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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/compositor/buffer_queue.h" | 5 #include "content/browser/compositor/buffer_queue.h" |
6 | 6 |
7 #include "content/common/gpu/client/context_provider_command_buffer.h" | 7 #include "content/common/gpu/client/context_provider_command_buffer.h" |
8 #include "content/common/gpu/client/gl_helper.h" | |
8 #include "gpu/GLES2/gl2extchromium.h" | 9 #include "gpu/GLES2/gl2extchromium.h" |
9 #include "gpu/command_buffer/client/gles2_interface.h" | 10 #include "gpu/command_buffer/client/gles2_interface.h" |
11 #include "third_party/skia/include/core/SkRect.h" | |
12 #include "third_party/skia/include/core/SkRegion.h" | |
10 | 13 |
11 namespace content { | 14 namespace content { |
12 | 15 |
13 BufferQueue::BufferQueue(scoped_refptr<cc::ContextProvider> context_provider, | 16 BufferQueue::BufferQueue(scoped_refptr<cc::ContextProvider> context_provider, |
17 GLHelper* gl_helper, | |
14 unsigned int internalformat) | 18 unsigned int internalformat) |
15 : context_provider_(context_provider), | 19 : context_provider_(context_provider), |
16 fbo_(0), | 20 fbo_(0), |
17 allocated_count_(0), | 21 allocated_count_(0), |
18 internalformat_(internalformat) { | 22 internalformat_(internalformat), |
23 gl_helper_(gl_helper) { | |
19 } | 24 } |
20 | 25 |
21 BufferQueue::~BufferQueue() { | 26 BufferQueue::~BufferQueue() { |
22 FreeAllSurfaces(); | 27 FreeAllSurfaces(); |
23 | 28 |
24 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); | 29 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
25 if (fbo_) | 30 if (fbo_) |
26 gl->DeleteFramebuffers(1, &fbo_); | 31 gl->DeleteFramebuffers(1, &fbo_); |
27 } | 32 } |
28 | 33 |
(...skipping 10 matching lines...) Expand all Loading... | |
39 if (!current_surface_.texture) { | 44 if (!current_surface_.texture) { |
40 current_surface_ = GetNextSurface(); | 45 current_surface_ = GetNextSurface(); |
41 gl->FramebufferTexture2D(GL_FRAMEBUFFER, | 46 gl->FramebufferTexture2D(GL_FRAMEBUFFER, |
42 GL_COLOR_ATTACHMENT0, | 47 GL_COLOR_ATTACHMENT0, |
43 GL_TEXTURE_2D, | 48 GL_TEXTURE_2D, |
44 current_surface_.texture, | 49 current_surface_.texture, |
45 0); | 50 0); |
46 } | 51 } |
47 } | 52 } |
48 | 53 |
49 void BufferQueue::SwapBuffers() { | 54 void BufferQueue::CopyBufferDamage(int texture, |
50 in_flight_surfaces_.push(current_surface_); | 55 int source_texture, |
56 const gfx::Rect& exclude_rect, | |
57 const gfx::Rect& copy_rect) { | |
58 gl_helper_->CopySubBufferDamage( | |
59 texture, | |
60 source_texture, | |
61 SkRegion(SkIRect::MakeXYWH(exclude_rect.x(), | |
62 exclude_rect.y(), | |
63 exclude_rect.width(), | |
64 exclude_rect.height())), | |
65 SkRegion(SkIRect::MakeXYWH(copy_rect.x(), | |
66 copy_rect.y(), | |
67 copy_rect.width(), | |
68 copy_rect.height()))); | |
69 } | |
70 | |
71 void BufferQueue::SwapBuffers(const gfx::Rect& damage) { | |
72 if (damage != gfx::Rect(size_)) { | |
73 // We must have a frame available to copy from. | |
74 DCHECK(!in_flight_surfaces_.empty()); | |
75 | |
76 if (!damage.Contains(current_surface_.damage)) { | |
alexst (slow to review)
2014/09/18 15:39:15
Contract on CopyBufferDamage says "Copies all pixe
achaulk
2014/09/18 16:45:02
Sure, but we need it anyway for the below set
