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Side by Side Diff: content/browser/compositor/buffer_queue.cc

Issue 571623003: Partial swap implementation for surfaceless (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: minor changes Created 6 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/compositor/buffer_queue.h" 5 #include "content/browser/compositor/buffer_queue.h"
6 6
7 #include "content/browser/compositor/image_transport_factory.h"
7 #include "content/common/gpu/client/context_provider_command_buffer.h" 8 #include "content/common/gpu/client/context_provider_command_buffer.h"
9 #include "content/common/gpu/client/gl_helper.h"
8 #include "gpu/GLES2/gl2extchromium.h" 10 #include "gpu/GLES2/gl2extchromium.h"
9 #include "gpu/command_buffer/client/gles2_interface.h" 11 #include "gpu/command_buffer/client/gles2_interface.h"
12 #include "third_party/skia/include/core/SkRect.h"
13 #include "third_party/skia/include/core/SkRegion.h"
10 14
11 namespace content { 15 namespace content {
12 16
13 BufferQueue::BufferQueue(scoped_refptr<cc::ContextProvider> context_provider, 17 BufferQueue::BufferQueue(scoped_refptr<cc::ContextProvider> context_provider,
14 unsigned int internalformat) 18 unsigned int internalformat)
15 : context_provider_(context_provider), 19 : context_provider_(context_provider),
16 fbo_(0), 20 fbo_(0),
17 allocated_count_(0), 21 allocated_count_(0),
18 internalformat_(internalformat) { 22 internalformat_(internalformat) {
19 } 23 }
(...skipping 19 matching lines...) Expand all
39 if (!current_surface_.texture) { 43 if (!current_surface_.texture) {
40 current_surface_ = GetNextSurface(); 44 current_surface_ = GetNextSurface();
41 gl->FramebufferTexture2D(GL_FRAMEBUFFER, 45 gl->FramebufferTexture2D(GL_FRAMEBUFFER,
42 GL_COLOR_ATTACHMENT0, 46 GL_COLOR_ATTACHMENT0,
43 GL_TEXTURE_2D, 47 GL_TEXTURE_2D,
44 current_surface_.texture, 48 current_surface_.texture,
45 0); 49 0);
46 } 50 }
47 } 51 }
48 52
49 void BufferQueue::SwapBuffers() { 53 void BufferQueue::CopyBufferDamage(int texture,
50 in_flight_surfaces_.push(current_surface_); 54 int source_texture,
55 const gfx::Rect& new_damage,
56 const gfx::Rect& old_damage) {
57 ImageTransportFactory::GetInstance()->GetGLHelper()->CopySubBufferDamage(
58 texture,
59 source_texture,
60 SkRegion(SkIRect::MakeXYWH(new_damage.x(),
61 new_damage.y(),
62 new_damage.width(),
63 new_damage.height())),
64 SkRegion(SkIRect::MakeXYWH(old_damage.x(),
65 old_damage.y(),
66 old_damage.width(),
67 old_damage.height())));
68 }
69
70 void BufferQueue::SwapBuffers(const gfx::Rect& damage) {
71 if (damage != gfx::Rect(size_)) {
72 // We must have a frame available to copy from.
73 DCHECK(!in_flight_surfaces_.empty());
74
75 if (!damage.Contains(current_surface_.damage)) {
76 CopyBufferDamage(current_surface_.texture,
77 in_flight_surfaces_.back().texture,
78 damage,
79 current_surface_.damage);
80 // Because we copied everything except |damage| to this texture,
81 // the cumulative damage for this frame is only |damage| now.
82 in_flight_surfaces_.back().damage = damage;
83 }
84
85 // Compute cumulative damage for all frames.
86 for (size_t i = 0; i < available_surfaces_.size(); i++)
87 available_surfaces_[i].damage.Union(damage);
88 for (std::deque<AllocatedSurface>::iterator it =
89 in_flight_surfaces_.begin();
90 it != in_flight_surfaces_.end();
91 ++it)
92 it->damage.Union(damage);
93 } else {
94 for (size_t i = 0; i < available_surfaces_.size(); i++)
95 available_surfaces_[i].damage = damage;
96 for (std::deque<AllocatedSurface>::iterator it =
97 in_flight_surfaces_.begin();
98 it != in_flight_surfaces_.end();
99 ++it)
100 it->damage = damage;
101 }
102 current_surface_.damage = gfx::Rect();
103 in_flight_surfaces_.push_back(current_surface_);
51 current_surface_.texture = 0; 104 current_surface_.texture = 0;
52 current_surface_.image = 0; 105 current_surface_.image = 0;
53 } 106 }
54 107
55 void BufferQueue::Reshape(const gfx::Size& size, float scale_factor) { 108 void BufferQueue::Reshape(const gfx::Size& size, float scale_factor) {
56 DCHECK(!current_surface_.texture); 109 DCHECK(!current_surface_.texture);
57 if (size == size_) 110 if (size == size_)
58 return; 111 return;
59 size_ = size; 112 size_ = size;
60 113
61 // TODO: add stencil buffer when needed. 114 // TODO: add stencil buffer when needed.
