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Unified Diff: src/heap/heap.cc

Issue 573943004: Use allocation throughput to estimate next scavenge event in idle notification. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 3 months ago
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Index: src/heap/heap.cc
diff --git a/src/heap/heap.cc b/src/heap/heap.cc
index 97445a61e69094bb6b2a30c72ba561f704f132d9..dedc71c7124e81a28cc0e0a7ab32047243386e9f 100644
--- a/src/heap/heap.cc
+++ b/src/heap/heap.cc
@@ -4313,6 +4313,9 @@ bool Heap::IdleNotification(int idle_time_in_ms) {
static_cast<size_t>(tracer()->ScavengeSpeedInBytesPerMillisecond());
heap_state.available_new_space_memory = new_space_.Available();
heap_state.new_space_capacity = new_space_.Capacity();
+ heap_state.new_space_allocation_throughput_in_bytes_per_ms =
+ static_cast<size_t>(
+ tracer()->NewSpaceAllocationThroughputInBytesPerMillisecond());
GCIdleTimeAction action =
gc_idle_time_handler_.Compute(idle_time_in_ms, heap_state);
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