| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
| 9 #include "GrBezierEffect.h" | 9 #include "GrBezierEffect.h" |
| 10 | 10 |
| 11 #include "gl/GrGLEffect.h" | 11 #include "gl/GrGLEffect.h" |
| 12 #include "gl/GrGLSL.h" | 12 #include "gl/GrGLSL.h" |
| 13 #include "gl/GrGLGeometryProcessor.h" | 13 #include "gl/GrGLGeometryProcessor.h" |
| 14 #include "GrTBackendEffectFactory.h" | 14 #include "GrTBackendEffectFactory.h" |
| 15 | 15 |
| 16 class GrGLConicEffect : public GrGLGeometryProcessor { | 16 class GrGLConicEffect : public GrGLGeometryProcessor { |
| 17 public: | 17 public: |
| 18 GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 18 GrGLConicEffect(const GrBackendEffectFactory&, const GrEffect&); |
| 19 | 19 |
| 20 virtual void emitCode(GrGLFullProgramBuilder* builder, | 20 virtual void emitCode(GrGLFullProgramBuilder* builder, |
| 21 const GrDrawEffect& drawEffect, | 21 const GrEffect& effect, |
| 22 const GrEffectKey& key, | 22 const GrEffectKey& key, |
| 23 const char* outputColor, | 23 const char* outputColor, |
| 24 const char* inputColor, | 24 const char* inputColor, |
| 25 const TransformedCoordsArray&, | 25 const TransformedCoordsArray&, |
| 26 const TextureSamplerArray&) SK_OVERRIDE; | 26 const TextureSamplerArray&) SK_OVERRIDE; |
| 27 | 27 |
| 28 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); | 28 static inline void GenKey(const GrEffect&, const GrGLCaps&, GrEffectKeyBuild
er*); |
| 29 | 29 |
| 30 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} | 30 virtual void setData(const GrGLProgramDataManager&, const GrEffect&) SK_OVER
RIDE {} |
| 31 | 31 |
| 32 private: | 32 private: |
| 33 GrEffectEdgeType fEdgeType; | 33 GrEffectEdgeType fEdgeType; |
| 34 | 34 |
| 35 typedef GrGLGeometryProcessor INHERITED; | 35 typedef GrGLGeometryProcessor INHERITED; |
| 36 }; | 36 }; |
| 37 | 37 |
| 38 GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory, | 38 GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory, |
| 39 const GrDrawEffect& drawEffect) | 39 const GrEffect& effect) |
| 40 : INHERITED (factory) { | 40 : INHERITED (factory) { |
| 41 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); | 41 const GrConicEffect& ce = effect.cast<GrConicEffect>(); |
| 42 fEdgeType = ce.getEdgeType(); | 42 fEdgeType = ce.getEdgeType(); |
| 43 } | 43 } |
| 44 | 44 |
| 45 void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder, | 45 void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder, |
| 46 const GrDrawEffect& drawEffect, | 46 const GrEffect& effect, |
| 47 const GrEffectKey& key, | 47 const GrEffectKey& key, |
| 48 const char* outputColor, | 48 const char* outputColor, |
| 49 const char* inputColor, | 49 const char* inputColor, |
| 50 const TransformedCoordsArray&, | 50 const TransformedCoordsArray&, |
| 51 const TextureSamplerArray& samplers) { | 51 const TextureSamplerArray& samplers) { |
| 52 const char *vsName, *fsName; | 52 const char *vsName, *fsName; |
| 53 | 53 |
| 54 builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", | 54 builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", |
| 55 &vsName, &fsName); | 55 &vsName, &fsName); |
| 56 | 56 |
| 57 const GrShaderVar& inConicCoeffs = drawEffect.castEffect<GrConicEffect>().in
ConicCoeffs(); | 57 const GrShaderVar& inConicCoeffs = effect.cast<GrConicEffect>().inConicCoeff
s(); |
| 58 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 58 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 59 vsBuilder->codeAppendf("%s = %s;", vsName, inConicCoeffs.c_str()); | 59 vsBuilder->codeAppendf("%s = %s;", vsName, inConicCoeffs.c_str()); |
| 60 | 60 |
| 61 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 61 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 62 fsBuilder->codeAppend("float edgeAlpha;"); | 62 fsBuilder->codeAppend("float edgeAlpha;"); |
| 63 | 63 |
| 64 switch (fEdgeType) { | 64 switch (fEdgeType) { |
| 65 case kHairlineAA_GrEffectEdgeType: { | 65 case kHairlineAA_GrEffectEdgeType: { |
| 66 SkAssertResult(fsBuilder->enableFeature( | 66 SkAssertResult(fsBuilder->enableFeature( |
| 67 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 67 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| (...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 112 break; | 112 break; |
| 113 } | 113 } |
| 114 default: | 114 default: |
| 115 SkFAIL("Shouldn't get here"); | 115 SkFAIL("Shouldn't get here"); |
| 116 } | 116 } |
| 117 | 117 |
| 118 fsBuilder->codeAppendf("%s = %s;", outputColor, | 118 fsBuilder->codeAppendf("%s = %s;", outputColor, |
| 119 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).
