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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <GLES2/gl2.h> | 5 #include <GLES2/gl2.h> |
6 | 6 |
7 #include "gpu/command_buffer/service/shader_translator.h" | 7 #include "gpu/command_buffer/service/shader_translator.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 namespace gpu { | 10 namespace gpu { |
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29 fragment_translator_ = new ShaderTranslator(); | 29 fragment_translator_ = new ShaderTranslator(); |
30 | 30 |
31 ASSERT_TRUE(vertex_translator_->Init( | 31 ASSERT_TRUE(vertex_translator_->Init( |
32 GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources, | 32 GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources, |
33 ShaderTranslatorInterface::kGlsl, | 33 ShaderTranslatorInterface::kGlsl, |
34 SH_EMULATE_BUILT_IN_FUNCTIONS)); | 34 SH_EMULATE_BUILT_IN_FUNCTIONS)); |
35 ASSERT_TRUE(fragment_translator_->Init( | 35 ASSERT_TRUE(fragment_translator_->Init( |
36 GL_FRAGMENT_SHADER, SH_GLES2_SPEC, &resources, | 36 GL_FRAGMENT_SHADER, SH_GLES2_SPEC, &resources, |
37 ShaderTranslatorInterface::kGlsl, | 37 ShaderTranslatorInterface::kGlsl, |
38 static_cast<ShCompileOptions>(0))); | 38 static_cast<ShCompileOptions>(0))); |
39 // Post-init the results must be empty. | |
40 // Vertex translator results. | |
41 EXPECT_TRUE(vertex_translator_->translated_shader() == NULL); | |
42 EXPECT_TRUE(vertex_translator_->info_log() == NULL); | |
43 EXPECT_TRUE(vertex_translator_->attrib_map().empty()); | |
44 EXPECT_TRUE(vertex_translator_->uniform_map().empty()); | |
45 // Fragment translator results. | |
46 EXPECT_TRUE(fragment_translator_->translated_shader() == NULL); | |
47 EXPECT_TRUE(fragment_translator_->info_log() == NULL); | |
48 EXPECT_TRUE(fragment_translator_->attrib_map().empty()); | |
49 EXPECT_TRUE(fragment_translator_->uniform_map().empty()); | |
50 } | 39 } |
51 virtual void TearDown() { | 40 virtual void TearDown() { |
52 vertex_translator_ = NULL; | 41 vertex_translator_ = NULL; |
53 fragment_translator_ = NULL; | 42 fragment_translator_ = NULL; |
54 } | 43 } |
55 | 44 |
56 scoped_refptr<ShaderTranslator> vertex_translator_; | 45 scoped_refptr<ShaderTranslator> vertex_translator_; |
57 scoped_refptr<ShaderTranslator> fragment_translator_; | 46 scoped_refptr<ShaderTranslator> fragment_translator_; |
58 }; | 47 }; |
59 | 48 |
60 TEST_F(ShaderTranslatorTest, ValidVertexShader) { | 49 TEST_F(ShaderTranslatorTest, ValidVertexShader) { |
61 const char* shader = | 50 const char* shader = |
62 "void main() {\n" | 51 "void main() {\n" |
63 " gl_Position = vec4(1.0);\n" | 52 " gl_Position = vec4(1.0);\n" |
64 "}"; | 53 "}"; |
65 | 54 |
66 // A valid shader should be successfully translated. | 55 // A valid shader should be successfully translated. |
67 EXPECT_TRUE(vertex_translator_->Translate(shader)); | 56 std::string info_log, translated_source; |
| 57 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; |
| 58 ShaderTranslatorInterface::NameMap name_map; |
| 59 EXPECT_TRUE(vertex_translator_->Translate(shader, |
| 60 &info_log, |
| 61 &translated_source, |
| 62 &attrib_map, |
| 63 &uniform_map, |
