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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLPathRendering_DEFINED | 8 #ifndef GrGLPathRendering_DEFINED |
9 #define GrGLPathRendering_DEFINED | 9 #define GrGLPathRendering_DEFINED |
10 | 10 |
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92 GrGLvoid deletePaths(GrGLuint path, GrGLsizei range); | 92 GrGLvoid deletePaths(GrGLuint path, GrGLsizei range); |
93 | 93 |
94 private: | 94 private: |
95 /** | 95 /** |
96 * Mark certain functionality as not supported if the driver version is too | 96 * Mark certain functionality as not supported if the driver version is too |
97 * old and a backup implementation is not practical. | 97 * old and a backup implementation is not practical. |
98 */ | 98 */ |
99 struct Caps { | 99 struct Caps { |
100 bool stencilThenCoverSupport : 1; | 100 bool stencilThenCoverSupport : 1; |
101 bool fragmentInputGenSupport : 1; | 101 bool fragmentInputGenSupport : 1; |
| 102 bool glyphLoadingSupport : 1; |
102 }; | 103 }; |
103 const Caps& caps() const { return fCaps; } | 104 const Caps& caps() const { return fCaps; } |
104 | 105 |
105 void flushPathStencilSettings(SkPath::FillType fill); | 106 void flushPathStencilSettings(SkPath::FillType fill); |
106 | 107 |
107 // NV_path_rendering v1.2 | 108 // NV_path_rendering v1.2 |
108 void stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, | 109 void stencilThenCoverFillPath(GrGLuint path, GrGLenum fillMode, |
109 GrGLuint mask, GrGLenum coverMode); | 110 GrGLuint mask, GrGLenum coverMode); |
110 | 111 |
111 void stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, | 112 void stencilThenCoverStrokePath(GrGLuint path, GrGLint reference, |
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129 struct PathTexGenData { | 130 struct PathTexGenData { |
130 GrGLenum fMode; | 131 GrGLenum fMode; |
131 GrGLint fNumComponents; | 132 GrGLint fNumComponents; |
132 GrGLfloat fCoefficients[3 * 3]; | 133 GrGLfloat fCoefficients[3 * 3]; |
133 }; | 134 }; |
134 int fHWActivePathTexGenSets; | 135 int fHWActivePathTexGenSets; |
135 SkTArray<PathTexGenData, true> fHWPathTexGenSettings; | 136 SkTArray<PathTexGenData, true> fHWPathTexGenSettings; |
136 }; | 137 }; |
137 | 138 |
138 #endif | 139 #endif |
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