c_str()); | 119 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).
c_str()); |
| 120 } | 120 } |
| 121 | 121 |
| 122 void GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, | 122 void GrGLConicEffect::GenKey(const GrEffect& effect, const GrGLCaps&, |
| 123 GrEffectKeyBuilder* b) { | 123 GrEffectKeyBuilder* b) { |
| 124 const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); | 124 const GrConicEffect& ce = effect.cast<GrConicEffect>(); |
| 125 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; | 125 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; |
| 126 b->add32(key); | 126 b->add32(key); |
| 127 } | 127 } |
| 128 | 128 |
| 129 ////////////////////////////////////////////////////////////////////////////// | 129 ////////////////////////////////////////////////////////////////////////////// |
| 130 | 130 |
| 131 GrConicEffect::~GrConicEffect() {} | 131 GrConicEffect::~GrConicEffect() {} |
| 132 | 132 |
| 133 const GrBackendEffectFactory& GrConicEffect::getFactory() const { | 133 const GrBackendEffectFactory& GrConicEffect::getFactory() const { |
| 134 return GrTBackendEffectFactory<GrConicEffect>::getInstance(); | 134 return GrTBackendEffectFactory<GrConicEffect>::getInstance(); |
| 135 } | 135 } |
| 136 | 136 |
| 137 GrConicEffect::GrConicEffect(GrEffectEdgeType edgeType) | 137 GrConicEffect::GrConicEffect(GrEffectEdgeType edgeType) |
| 138 : fEdgeType(edgeType) | 138 : fEdgeType(edgeType) |
| 139 , fInConicCoeffs(this->addVertexAttrib(GrShaderVar("inConicCoeffs", | 139 , fInConicCoeffs(this->addVertexAttrib(GrShaderVar("inConicCoeffs", |
| 140 kVec4f_GrSLType, | 140 kVec4f_GrSLType, |
| 141 GrShaderVar::kAttribute_T
ypeModifier))) { | 141 GrShaderVar::kAttribute_T
ypeModifier))) { |
| 142 } | 142 } |
| 143 | 143 |
| 144 bool GrConicEffect::onIsEqual(const GrEffect& other) const { | 144 bool GrConicEffect::onIsEqual(const GrEffect& other) const { |
| 145 const GrConicEffect& ce = CastEffect<GrConicEffect>(other); | 145 const GrConicEffect& ce = other.cast<GrConicEffect>(); |
| 146 return (ce.fEdgeType == fEdgeType); | 146 return (ce.fEdgeType == fEdgeType); |
| 147 } | 147 } |
| 148 | 148 |
| 149 ////////////////////////////////////////////////////////////////////////////// | 149 ////////////////////////////////////////////////////////////////////////////// |
| 150 | 150 |
| 151 GR_DEFINE_EFFECT_TEST(GrConicEffect); | 151 GR_DEFINE_EFFECT_TEST(GrConicEffect); |
| 152 | 152 |
| 153 GrEffect* GrConicEffect::TestCreate(SkRandom* random, | 153 GrEffect* GrConicEffect::TestCreate(SkRandom* random, |
| 154 GrContext*, | 154 GrContext*, |
| 155 const GrDrawTargetCaps& caps, | 155 const GrDrawTargetCaps& caps, |
| 156 GrTexture*[]) { | 156 GrTexture*[]) { |
| 157 GrEffect* effect; | 157 GrEffect* effect; |
| 158 do { | 158 do { |
| 159 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( | 159 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( |
| 160 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); | 160 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); |
| 161 effect = GrConicEffect::Create(edgeType, caps); | 161 effect = GrConicEffect::Create(edgeType, caps); |
| 162 } while (NULL == effect); | 162 } while (NULL == effect); |
| 163 return effect; | 163 return effect; |
| 164 } | 164 } |
| 165 | 165 |
| 166 ////////////////////////////////////////////////////////////////////////////// | 166 ////////////////////////////////////////////////////////////////////////////// |
| 167 // Quad | 167 // Quad |
| 168 ////////////////////////////////////////////////////////////////////////////// | 168 ////////////////////////////////////////////////////////////////////////////// |
| 169 | 169 |
| 170 class GrGLQuadEffect : public GrGLGeometryProcessor { | 170 class GrGLQuadEffect : public GrGLGeometryProcessor { |
| 171 public: | 171 public: |
| 172 GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 172 GrGLQuadEffect(const GrBackendEffectFactory&, const GrEffect&); |
| 173 | 173 |