| 64 &varying_map, |
| 65 &name_map)); |
68 // Info log must be NULL. | 66 // Info log must be NULL. |
69 EXPECT_TRUE(vertex_translator_->info_log() == NULL); | 67 EXPECT_TRUE(info_log.empty()); |
70 // Translated shader must be valid and non-empty. | 68 // Translated shader must be valid and non-empty. |
71 ASSERT_TRUE(vertex_translator_->translated_shader() != NULL); | 69 ASSERT_FALSE(translated_source.empty()); |
72 EXPECT_GT(strlen(vertex_translator_->translated_shader()), 0u); | 70 // There should be no attributes, uniforms, varyings. |
73 // There should be no attributes or uniforms. | 71 EXPECT_TRUE(attrib_map.empty()); |
74 EXPECT_TRUE(vertex_translator_->attrib_map().empty()); | 72 EXPECT_TRUE(uniform_map.empty()); |
75 EXPECT_TRUE(vertex_translator_->uniform_map().empty()); | 73 EXPECT_TRUE(varying_map.empty()); |
| 74 // There should be no name mapping. |
| 75 EXPECT_TRUE(name_map.empty()); |
76 } | 76 } |
77 | 77 |
78 TEST_F(ShaderTranslatorTest, InvalidVertexShader) { | 78 TEST_F(ShaderTranslatorTest, InvalidVertexShader) { |
79 const char* bad_shader = "foo-bar"; | 79 const char* bad_shader = "foo-bar"; |
80 const char* good_shader = | 80 const char* good_shader = |
81 "void main() {\n" | 81 "void main() {\n" |
82 " gl_Position = vec4(1.0);\n" | 82 " gl_Position = vec4(1.0);\n" |
83 "}"; | 83 "}"; |
84 | 84 |
85 // An invalid shader should fail. | 85 // An invalid shader should fail. |
86 EXPECT_FALSE(vertex_translator_->Translate(bad_shader)); | 86 std::string info_log, translated_source; |
| 87 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; |
| 88 ShaderTranslatorInterface::NameMap name_map; |
| 89 EXPECT_FALSE(vertex_translator_->Translate(bad_shader, |
| 90 &info_log, |
| 91 &translated_source, |
| 92 &attrib_map, |
| 93 &uniform_map, |
| 94 &varying_map, |
| 95 &name_map)); |
87 // Info log must be valid and non-empty. | 96 // Info log must be valid and non-empty. |
88 ASSERT_TRUE(vertex_translator_->info_log() != NULL); | 97 ASSERT_FALSE(info_log.empty()); |
89 EXPECT_GT(strlen(vertex_translator_->info_log()), 0u); | |
90 // Translated shader must be NULL. | 98 // Translated shader must be NULL. |
91 EXPECT_TRUE(vertex_translator_->translated_shader() == NULL); | 99 EXPECT_TRUE(translated_source.empty()); |
92 // There should be no attributes or uniforms. | 100 // There should be no attributes, uniforms, varyings, or name mapping. |
93 EXPECT_TRUE(vertex_translator_->attrib_map().empty()); | 101 EXPECT_TRUE(attrib_map.empty()); |
94 EXPECT_TRUE(vertex_translator_->uniform_map().empty()); | 102 EXPECT_TRUE(uniform_map.empty()); |
| 103 EXPECT_TRUE(varying_map.empty()); |
| 104 EXPECT_TRUE(name_map.empty()); |
95 | 105 |
96 // Try a good shader after bad. | 106 // Try a good shader after bad. |
97 EXPECT_TRUE(vertex_translator_->Translate(good_shader)); | 107 info_log.clear(); |
98 EXPECT_TRUE(vertex_translator_->info_log() == NULL); | 108 EXPECT_TRUE(vertex_translator_->Translate(good_shader, |
99 ASSERT_TRUE(vertex_translator_->translated_shader() != NULL); | 109 &info_log, |
100 EXPECT_GT(strlen(vertex_translator_->translated_shader()), 0u); | 110 &translated_source, |
| 111 &attrib_map, |
