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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/shader_translator.h" | 5 #include "gpu/command_buffer/service/shader_translator.h" |
| 6 | 6 |
| 7 #include <string.h> | 7 #include <string.h> |
| 8 #include <GLES2/gl2.h> | 8 #include <GLES2/gl2.h> |
| 9 #include <algorithm> | 9 #include <algorithm> |
| 10 | 10 |
| (...skipping 18 matching lines...) Expand all Loading... |
| 29 TRACE_EVENT0("gpu", "ShFinalize"); | 29 TRACE_EVENT0("gpu", "ShFinalize"); |
| 30 ShFinalize(); | 30 ShFinalize(); |
| 31 } | 31 } |
| 32 }; | 32 }; |
| 33 | 33 |
| 34 base::LazyInstance<ShaderTranslatorInitializer> g_translator_initializer = | 34 base::LazyInstance<ShaderTranslatorInitializer> g_translator_initializer = |
| 35 LAZY_INSTANCE_INITIALIZER; | 35 LAZY_INSTANCE_INITIALIZER; |
| 36 | 36 |
| 37 void GetVariableInfo(ShHandle compiler, ShShaderInfo var_type, | 37 void GetVariableInfo(ShHandle compiler, ShShaderInfo var_type, |
| 38 ShaderTranslator::VariableMap* var_map) { | 38 ShaderTranslator::VariableMap* var_map) { |
| 39 if (!var_map) |
| 40 return; |
| 41 var_map->clear(); |
| 42 |
| 39 size_t name_len = 0, mapped_name_len = 0; | 43 size_t name_len = 0, mapped_name_len = 0; |
| 40 switch (var_type) { | 44 switch (var_type) { |
| 41 case SH_ACTIVE_ATTRIBUTES: | 45 case SH_ACTIVE_ATTRIBUTES: |
| 42 ShGetInfo(compiler, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, &name_len); | 46 ShGetInfo(compiler, SH_ACTIVE_ATTRIBUTE_MAX_LENGTH, &name_len); |
| 43 break; | 47 break; |
| 44 case SH_ACTIVE_UNIFORMS: | 48 case SH_ACTIVE_UNIFORMS: |
| 45 ShGetInfo(compiler, SH_ACTIVE_UNIFORM_MAX_LENGTH, &name_len); | 49 ShGetInfo(compiler, SH_ACTIVE_UNIFORM_MAX_LENGTH, &name_len); |
| 46 break; | 50 break; |
| 47 case SH_VARYINGS: | 51 case SH_VARYINGS: |
| 48 ShGetInfo(compiler, SH_VARYING_MAX_LENGTH, &name_len); | 52 ShGetInfo(compiler, SH_VARYING_MAX_LENGTH, &name_len); |
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| 75 mapped_name.get()[mapped_name_len - 1] = '\0'; | 79 mapped_name.get()[mapped_name_len - 1] = '\0'; |
| 76 | 80 |
| 77 ShaderTranslator::VariableInfo info( | 81 ShaderTranslator::VariableInfo info( |
| 78 type, size, precision, static_use, name_string); | 82 type, size, precision, static_use, name_string); |
| 79 (*var_map)[mapped_name.get()] = info; | 83 (*var_map)[mapped_name.get()] = info; |
| 80 } | 84 } |
| 81 } | 85 } |
| 82 | 86 |
| 83 void GetNameHashingInfo( | 87 void GetNameHashingInfo( |
| 84 ShHandle compiler, ShaderTranslator::NameMap* name_map) { | 88 ShHandle compiler, ShaderTranslator::NameMap* name_map) { |
| 89 if (!name_map) |
| 90 return; |
| 91 name_map->clear(); |
| 92 |
| 85 size_t hashed_names_count = 0; | 93 size_t hashed_names_count = 0; |
| 86 ShGetInfo(compiler, SH_HASHED_NAMES_COUNT, &hashed_names_count); | 94 ShGetInfo(compiler, SH_HASHED_NAMES_COUNT, &hashed_names_count); |
| 87 if (hashed_names_count == 0) | 95 if (hashed_names_count == 0) |
| 88 return; | 96 return; |
| 89 | 97 |
| 90 size_t name_max_len = 0, hashed_name_max_len = 0; | 98 size_t name_max_len = 0, hashed_name_max_len = 0; |
| 91 ShGetInfo(compiler, SH_NAME_MAX_LENGTH, &name_max_len); | 99 ShGetInfo(compiler, SH_NAME_MAX_LENGTH, &name_max_len); |
| 92 ShGetInfo(compiler, SH_HASHED_NAME_MAX_LENGTH, &hashed_name_max_len); | 100 ShGetInfo(compiler, SH_HASHED_NAME_MAX_LENGTH, &hashed_name_max_len); |
| 93 | 101 |
| 94 scoped_ptr<char[]> name(new char[name_max_len]); | 102 scoped_ptr<char[]> name(new char[name_max_len]); |
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| 149 int compile_options = | 157 int compile_options = |