| 174 virtual void emitCode(GrGLFullProgramBuilder* builder, | 174 virtual void emitCode(GrGLFullProgramBuilder* builder, |
| 175 const GrDrawEffect& drawEffect, | 175 const GrEffect& effect, |
| 176 const GrEffectKey& key, | 176 const GrEffectKey& key, |
| 177 const char* outputColor, | 177 const char* outputColor, |
| 178 const char* inputColor, | 178 const char* inputColor, |
| 179 const TransformedCoordsArray&, | 179 const TransformedCoordsArray&, |
| 180 const TextureSamplerArray&) SK_OVERRIDE; | 180 const TextureSamplerArray&) SK_OVERRIDE; |
| 181 | 181 |
| 182 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); | 182 static inline void GenKey(const GrEffect&, const GrGLCaps&, GrEffectKeyBuild
er*); |
| 183 | 183 |
| 184 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} | 184 virtual void setData(const GrGLProgramDataManager&, const GrEffect&) SK_OVER
RIDE {} |
| 185 | 185 |
| 186 private: | 186 private: |
| 187 GrEffectEdgeType fEdgeType; | 187 GrEffectEdgeType fEdgeType; |
| 188 | 188 |
| 189 typedef GrGLGeometryProcessor INHERITED; | 189 typedef GrGLGeometryProcessor INHERITED; |
| 190 }; | 190 }; |
| 191 | 191 |
| 192 GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory, | 192 GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory, |
| 193 const GrDrawEffect& drawEffect) | 193 const GrEffect& effect) |
| 194 : INHERITED (factory) { | 194 : INHERITED (factory) { |
| 195 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); | 195 const GrQuadEffect& ce = effect.cast<GrQuadEffect>(); |
| 196 fEdgeType = ce.getEdgeType(); | 196 fEdgeType = ce.getEdgeType(); |
| 197 } | 197 } |
| 198 | 198 |
| 199 void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder, | 199 void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder, |
| 200 const GrDrawEffect& drawEffect, | 200 const GrEffect& effect, |
| 201 const GrEffectKey& key, | 201 const GrEffectKey& key, |
| 202 const char* outputColor, | 202 const char* outputColor, |
| 203 const char* inputColor, | 203 const char* inputColor, |
| 204 const TransformedCoordsArray&, | 204 const TransformedCoordsArray&, |
| 205 const TextureSamplerArray& samplers) { | 205 const TextureSamplerArray& samplers) { |
| 206 const char *vsName, *fsName; | 206 const char *vsName, *fsName; |
| 207 builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); | 207 builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); |
| 208 | 208 |
| 209 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 209 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 210 const GrShaderVar& inHairQuadEdge = drawEffect.castEffect<GrQuadEffect>().in
HairQuadEdge(); | 210 const GrShaderVar& inHairQuadEdge = effect.cast<GrQuadEffect>().inHairQuadEd
ge(); |
| 211 vsBuilder->codeAppendf("%s = %s;", vsName, inHairQuadEdge.c_str()); | 211 vsBuilder->codeAppendf("%s = %s;", vsName, inHairQuadEdge.c_str()); |
| 212 | 212 |
| 213 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 213 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 214 fsBuilder->codeAppendf("float edgeAlpha;"); | 214 fsBuilder->codeAppendf("float edgeAlpha;"); |
| 215 | 215 |
| 216 switch (fEdgeType) { | 216 switch (fEdgeType) { |
| 217 case kHairlineAA_GrEffectEdgeType: { | 217 case kHairlineAA_GrEffectEdgeType: { |
| 218 SkAssertResult(fsBuilder->enableFeature( | 218 SkAssertResult(fsBuilder->enableFeature( |
| 219 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); | 219 GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature)
); |
| 220 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName); | 220 fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName); |
| (...skipping 29 matching lines...) Expand all Loading... |
| 250 break; | 250 break; |
| 251 } | 251 } |
| 252 default: | 252 default: |
| 253 SkFAIL("Shouldn't get here"); | 253 SkFAIL("Shouldn't get here"); |
| 254 } | 254 } |
| 255 | 255 |
| 256 fsBuilder->codeAppendf("%s = %s;", outputColor, | 256 fsBuilder->codeAppendf("%s = %s;", outputColor, |
| 257 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).
