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Side by Side Diff: src/gpu/gl/GrGLProgram.cpp

Issue 571163002: removing GrDrawEffect (Closed) Base URL: https://skia.googlesource.com/skia.git@gp3
Patch Set: rebase after revert Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgram.h" 8 #include "GrGLProgram.h"
9 9
10 #include "GrAllocator.h" 10 #include "GrAllocator.h"
11 #include "GrEffect.h" 11 #include "GrEffect.h"
12 #include "GrCoordTransform.h" 12 #include "GrCoordTransform.h"
13 #include "GrDrawEffect.h"
14 #include "GrGLEffect.h" 13 #include "GrGLEffect.h"
15 #include "GrGpuGL.h" 14 #include "GrGpuGL.h"
16 #include "GrGLPathRendering.h" 15 #include "GrGLPathRendering.h"
17 #include "GrGLShaderVar.h" 16 #include "GrGLShaderVar.h"
18 #include "GrGLSL.h" 17 #include "GrGLSL.h"
19 #include "SkXfermode.h" 18 #include "SkXfermode.h"
20 19
21 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) 20 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
22 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) 21 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
23 22
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274 273
275 GrGLfloat viewMatrix[3 * 3]; 274 GrGLfloat viewMatrix[3 * 3];
276 fMatrixState.getGLMatrix<3>(viewMatrix); 275 fMatrixState.getGLMatrix<3>(viewMatrix);
277 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v iewMatrix); 276 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v iewMatrix);
278 277
279 GrGLfloat rtAdjustmentVec[4]; 278 GrGLfloat rtAdjustmentVec[4];
280 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); 279 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec);
281 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r tAdjustmentVec); 280 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r tAdjustmentVec);
282 } 281 }
283 } 282 }
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