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Side by Side Diff: ui/file_manager/gallery/js/image_editor/image_editor.js

Issue 571453002: Correct indentation, JSDoc, etc... to comply with closure linter. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 6 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 'use strict'; 5 'use strict';
6 6
7 /** 7 /**
8 * ImageEditor is the top level object that holds together and connects 8 * ImageEditor is the top level object that holds together and connects
9 * everything needed for image editing. 9 * everything needed for image editing.
10 * 10 *
(...skipping 100 matching lines...) Expand 10 before | Expand all | Expand 10 after
111 ImageEditor.prototype.openSession = function( 111 ImageEditor.prototype.openSession = function(
112 item, effect, saveFunction, displayCallback, loadCallback) { 112 item, effect, saveFunction, displayCallback, loadCallback) {
113 if (this.commandQueue_) 113 if (this.commandQueue_)
114 throw new Error('Session not closed'); 114 throw new Error('Session not closed');
115 115
116 this.lockUI(true); 116 this.lockUI(true);
117 117
118 var self = this; 118 var self = this;
119 this.imageView_.load( 119 this.imageView_.load(
120 item, effect, displayCallback, function(loadType, delay, error) { 120 item, effect, displayCallback, function(loadType, delay, error) {
121 self.lockUI(false); 121 self.lockUI(false);
122 self.commandQueue_ = new CommandQueue( 122 self.commandQueue_ = new CommandQueue(
123 self.container_.ownerDocument, 123 self.container_.ownerDocument,
124 self.imageView_.getCanvas(), 124 self.imageView_.getCanvas(),
125 saveFunction); 125 saveFunction);
126 self.commandQueue_.attachUI( 126 self.commandQueue_.attachUI(
127 self.getImageView(), self.getPrompt(), self.lockUI.bind(self)); 127 self.getImageView(), self.getPrompt(), self.lockUI.bind(self));
128 self.updateUndoRedo(); 128 self.updateUndoRedo();
129 loadCallback(loadType, delay, error); 129 loadCallback(loadType, delay, error);
130 }); 130 });
131 }; 131 };
132 132
133 /** 133 /**
134 * Close the current image editing session. 134 * Close the current image editing session.
135 * @param {function} callback Callback. 135 * @param {function} callback Callback.
136 */ 136 */
137 ImageEditor.prototype.closeSession = function(callback) { 137 ImageEditor.prototype.closeSession = function(callback) {
138 this.getPrompt().hide(); 138 this.getPrompt().hide();
139 if (this.imageView_.isLoading()) { 139 if (this.imageView_.isLoading()) {
140 if (this.commandQueue_) { 140 if (this.commandQueue_) {
(...skipping 659 matching lines...) Expand 10 before | Expand all | Expand 10 after
800 /** 800 /**
801 * Touch move handler. 801 * Touch move handler.
802 * @param {TouchEvent} e Event. 802 * @param {TouchEvent} e Event.
803 */ 803 */
804 ImageEditor.MouseControl.prototype.onTouchMove = function(e) { 804 ImageEditor.MouseControl.prototype.onTouchMove = function(e) {
805 var position = this.getTouchPosition_(e); 805 var position = this.getTouchPosition_(e);
806 if (!position) 806 if (!position)
807 return; 807 return;
808 808
809 if (this.touchStartInfo_ && !this.dragHappened_) { 809 if (this.touchStartInfo_ && !this.dragHappened_) {
810 var tapCircle = new Circle(this.touchStartInfo_.x, this.touchStartInfo_.y, 810 var tapCircle = new Circle(
811 ImageEditor.MouseControl.MAX_MOVEMENT_FOR_TAP_); 811 this.touchStartInfo_.x, this.touchStartInfo_.y,
812 ImageEditor.MouseControl.MAX_MOVEMENT_FOR_TAP_);
812 this.dragHappened_ = !tapCircle.inside(position.x, position.y); 813 this.dragHappened_ = !tapCircle.inside(position.x, position.y);
813 } 814 }
814 if (this.dragHandler_ && this.dragHappened_) { 815 if (this.dragHandler_ && this.dragHappened_) {
815 this.dragHandler_(position.x, position.y, e.shiftKey); 816 this.dragHandler_(position.x, position.y, e.shiftKey);
816 this.lockMouse_(true); 817 this.lockMouse_(true);
817 } 818 }
818 }; 819 };
819 820
820 /** 821 /**
821 * Mouse down handler. 822 * Mouse down handler.