c_str()); | 257 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).
c_str()); |
| 258 } | 258 } |
| 259 | 259 |
| 260 void GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, | 260 void GrGLQuadEffect::GenKey(const GrEffect& effect, const GrGLCaps&, |
| 261 GrEffectKeyBuilder* b) { | 261 GrEffectKeyBuilder* b) { |
| 262 const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); | 262 const GrQuadEffect& ce = effect.cast<GrQuadEffect>(); |
| 263 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; | 263 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; |
| 264 b->add32(key); | 264 b->add32(key); |
| 265 } | 265 } |
| 266 | 266 |
| 267 ////////////////////////////////////////////////////////////////////////////// | 267 ////////////////////////////////////////////////////////////////////////////// |
| 268 | 268 |
| 269 GrQuadEffect::~GrQuadEffect() {} | 269 GrQuadEffect::~GrQuadEffect() {} |
| 270 | 270 |
| 271 const GrBackendEffectFactory& GrQuadEffect::getFactory() const { | 271 const GrBackendEffectFactory& GrQuadEffect::getFactory() const { |
| 272 return GrTBackendEffectFactory<GrQuadEffect>::getInstance(); | 272 return GrTBackendEffectFactory<GrQuadEffect>::getInstance(); |
| 273 } | 273 } |
| 274 | 274 |
| 275 GrQuadEffect::GrQuadEffect(GrEffectEdgeType edgeType) | 275 GrQuadEffect::GrQuadEffect(GrEffectEdgeType edgeType) |
| 276 : fEdgeType(edgeType) | 276 : fEdgeType(edgeType) |
| 277 , fInHairQuadEdge(this->addVertexAttrib(GrShaderVar("inCubicCoeffs", | 277 , fInHairQuadEdge(this->addVertexAttrib(GrShaderVar("inCubicCoeffs", |
| 278 kVec4f_GrSLType, | 278 kVec4f_GrSLType, |
| 279 GrShaderVar::kAttribute_
TypeModifier))) { | 279 GrShaderVar::kAttribute_
TypeModifier))) { |
| 280 } | 280 } |
| 281 | 281 |
| 282 bool GrQuadEffect::onIsEqual(const GrEffect& other) const { | 282 bool GrQuadEffect::onIsEqual(const GrEffect& other) const { |
| 283 const GrQuadEffect& ce = CastEffect<GrQuadEffect>(other); | 283 const GrQuadEffect& ce = other.cast<GrQuadEffect>(); |
| 284 return (ce.fEdgeType == fEdgeType); | 284 return (ce.fEdgeType == fEdgeType); |
| 285 } | 285 } |
| 286 | 286 |
| 287 ////////////////////////////////////////////////////////////////////////////// | 287 ////////////////////////////////////////////////////////////////////////////// |
| 288 | 288 |
| 289 GR_DEFINE_EFFECT_TEST(GrQuadEffect); | 289 GR_DEFINE_EFFECT_TEST(GrQuadEffect); |
| 290 | 290 |
| 291 GrEffect* GrQuadEffect::TestCreate(SkRandom* random, | 291 GrEffect* GrQuadEffect::TestCreate(SkRandom* random, |
| 292 GrContext*, | 292 GrContext*, |
| 293 const GrDrawTargetCaps& caps, | 293 const GrDrawTargetCaps& caps, |
| 294 GrTexture*[]) { | 294 GrTexture*[]) { |
| 295 GrEffect* effect; | 295 GrEffect* effect; |
| 296 do { | 296 do { |
| 297 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( | 297 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( |
| 298 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); | 298 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); |
| 299 effect = GrQuadEffect::Create(edgeType, caps); | 299 effect = GrQuadEffect::Create(edgeType, caps); |
| 300 } while (NULL == effect); | 300 } while (NULL == effect); |
| 301 return effect; | 301 return effect; |
| 302 } | 302 } |
| 303 | 303 |
| 304 ////////////////////////////////////////////////////////////////////////////// | 304 ////////////////////////////////////////////////////////////////////////////// |
| 305 // Cubic | 305 // Cubic |
| 306 ////////////////////////////////////////////////////////////////////////////// | 306 ////////////////////////////////////////////////////////////////////////////// |
| 307 | 307 |
| 308 class GrGLCubicEffect : public GrGLGeometryProcessor { | 308 class GrGLCubicEffect : public GrGLGeometryProcessor { |
| 309 public: | 309 public: |
| 310 GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 310 GrGLCubicEffect(const GrBackendEffectFactory&, const GrEffect&); |
