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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLEffect_DEFINED | 8 #ifndef GrGLEffect_DEFINED |
9 #define GrGLEffect_DEFINED | 9 #define GrGLEffect_DEFINED |
10 | 10 |
11 #include "GrBackendEffectFactory.h" | 11 #include "GrBackendEffectFactory.h" |
12 #include "GrGLProgramEffects.h" | 12 #include "GrGLProgramEffects.h" |
13 #include "GrGLShaderVar.h" | 13 #include "GrGLShaderVar.h" |
14 #include "GrGLSL.h" | 14 #include "GrGLSL.h" |
15 | 15 |
16 class GrGLShaderBuilder; | 16 class GrGLShaderBuilder; |
17 | 17 |
18 /** @file | 18 /** @file |
19 This file contains specializations for OpenGL of the shader stages declared in | 19 This file contains specializations for OpenGL of the shader stages declared in |
20 include/gpu/GrEffect.h. Objects of type GrGLEffect are responsible for emitt ing the | 20 include/gpu/GrEffect.h. Objects of type GrGLEffect are responsible for emitt ing the |
21 GLSL code that implements a GrEffect and for uploading uniforms at draw time . If they don't | 21 GLSL code that implements a GrEffect and for uploading uniforms at draw time . If they don't |
22 always emit the same GLSL code, they must have a function: | 22 always emit the same GLSL code, they must have a function: |
23 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffect KeyBuilder*) | 23 static inline void GenKey(const GrEffect&, const GrGLCaps&, GrEffectKeyB uilder*) |
24 that is used to implement a program cache. When two GrEffects produce the sa me key this means | 24 that is used to implement a program cache. When two GrEffects produce the sa me key this means |
25 that their GrGLEffects would emit the same GLSL code. | 25 that their GrGLEffects would emit the same GLSL code. |
26 | 26 |
27 The GrGLEffect subclass must also have a constructor of the form: | 27 The GrGLEffect subclass must also have a constructor of the form: |
28 EffectSubclass::EffectSubclass(const GrBackendEffectFactory&, const GrDr awEffect&) | 28 EffectSubclass::EffectSubclass(const GrBackendEffectFactory&, const GrEf fect&) |
29 The effect held by the GrDrawEffect is guaranteed to be of the type that gen erated the | |
30 GrGLEffect subclass instance. | |
31 | 29 |
32 These objects are created by the factory object returned by the GrEffect::ge tFactory(). | 30 These objects are created by the factory object returned by the GrEffect::ge tFactory(). |
33 */ | 31 */ |
34 | 32 |
35 class GrDrawEffect; | |
36 class GrGLTexture; | 33 class GrGLTexture; |
37 class GrGLGeometryProcessor; | 34 class GrGLGeometryProcessor; |
38 | 35 |
39 class GrGLEffect { | 36 class GrGLEffect { |
40 | 37 |
41 public: | 38 public: |
42 typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray; | 39 typedef GrGLProgramEffects::TransformedCoordsArray TransformedCoordsArray; |
43 typedef GrGLProgramEffects::TextureSampler TextureSampler; | 40 typedef GrGLProgramEffects::TextureSampler TextureSampler; |
44 typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray; | 41 typedef GrGLProgramEffects::TextureSamplerArray TextureSamplerArray; |
45 | 42 |
46 GrGLEffect(const GrBackendEffectFactory& factory) | 43 GrGLEffect(const GrBackendEffectFactory& factory) |
47 : fFactory(factory) | 44 : fFactory(factory) |
48 , fIsVertexEffect(false) { | 45 , fIsVertexEffect(false) { |
49 } | 46 } |
50 | 47 |
51 virtual ~GrGLEffect() {} | 48 virtual ~GrGLEffect() {} |
52 | 49 |
53 /** Called when the program stage should insert its code into the shaders. T he code in each | 50 /** Called when the program stage should insert its code into the shaders. T he code in each |
54 shader will be in its own block ({}) and so locally scoped names will no t collide across | 51 shader will be in its own block ({}) and so locally scoped names will no t collide across |
55 stages. | 52 stages. |
56 | 53 |
57 @param builder Interface used to emit code in the shaders. | 54 @param builder Interface used to emit code in the shaders. |
58 @param drawEffect A wrapper on the effect that generated this program stage. | 55 @param effect A wrapper on the effect that generated this program stag e. |
bsalomon
2014/09/15 19:54:25
algnment, no longer a wrapper.