| 150 SH_OBJECT_CODE | SH_VARIABLES | SH_ENFORCE_PACKING_RESTRICTIONS | | 158 SH_OBJECT_CODE | SH_VARIABLES | SH_ENFORCE_PACKING_RESTRICTIONS | |
| 151 SH_LIMIT_EXPRESSION_COMPLEXITY | SH_LIMIT_CALL_STACK_DEPTH | | 159 SH_LIMIT_EXPRESSION_COMPLEXITY | SH_LIMIT_CALL_STACK_DEPTH | |
| 152 SH_CLAMP_INDIRECT_ARRAY_BOUNDS; | 160 SH_CLAMP_INDIRECT_ARRAY_BOUNDS; |
| 153 | 161 |
| 154 compile_options |= driver_bug_workarounds_; | 162 compile_options |= driver_bug_workarounds_; |
| 155 | 163 |
| 156 return compile_options; | 164 return compile_options; |
| 157 } | 165 } |
| 158 | 166 |
| 159 bool ShaderTranslator::Translate(const char* shader) { | 167 bool ShaderTranslator::Translate(const std::string& shader_source, |
| 168 std::string* info_log, |
| 169 std::string* translated_source, |
| 170 VariableMap* attrib_map, |
| 171 VariableMap* uniform_map, |
| 172 VariableMap* varying_map, |
| 173 NameMap* name_map) const { |
| 160 // Make sure this instance is initialized. | 174 // Make sure this instance is initialized. |
| 161 DCHECK(compiler_ != NULL); | 175 DCHECK(compiler_ != NULL); |
| 162 DCHECK(shader != NULL); | |
| 163 ClearResults(); | |
| 164 | 176 |
| 165 bool success = false; | 177 bool success = false; |
| 166 { | 178 { |
| 167 TRACE_EVENT0("gpu", "ShCompile"); | 179 TRACE_EVENT0("gpu", "ShCompile"); |
| 168 success = !!ShCompile(compiler_, &shader, 1, GetCompileOptions()); | 180 const char* const shader_strings[] = { shader_source.c_str() }; |
| 181 success = !!ShCompile( |
| 182 compiler_, shader_strings, 1, GetCompileOptions()); |
| 169 } | 183 } |
| 170 if (success) { | 184 if (success) { |
| 171 // Get translated shader. | 185 if (translated_source) { |
| 172 size_t obj_code_len = 0; | 186 translated_source->clear(); |
| 173 ShGetInfo(compiler_, SH_OBJECT_CODE_LENGTH, &obj_code_len); | 187 // Get translated shader. |
| 174 if (obj_code_len > 1) { | 188 size_t obj_code_len = 0; |
| 175 translated_shader_.reset(new char[obj_code_len]); | 189 ShGetInfo(compiler_, SH_OBJECT_CODE_LENGTH, &obj_code_len); |
| 176 ShGetObjectCode(compiler_, translated_shader_.get()); | 190 if (obj_code_len > 1) { |
| 191 scoped_ptr<char[]> buffer(new char[obj_code_len]); |
| 192 ShGetObjectCode(compiler_, buffer.get()); |
| 193 *translated_source = std::string(buffer.get(), obj_code_len - 1); |
| 194 } |
| 177 } | 195 } |
| 178 // Get info for attribs and uniforms. | 196 // Get info for attribs, uniforms, and varyings. |
| 179 GetVariableInfo(compiler_, SH_ACTIVE_ATTRIBUTES, &attrib_map_); | 197 GetVariableInfo(compiler_, SH_ACTIVE_ATTRIBUTES, attrib_map); |
| 180 GetVariableInfo(compiler_, SH_ACTIVE_UNIFORMS, &uniform_map_); | 198 GetVariableInfo(compiler_, SH_ACTIVE_UNIFORMS, uniform_map); |
| 181 GetVariableInfo(compiler_, SH_VARYINGS, &varying_map_); | 199 GetVariableInfo(compiler_, SH_VARYINGS, varying_map); |
| 182 // Get info for name hashing. | 200 // Get info for name hashing. |
| 183 GetNameHashingInfo(compiler_, &name_map_); | 201 GetNameHashingInfo(compiler_, name_map); |
| 184 } | 202 } |
| 185 | 203 |
| 186 // Get info log. | 204 // Get info log. |
| 187 size_t info_log_len = 0; | 205 if (info_log) { |
| 188 ShGetInfo(compiler_, SH_INFO_LOG_LENGTH, &info_log_len); | 206 info_log->clear(); |
| 189 if (info_log_len > 1) { | 207 size_t info_log_len = 0; |
| 190 info_log_.reset(new char[info_log_len]); | 208 ShGetInfo(compiler_, SH_INFO_LOG_LENGTH, &info_log_len); |
| 191 ShGetInfoLog(compiler_, info_log_.get()); | 209 if (info_log_len > 1) { |
| 192 } else { | 210 scoped_ptr<char[]> buffer(new char[info_log_len]); |
| 193 info_log_.reset(); | 211 ShGetInfoLog(compiler_, buffer.get()); |
| 212 *info_log = std::string(buffer.get(), info_log_len - 1); |
| 213 } |
| 194 } | 214 } |
| 195 | 215 |