| 112 &uniform_map, |
| 113 &varying_map, |
| 114 &name_map)); |
| 115 EXPECT_TRUE(info_log.empty()); |
| 116 EXPECT_FALSE(translated_source.empty()); |
101 } | 117 } |
102 | 118 |
103 TEST_F(ShaderTranslatorTest, ValidFragmentShader) { | 119 TEST_F(ShaderTranslatorTest, ValidFragmentShader) { |
104 const char* shader = | 120 const char* shader = |
105 "void main() {\n" | 121 "void main() {\n" |
106 " gl_FragColor = vec4(1.0);\n" | 122 " gl_FragColor = vec4(1.0);\n" |
107 "}"; | 123 "}"; |
108 | 124 |
109 // A valid shader should be successfully translated. | 125 // A valid shader should be successfully translated. |
110 EXPECT_TRUE(fragment_translator_->Translate(shader)); | 126 std::string info_log, translated_source; |
| 127 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; |
| 128 ShaderTranslatorInterface::NameMap name_map; |
| 129 EXPECT_TRUE(fragment_translator_->Translate(shader, |
| 130 &info_log, |
| 131 &translated_source, |
| 132 &attrib_map, |
| 133 &uniform_map, |
| 134 &varying_map, |
| 135 &name_map)); |
111 // Info log must be NULL. | 136 // Info log must be NULL. |
112 EXPECT_TRUE(fragment_translator_->info_log() == NULL); | 137 EXPECT_TRUE(info_log.empty()); |
113 // Translated shader must be valid and non-empty. | 138 // Translated shader must be valid and non-empty. |
114 ASSERT_TRUE(fragment_translator_->translated_shader() != NULL); | 139 ASSERT_FALSE(translated_source.empty()); |
115 EXPECT_GT(strlen(fragment_translator_->translated_shader()), 0u); | 140 // There should be no attributes, uniforms, varyings, or name mapping. |
116 // There should be no attributes or uniforms. | 141 EXPECT_TRUE(attrib_map.empty()); |
117 EXPECT_TRUE(fragment_translator_->attrib_map().empty()); | 142 EXPECT_TRUE(uniform_map.empty()); |
118 EXPECT_TRUE(fragment_translator_->uniform_map().empty()); | 143 EXPECT_TRUE(varying_map.empty()); |
| 144 EXPECT_TRUE(name_map.empty()); |
119 } | 145 } |
120 | 146 |
121 TEST_F(ShaderTranslatorTest, InvalidFragmentShader) { | 147 TEST_F(ShaderTranslatorTest, InvalidFragmentShader) { |
122 const char* shader = "foo-bar"; | 148 const char* shader = "foo-bar"; |
123 | 149 |
| 150 std::string info_log, translated_source; |
| 151 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; |
| 152 ShaderTranslatorInterface::NameMap name_map; |
124 // An invalid shader should fail. | 153 // An invalid shader should fail. |
125 EXPECT_FALSE(fragment_translator_->Translate(shader)); | 154 EXPECT_FALSE(fragment_translator_->Translate(shader, |
| 155 &info_log, |
| 156 &translated_source, |
| 157 &attrib_map, |
| 158 &uniform_map, |
| 159 &varying_map, |
| 160 &name_map)); |
126 // Info log must be valid and non-empty. | 161 // Info log must be valid and non-empty. |
127 ASSERT_TRUE(fragment_translator_->info_log() != NULL); | 162 EXPECT_FALSE(info_log.empty()); |
128 EXPECT_GT(strlen(fragment_translator_->info_log()), 0u); | |
129 // Translated shader must be NULL. | 163 // Translated shader must be NULL. |
130 EXPECT_TRUE(fragment_translator_->translated_shader() == NULL); | 164 EXPECT_TRUE(translated_source.empty()); |
131 // There should be no attributes or uniforms. | 165 // There should be no attributes or uniforms. |