| |
77 CopyBufferDamage(current_surface_.texture, | |
78 in_flight_surfaces_.back().texture, | |
79 damage, | |
80 current_surface_.damage); | |
81 // Because we copied everything except |damage| to this texture, | |
82 // the cumulative damage for this frame is only |damage| now. | |
83 in_flight_surfaces_.back().damage = damage; | |
alexst (slow to review)
2014/09/18 15:39:15
I think this is redundant with the for loop below
achaulk
2014/09/18 16:45:02
Not entirely, the important bit is that it any exi
| |
84 } | |
85 | |
86 // Compute cumulative damage for all frames. | |
87 for (size_t i = 0; i < available_surfaces_.size(); i++) | |
alexst (slow to review)
2014/09/18 15:39:15
Can you break this into a separate function SetDam
achaulk
2014/09/18 16:45:02
Sure
| |
88 available_surfaces_[i].damage.Union(damage); | |
89 for (std::deque<AllocatedSurface>::iterator it = | |
90 in_flight_surfaces_.begin(); | |
91 it != in_flight_surfaces_.end(); | |
92 ++it) | |
93 it->damage.Union(damage); | |
94 } else { | |
95 for (size_t i = 0; i < available_surfaces_.size(); i++) | |
96 available_surfaces_[i].damage = damage; | |
97 for (std::deque<AllocatedSurface>::iterator it = | |
98 in_flight_surfaces_.begin(); | |
99 it != in_flight_surfaces_.end(); | |
100 ++it) | |
101 it->damage = damage; | |
102 } | |
103 current_surface_.damage = gfx::Rect(); | |
104 in_flight_surfaces_.push_back(current_surface_); | |
51 current_surface_.texture = 0; | 105 current_surface_.texture = 0; |
52 current_surface_.image = 0; | 106 current_surface_.image = 0; |
53 } | 107 } |
54 | 108 |
55 void BufferQueue::Reshape(const gfx::Size& size, float scale_factor) { | 109 void BufferQueue::Reshape(const gfx::Size& size, float scale_factor) { |
56 DCHECK(!current_surface_.texture); | 110 DCHECK(!current_surface_.texture); |
57 if (size == size_) | 111 if (size == size_) |
58 return; | 112 return; |
59 size_ = size; | 113 size_ = size; |
60 | 114 |
61 // TODO: add stencil buffer when needed. | 115 // TODO: add stencil buffer when needed. |
62 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); | 116 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
63 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); | 117 gl->BindFramebuffer(GL_FRAMEBUFFER, fbo_); |
64 gl->FramebufferTexture2D( | 118 gl->FramebufferTexture2D( |
65 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | 119 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); |
66 | 120 |
67 FreeAllSurfaces(); | 121 FreeAllSurfaces(); |
68 } | 122 } |
69 | 123 |
70 void BufferQueue::PageFlipComplete() { | 124 void BufferQueue::PageFlipComplete() { |
71 if (in_flight_surfaces_.size() > 1) { | 125 if (in_flight_surfaces_.size() > 1) { |
72 available_surfaces_.push_back(in_flight_surfaces_.front()); | 126 available_surfaces_.push_back(in_flight_surfaces_.front()); |
73 in_flight_surfaces_.pop(); | 127 in_flight_surfaces_.pop_front(); |
74 } | 128 } |
75 } | 129 } |
76 | 130 |
77 void BufferQueue::FreeAllSurfaces() { | 131 void BufferQueue::FreeAllSurfaces() { |
78 FreeSurface(¤t_surface_); | 132 FreeSurface(¤t_surface_); |
79 while (!in_flight_surfaces_.empty()) { | 133 while (!in_flight_surfaces_.empty()) { |
80 FreeSurface(&in_flight_surfaces_.front()); | 134 FreeSurface(&in_flight_surfaces_.front()); |
