| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/GrGLProgram.h" | 8 #include "gl/GrGLProgram.h" |
| 9 #include "gl/GrGLSLPrettyPrint.h" | 9 #include "gl/GrGLSLPrettyPrint.h" |
| 10 #include "gl/GrGLUniformHandle.h" | 10 #include "gl/GrGLUniformHandle.h" |
| 11 #include "GrCoordTransform.h" | 11 #include "GrCoordTransform.h" |
| 12 #include "GrDrawEffect.h" | |
| 13 #include "../GrGpuGL.h" | 12 #include "../GrGpuGL.h" |
| 14 #include "GrGLFragmentShaderBuilder.h" | 13 #include "GrGLFragmentShaderBuilder.h" |
| 15 #include "GrGLProgramBuilder.h" | 14 #include "GrGLProgramBuilder.h" |
| 16 #include "GrTexture.h" | 15 #include "GrTexture.h" |
| 17 #include "GrGLVertexShaderBuilder.h" | 16 #include "GrGLVertexShaderBuilder.h" |
| 18 #include "SkRTConf.h" | 17 #include "SkRTConf.h" |
| 19 #include "SkTraceEvent.h" | 18 #include "SkTraceEvent.h" |
| 20 | 19 |
| 21 namespace { | 20 namespace { |
| 22 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) | 21 #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) |
| (...skipping 471 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 494 | 493 |
| 495 GrGLPathTexGenProgramEffectsBuilder pathTexGenEffectsBuilder(this, | 494 GrGLPathTexGenProgramEffectsBuilder pathTexGenEffectsBuilder(this, |
| 496 effectCnt); | 495 effectCnt); |
| 497 this->INHERITED::createAndEmitEffects(&pathTexGenEffectsBuilder, | 496 this->INHERITED::createAndEmitEffects(&pathTexGenEffectsBuilder, |
| 498 effectStages, | 497 effectStages, |
| 499 effectCnt, | 498 effectCnt, |
| 500 keyProvider, | 499 keyProvider, |
| 501 inOutFSColor); | 500 inOutFSColor); |
| 502 return pathTexGenEffectsBuilder.finish(); | 501 return pathTexGenEffectsBuilder.finish(); |
| 503 } | 502 } |
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