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Side by Side Diff: src/compiler/common-operator.h

Issue 573703002: Add handling for deopt and argument adaptor frames. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Adding Jarin's comments. Created 6 years, 3 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_COMMON_OPERATOR_H_ 5 #ifndef V8_COMPILER_COMMON_OPERATOR_H_
6 #define V8_COMPILER_COMMON_OPERATOR_H_ 6 #define V8_COMPILER_COMMON_OPERATOR_H_
7 7
8 #include "src/compiler/machine-type.h" 8 #include "src/compiler/machine-type.h"
9 #include "src/unique.h"
9 10
10 namespace v8 { 11 namespace v8 {
11 namespace internal { 12 namespace internal {
12 13
13 // Forward declarations. 14 // Forward declarations.
14 class ExternalReference; 15 class ExternalReference;
15 class OStream; 16 class OStream;
16 template <typename>
17 class Unique;
18 class Zone;
19 17
20 18
21 namespace compiler { 19 namespace compiler {
22 20
23 // Forward declarations. 21 // Forward declarations.
24 class CallDescriptor; 22 class CallDescriptor;
25 struct CommonOperatorBuilderImpl; 23 struct CommonOperatorBuilderImpl;
26 class Operator; 24 class Operator;
27 25
28 26
29 // Flag that describes how to combine the current environment with 27 // Flag that describes how to combine the current environment with
30 // the output of a node to obtain a framestate for lazy bailout. 28 // the output of a node to obtain a framestate for lazy bailout.
31 enum OutputFrameStateCombine { 29 enum OutputFrameStateCombine {
32 kPushOutput, // Push the output on the expression stack. 30 kPushOutput, // Push the output on the expression stack.
33 kIgnoreOutput // Use the frame state as-is. 31 kIgnoreOutput // Use the frame state as-is.
34 }; 32 };
35 33
36 34
35 enum FrameStateType { JS_FRAME, ARGUMENTS_ADAPTOR };
Michael Starzinger 2014/09/16 14:12:56 nit: This needs some comments I think. How about t
sigurds 2014/09/17 10:02:47 Done.
36
37
37 class FrameStateCallInfo FINAL { 38 class FrameStateCallInfo FINAL {
38 public: 39 public:
39 FrameStateCallInfo(BailoutId bailout_id, 40 FrameStateCallInfo(FrameStateType type, BailoutId bailout_id,
40 OutputFrameStateCombine state_combine) 41 OutputFrameStateCombine state_combine,
41 : bailout_id_(bailout_id), frame_state_combine_(state_combine) {} 42 Unique<JSFunction> jsfunction = Unique<JSFunction>())
43 : type_(type),
44 bailout_id_(bailout_id),
45 frame_state_combine_(state_combine),
46 jsfunction_(jsfunction) {}
42 47
48 FrameStateType type() const { return type_; }
43 BailoutId bailout_id() const { return bailout_id_; } 49 BailoutId bailout_id() const { return bailout_id_; }
44 OutputFrameStateCombine state_combine() const { return frame_state_combine_; } 50 OutputFrameStateCombine state_combine() const { return frame_state_combine_; }
51 Unique<JSFunction> jsfunction() const { return jsfunction_; }
45 52
46 private: 53 private:
54 FrameStateType type_;
47 BailoutId bailout_id_; 55 BailoutId bailout_id_;
48 OutputFrameStateCombine frame_state_combine_; 56 OutputFrameStateCombine frame_state_combine_;
57 Unique<JSFunction> jsfunction_;
Michael Starzinger 2014/09/16 14:12:56 nit: IMHO we should just use Handle<JSFunction> in
sigurds 2014/09/17 10:02:47 Yes, absolutely correct. I propose leaving it as-i
49 }; 58 };
50 59
51 60
52 // Interface for building common operators that can be used at any level of IR, 61 // Interface for building common operators that can be used at any level of IR,
53 // including JavaScript, mid-level, and low-level. 62 // including JavaScript, mid-level, and low-level.
54 class CommonOperatorBuilder FINAL { 63 class CommonOperatorBuilder FINAL {
55 public: 64 public:
56 explicit CommonOperatorBuilder(Zone* zone); 65 explicit CommonOperatorBuilder(Zone* zone);
57 66
58 const Operator* Dead(); 67 const Operator* Dead();
(...skipping 15 matching lines...) Expand all
74 const Operator* ExternalConstant(const ExternalReference&); 83 const Operator* ExternalConstant(const ExternalReference&);
75 const Operator* NumberConstant(volatile double); 84 const Operator* NumberConstant(volatile double);
76 const Operator* HeapConstant(const Unique<Object>&); 85 const Operator* HeapConstant(const Unique<Object>&);
77 86
78 const Operator* Phi(MachineType type, int arguments); 87 const Operator* Phi(MachineType type, int arguments);
79 const Operator* EffectPhi(int arguments); 88 const Operator* EffectPhi(int arguments);
80 const Operator* ControlEffect(); 89 const Operator* ControlEffect();
81 const Operator* ValueEffect(int arguments); 90 const Operator* ValueEffect(int arguments);
82 const Operator* Finish(int arguments); 91 const Operator* Finish(int arguments);
83 const Operator* StateValues(int arguments); 92 const Operator* StateValues(int arguments);
84 const Operator* FrameState(BailoutId bailout_id, 93 const Operator* FrameState(
85 OutputFrameStateCombine combine); 94 FrameStateType type, BailoutId bailout_id,
95 OutputFrameStateCombine state_combine,
96 Unique<JSFunction> jsfunction = Unique<JSFunction>());
86 const Operator* Call(const CallDescriptor* descriptor); 97 const Operator* Call(const CallDescriptor* descriptor);
87 const Operator* Projection(size_t index); 98 const Operator* Projection(size_t index);
88 99
89 private: 100 private:
90 Zone* zone() const { return zone_; } 101 Zone* zone() const { return zone_; }
91 102
92 const CommonOperatorBuilderImpl& impl_; 103 const CommonOperatorBuilderImpl& impl_;
93 Zone* const zone_; 104 Zone* const zone_;
94 }; 105 };
95 106
96 } // namespace compiler 107 } // namespace compiler
97 } // namespace internal 108 } // namespace internal
98 } // namespace v8 109 } // namespace v8
99 110
100 #endif // V8_COMPILER_COMMON_OPERATOR_H_ 111 #endif // V8_COMPILER_COMMON_OPERATOR_H_
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