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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "remoting/protocol/channel_dispatcher_base.h" | 5 #include "remoting/protocol/channel_dispatcher_base.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "net/socket/stream_socket.h" | 8 #include "net/socket/stream_socket.h" |
| 9 #include "remoting/protocol/channel_factory.h" |
9 #include "remoting/protocol/session.h" | 10 #include "remoting/protocol/session.h" |
10 #include "remoting/protocol/session_config.h" | 11 #include "remoting/protocol/session_config.h" |
11 #include "remoting/protocol/stream_channel_factory.h" | |
12 | 12 |
13 namespace remoting { | 13 namespace remoting { |
14 namespace protocol { | 14 namespace protocol { |
15 | 15 |
16 ChannelDispatcherBase::ChannelDispatcherBase(const char* channel_name) | 16 ChannelDispatcherBase::ChannelDispatcherBase(const char* channel_name) |
17 : channel_name_(channel_name), | 17 : channel_name_(channel_name), |
18 channel_factory_(NULL) { | 18 channel_factory_(NULL) { |
19 } | 19 } |
20 | 20 |
21 ChannelDispatcherBase::~ChannelDispatcherBase() { | 21 ChannelDispatcherBase::~ChannelDispatcherBase() { |
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57 | 57 |
58 channel_ = socket.Pass(); | 58 channel_ = socket.Pass(); |
59 | 59 |
60 OnInitialized(); | 60 OnInitialized(); |
61 | 61 |
62 initialized_callback_.Run(true); | 62 initialized_callback_.Run(true); |
63 } | 63 } |
64 | 64 |
65 } // namespace protocol | 65 } // namespace protocol |
66 } // namespace remoting | 66 } // namespace remoting |
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