132 EXPECT_TRUE(fragment_translator_->attrib_map().empty()); | 166 EXPECT_TRUE(attrib_map.empty()); |
133 EXPECT_TRUE(fragment_translator_->uniform_map().empty()); | 167 EXPECT_TRUE(uniform_map.empty()); |
| 168 EXPECT_TRUE(varying_map.empty()); |
| 169 EXPECT_TRUE(name_map.empty()); |
134 } | 170 } |
135 | 171 |
136 TEST_F(ShaderTranslatorTest, GetAttributes) { | 172 TEST_F(ShaderTranslatorTest, GetAttributes) { |
137 const char* shader = | 173 const char* shader = |
138 "attribute vec4 vPosition;\n" | 174 "attribute vec4 vPosition;\n" |
139 "void main() {\n" | 175 "void main() {\n" |
140 " gl_Position = vPosition;\n" | 176 " gl_Position = vPosition;\n" |
141 "}"; | 177 "}"; |
142 | 178 |
143 EXPECT_TRUE(vertex_translator_->Translate(shader)); | 179 std::string info_log, translated_source; |
| 180 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; |
| 181 ShaderTranslatorInterface::NameMap name_map; |
| 182 EXPECT_TRUE(vertex_translator_->Translate(shader, |
| 183 &info_log, |
| 184 &translated_source, |
| 185 &attrib_map, |
| 186 &uniform_map, |
| 187 &varying_map, |
| 188 &name_map)); |
144 // Info log must be NULL. | 189 // Info log must be NULL. |
145 EXPECT_TRUE(vertex_translator_->info_log() == NULL); | 190 EXPECT_TRUE(info_log.empty()); |
146 // Translated shader must be valid and non-empty. | 191 // Translated shader must be valid and non-empty. |
147 ASSERT_TRUE(vertex_translator_->translated_shader() != NULL); | 192 EXPECT_FALSE(translated_source.empty()); |
148 EXPECT_GT(strlen(vertex_translator_->translated_shader()), 0u); | |
149 // There should be no uniforms. | 193 // There should be no uniforms. |
150 EXPECT_TRUE(vertex_translator_->uniform_map().empty()); | 194 EXPECT_TRUE(uniform_map.empty()); |
151 // There should be one attribute with following characteristics: | 195 // There should be one attribute with following characteristics: |
152 // name:vPosition type:GL_FLOAT_VEC4 size:1. | 196 // name:vPosition type:GL_FLOAT_VEC4 size:1. |
153 const ShaderTranslator::VariableMap& attrib_map = | |
154 vertex_translator_->attrib_map(); | |
155 EXPECT_EQ(1u, attrib_map.size()); | 197 EXPECT_EQ(1u, attrib_map.size()); |
156 ShaderTranslator::VariableMap::const_iterator iter = | 198 ShaderTranslator::VariableMap::const_iterator iter = |
157 attrib_map.find("vPosition"); | 199 attrib_map.find("vPosition"); |
158 EXPECT_TRUE(iter != attrib_map.end()); | 200 EXPECT_TRUE(iter != attrib_map.end()); |
159 EXPECT_EQ(GL_FLOAT_VEC4, iter->second.type); | 201 EXPECT_EQ(GL_FLOAT_VEC4, iter->second.type); |
160 EXPECT_EQ(1, iter->second.size); | 202 EXPECT_EQ(1, iter->second.size); |
161 EXPECT_EQ("vPosition", iter->second.name); | 203 EXPECT_EQ("vPosition", iter->second.name); |
162 } | 204 } |
163 | 205 |
164 TEST_F(ShaderTranslatorTest, GetUniforms) { | 206 TEST_F(ShaderTranslatorTest, GetUniforms) { |
165 const char* shader = | 207 const char* shader = |
166 "precision mediump float;\n" | 208 "precision mediump float;\n" |
167 "struct Foo {\n" | 209 "struct Foo {\n" |
168 " vec4 color[1];\n" | 210 " vec4 color[1];\n" |
169 "};\n" | 211 "};\n" |
170 "struct Bar {\n" | 212 "struct Bar {\n" |
