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Unified Diff: content/browser/compositor/buffer_queue.cc

Issue 571623003: Partial swap implementation for surfaceless (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: simplify some of the swap logic. verified works Created 6 years, 3 months ago
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Index: content/browser/compositor/buffer_queue.cc
diff --git a/content/browser/compositor/buffer_queue.cc b/content/browser/compositor/buffer_queue.cc
index 8809972ed359cdc55d314acbcd77ddca60654b85..f265fccc26150a8839e2721ac10836c3a4857aa6 100644
--- a/content/browser/compositor/buffer_queue.cc
+++ b/content/browser/compositor/buffer_queue.cc
@@ -4,9 +4,13 @@
#include "content/browser/compositor/buffer_queue.h"
+#include "content/browser/compositor/image_transport_factory.h"
#include "content/common/gpu/client/context_provider_command_buffer.h"
+#include "content/common/gpu/client/gl_helper.h"
#include "gpu/GLES2/gl2extchromium.h"
#include "gpu/command_buffer/client/gles2_interface.h"
+#include "third_party/skia/include/core/SkRect.h"
+#include "third_party/skia/include/core/SkRegion.h"
namespace content {
@@ -46,8 +50,45 @@ void BufferQueue::BindFramebuffer() {
}
}
-void BufferQueue::SwapBuffers() {
- in_flight_surfaces_.push(current_surface_);
+void BufferQueue::CopyBufferDamage(int texture,
+ int source_texture,
+ const gfx::Rect& new_damage,
+ const gfx::Rect& old_damage) {
+ ImageTransportFactory::GetInstance()->GetGLHelper()->CopySubBufferDamage(
+ texture,
+ source_texture,
+ SkRegion(SkIRect::MakeXYWH(new_damage.x(),
+ new_damage.y(),
+ new_damage.width(),
+ new_damage.height())),
+ SkRegion(SkIRect::MakeXYWH(old_damage.x(),
+ old_damage.y(),
+ old_damage.width(),
+ old_damage.height())));
+}
+
+void BufferQueue::UpdateBufferDamage(const gfx::Rect& damage) {
+ for (size_t i = 0; i < available_surfaces_.size(); i++)
+ available_surfaces_[i].damage.Union(damage);
+ for (std::deque<AllocatedSurface>::iterator it =
+ in_flight_surfaces_.begin();
+ it != in_flight_surfaces_.end();
+ ++it)
+ it->damage.Union(damage);
+}
+
+void BufferQueue::SwapBuffers(const gfx::Rect& damage) {
+ if (damage != gfx::Rect(size_)) {
+ // We must have a frame available to copy from.
+ DCHECK(!in_flight_surfaces_.empty());
+ CopyBufferDamage(current_surface_.texture,
+ in_flight_surfaces_.back().texture,
+ damage,
+ current_surface_.damage);
+ }
+ UpdateBufferDamage(damage);
+ current_surface_.damage = gfx::Rect();
+ in_flight_surfaces_.push_back(current_surface_);
current_surface_.texture = 0;
current_surface_.image = 0;
}
@@ -70,7 +111,7 @@ void BufferQueue::Reshape(const gfx::Size& size, float scale_factor) {
void BufferQueue::PageFlipComplete() {
if (in_flight_surfaces_.size() > 1) {
available_surfaces_.push_back(in_flight_surfaces_.front());
- in_flight_surfaces_.pop();
+ in_flight_surfaces_.pop_front();
}
}
@@ -78,7 +119,7 @@ void BufferQueue::FreeAllSurfaces() {
FreeSurface(&current_surface_);
while (!in_flight_surfaces_.empty()) {
FreeSurface(&in_flight_surfaces_.front());
- in_flight_surfaces_.pop();
+ in_flight_surfaces_.pop_front();
}
for (size_t i = 0; i < available_surfaces_.size(); i++)
FreeSurface(&available_surfaces_[i]);
@@ -100,9 +141,9 @@ void BufferQueue::FreeSurface(AllocatedSurface* surface) {
BufferQueue::AllocatedSurface BufferQueue::GetNextSurface() {
if (!available_surfaces_.empty()) {
- AllocatedSurface id = available_surfaces_.back();
+ AllocatedSurface surface = available_surfaces_.back();
available_surfaces_.pop_back();
- return id;
+ return surface;
}
unsigned int texture = 0;
@@ -114,15 +155,20 @@ BufferQueue::AllocatedSurface BufferQueue::GetNextSurface() {
// We don't want to allow anything more than triple buffering.
DCHECK_LT(allocated_count_, 4U);
- unsigned int id = context_provider_->ContextGL()->CreateImageCHROMIUM(
+ unsigned int id = gl->CreateImageCHROMIUM(
size_.width(),
size_.height(),
internalformat_,
GL_IMAGE_SCANOUT_CHROMIUM);
+ if (!id) {
+ LOG(ERROR) << "Failed to allocate backing CreateImageCHROMIUM surface";
+ gl->DeleteTextures(1, &texture);
+ return AllocatedSurface();
+ }
allocated_count_++;
gl->BindTexture(GL_TEXTURE_2D, texture);
gl->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, id);
- return AllocatedSurface(texture, id);
+ return AllocatedSurface(texture, id, gfx::Rect(size_));
}
} // namespace content
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