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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
9 #include "GrTextureDomain.h" | 9 #include "GrTextureDomain.h" |
10 #include "GrSimpleTextureEffect.h" | 10 #include "GrSimpleTextureEffect.h" |
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160 memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat)); | 160 memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat)); |
161 } | 161 } |
162 } | 162 } |
163 } | 163 } |
164 | 164 |
165 | 165 |
166 ////////////////////////////////////////////////////////////////////////////// | 166 ////////////////////////////////////////////////////////////////////////////// |
167 | 167 |
168 class GrGLTextureDomainEffect : public GrGLEffect { | 168 class GrGLTextureDomainEffect : public GrGLEffect { |
169 public: | 169 public: |
170 GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 170 GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrEffect&); |
171 | 171 |
172 virtual void emitCode(GrGLProgramBuilder*, | 172 virtual void emitCode(GrGLProgramBuilder*, |
173 const GrDrawEffect&, | 173 const GrEffect&, |
174 const GrEffectKey&, | 174 const GrEffectKey&, |
175 const char* outputColor, | 175 const char* outputColor, |
176 const char* inputColor, | 176 const char* inputColor, |
177 const TransformedCoordsArray&, | 177 const TransformedCoordsArray&, |
178 const TextureSamplerArray&) SK_OVERRIDE; | 178 const TextureSamplerArray&) SK_OVERRIDE; |
179 | 179 |
180 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE; | 180 virtual void setData(const GrGLProgramDataManager&, const GrEffect&) SK_OVER
RIDE; |
181 | 181 |
182 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); | 182 static inline void GenKey(const GrEffect&, const GrGLCaps&, GrEffectKeyBuild
er*); |
183 | 183 |
184 private: | 184 private: |
185 GrTextureDomain::GLDomain fGLDomain; | 185 GrTextureDomain::GLDomain fGLDomain; |
186 typedef GrGLEffect INHERITED; | 186 typedef GrGLEffect INHERITED; |
187 }; | 187 }; |
188 | 188 |
189 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& f
actory, | 189 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& f
actory, |
190 const GrDrawEffect&) | 190 const GrEffect&) |
191 : INHERITED(factory) { | 191 : INHERITED(factory) { |
192 } | 192 } |
193 | 193 |
194 void GrGLTextureDomainEffect::emitCode(GrGLProgramBuilder* builder, | 194 void GrGLTextureDomainEffect::emitCode(GrGLProgramBuilder* builder, |
195 const GrDrawEffect& drawEffect, | 195 const GrEffect& effect, |
196 const GrEffectKey& key, | 196 const GrEffectKey& key, |
197 const char* outputColor, | 197 const char* outputColor, |
198 const char* inputColor, | 198 const char* inputColor, |
199 const TransformedCoordsArray& coords, | 199 const TransformedCoordsArray& coords, |
200 const TextureSamplerArray& samplers) { | 200 const TextureSamplerArray& samplers) { |
201 const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainE
ffect>(); | 201 const GrTextureDomainEffect& textureDomainEffect = |
202 const GrTextureDomain& domain = effect.textureDomain(); | 202 GrEffect::CastEffect<GrTextureDomainEffect>(effect); |
| 203 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
203 | 204 |
204 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 205 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
205 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); | 206 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); |
206 fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0
], inputColor); | 207 fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0
], inputColor); |
207 } | 208 } |
208 | 209 |
209 void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman, | 210 void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman, |
210 const GrDrawEffect& drawEffect) { | 211 const GrEffect& effect) { |
211 const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainE
ffect>(); | 212 const GrTextureDomainEffect& textureDomainEffect = |
212 const GrTextureDomain& domain = effect.textureDomain(); | 213 GrEffect::CastEffect<GrTextureDomainEffect>(effect); |
| 214 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
213 fGLDomain.setData(pdman, domain, effect.texture(0)->origin()); | 215 fGLDomain.setData(pdman, domain, effect.texture(0)->origin()); |
214 } | 216 } |
215 | 217 |
216 void GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLC
aps&, | 218 void GrGLTextureDomainEffect::GenKey(const GrEffect& effect, const GrGLCaps&, |
217 GrEffectKeyBuilder* b) { | 219 GrEffectKeyBuilder* b) { |
218 const GrTextureDomain& domain = drawEffect.castEffect<GrTextureDomainEffect>
().textureDomain(); | 220 const GrTextureDomain& domain = |
| 221 GrEffect::CastEffect<GrTextureDomainEffect>(effect).textureDomain(); |
219 b->add32(GrTextureDomain::GLDomain::DomainKey(domain)); | 222 b->add32(GrTextureDomain::GLDomain::DomainKey(domain)); |
220 } | 223 } |
221 | 224 |
222 | 225 |
223 /////////////////////////////////////////////////////////////////////////////// | 226 /////////////////////////////////////////////////////////////////////////////// |
224 | 227 |
225 GrEffect* GrTextureDomainEffect::Create(GrTexture* texture, | 228 GrEffect* GrTextureDomainEffect::Create(GrTexture* texture, |
226 const SkMatrix& matrix, | 229 const SkMatrix& matrix, |
227 const SkRect& domain, | 230 const SkRect& domain, |
228 GrTextureDomain::Mode mode, | 231 GrTextureDomain::Mode mode, |
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257 | 260 |
258 GrTextureDomainEffect::~GrTextureDomainEffect() { | 261 GrTextureDomainEffect::~GrTextureDomainEffect() { |
259 | 262 |
260 } | 263 } |
261 | 264 |
262 const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const { | 265 const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const { |
263 return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance(); | 266 return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance(); |
264 } | 267 } |
265 | 268 |
266 bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const { | 269 bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const { |
267 const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase); | 270 const GrTextureDomainEffect& s = GrEffect::CastEffect<GrTextureDomainEffect>
(sBase); |
268 return this->hasSameTextureParamsMatrixAndSourceCoords(s) && | 271 return this->hasSameTextureParamsMatrixAndSourceCoords(s) && |
269 this->fTextureDomain == s.fTextureDomain; | 272 this->fTextureDomain == s.fTextureDomain; |
270 } | 273 } |
271 | 274 |
272 void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t*
validFlags) const { | 275 void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t*
validFlags) const { |
273 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper | 276 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper |
274 *validFlags = 0; | 277 *validFlags = 0; |
275 } else { | 278 } else { |
276 this->updateConstantColorComponentsForModulation(color, validFlags); | 279 this->updateConstantColorComponentsForModulation(color, validFlags); |
277 } | 280 } |
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297 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); | 300 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); |
298 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : f
alse; | 301 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : f
alse; |
299 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo
rdSet; | 302 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo
rdSet; |
300 return GrTextureDomainEffect::Create(textures[texIdx], | 303 return GrTextureDomainEffect::Create(textures[texIdx], |
301 matrix, | 304 matrix, |
302 domain, | 305 domain, |
303 mode, | 306 mode, |
304 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, | 307 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, |
305 coords); | 308 coords); |
306 } | 309 } |
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