171 " Foo foo;\n" | 213 " Foo foo;\n" |
172 "};\n" | 214 "};\n" |
173 "uniform Bar bar[2];\n" | 215 "uniform Bar bar[2];\n" |
174 "void main() {\n" | 216 "void main() {\n" |
175 " gl_FragColor = bar[0].foo.color[0] + bar[1].foo.color[0];\n" | 217 " gl_FragColor = bar[0].foo.color[0] + bar[1].foo.color[0];\n" |
176 "}"; | 218 "}"; |
177 | 219 |
178 EXPECT_TRUE(fragment_translator_->Translate(shader)); | 220 std::string info_log, translated_source; |
| 221 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; |
| 222 ShaderTranslatorInterface::NameMap name_map; |
| 223 EXPECT_TRUE(fragment_translator_->Translate(shader, |
| 224 &info_log, |
| 225 &translated_source, |
| 226 &attrib_map, |
| 227 &uniform_map, |
| 228 &varying_map, |
| 229 &name_map)); |
179 // Info log must be NULL. | 230 // Info log must be NULL. |
180 EXPECT_TRUE(fragment_translator_->info_log() == NULL); | 231 EXPECT_TRUE(info_log.empty()); |
181 // Translated shader must be valid and non-empty. | 232 // Translated shader must be valid and non-empty. |
182 ASSERT_TRUE(fragment_translator_->translated_shader() != NULL); | 233 EXPECT_FALSE(translated_source.empty()); |
183 EXPECT_GT(strlen(fragment_translator_->translated_shader()), 0u); | |
184 // There should be no attributes. | 234 // There should be no attributes. |
185 EXPECT_TRUE(fragment_translator_->attrib_map().empty()); | 235 EXPECT_TRUE(attrib_map.empty()); |
186 // There should be two uniforms with following characteristics: | 236 // There should be two uniforms with following characteristics: |
187 // 1. name:bar[0].foo.color[0] type:GL_FLOAT_VEC4 size:1 | 237 // 1. name:bar[0].foo.color[0] type:GL_FLOAT_VEC4 size:1 |
188 // 2. name:bar[1].foo.color[0] type:GL_FLOAT_VEC4 size:1 | 238 // 2. name:bar[1].foo.color[0] type:GL_FLOAT_VEC4 size:1 |
189 const ShaderTranslator::VariableMap& uniform_map = | |
190 fragment_translator_->uniform_map(); | |
191 EXPECT_EQ(2u, uniform_map.size()); | 239 EXPECT_EQ(2u, uniform_map.size()); |
192 // First uniform. | 240 // First uniform. |
193 ShaderTranslator::VariableMap::const_iterator iter = | 241 ShaderTranslator::VariableMap::const_iterator iter = |
194 uniform_map.find("bar[0].foo.color[0]"); | 242 uniform_map.find("bar[0].foo.color[0]"); |
195 EXPECT_TRUE(iter != uniform_map.end()); | 243 EXPECT_TRUE(iter != uniform_map.end()); |
196 EXPECT_EQ(GL_FLOAT_VEC4, iter->second.type); | 244 EXPECT_EQ(GL_FLOAT_VEC4, iter->second.type); |
197 EXPECT_EQ(1, iter->second.size); | 245 EXPECT_EQ(1, iter->second.size); |
198 EXPECT_EQ("bar[0].foo.color[0]", iter->second.name); | 246 EXPECT_EQ("bar[0].foo.color[0]", iter->second.name); |
199 // Second uniform. | 247 // Second uniform. |
200 iter = uniform_map.find("bar[1].foo.color[0]"); | 248 iter = uniform_map.find("bar[1].foo.color[0]"); |
201 EXPECT_TRUE(iter != uniform_map.end()); | 249 EXPECT_TRUE(iter != uniform_map.end()); |
202 EXPECT_EQ(GL_FLOAT_VEC4, iter->second.type); | 250 EXPECT_EQ(GL_FLOAT_VEC4, iter->second.type); |
203 EXPECT_EQ(1, iter->second.size); | 251 EXPECT_EQ(1, iter->second.size); |
204 EXPECT_EQ("bar[1].foo.color[0]", iter->second.name); | 252 EXPECT_EQ("bar[1].foo.color[0]", iter->second.name); |