| 196 return success; | 216 return success; |
| 197 } | 217 } |
| 198 | 218 |
| 199 std::string ShaderTranslator::GetStringForOptionsThatWouldAffectCompilation() | 219 std::string ShaderTranslator::GetStringForOptionsThatWouldAffectCompilation() |
| 200 const { | 220 const { |
| 201 DCHECK(compiler_ != NULL); | 221 DCHECK(compiler_ != NULL); |
| 202 | 222 |
| 203 size_t resource_len = 0; | 223 size_t resource_len = 0; |
| 204 ShGetInfo(compiler_, SH_RESOURCES_STRING_LENGTH, &resource_len); | 224 ShGetInfo(compiler_, SH_RESOURCES_STRING_LENGTH, &resource_len); |
| 205 DCHECK(resource_len > 1); | 225 DCHECK(resource_len > 1); |
| 206 scoped_ptr<char[]> resource_str(new char[resource_len]); | 226 scoped_ptr<char[]> resource_str(new char[resource_len]); |
| 207 | 227 |
| 208 ShGetBuiltInResourcesString(compiler_, resource_len, resource_str.get()); | 228 ShGetBuiltInResourcesString(compiler_, resource_len, resource_str.get()); |
| 209 | 229 |
| 210 return std::string(":CompileOptions:" + | 230 return std::string(":CompileOptions:" + |
| 211 base::IntToString(GetCompileOptions())) + | 231 base::IntToString(GetCompileOptions())) + |
| 212 std::string(resource_str.get()); | 232 std::string(resource_str.get()); |
| 213 } | 233 } |
| 214 | 234 |
| 215 const char* ShaderTranslator::translated_shader() const { | |
| 216 return translated_shader_.get(); | |
| 217 } | |
| 218 | |
| 219 const char* ShaderTranslator::info_log() const { | |
| 220 return info_log_.get(); | |
| 221 } | |
| 222 | |
| 223 const ShaderTranslatorInterface::VariableMap& | |
| 224 ShaderTranslator::attrib_map() const { | |
| 225 return attrib_map_; | |
| 226 } | |
| 227 | |
| 228 const ShaderTranslatorInterface::VariableMap& | |
| 229 ShaderTranslator::uniform_map() const { | |
| 230 return uniform_map_; | |
| 231 } | |
| 232 | |
| 233 const ShaderTranslatorInterface::VariableMap& | |
| 234 ShaderTranslator::varying_map() const { | |
| 235 return varying_map_; | |
| 236 } | |
| 237 | |
| 238 const ShaderTranslatorInterface::NameMap& | |
| 239 ShaderTranslator::name_map() const { | |
| 240 return name_map_; | |
| 241 } | |
| 242 | |
| 243 void ShaderTranslator::AddDestructionObserver( | 235 void ShaderTranslator::AddDestructionObserver( |
| 244 DestructionObserver* observer) { | 236 DestructionObserver* observer) { |
| 245 destruction_observers_.AddObserver(observer); | 237 destruction_observers_.AddObserver(observer); |
| 246 } | 238 } |
| 247 | 239 |
| 248 void ShaderTranslator::RemoveDestructionObserver( | 240 void ShaderTranslator::RemoveDestructionObserver( |
| 249 DestructionObserver* observer) { | 241 DestructionObserver* observer) { |
| 250 destruction_observers_.RemoveObserver(observer); | 242 destruction_observers_.RemoveObserver(observer); |
| 251 } | 243 } |
| 252 | 244 |
| 253 ShaderTranslator::~ShaderTranslator() { | 245 ShaderTranslator::~ShaderTranslator() { |
| 254 FOR_EACH_OBSERVER(DestructionObserver, | 246 FOR_EACH_OBSERVER(DestructionObserver, |
| 255 destruction_observers_, | 247 destruction_observers_, |
| 256 OnDestruct(this)); | 248 OnDestruct(this)); |
| 257 | 249 |
| 258 if (compiler_ != NULL) | 250 if (compiler_ != NULL) |
| 259 ShDestruct(compiler_); | 251 ShDestruct(compiler_); |
| 260 } | 252 } |
| 261 | 253 |
| 262 void ShaderTranslator::ClearResults() { | |
| 263 translated_shader_.reset(); | |
| 264 info_log_.reset(); | |
| 265 attrib_map_.clear(); | |
| 266 uniform_map_.clear(); | |
| 267 varying_map_.clear(); | |
| 268 name_map_.clear(); | |
| 269 } | |
| 270 | |
| 271 } // namespace gles2 | 254 } // namespace gles2 |
| 272 } // namespace gpu | 255 } // namespace gpu |
| 273 | 256 |
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