81 in_flight_surfaces_.pop(); | 135 in_flight_surfaces_.pop_front(); |
82 } | 136 } |
83 for (size_t i = 0; i < available_surfaces_.size(); i++) | 137 for (size_t i = 0; i < available_surfaces_.size(); i++) |
84 FreeSurface(&available_surfaces_[i]); | 138 FreeSurface(&available_surfaces_[i]); |
85 available_surfaces_.clear(); | 139 available_surfaces_.clear(); |
86 } | 140 } |
87 | 141 |
88 void BufferQueue::FreeSurface(AllocatedSurface* surface) { | 142 void BufferQueue::FreeSurface(AllocatedSurface* surface) { |
89 if (surface->texture) { | 143 if (surface->texture) { |
90 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); | 144 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
91 gl->BindTexture(GL_TEXTURE_2D, surface->texture); | 145 gl->BindTexture(GL_TEXTURE_2D, surface->texture); |
92 gl->ReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, surface->image); | 146 gl->ReleaseTexImage2DCHROMIUM(GL_TEXTURE_2D, surface->image); |
93 gl->DeleteTextures(1, &surface->texture); | 147 gl->DeleteTextures(1, &surface->texture); |
94 gl->DestroyImageCHROMIUM(surface->image); | 148 gl->DestroyImageCHROMIUM(surface->image); |
95 surface->image = 0; | 149 surface->image = 0; |
96 surface->texture = 0; | 150 surface->texture = 0; |
97 allocated_count_--; | 151 allocated_count_--; |
98 } | 152 } |
99 } | 153 } |
100 | 154 |
101 BufferQueue::AllocatedSurface BufferQueue::GetNextSurface() { | 155 BufferQueue::AllocatedSurface BufferQueue::GetNextSurface() { |
102 if (!available_surfaces_.empty()) { | 156 if (!available_surfaces_.empty()) { |
103 AllocatedSurface id = available_surfaces_.back(); | 157 AllocatedSurface surface = available_surfaces_.back(); |
104 available_surfaces_.pop_back(); | 158 available_surfaces_.pop_back(); |
105 return id; | 159 return surface; |
106 } | 160 } |
107 | 161 |
108 unsigned int texture = 0; | 162 unsigned int texture = 0; |
109 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); | 163 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); |
110 gl->GenTextures(1, &texture); | 164 gl->GenTextures(1, &texture); |
111 if (!texture) | 165 if (!texture) |
112 return AllocatedSurface(); | 166 return AllocatedSurface(); |
113 | 167 |
114 // We don't want to allow anything more than triple buffering. | 168 // We don't want to allow anything more than triple buffering. |
115 DCHECK_LT(allocated_count_, 4U); | 169 DCHECK_LT(allocated_count_, 4U); |
116 | 170 |
117 unsigned int id = context_provider_->ContextGL()->CreateImageCHROMIUM( | 171 unsigned int id = context_provider_->ContextGL()->CreateImageCHROMIUM( |
118 size_.width(), | 172 size_.width(), |
119 size_.height(), | 173 size_.height(), |
120 internalformat_, | 174 internalformat_, |
121 GL_IMAGE_SCANOUT_CHROMIUM); | 175 GL_IMAGE_SCANOUT_CHROMIUM); |
122 allocated_count_++; | 176 allocated_count_++; |
123 gl->BindTexture(GL_TEXTURE_2D, texture); | 177 gl->BindTexture(GL_TEXTURE_2D, texture); |
124 gl->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, id); | 178 gl->BindTexImage2DCHROMIUM(GL_TEXTURE_2D, id); |
125 return AllocatedSurface(texture, id); | 179 return AllocatedSurface(texture, id, gfx::Rect(size_)); |
126 } | 180 } |
127 | 181 |
128 } // namespace content | 182 } // namespace content |
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