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Side by Side Diff: Source/core/dom/RenderTreeBuilder.cpp

Issue 571603003: Convert first letter into a pseudo element. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2001 Dirk Mueller (mueller@kde.org) 4 * (C) 2001 Dirk Mueller (mueller@kde.org)
5 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r ights reserved. 5 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r ights reserved.
6 * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.t orchmobile.com/) 6 * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.t orchmobile.com/)
7 * Copyright (C) 2011 Google Inc. All rights reserved. 7 * Copyright (C) 2011 Google Inc. All rights reserved.
8 * 8 *
9 * This library is free software; you can redistribute it and/or 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Library General Public 10 * modify it under the terms of the GNU Library General Public
(...skipping 11 matching lines...) Expand all
22 * Boston, MA 02110-1301, USA. 22 * Boston, MA 02110-1301, USA.
23 * 23 *
24 */ 24 */
25 25
26 #include "config.h" 26 #include "config.h"
27 #include "core/dom/RenderTreeBuilder.h" 27 #include "core/dom/RenderTreeBuilder.h"
28 28
29 #include "core/HTMLNames.h" 29 #include "core/HTMLNames.h"
30 #include "core/SVGNames.h" 30 #include "core/SVGNames.h"
31 #include "core/css/resolver/StyleResolver.h" 31 #include "core/css/resolver/StyleResolver.h"
32 #include "core/dom/FirstLetterPseudoElement.h"
32 #include "core/dom/Fullscreen.h" 33 #include "core/dom/Fullscreen.h"
33 #include "core/dom/Node.h" 34 #include "core/dom/Node.h"
35 #include "core/dom/PseudoElement.h"
34 #include "core/dom/Text.h" 36 #include "core/dom/Text.h"
35 #include "core/rendering/RenderFullScreen.h" 37 #include "core/rendering/RenderFullScreen.h"
36 #include "core/rendering/RenderObject.h" 38 #include "core/rendering/RenderObject.h"
37 #include "core/rendering/RenderText.h" 39 #include "core/rendering/RenderText.h"
38 #include "core/rendering/RenderView.h" 40 #include "core/rendering/RenderView.h"
39 #include "core/svg/SVGElement.h" 41 #include "core/svg/SVGElement.h"
40 #include "platform/RuntimeEnabledFeatures.h" 42 #include "platform/RuntimeEnabledFeatures.h"
41 43
42 namespace blink { 44 namespace blink {
43 45
44 RenderObject* RenderTreeBuilder::nextRenderer() const 46 RenderObject* RenderTreeBuilder::nextRenderer() const
45 { 47 {
46 ASSERT(m_renderingParent); 48 ASSERT(m_renderingParent);
47 49
48 Element* element = m_node->isElementNode() ? toElement(m_node) : 0; 50 Element* element = m_node->isElementNode() ? toElement(m_node) : 0;
49 51
50 if (element && element->isInTopLayer()) 52 if (element && element->isInTopLayer())
51 return NodeRenderingTraversal::nextInTopLayer(element); 53 return NodeRenderingTraversal::nextInTopLayer(element);
52 54
55 if (element && element->isFirstLetterPseudoElement())
56 return FirstLetterPseudoElement::firstLetterTextRenderer(*element);
57
53 // Avoid an O(N^2) walk over the children when reattaching all children of a node. 58 // Avoid an O(N^2) walk over the children when reattaching all children of a node.
54 if (m_renderingParent->needsAttach()) 59 if (m_renderingParent->node() && m_renderingParent->node()->needsAttach())
esprehn 2014/10/11 04:46:20 This is not correct.
esprehn 2014/10/11 04:49:34 Sorry, this is correct, it just seems really gross
dsinclair 2014/10/14 14:31:27 Acknowledged.