205 } | 253 } |
206 | 254 |
207 #if defined(OS_MACOSX) | 255 #if defined(OS_MACOSX) |
208 TEST_F(ShaderTranslatorTest, BuiltInFunctionEmulation) { | 256 TEST_F(ShaderTranslatorTest, BuiltInFunctionEmulation) { |
209 // This test might become invalid in the future when ANGLE Translator is no | 257 // This test might become invalid in the future when ANGLE Translator is no |
210 // longer emulate dot(float, float) in Mac, or the emulated function name is | 258 // longer emulate dot(float, float) in Mac, or the emulated function name is |
211 // no longer webgl_dot_emu. | 259 // no longer webgl_dot_emu. |
212 const char* shader = | 260 const char* shader = |
213 "void main() {\n" | 261 "void main() {\n" |
214 " gl_Position = vec4(dot(1.0, 1.0), 1.0, 1.0, 1.0);\n" | 262 " gl_Position = vec4(dot(1.0, 1.0), 1.0, 1.0, 1.0);\n" |
215 "}"; | 263 "}"; |
216 | 264 |
217 EXPECT_TRUE(vertex_translator_->Translate(shader)); | 265 std::string info_log, translated_source; |
| 266 ShaderTranslatorInterface::VariableMap attrib_map, uniform_map, varying_map; |
| 267 ShaderTranslatorInterface::NameMap name_map; |
| 268 EXPECT_TRUE(vertex_translator_->Translate(shader, |
| 269 &info_log, |
| 270 &translated_source, |
| 271 &attrib_map, |
| 272 &uniform_map, |
| 273 &varying_map, |
| 274 &name_map)); |
218 // Info log must be NULL. | 275 // Info log must be NULL. |
219 EXPECT_TRUE(vertex_translator_->info_log() == NULL); | 276 EXPECT_TRUE(info_log.empty()); |
220 // Translated shader must be valid and non-empty. | 277 // Translated shader must be valid and non-empty. |
221 ASSERT_TRUE(vertex_translator_->translated_shader() != NULL); | 278 ASSERT_FALSE(translated_source.empty()); |
222 EXPECT_TRUE(strstr(vertex_translator_->translated_shader(), | 279 EXPECT_TRUE(strstr(translated_source.c_str(), |
223 "webgl_dot_emu") != NULL); | 280 "webgl_dot_emu") != NULL); |
224 } | 281 } |
225 #endif | 282 #endif |
226 | 283 |
227 TEST_F(ShaderTranslatorTest, OptionsString) { | 284 TEST_F(ShaderTranslatorTest, OptionsString) { |
228 scoped_refptr<ShaderTranslator> translator_1 = new ShaderTranslator(); | 285 scoped_refptr<ShaderTranslator> translator_1 = new ShaderTranslator(); |
229 scoped_refptr<ShaderTranslator> translator_2 = new ShaderTranslator(); | 286 scoped_refptr<ShaderTranslator> translator_2 = new ShaderTranslator(); |
230 scoped_refptr<ShaderTranslator> translator_3 = new ShaderTranslator(); | 287 scoped_refptr<ShaderTranslator> translator_3 = new ShaderTranslator(); |
231 | 288 |
232 ShBuiltInResources resources; | 289 ShBuiltInResources resources; |
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257 | 314 |
258 EXPECT_EQ(options_1, options_2); | 315 EXPECT_EQ(options_1, options_2); |
259 EXPECT_NE(options_1, options_3); | 316 EXPECT_NE(options_1, options_3); |
260 EXPECT_NE(options_1, options_4); | 317 EXPECT_NE(options_1, options_4); |
261 EXPECT_NE(options_3, options_4); | 318 EXPECT_NE(options_3, options_4); |
262 } | 319 } |
263 | 320 |
264 } // namespace gles2 | 321 } // namespace gles2 |
265 } // namespace gpu | 322 } // namespace gpu |
266 | 323 |
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