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Side by Side Diff: src/compiler/node-properties.h

Issue 573703002: Add handling for deopt and argument adaptor frames. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: mstarzinger's comments Created 6 years, 3 months ago
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1 // Copyright 2013 the V8 project authors. All rights reserved. 1 // Copyright 2013 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_ 5 #ifndef V8_COMPILER_NODE_PROPERTIES_H_
6 #define V8_COMPILER_NODE_PROPERTIES_H_ 6 #define V8_COMPILER_NODE_PROPERTIES_H_
7 7
8 #include "src/compiler/node.h" 8 #include "src/compiler/node.h"
9 #include "src/types.h" 9 #include "src/types.h"
10 10
(...skipping 17 matching lines...) Expand all
28 static inline bool IsValueEdge(Node::Edge edge); 28 static inline bool IsValueEdge(Node::Edge edge);
29 static inline bool IsContextEdge(Node::Edge edge); 29 static inline bool IsContextEdge(Node::Edge edge);
30 static inline bool IsEffectEdge(Node::Edge edge); 30 static inline bool IsEffectEdge(Node::Edge edge);
31 static inline bool IsControlEdge(Node::Edge edge); 31 static inline bool IsControlEdge(Node::Edge edge);
32 32
33 static inline bool IsControl(Node* node); 33 static inline bool IsControl(Node* node);
34 34
35 static inline void ReplaceControlInput(Node* node, Node* control); 35 static inline void ReplaceControlInput(Node* node, Node* control);
36 static inline void ReplaceEffectInput(Node* node, Node* effect, 36 static inline void ReplaceEffectInput(Node* node, Node* effect,
37 int index = 0); 37 int index = 0);
38 static inline void ReplaceFrameStateInput(Node* node, Node* frame_state);
38 static inline void RemoveNonValueInputs(Node* node); 39 static inline void RemoveNonValueInputs(Node* node);
39 static inline void ReplaceWithValue(Node* node, Node* value, 40 static inline void ReplaceWithValue(Node* node, Node* value,
40 Node* effect = NULL); 41 Node* effect = NULL);
41 42
42 static inline Bounds GetBounds(Node* node); 43 static inline Bounds GetBounds(Node* node);
43 static inline void SetBounds(Node* node, Bounds bounds); 44 static inline void SetBounds(Node* node, Bounds bounds);
44 45
45 static inline int FirstValueIndex(Node* node); 46 static inline int FirstValueIndex(Node* node);
46 static inline int FirstContextIndex(Node* node); 47 static inline int FirstContextIndex(Node* node);
47 static inline int FirstFrameStateIndex(Node* node); 48 static inline int FirstFrameStateIndex(Node* node);
48 static inline int FirstEffectIndex(Node* node); 49 static inline int FirstEffectIndex(Node* node);
49 static inline int FirstControlIndex(Node* node); 50 static inline int FirstControlIndex(Node* node);
50 static inline int PastValueIndex(Node* node); 51 static inline int PastValueIndex(Node* node);
51 static inline int PastContextIndex(Node* node); 52 static inline int PastContextIndex(Node* node);
52 static inline int PastFrameStateIndex(Node* node); 53 static inline int PastFrameStateIndex(Node* node);
53 static inline int PastEffectIndex(Node* node); 54 static inline int PastEffectIndex(Node* node);
54 static inline int PastControlIndex(Node* node); 55 static inline int PastControlIndex(Node* node);
55 56
56 static inline bool IsInputRange(Node::Edge edge, int first, int count); 57 static inline bool IsInputRange(Node::Edge edge, int first, int count);
57 }; 58 };
58 59
59 } // namespace compiler 60 } // namespace compiler
60 } // namespace internal 61 } // namespace internal
61 } // namespace v8 62 } // namespace v8
62 63
63 #endif // V8_COMPILER_NODE_PROPERTIES_H_ 64 #endif // V8_COMPILER_NODE_PROPERTIES_H_
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