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Side by Side Diff: include/gpu/GrBackendEffectFactory.h

Issue 571163002: removing GrDrawEffect (Closed) Base URL: https://skia.googlesource.com/skia.git@gp3
Patch Set: rebase after revert Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrBackendEffectFactory_DEFINED 8 #ifndef GrBackendEffectFactory_DEFINED
9 #define GrBackendEffectFactory_DEFINED 9 #define GrBackendEffectFactory_DEFINED
10 10
11 #include "GrTypes.h" 11 #include "GrTypes.h"
12 #include "SkTemplates.h" 12 #include "SkTemplates.h"
13 #include "SkThread.h" 13 #include "SkThread.h"
14 #include "SkTypes.h" 14 #include "SkTypes.h"
15 #include "SkTArray.h" 15 #include "SkTArray.h"
16 16
17 class GrGLEffect; 17 class GrGLEffect;
18 class GrGLCaps; 18 class GrGLCaps;
19 class GrDrawEffect; 19 class GrEffect;
20 20
21 /** 21 /**
22 * Used by effects to build their keys. It incorporates each per-effect key into a larger shader key. 22 * Used by effects to build their keys. It incorporates each per-effect key into a larger shader key.
23 */ 23 */
24 class GrEffectKeyBuilder { 24 class GrEffectKeyBuilder {
25 public: 25 public:
26 GrEffectKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCoun t(0) { 26 GrEffectKeyBuilder(SkTArray<unsigned char, true>* data) : fData(data), fCoun t(0) {
27 SkASSERT(0 == fData->count() % sizeof(uint32_t)); 27 SkASSERT(0 == fData->count() % sizeof(uint32_t));
28 } 28 }
29 29
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89 * 89 *
90 * Using GrTBackendEffectFactory places a few constraints on the effect. See tha t class's comments. 90 * Using GrTBackendEffectFactory places a few constraints on the effect. See tha t class's comments.
91 */ 91 */
92 class GrBackendEffectFactory : SkNoncopyable { 92 class GrBackendEffectFactory : SkNoncopyable {
93 public: 93 public:
94 /** 94 /**
95 * Generates an effect's key. The key is based on the aspects of the GrEffec t object's 95 * Generates an effect's key. The key is based on the aspects of the GrEffec t object's
96 * configuration that affect GLSL code generation. Two GrEffect instances th at would cause 96 * configuration that affect GLSL code generation. Two GrEffect instances th at would cause
97 * this->createGLInstance()->emitCode() to produce different code must produ ce different keys. 97 * this->createGLInstance()->emitCode() to produce different code must produ ce different keys.
98 */ 98 */
99 virtual void getGLEffectKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKe yBuilder*) const = 0; 99 virtual void getGLEffectKey(const GrEffect&, const GrGLCaps&, GrEffectKeyBui lder*) const = 0;
100 100
101 /** 101 /**
102 * Creates a GrGLEffect instance that is used both to generate code for the GrEffect in a GLSL 102 * Creates a GrGLEffect instance that is used both to generate code for the GrEffect in a GLSL
103 * program and to manage updating uniforms for the program when it is used. 103 * program and to manage updating uniforms for the program when it is used.
104 */ 104 */
105 virtual GrGLEffect* createGLInstance(const GrDrawEffect&) const = 0; 105 virtual GrGLEffect* createGLInstance(const GrEffect&) const = 0;
106 106
107 /** 107 /**
108 * Produces a human-reable name for the effect. 108 * Produces a human-reable name for the effect.
109 */ 109 */
110 virtual const char* name() const = 0; 110 virtual const char* name() const = 0;
111 111
112 /** 112 /**
113 * A unique value for every instance of this factory. It is automatically in corporated into the 113 * A unique value for every instance of this factory. It is automatically in corporated into the
114 * effect's key. This allows keys generated by getGLEffectKey() to only be u nique within a 114 * effect's key. This allows keys generated by getGLEffectKey() to only be u nique within a
115 * GrEffect subclass and not necessarily across subclasses. 115 * GrEffect subclass and not necessarily across subclasses.
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135 "subclass."); 135 "subclass.");
136 } 136 }
137 return id; 137 return id;
138 } 138 }
139 139
140 const uint32_t fEffectClassID; 140 const uint32_t fEffectClassID;
141 static int32_t fCurrEffectClassID; 141 static int32_t fCurrEffectClassID;
142 }; 142 };
143 143
144 #endif 144 #endif
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