| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkLumaColorFilter.h" | 8 #include "SkLumaColorFilter.h" |
| 9 | 9 |
| 10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
| (...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 76 virtual void getConstantColorComponents(GrColor* color, | 76 virtual void getConstantColorComponents(GrColor* color, |
| 77 uint32_t* validFlags) const SK_OVERR
IDE { | 77 uint32_t* validFlags) const SK_OVERR
IDE { |
| 78 // The output is always black. | 78 // The output is always black. |
| 79 *color = GrColorPackRGBA(0, 0, 0, GrColorUnpackA(*color)); | 79 *color = GrColorPackRGBA(0, 0, 0, GrColorUnpackA(*color)); |
| 80 *validFlags = kRGB_GrColorComponentFlags; | 80 *validFlags = kRGB_GrColorComponentFlags; |
| 81 } | 81 } |
| 82 | 82 |
| 83 class GLEffect : public GrGLEffect { | 83 class GLEffect : public GrGLEffect { |
| 84 public: | 84 public: |
| 85 GLEffect(const GrBackendEffectFactory& factory, | 85 GLEffect(const GrBackendEffectFactory& factory, |
| 86 const GrDrawEffect&) | 86 const GrEffect&) |
| 87 : INHERITED(factory) { | 87 : INHERITED(factory) { |
| 88 } | 88 } |
| 89 | 89 |
| 90 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuil
der* b) {} | 90 static void GenKey(const GrEffect&, const GrGLCaps&, GrEffectKeyBuilder*
b) {} |
| 91 | 91 |
| 92 virtual void emitCode(GrGLProgramBuilder* builder, | 92 virtual void emitCode(GrGLProgramBuilder* builder, |
| 93 const GrDrawEffect&, | 93 const GrEffect&, |
| 94 const GrEffectKey&, | 94 const GrEffectKey&, |
| 95 const char* outputColor, | 95 const char* outputColor, |
| 96 const char* inputColor, | 96 const char* inputColor, |
| 97 const TransformedCoordsArray&, | 97 const TransformedCoordsArray&, |
| 98 const TextureSamplerArray&) SK_OVERRIDE { | 98 const TextureSamplerArray&) SK_OVERRIDE { |
| 99 if (NULL == inputColor) { | 99 if (NULL == inputColor) { |
| 100 inputColor = "vec4(1)"; | 100 inputColor = "vec4(1)"; |
| 101 } | 101 } |
| 102 | 102 |
| 103 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui
lder(); | 103 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBui
lder(); |
| (...skipping 14 matching lines...) Expand all Loading... |
| 118 private: | 118 private: |
| 119 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { | 119 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { |
| 120 return true; | 120 return true; |
| 121 } | 121 } |
| 122 }; | 122 }; |
| 123 | 123 |
| 124 GrEffect* SkLumaColorFilter::asNewEffect(GrContext*) const { | 124 GrEffect* SkLumaColorFilter::asNewEffect(GrContext*) const { |
| 125 return LumaColorFilterEffect::Create(); | 125 return LumaColorFilterEffect::Create(); |
| 126 } | 126 } |
| 127 #endif | 127 #endif |
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