| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/builders/GrGLProgramBuilder.h" | 8 #include "gl/builders/GrGLProgramBuilder.h" |
| 9 #include "GrTextureDomain.h" | 9 #include "GrTextureDomain.h" |
| 10 #include "GrSimpleTextureEffect.h" | 10 #include "GrSimpleTextureEffect.h" |
| (...skipping 149 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 160 memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat)); | 160 memcpy(fPrevDomain, values, 4 * sizeof(GrGLfloat)); |
| 161 } | 161 } |
| 162 } | 162 } |
| 163 } | 163 } |
| 164 | 164 |
| 165 | 165 |
| 166 ////////////////////////////////////////////////////////////////////////////// | 166 ////////////////////////////////////////////////////////////////////////////// |
| 167 | 167 |
| 168 class GrGLTextureDomainEffect : public GrGLEffect { | 168 class GrGLTextureDomainEffect : public GrGLEffect { |
| 169 public: | 169 public: |
| 170 GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrDrawEffect&); | 170 GrGLTextureDomainEffect(const GrBackendEffectFactory&, const GrEffect&); |
| 171 | 171 |
| 172 virtual void emitCode(GrGLProgramBuilder*, | 172 virtual void emitCode(GrGLProgramBuilder*, |
| 173 const GrDrawEffect&, | 173 const GrEffect&, |
| 174 const GrEffectKey&, | 174 const GrEffectKey&, |
| 175 const char* outputColor, | 175 const char* outputColor, |
| 176 const char* inputColor, | 176 const char* inputColor, |
| 177 const TransformedCoordsArray&, | 177 const TransformedCoordsArray&, |
| 178 const TextureSamplerArray&) SK_OVERRIDE; | 178 const TextureSamplerArray&) SK_OVERRIDE; |
| 179 | 179 |
| 180 virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_
OVERRIDE; | 180 virtual void setData(const GrGLProgramDataManager&, const GrEffect&) SK_OVER
RIDE; |
| 181 | 181 |
| 182 static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyB
uilder*); | 182 static inline void GenKey(const GrEffect&, const GrGLCaps&, GrEffectKeyBuild
er*); |
| 183 | 183 |
| 184 private: | 184 private: |
| 185 GrTextureDomain::GLDomain fGLDomain; | 185 GrTextureDomain::GLDomain fGLDomain; |
| 186 typedef GrGLEffect INHERITED; | 186 typedef GrGLEffect INHERITED; |
| 187 }; | 187 }; |
| 188 | 188 |
| 189 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& f
actory, | 189 GrGLTextureDomainEffect::GrGLTextureDomainEffect(const GrBackendEffectFactory& f
actory, |
| 190 const GrDrawEffect&) | 190 const GrEffect&) |
| 191 : INHERITED(factory) { | 191 : INHERITED(factory) { |
| 192 } | 192 } |
| 193 | 193 |
| 194 void GrGLTextureDomainEffect::emitCode(GrGLProgramBuilder* builder, | 194 void GrGLTextureDomainEffect::emitCode(GrGLProgramBuilder* builder, |
| 195 const GrDrawEffect& drawEffect, | 195 const GrEffect& effect, |
| 196 const GrEffectKey& key, | 196 const GrEffectKey& key, |
| 197 const char* outputColor, | 197 const char* outputColor, |
| 198 const char* inputColor, | 198 const char* inputColor, |
| 199 const TransformedCoordsArray& coords, | 199 const TransformedCoordsArray& coords, |
| 200 const TextureSamplerArray& samplers) { | 200 const TextureSamplerArray& samplers) { |
| 201 const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainE
ffect>(); | 201 const GrTextureDomainEffect& textureDomainEffect = |
| 202 const GrTextureDomain& domain = effect.textureDomain(); | 202 GrEffect::CastEffect<GrTextureDomainEffect>(effect); |
| 203 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
| 203 | 204 |
| 204 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); | 205 GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder(); |
| 205 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); | 206 SkString coords2D = fsBuilder->ensureFSCoords2D(coords, 0); |
| 206 fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0
], inputColor); | 207 fGLDomain.sampleTexture(fsBuilder, domain, outputColor, coords2D, samplers[0
], inputColor); |
| 207 } | 208 } |
| 208 | 209 |
| 209 void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman, | 210 void GrGLTextureDomainEffect::setData(const GrGLProgramDataManager& pdman, |
| 210 const GrDrawEffect& drawEffect) { | 211 const GrEffect& effect) { |
| 211 const GrTextureDomainEffect& effect = drawEffect.castEffect<GrTextureDomainE
ffect>(); | 212 const GrTextureDomainEffect& textureDomainEffect = |