| 311 | 311 |
| 312 virtual void emitCode(GrGLFullProgramBuilder* builder, | 312 virtual void emitCode(GrGLFullProgramBuilder* builder, |
| 313 const GrDrawEffect& drawEffect, | 313 const GrEffect& effect, |
| 314 const GrEffectKey& key, | 314 const GrEffectKey& key, |
| 315 const char* outputColor, | 315 const char* outputColor, |
| 316 const char* inputColor, | 316 const char* inputColor, |
| 317 const TransformedCoordsArray&, | 317 const TransformedCoordsArray&, |
| 318 const TextureSamplerArray&) SK_OVERRIDE; | 318 const TextureSamplerArray&) SK_OVERRIDE; |
| 319 | 319 |
| 320 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); | 320 static inline void GenKey(const GrEffect&, const GrGLCaps&, GrEffectKeyBuild
er*); |
| 321 | 321 |
| 322 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE {} | 322 virtual void setData(const GrGLProgramDataManager&, const GrEffect&) SK_OVER
RIDE {} |
| 323 | 323 |
| 324 private: | 324 private: |
| 325 GrEffectEdgeType fEdgeType; | 325 GrEffectEdgeType fEdgeType; |
| 326 | 326 |
| 327 typedef GrGLGeometryProcessor INHERITED; | 327 typedef GrGLGeometryProcessor INHERITED; |
| 328 }; | 328 }; |
| 329 | 329 |
| 330 GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory, | 330 GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory, |
| 331 const GrDrawEffect& drawEffect) | 331 const GrEffect& effect) |
| 332 : INHERITED (factory) { | 332 : INHERITED (factory) { |
| 333 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); | 333 const GrCubicEffect& ce = effect.cast<GrCubicEffect>(); |
| 334 fEdgeType = ce.getEdgeType(); | 334 fEdgeType = ce.getEdgeType(); |
| 335 } | 335 } |
| 336 | 336 |
| 337 void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder, | 337 void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder, |
| 338 const GrDrawEffect& drawEffect, | 338 const GrEffect& effect, |
| 339 const GrEffectKey& key, | 339 const GrEffectKey& key, |
| 340 const char* outputColor, | 340 const char* outputColor, |
| 341 const char* inputColor, | 341 const char* inputColor, |
| 342 const TransformedCoordsArray&, | 342 const TransformedCoordsArray&, |
| 343 const TextureSamplerArray& samplers) { | 343 const TextureSamplerArray& samplers) { |
| 344 const char *vsName, *fsName; | 344 const char *vsName, *fsName; |
| 345 | 345 |
| 346 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", | 346 builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", |
| 347 &vsName, &fsName, GrGLShaderVar::kHigh_Precision); | 347 &vsName, &fsName, GrGLShaderVar::kHigh_Precision); |
| 348 | 348 |
| 349 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); | 349 GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder(); |
| 350 const GrShaderVar& inCubicCoeffs = drawEffect.castEffect<GrCubicEffect>().in
CubicCoeffs(); | 350 const GrShaderVar& inCubicCoeffs = effect.cast<GrCubicEffect>().inCubicCoeff
s(); |
| 351 vsBuilder->codeAppendf("%s = %s;", vsName, inCubicCoeffs.c_str()); | 351 vsBuilder->codeAppendf("%s = %s;", vsName, inCubicCoeffs.c_str()); |
| 352 | 352 |
| 353 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 353 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 354 | 354 |
| 355 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); | 355 GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHig
h_Precision); |
| 356 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 356 GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
| 357 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); | 357 GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Prec
ision); |
| 358 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 358 GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 359 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); | 359 GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precisio
