAttrib2f(glGetCurrentContextPPAPI(), indx, x, y); 845 glGetInterfacePPAPI()->VertexAttrib2f(glGetCurrentContextPPAPI(), indx, x, y);
840 } 846 }
841 847
842 void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values) { 848 void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values) {
843 glGetInterfacePPAPI()->VertexAttrib2fv( 849 glGetInterfacePPAPI()->VertexAttrib2fv(
844 glGetCurrentContextPPAPI(), indx, values); 850 glGetCurrentContextPPAPI(), indx, values);
845 } 851 }
846 852
847 void GL_APIENTRY 853 void GL_APIENTRY
848 glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { 854 glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
849 glGetInterfacePPAPI()->VertexAttrib3f( 855 glGetInterfacePPAPI()->VertexAttrib3f(
850 glGetCurrentContextPPAPI(), indx, x, y, z); 856 glGetCurrentContextPPAPI(), indx, x, y, z);
851 } 857 }
852 858
853 void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values) { 859 void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values) {
854 glGetInterfacePPAPI()->VertexAttrib3fv( 860 glGetInterfacePPAPI()->VertexAttrib3fv(
855 glGetCurrentContextPPAPI(), indx, values); 861 glGetCurrentContextPPAPI(), indx, values);
856 } 862 }
857 863
858 void GL_APIENTRY 864 void GL_APIENTRY
859 glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { 865 glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
860 glGetInterfacePPAPI()->VertexAttrib4f( 866 glGetInterfacePPAPI()->VertexAttrib4f(
861 glGetCurrentContextPPAPI(), indx, x, y, z, w); 867 glGetCurrentContextPPAPI(), indx, x, y, z, w);
862 } 868 }
863 869
864 void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat* values) { 870 void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat* values) {
865 glGetInterfacePPAPI()->VertexAttrib4fv( 871 glGetInterfacePPAPI()->VertexAttrib4fv(
866 glGetCurrentContextPPAPI(), indx, values); 872 glGetCurrentContextPPAPI(), indx, values);
867 } 873 }
868 874
869 void GL_APIENTRY glVertexAttribPointer(GLuint indx, 875 void GL_APIENTRY glVertexAttribPointer(GLuint indx,
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954 ext->EndQueryEXT(glGetCurrentContextPPAPI(), target); 960 ext->EndQueryEXT(glGetCurrentContextPPAPI(), target);
955 } 961 }
956 962
957 void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint* params) { 963 void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint* params) {
958 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 964 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI();
959 if (ext) 965 if (ext)
960 ext->GetQueryivEXT(glGetCurrentContextPPAPI(), target, pname, params); 966 ext->GetQueryivEXT(glGetCurrentContextPPAPI(), target, pname, params);
961 } 967 }
962 968
963 void GL_APIENTRY 969 void GL_APIENTRY
964 glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) { 970 glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) {
965 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI(); 971 const struct PPB_OpenGLES2Query* ext = glGetQueryInterfacePPAPI();
966 if (ext) 972 if (ext)
967 ext->GetQueryObjectuivEXT(glGetCurrentContextPPAPI(), id, pname, params); 973 ext->GetQueryObjectuivEXT(glGetCurrentContextPPAPI(), id, pname, params);
968 } 974 }
969 975
970 void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint* arrays) { 976 void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint* arrays) {
971 const struct PPB_OpenGLES2VertexArrayObject* ext = 977 const struct PPB_OpenGLES2VertexArrayObject* ext =
972 glGetVertexArrayObjectInterfacePPAPI(); 978 glGetVertexArrayObjectInterfacePPAPI();
973 if (ext) 979 if (ext)
974 ext->GenVertexArraysOES(glGetCurrentContextPPAPI(), n, arrays); 980 ext->GenVertexArraysOES(glGetCurrentContextPPAPI(), n, arrays);
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1084 if (ext) 1090 if (ext)
1085 ext->VertexAttribDivisorANGLE(glGetCurrentContextPPAPI(), index, divisor); 1091 ext->VertexAttribDivisorANGLE(glGetCurrentContextPPAPI(), index, divisor);
1086 } 1092 }
1087 1093
1088 void GL_APIENTRY glDrawBuffersEXT(GLsizei count, const GLenum* bufs) { 1094 void GL_APIENTRY glDrawBuffersEXT(GLsizei count, const GLenum* bufs) {
1089 const struct PPB_OpenGLES2DrawBuffers_Dev* ext = 1095 const struct PPB_OpenGLES2DrawBuffers_Dev* ext =
1090 glGetDrawBuffersInterfacePPAPI(); 1096 glGetDrawBuffersInterfacePPAPI();
1091 if (ext) 1097 if (ext)
1092 ext->DrawBuffersEXT(glGetCurrentContextPPAPI(), count, bufs); 1098 ext->DrawBuffersEXT(glGetCurrentContextPPAPI(), count, bufs);
1093 } 1099 }
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