62 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); 115 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
63 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); 116 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_);
64 gl->FramebufferTexture2D( 117 gl->FramebufferTexture2D(
65 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 118 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
66 119
67 FreeAllSurfaces(); 120 FreeAllSurfaces();
68 } 121 }
69 122
70 void BufferQueue::PageFlipComplete() { 123 void BufferQueue::PageFlipComplete() {
71 if (in_flight_surfaces_.size() > 1) { 124 if (in_flight_surfaces_.size() > 1) {
72 available_surfaces_.push_back(in_flight_surfaces_.front()); 125 available_surfaces_.push_back(in_flight_surfaces_.front());
73 in_flight_surfaces_.pop(); 126 in_flight_surfaces_.pop_front();
74 } 127 }
75 } 128 }
76 129
77 void BufferQueue::FreeAllSurfaces() { 130 void BufferQueue::FreeAllSurfaces() {
78 FreeSurface(&current_surface_); 131 FreeSurface(&current_surface_);
79 while (!in_flight_surfaces_.empty()) { 132 while (!in_flight_surfaces_.empty()) {
80 FreeSurface(&in_flight_surfaces_.front()); 133 FreeSurface(&in_flight_surfaces_.front());
81 in_flight_surfaces_.pop(); 134 in_flight_surfaces_.pop_front();
82 } 135 }
83 for (size_t i = 0; i < available_surfaces_.size(); i++) 136 for (size_t i = 0; i < available_surfaces_.size(); i++)
84 FreeSurface(&available_surfaces_[i]); 137 FreeSurface(&available_surfaces_[i]);
85 available_surfaces_.clear(); 138 available_surfaces_.clear();
86 } 139 }
87 140
88 void BufferQueue::FreeSurface(AllocatedSurface* surface) { 141 void BufferQueue::FreeSurface(AllocatedSurface* surface) {
89 if (surface->texture) { 142 if (surface->texture) {
90 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); 143 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
91 gl->BindTexture(GL_TEXTURE_2D, surface->texture); 144 gl->BindTexture(GL_TEXTURE_2D, surface->texture);
92 gl->ReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, surface->image); 145 gl->ReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, surface->image);
93 gl->DeleteTextures(1, &surface->texture); 146 gl->DeleteTextures(1, &surface->texture);
94 gl->DestroyImageCHROMIUM(surface->image); 147 gl->DestroyImageCHROMIUM(surface->image);
95 surface->image = 0; 148 surface->image = 0;
96 surface->texture = 0; 149 surface->texture = 0;
97 allocated_count_--; 150 allocated_count_--;
98 } 151 }
99 } 152 }
100 153
101 BufferQueue::AllocatedSurface BufferQueue::GetNextSurface() { 154 BufferQueue::AllocatedSurface BufferQueue::GetNextSurface() {
102 if (!available_surfaces_.empty()) { 155 if (!available_surfaces_.empty()) {
103 AllocatedSurface id = available_surfaces_.back(); 156 AllocatedSurface surface = available_surfaces_.back();
104 available_surfaces_.pop_back(); 157 available_surfaces_.pop_back();
105 return id; 158 return surface;
106 } 159 }
107 160
108 unsigned int texture = 0; 161 unsigned int texture = 0;
109 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); 162 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL();
110 gl->GenTextures(1, &texture); 163 gl->GenTextures(1, &texture);
111 if (!texture) 164 if (!texture)
112 return AllocatedSurface(); 165 return AllocatedSurface();
113 166
114 // We don't want to allow anything more than triple buffering. 167 // We don't want to allow anything more than triple buffering.
115 DCHECK_LT(allocated_count_, 4U); 168 DCHECK_LT(allocated_count_, 4U);
116 169
117 unsigned int id = context_provider_->ContextGL()->CreateImageCHROMIUM( 170 unsigned int id = context_provider_->ContextGL()->CreateImageCHROMIUM(
118 size_.width(), 171 size_.width(),
119 size_.height(), 172 size_.height(),
120 internalformat_, 173 internalformat_,
121 GL_IMAGE_SCANOUT_CHROMIUM); 174 GL_IMAGE_SCANOUT_CHROMIUM);
122 allocated_count_++; 175 allocated_count_++;
123 gl->BindTexture(GL_TEXTURE_2D, texture); 176 gl->BindTexture(GL_TEXTURE_2D, texture);
124 gl->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, id); 177 gl->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, id);
125 return AllocatedSurface(texture, id); 178 return AllocatedSurface(texture, id, gfx::Rect(size_));
126 } 179 }
127 180
128 } // namespace content 181 } // namespace content
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