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Side by Side Diff: src/gpu/gl/GrGLDefines.h

Issue 570733002: Add support for glMemoryGlyphIndexArrayNV (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Fix windows warning Created 6 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 9
10 #ifndef GrGLDefines_DEFINED 10 #ifndef GrGLDefines_DEFINED
(...skipping 877 matching lines...) Expand 10 before | Expand all | Expand 10 after
888 #define GR_GL_ROUND 0x90A4 888 #define GR_GL_ROUND 0x90A4
889 #define GR_GL_TRIANGULAR 0x90A5 889 #define GR_GL_TRIANGULAR 0x90A5
890 890
891 // join values 891 // join values
892 /* GL_NONE */ 892 /* GL_NONE */
893 /* GL_ROUND_NV */ 893 /* GL_ROUND_NV */
894 #define GR_GL_BEVEL 0x90A6 894 #define GR_GL_BEVEL 0x90A6
895 #define GR_GL_MITER_REVERT 0x90A7 895 #define GR_GL_MITER_REVERT 0x90A7
896 #define GR_GL_MITER_TRUNCATE 0x90A8 896 #define GR_GL_MITER_TRUNCATE 0x90A8
897 897
898 // glyph loading values
899 #define GR_GL_STANDARD_FONT_NAME 0x9072
900 #define GR_GL_SYSTEM_FONT_NAME 0x9073
901 #define GR_GL_FILE_NAME 0x9074
902 #define GR_GL_STANDARD_FONT_FORMAT 0x936C
903 #define GR_GL_SKIP_MISSING_GLYPH 0x90A9
904 #define GR_GL_USE_MISSING_GLYPH 0x90AA
905 #define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368
906 #define GR_GL_FONT_TARGET_UNAVAILABLE 0x9369
907 #define GR_GL_FONT_UNAVAILABLE 0x936A
908 #define GR_GL_FONT_UNINTELLIGIBLE 0x936B
909 /* GL_INVALID_ENUM */
910 /* GL_INVALID_VALUE */
911 /* GL_OUT_OF_MEMORY */
912
898 // NV_path_rendering extension to ARB_program_interface_query: 913 // NV_path_rendering extension to ARB_program_interface_query:
899 // .. corresponds to the set of active input variables used by the fragment 914 // .. corresponds to the set of active input variables used by the fragment
900 // shader stage of <program> (if a fragment stage exists). 915 // shader stage of <program> (if a fragment stage exists).
901 #define GR_GL_FRAGMENT_INPUT 0x936D 916 #define GR_GL_FRAGMENT_INPUT 0x936D
902 917
903 // NV_path_rendering extension to EXT_direct_state_access: 918 // NV_path_rendering extension to EXT_direct_state_access:
904 // [the matrix functions] must support the PATH_PROJECTION_NV and 919 // [the matrix functions] must support the PATH_PROJECTION_NV and
905 // PATH_MODELVIEW_NV tokens for matrixMode. 920 // PATH_MODELVIEW_NV tokens for matrixMode.
906 #define GR_GL_PATH_PROJECTION 0x1701 921 #define GR_GL_PATH_PROJECTION 0x1701
907 #define GR_GL_PATH_MODELVIEW 0x1700 922 #define GR_GL_PATH_MODELVIEW 0x1700
908 923
909 /* ARM specific define for MSAA support on framebuffer fetch */ 924 /* ARM specific define for MSAA support on framebuffer fetch */
910 #define GR_GL_FETCH_PER_SAMPLE_ARM 0x8F65 925 #define GR_GL_FETCH_PER_SAMPLE_ARM 0x8F65
911 926
912 #endif 927 #endif
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