| 212 const GrTextureDomain& domain = effect.textureDomain(); | 213 GrEffect::CastEffect<GrTextureDomainEffect>(effect); |
| 214 const GrTextureDomain& domain = textureDomainEffect.textureDomain(); |
| 213 fGLDomain.setData(pdman, domain, effect.texture(0)->origin()); | 215 fGLDomain.setData(pdman, domain, effect.texture(0)->origin()); |
| 214 } | 216 } |
| 215 | 217 |
| 216 void GrGLTextureDomainEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLC
aps&, | 218 void GrGLTextureDomainEffect::GenKey(const GrEffect& effect, const GrGLCaps&, |
| 217 GrEffectKeyBuilder* b) { | 219 GrEffectKeyBuilder* b) { |
| 218 const GrTextureDomain& domain = drawEffect.castEffect<GrTextureDomainEffect>
().textureDomain(); | 220 const GrTextureDomain& domain = |
| 221 GrEffect::CastEffect<GrTextureDomainEffect>(effect).textureDomain(); |
| 219 b->add32(GrTextureDomain::GLDomain::DomainKey(domain)); | 222 b->add32(GrTextureDomain::GLDomain::DomainKey(domain)); |
| 220 } | 223 } |
| 221 | 224 |
| 222 | 225 |
| 223 /////////////////////////////////////////////////////////////////////////////// | 226 /////////////////////////////////////////////////////////////////////////////// |
| 224 | 227 |
| 225 GrEffect* GrTextureDomainEffect::Create(GrTexture* texture, | 228 GrEffect* GrTextureDomainEffect::Create(GrTexture* texture, |
| 226 const SkMatrix& matrix, | 229 const SkMatrix& matrix, |
| 227 const SkRect& domain, | 230 const SkRect& domain, |
| 228 GrTextureDomain::Mode mode, | 231 GrTextureDomain::Mode mode, |
| (...skipping 28 matching lines...) Expand all Loading... |
| 257 | 260 |
| 258 GrTextureDomainEffect::~GrTextureDomainEffect() { | 261 GrTextureDomainEffect::~GrTextureDomainEffect() { |
| 259 | 262 |
| 260 } | 263 } |
| 261 | 264 |
| 262 const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const { | 265 const GrBackendEffectFactory& GrTextureDomainEffect::getFactory() const { |
| 263 return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance(); | 266 return GrTBackendEffectFactory<GrTextureDomainEffect>::getInstance(); |
| 264 } | 267 } |
| 265 | 268 |
| 266 bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const { | 269 bool GrTextureDomainEffect::onIsEqual(const GrEffect& sBase) const { |
| 267 const GrTextureDomainEffect& s = CastEffect<GrTextureDomainEffect>(sBase); | 270 const GrTextureDomainEffect& s = GrEffect::CastEffect<GrTextureDomainEffect>
(sBase); |
| 268 return this->hasSameTextureParamsMatrixAndSourceCoords(s) && | 271 return this->hasSameTextureParamsMatrixAndSourceCoords(s) && |
| 269 this->fTextureDomain == s.fTextureDomain; | 272 this->fTextureDomain == s.fTextureDomain; |
| 270 } | 273 } |
| 271 | 274 |
| 272 void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t*
validFlags) const { | 275 void GrTextureDomainEffect::getConstantColorComponents(GrColor* color, uint32_t*
validFlags) const { |
| 273 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper | 276 if (GrTextureDomain::kDecal_Mode == fTextureDomain.mode()) { // TODO: helper |
| 274 *validFlags = 0; | 277 *validFlags = 0; |
| 275 } else { | 278 } else { |
| 276 this->updateConstantColorComponentsForModulation(color, validFlags); | 279 this->updateConstantColorComponentsForModulation(color, validFlags); |
| 277 } | 280 } |
| (...skipping 19 matching lines...) Expand all Loading... |
| 297 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); | 300 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); |
| 298 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : f
alse; | 301 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? random->nextBool() : f
alse; |
| 299 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo
rdSet; | 302 GrCoordSet coords = random->nextBool() ? kLocal_GrCoordSet : kPosition_GrCoo
rdSet; |
| 300 return GrTextureDomainEffect::Create(textures[texIdx], | 303 return GrTextureDomainEffect::Create(textures[texIdx], |
| 301 matrix, | 304 matrix, |
| 302 domain, | 305 domain, |
| 303 mode, | 306 mode, |
| 304 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, | 307 bilerp ? GrTextureParams::kBilerp_Filte
rMode : GrTextureParams::kNone_FilterMode, |
| 305 coords); | 308 coords); |
| 306 } | 309 } |
| OLD | NEW |