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Unified Diff: src/heap/gc-idle-time-handler.h

Issue 573943004: Use allocation throughput to estimate next scavenge event in idle notification. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Created 6 years, 3 months ago
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Index: src/heap/gc-idle-time-handler.h
diff --git a/src/heap/gc-idle-time-handler.h b/src/heap/gc-idle-time-handler.h
index bdae3cac957fd0b43cdbef40c0642305150aeb52..473b4742d496d3d1baa5e69d1e12115d620630cb 100644
--- a/src/heap/gc-idle-time-handler.h
+++ b/src/heap/gc-idle-time-handler.h
@@ -132,6 +132,7 @@ class GCIdleTimeHandler {
size_t scavenge_speed_in_bytes_per_ms;
size_t available_new_space_memory;
size_t new_space_capacity;
+ size_t new_space_allocation_throughput_in_bytes_per_ms;
};
GCIdleTimeHandler()
@@ -161,6 +162,10 @@ class GCIdleTimeHandler {
static size_t EstimateScavengeTime(size_t new_space_size,
size_t scavenger_speed_in_bytes_per_ms);
+ static bool ScavangeMayHappenSoon(
+ size_t available_new_space_memory,
+ size_t new_space_allocation_throughput_in_bytes_per_ms);
+
private:
void StartIdleRound() { mark_compacts_since_idle_round_started_ = 0; }
bool IsMarkCompactIdleRoundFinished() {
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