n); |
| 360 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); | 360 GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision); |
| (...skipping 69 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 430 break; | 430 break; |
| 431 } | 431 } |
| 432 default: | 432 default: |
| 433 SkFAIL("Shouldn't get here"); | 433 SkFAIL("Shouldn't get here"); |
| 434 } | 434 } |
| 435 | 435 |
| 436 fsBuilder->codeAppendf("%s = %s;", outputColor, | 436 fsBuilder->codeAppendf("%s = %s;", outputColor, |
| 437 (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_st
r())).c_str()); | 437 (GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_st
r())).c_str()); |
| 438 } | 438 } |
| 439 | 439 |
| 440 void GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&, | 440 void GrGLCubicEffect::GenKey(const GrEffect& effect, const GrGLCaps&, |
| 441 GrEffectKeyBuilder* b) { | 441 GrEffectKeyBuilder* b) { |
| 442 const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); | 442 const GrCubicEffect& ce = effect.cast<GrCubicEffect>(); |
| 443 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; | 443 uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; |
| 444 b->add32(key); | 444 b->add32(key); |
| 445 } | 445 } |
| 446 | 446 |
| 447 ////////////////////////////////////////////////////////////////////////////// | 447 ////////////////////////////////////////////////////////////////////////////// |
| 448 | 448 |
| 449 GrCubicEffect::~GrCubicEffect() {} | 449 GrCubicEffect::~GrCubicEffect() {} |
| 450 | 450 |
| 451 const GrBackendEffectFactory& GrCubicEffect::getFactory() const { | 451 const GrBackendEffectFactory& GrCubicEffect::getFactory() const { |
| 452 return GrTBackendEffectFactory<GrCubicEffect>::getInstance(); | 452 return GrTBackendEffectFactory<GrCubicEffect>::getInstance(); |
| 453 } | 453 } |
| 454 | 454 |
| 455 GrCubicEffect::GrCubicEffect(GrEffectEdgeType edgeType) | 455 GrCubicEffect::GrCubicEffect(GrEffectEdgeType edgeType) |
| 456 : fEdgeType(edgeType) | 456 : fEdgeType(edgeType) |
| 457 , fInCubicCoeffs(this->addVertexAttrib(GrShaderVar("inCubicCoeffs", | 457 , fInCubicCoeffs(this->addVertexAttrib(GrShaderVar("inCubicCoeffs", |
| 458 kVec4f_GrSLType, | 458 kVec4f_GrSLType, |
| 459 GrShaderVar::kAttribute_T
ypeModifier))) { | 459 GrShaderVar::kAttribute_T
ypeModifier))) { |
| 460 } | 460 } |
| 461 | 461 |
| 462 bool GrCubicEffect::onIsEqual(const GrEffect& other) const { | 462 bool GrCubicEffect::onIsEqual(const GrEffect& other) const { |
| 463 const GrCubicEffect& ce = CastEffect<GrCubicEffect>(other); | 463 const GrCubicEffect& ce = other.cast<GrCubicEffect>(); |
| 464 return (ce.fEdgeType == fEdgeType); | 464 return (ce.fEdgeType == fEdgeType); |
| 465 } | 465 } |
| 466 | 466 |
| 467 ////////////////////////////////////////////////////////////////////////////// | 467 ////////////////////////////////////////////////////////////////////////////// |
| 468 | 468 |
| 469 GR_DEFINE_EFFECT_TEST(GrCubicEffect); | 469 GR_DEFINE_EFFECT_TEST(GrCubicEffect); |
| 470 | 470 |
| 471 GrEffect* GrCubicEffect::TestCreate(SkRandom* random, | 471 GrEffect* GrCubicEffect::TestCreate(SkRandom* random, |
| 472 GrContext*, | 472 GrContext*, |
| 473 const GrDrawTargetCaps& caps, | 473 const GrDrawTargetCaps& caps, |
| 474 GrTexture*[]) { | 474 GrTexture*[]) { |
| 475 GrEffect* effect; | 475 GrEffect* effect; |
| 476 do { | 476 do { |
| 477 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( | 477 GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>( |
| 478 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); | 478 random->nextULessThan(kGrEff
ectEdgeTypeCnt)); |
| 479 effect = GrCubicEffect::Create(edgeType, caps); | 479 effect = GrCubicEffect::Create(edgeType, caps); |
| 480 } while (NULL == effect); | 480 } while (NULL == effect); |
| 481 return effect; | 481 return effect; |
| 482 } | 482 } |
| 483 | 483 |
| OLD | NEW |