55 return 0; 60 return 0;
56 61
57 return NodeRenderingTraversal::nextSiblingRenderer(m_node); 62 return NodeRenderingTraversal::nextSiblingRenderer(m_node);
58 } 63 }
59 64
60 RenderObject* RenderTreeBuilder::parentRenderer() const 65 RenderObject* RenderTreeBuilder::parentRenderer() const
61 { 66 {
62 ASSERT(m_renderingParent); 67 ASSERT(m_renderingParent);
63 68
64 Element* element = m_node->isElementNode() ? toElement(m_node) : 0; 69 Element* element = m_node->isElementNode() ? toElement(m_node) : 0;
65 70
66 if (element && m_renderingParent->renderer()) { 71 if (element && m_renderingParent) {
67 // FIXME: Guarding this by m_renderingParent->renderer() isn't quite rig ht as the spec for 72 // FIXME: Guarding this by m_renderingParent isn't quite right as the sp ec for
68 // top layer only talks about display: none ancestors so putting a <dial og> inside an 73 // top layer only talks about display: none ancestors so putting a <dial og> inside an
69 // <optgroup> seems like it should still work even though this check wil l prevent it. 74 // <optgroup> seems like it should still work even though this check wil l prevent it.
70 if (element->isInTopLayer()) 75 if (element->isInTopLayer())
71 return m_node->document().renderView(); 76 return m_node->document().renderView();
72 } 77 }
73 78
74 return m_renderingParent->renderer(); 79 return m_renderingParent;
75 } 80 }
76 81
77 bool RenderTreeBuilder::shouldCreateRenderer() const 82 bool RenderTreeBuilder::shouldCreateRenderer() const
78 { 83 {
79 if (!m_renderingParent) 84 if (!m_renderingParent)
80 return false; 85 return false;
81 if (m_node->isSVGElement()) { 86 if (m_node->isSVGElement()) {
82 // SVG elements only render when inside <svg>, or if the element is an < svg> itself. 87 // SVG elements only render when inside <svg>, or if the element is an < svg> itself.
83 if (!isSVGSVGElement(*m_node) && !m_renderingParent->isSVGElement()) 88 if (!isSVGSVGElement(*m_node) && !(m_renderingParent->node() && m_render ingParent->node()->isSVGElement()))
esprehn 2014/10/11 04:46:20 propagate the ! through it, it's very hard to read
dsinclair 2014/10/14 14:31:27 Done.
84 return false; 89 return false;
85 if (!toSVGElement(m_node)->isValid()) 90 if (!toSVGElement(m_node)->isValid())
86 return false; 91 return false;
87 } 92 }
93
88 RenderObject* parentRenderer = this->parentRenderer(); 94 RenderObject* parentRenderer = this->parentRenderer();
89 if (!parentRenderer) 95 if (!parentRenderer)
90 return false; 96 return false;
91 if (!parentRenderer->canHaveChildren()) 97 if (!parentRenderer->canHaveChildren())
92 return false; 98 return false;
93 return true; 99 return true;
94 } 100 }
95 101
96 RenderStyle& RenderTreeBuilder::style() const 102 RenderStyle& RenderTreeBuilder::style() const
97 { 103 {
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168 newRenderer->setFlowThreadState(parentRenderer->flowThreadState()); 174 newRenderer->setFlowThreadState(parentRenderer->flowThreadState());
169 175
170 RenderObject* nextRenderer = this->nextRenderer(); 176 RenderObject* nextRenderer = this->nextRenderer();
171 textNode->setRenderer(newRenderer); 177 textNode->setRenderer(newRenderer);
172 // Parent takes care of the animations, no need to call setAnimatableStyle. 178 // Parent takes care of the animations, no need to call setAnimatableStyle.
173 newRenderer->setStyle(m_style.release()); 179 newRenderer->setStyle(m_style.release());
174 parentRenderer->addChild(newRenderer, nextRenderer); 180 parentRenderer->addChild(newRenderer, nextRenderer);
175 } 181 }
176 182
177 } 183 }
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