(...skipping 299 matching lines...) Expand 10 before | Expand all | Expand 10 after
1121 self.timer_ = null; 1122 self.timer_ = null;
1122 callback(); 1123 callback();
1123 }, timeout); 1124 }, timeout);
1124 }; 1125 };
1125 1126
1126 /** 1127 /**
1127 * Show the prompt. 1128 * Show the prompt.
1128 * 1129 *
1129 * @param {string} text The prompt text. 1130 * @param {string} text The prompt text.
1130 * @param {number} timeout Timeout in ms. 1131 * @param {number} timeout Timeout in ms.
1131 * @param {...Object} var_formatArgs varArgs for the formatting function. 1132 * @param {...Object} var_args varArgs for the formatting function.
1132 */ 1133 */
1133 ImageEditor.Prompt.prototype.show = function(text, timeout, var_formatArgs) { 1134 ImageEditor.Prompt.prototype.show = function(text, timeout, var_args) {
1134 var args = [text].concat(Array.prototype.slice.call(arguments, 2)); 1135 var args = [text].concat(Array.prototype.slice.call(arguments, 2));
1135 var message = this.displayStringFunction_.apply(null, args); 1136 var message = this.displayStringFunction_.apply(null, args);
1136 this.showStringAt('center', message, timeout); 1137 this.showStringAt('center', message, timeout);
1137 }; 1138 };
1138 1139
1139 /** 1140 /**
1140 * Show the position at the specific position. 1141 * Show the position at the specific position.
1141 * 1142 *
1142 * @param {string} pos The 'pos' attribute value. 1143 * @param {string} pos The 'pos' attribute value.
1143 * @param {string} text The prompt text. 1144 * @param {string} text The prompt text.
1144 * @param {number} timeout Timeout in ms. 1145 * @param {number} timeout Timeout in ms.
1145 * @param {...Object} var_formatArgs varArgs for the formatting function. 1146 * @param {...Object} var_args varArgs for the formatting function.
1146 */ 1147 */
1147 ImageEditor.Prompt.prototype.showAt = function( 1148 ImageEditor.Prompt.prototype.showAt = function(
1148 pos, text, timeout, var_formatArgs) { 1149 pos, text, timeout, var_args) {
1149 var args = [text].concat(Array.prototype.slice.call(arguments, 3)); 1150 var args = [text].concat(Array.prototype.slice.call(arguments, 3));
1150 var message = this.displayStringFunction_.apply(null, args); 1151 var message = this.displayStringFunction_.apply(null, args);
1151 this.showStringAt(pos, message, timeout); 1152 this.showStringAt(pos, message, timeout);
1152 }; 1153 };
1153 1154
1154 /** 1155 /**
1155 * Show the string in the prompt 1156 * Show the string in the prompt
1156 * 1157 *
1157 * @param {string} pos The 'pos' attribute value. 1158 * @param {string} pos The 'pos' attribute value.
1158 * @param {string} text The prompt text. 1159 * @param {string} text The prompt text.
(...skipping 35 matching lines...) Expand 10 before | Expand all | Expand 10 after
1194 1195
1195 /** 1196 /**
1196 * Hide the prompt. 1197 * Hide the prompt.
1197 */ 1198 */
1198 ImageEditor.Prompt.prototype.hide = function() { 1199 ImageEditor.Prompt.prototype.hide = function() {
1199 if (!this.prompt_) return; 1200 if (!this.prompt_) return;
1200 this.prompt_.setAttribute('state', 'fadeout'); 1201 this.prompt_.setAttribute('state', 'fadeout');
1201 // Allow some time for the animation to play out. 1202 // Allow some time for the animation to play out.
1202 this.setTimer(this.reset.bind(this), 500); 1203 this.setTimer(this.reset.bind(this), 500);
1203 }; 1204 };
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