Index: content/browser/compositor/buffer_queue.cc |
diff --git a/content/browser/compositor/buffer_queue.cc b/content/browser/compositor/buffer_queue.cc |
index 8809972ed359cdc55d314acbcd77ddca60654b85..f265fccc26150a8839e2721ac10836c3a4857aa6 100644 |
--- a/content/browser/compositor/buffer_queue.cc |
+++ b/content/browser/compositor/buffer_queue.cc |
@@ -4,9 +4,13 @@ |
#include "content/browser/compositor/buffer_queue.h" |
+#include "content/browser/compositor/image_transport_factory.h" |
#include "content/common/gpu/client/context_provider_command_buffer.h" |
+#include "content/common/gpu/client/gl_helper.h" |
#include "gpu/GLES2/gl2extchromium.h" |
#include "gpu/command_buffer/client/gles2_interface.h" |
+#include "third_party/skia/include/core/SkRect.h" |
+#include "third_party/skia/include/core/SkRegion.h" |
namespace content { |
@@ -46,8 +50,45 @@ void BufferQueue::BindFramebuffer() { |
} |
} |
-void BufferQueue::SwapBuffers() { |
- in_flight_surfaces_.push(current_surface_); |
+void BufferQueue::CopyBufferDamage(int texture, |
+ int source_texture, |
+ const gfx::Rect& new_damage, |
+ const gfx::Rect& old_damage) { |
+ ImageTransportFactory::GetInstance()->GetGLHelper()->CopySubBufferDamage( |
+ texture, |
+ source_texture, |
+ SkRegion(SkIRect::MakeXYWH(new_damage.x(), |
+ new_damage.y(), |
+ new_damage.width(), |
+ new_damage.height())), |
+ SkRegion(SkIRect::MakeXYWH(old_damage.x(), |
+ old_damage.y(), |
+ old_damage.width(), |
+ old_damage.height()))); |
+} |
+ |
+void BufferQueue::UpdateBufferDamage(const gfx::Rect& damage) { |
+ for (size_t i = 0; i < available_surfaces_.size(); i++) |
+ available_surfaces_[i].damage.Union(damage); |
+ for (std::deque<AllocatedSurface>::iterator it = |
+ in_flight_surfaces_.begin(); |
+ it != in_flight_surfaces_.end(); |
+ ++it) |
+ it->damage.Union(damage); |
+} |
+ |
+void BufferQueue::SwapBuffers(const gfx::Rect& damage) { |
+ if (damage != gfx::Rect(size_)) { |
+ // We must have a frame available to copy from. |
+ DCHECK(!in_flight_surfaces_.empty()); |
+ CopyBufferDamage(current_surface_.texture, |
+ in_flight_surfaces_.back().texture, |
+ damage, |
+ current_surface_.damage); |
+ } |
+ UpdateBufferDamage(damage); |
+ current_surface_.damage = gfx::Rect(); |
+ in_flight_surfaces_.push_back(current_surface_); |
current_surface_.texture = 0; |
current_surface_.image = 0; |
} |
@@ -70,7 +111,7 @@ void BufferQueue::Reshape(const gfx::Size& size, float scale_factor) { |
void BufferQueue::PageFlipComplete() { |
if (in_flight_surfaces_.size() > 1) { |
available_surfaces_.push_back(in_flight_surfaces_.front()); |
- in_flight_surfaces_.pop(); |
+ in_flight_surfaces_.pop_front(); |
} |
} |
@@ -78,7 +119,7 @@ void BufferQueue::FreeAllSurfaces() { |
FreeSurface(¤t_surface_); |
while (!in_flight_surfaces_.empty()) { |
FreeSurface(&in_flight_surfaces_.front()); |
- in_flight_surfaces_.pop(); |
+ in_flight_surfaces_.pop_front(); |
} |
for (size_t i = 0; i < available_surfaces_.size(); i++) |
FreeSurface(&available_surfaces_[i]); |
@@ -100,9 +141,9 @@ void BufferQueue::FreeSurface(AllocatedSurface* surface) { |
BufferQueue::AllocatedSurface BufferQueue::GetNextSurface() { |
if (!available_surfaces_.empty()) { |
- AllocatedSurface id = available_surfaces_.back(); |
+ AllocatedSurface surface = available_surfaces_.back(); |
available_surfaces_.pop_back(); |
- return id; |
+ return surface; |
} |
unsigned int texture = 0; |
@@ -114,15 +155,20 @@ BufferQueue::AllocatedSurface BufferQueue::GetNextSurface() { |
// We don't want to allow anything more than triple buffering. |
DCHECK_LT(allocated_count_, 4U); |
- unsigned int id = context_provider_->ContextGL()->CreateImageCHROMIUM( |
+ unsigned int id = gl->CreateImageCHROMIUM( |
size_.width(), |
size_.height(), |
internalformat_, |
GL_IMAGE_SCANOUT_CHROMIUM); |
+ if (!id) { |
+ LOG(ERROR) << "Failed to allocate backing CreateImageCHROMIUM surface"; |
+ gl->DeleteTextures(1, &texture); |
+ return AllocatedSurface(); |
+ } |
allocated_count_++; |
gl->BindTexture(GL_TEXTURE_2D, texture); |
gl->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, id); |
- return AllocatedSurface(texture, id); |
+ return AllocatedSurface(texture, id, gfx::Rect(size_)); |
} |
} // namespace content |