| |
59 @param key The key that was computed by GenKey() from the gener ating GrEffect. | 56 @param key The key that was computed by GenKey() from the gener ating GrEffect. |
60 @param outputColor A predefined vec4 in the FS in which the stage shoul d place its output | 57 @param outputColor A predefined vec4 in the FS in which the stage shoul d place its output |
61 color (or coverage). | 58 color (or coverage). |
62 @param inputColor A vec4 that holds the input color to the stage in th e FS. This may be | 59 @param inputColor A vec4 that holds the input color to the stage in th e FS. This may be |
63 NULL in which case the implied input is solid white (all ones). | 60 NULL in which case the implied input is solid white (all ones). |
64 TODO: Better system for communicating optimization i nfo (e.g. input | 61 TODO: Better system for communicating optimization i nfo (e.g. input |
65 color is solid white, trans black, known to be opaqu e, etc.) that allows | 62 color is solid white, trans black, known to be opaqu e, etc.) that allows |
66 the effect to communicate back similar known info ab out its output. | 63 the effect to communicate back similar known info ab out its output. |
67 @param samplers One entry for each GrTextureAccess of the GrEffect t hat generated the | 64 @param samplers One entry for each GrTextureAccess of the GrEffect t hat generated the |
68 GrGLEffect. These can be passed to the builder to em it texture | 65 GrGLEffect. These can be passed to the builder to em it texture |
69 reads in the generated code. | 66 reads in the generated code. |
70 */ | 67 */ |
71 virtual void emitCode(GrGLProgramBuilder* builder, | 68 virtual void emitCode(GrGLProgramBuilder* builder, |
72 const GrDrawEffect& drawEffect, | 69 const GrEffect& effect, |
73 const GrEffectKey& key, | 70 const GrEffectKey& key, |
74 const char* outputColor, | 71 const char* outputColor, |
75 const char* inputColor, | 72 const char* inputColor, |
76 const TransformedCoordsArray& coords, | 73 const TransformedCoordsArray& coords, |
77 const TextureSamplerArray& samplers) = 0; | 74 const TextureSamplerArray& samplers) = 0; |
78 | 75 |
79 /** A GrGLEffect instance can be reused with any GrEffect that produces the same stage | 76 /** A GrGLEffect instance can be reused with any GrEffect that produces the same stage |
80 key; this function reads data from a GrEffect and uploads any uniform va riables required | 77 key; this function reads data from a GrEffect and uploads any uniform va riables required |
81 by the shaders created in emitCode(). The GrEffect installed in the GrDr awEffect is | 78 by the shaders created in emitCode(). The GrEffect is |
82 guaranteed to be of the same type that created this GrGLEffect and to ha ve an identical | 79 guaranteed to be of the same type that created this GrGLEffect and to ha ve an identical |
83 effect key as the one that created this GrGLEffect. Effects that use loc al coords have | 80 effect key as the one that created this GrGLEffect. Effects that use loc al coords have |
84 to consider whether the GrEffectStage's coord change matrix should be us ed. When explicit | 81 to consider whether the GrEffectStage's coord change matrix should be us ed. When explicit |
85 local coordinates are used it can be ignored. */ | 82 local coordinates are used it can be ignored. */ |
86 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) {} | 83 virtual void setData(const GrGLProgramDataManager&, const GrEffect&) {} |
87 | 84 |
88 const char* name() const { return fFactory.name(); } | 85 const char* name() const { return fFactory.name(); } |
89 | 86 |
90 static void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder* ) {} | 87 static void GenKey(const GrEffect&, const GrGLCaps&, GrEffectKeyBuilder*) {} |
91 | 88 |
92 /** Used by the system when generating shader code, to see if this effect ca n be downcasted to | 89 /** Used by the system when generating shader code, to see if this effect ca n be downcasted to |
93 the internal GrGLGeometryProcessor type */ | 90 the internal GrGLGeometryProcessor type */ |
94 bool isVertexEffect() const { return fIsVertexEffect; } | 91 bool isVertexEffect() const { return fIsVertexEffect; } |
95 | 92 |
96 protected: | 93 protected: |
97 const GrBackendEffectFactory& fFactory; | 94 const GrBackendEffectFactory& fFactory; |
98 | 95 |
99 private: | 96 private: |
100 friend class GrGLGeometryProcessor; // to set fIsVertexEffect | 97 friend class GrGLGeometryProcessor; // to set fIsVertexEffect |
101 | 98 |
102 bool fIsVertexEffect; | 99 bool fIsVertexEffect; |
103 }; | 100 }; |
104 | 101 |
105 #endif | 102 #endif |
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