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Side by Side Diff: gpu/command_buffer/service/shader_manager.h

Issue 566023002: Clean up interfaces between Shader / ShaderTranslator / ANGLE side. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
7 7
8 #include <string> 8 #include <string>
9 #include "base/basictypes.h" 9 #include "base/basictypes.h"
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
11 #include "base/logging.h" 11 #include "base/logging.h"
12 #include "base/memory/ref_counted.h" 12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h" 13 #include "base/memory/scoped_ptr.h"
14 #include "gpu/command_buffer/service/gl_utils.h" 14 #include "gpu/command_buffer/service/gl_utils.h"
15 #include "gpu/command_buffer/service/shader_translator.h" 15 #include "gpu/command_buffer/service/shader_translator.h"
16 #include "gpu/gpu_export.h" 16 #include "gpu/gpu_export.h"
17 17
18 namespace gpu { 18 namespace gpu {
19 namespace gles2 { 19 namespace gles2 {
20 20
21 // This is used to keep the source code for a shader. This is because in order 21 // This is used to keep the source code for a shader. This is because in order
22 // to emluate GLES2 the shaders will have to be re-written before passed to 22 // to emluate GLES2 the shaders will have to be re-written before passed to
23 // the underlying OpenGL. But, when the user calls glGetShaderSource they 23 // the underlying OpenGL. But, when the user calls glGetShaderSource they
24 // should get the source they passed in, not the re-written source. 24 // should get the source they passed in, not the re-written source.
25 class GPU_EXPORT Shader : public base::RefCounted<Shader> { 25 class GPU_EXPORT Shader : public base::RefCounted<Shader> {
26 public: 26 public:
27 enum TranslatedShaderSourceType {
28 kANGLE,
29 kGL, // GL or GLES
30 };
31
27 typedef ShaderTranslator::VariableInfo VariableInfo; 32 typedef ShaderTranslator::VariableInfo VariableInfo;
28 33
29 void UpdateSource(const char* source) { 34 void DoCompile(ShaderTranslatorInterface* translator,
30 source_.reset(source ? new std::string(source) : NULL); 35 TranslatedShaderSourceType type);
31 }
32
33 void UpdateTranslatedSource(const char* translated_source) {
34 translated_source_.reset(
35 translated_source ? new std::string(translated_source) : NULL);
36 }
37 36
38 GLuint service_id() const { 37 GLuint service_id() const {
39 return service_id_; 38 return service_id_;
40 } 39 }
41 40
42 GLenum shader_type() const { 41 GLenum shader_type() const {
43 return shader_type_; 42 return shader_type_;
44 } 43 }
45 44
46 const std::string* source() const { 45 const std::string& source() const {
47 return source_.get(); 46 return source_;
48 } 47 }
49 48
50 const std::string* translated_source() const { 49 void set_source(const std::string& source) {
51 return translated_source_.get(); 50 source_ = source;
52 } 51 }
53 52
54 const std::string* signature_source() const { 53 const std::string& translated_source() const {
55 return signature_source_.get(); 54 return translated_source_;
56 } 55 }
57 56
58 void SetStatus( 57 const std::string& signature_source() const {
59 bool valid, const char* log, 58 return signature_source_;
60 ShaderTranslatorInterface* translator); 59 }
61 60
62 const VariableInfo* GetAttribInfo(const std::string& name) const; 61 const VariableInfo* GetAttribInfo(const std::string& name) const;
63 const VariableInfo* GetUniformInfo(const std::string& name) const; 62 const VariableInfo* GetUniformInfo(const std::string& name) const;
63 const VariableInfo* GetVaryingInfo(const std::string& name) const;
64 64
65 // If the original_name is not found, return NULL. 65 // If the original_name is not found, return NULL.
66 const std::string* GetAttribMappedName( 66 const std::string* GetAttribMappedName(
67 const std::string& original_name) const; 67 const std::string& original_name) const;
68 68
69 // If the hashed_name is not found, return NULL. 69 // If the hashed_name is not found, return NULL.
70 const std::string* GetOriginalNameFromHashedName( 70 const std::string* GetOriginalNameFromHashedName(
71 const std::string& hashed_name) const; 71 const std::string& hashed_name) const;
72 72
73 const std::string* log_info() const { 73 const std::string& log_info() const {
74 return log_info_.get(); 74 return log_info_;
75 } 75 }
76 76
77 bool IsValid() const { 77 bool valid() const {
78 return valid_; 78 return valid_;
79 } 79 }
80 80
81 bool IsDeleted() const { 81 bool IsDeleted() const {
82 return service_id_ == 0; 82 return service_id_ == 0;
83 } 83 }
84 84
85 bool InUse() const { 85 bool InUse() const {
86 DCHECK_GE(use_count_, 0); 86 DCHECK_GE(use_count_, 0);
87 return use_count_ != 0; 87 return use_count_ != 0;
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
138 138
139 // The shader this Shader is tracking. 139 // The shader this Shader is tracking.
140 GLuint service_id_; 140 GLuint service_id_;
141 // Type of shader - GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. 141 // Type of shader - GL_VERTEX_SHADER or GL_FRAGMENT_SHADER.
142 GLenum shader_type_; 142 GLenum shader_type_;
143 143
144 // True if compilation succeeded. 144 // True if compilation succeeded.
145 bool valid_; 145 bool valid_;
146 146
147 // The shader source as passed to glShaderSource. 147 // The shader source as passed to glShaderSource.
148 scoped_ptr<std::string> source_; 148 std::string source_;
149 149
150 // The source the last compile used. 150 // The source the last compile used.
151 scoped_ptr<std::string> signature_source_; 151 std::string signature_source_;
152 152
153 // The translated shader source. 153 // The translated shader source.
154 scoped_ptr<std::string> translated_source_; 154 std::string translated_source_;
155 155
156 // The shader translation log. 156 // The shader translation log.
157 scoped_ptr<std::string> log_info_; 157 std::string log_info_;
158 158
159 // The type info when the shader was last compiled. 159 // The type info when the shader was last compiled.
160 VariableMap attrib_map_; 160 VariableMap attrib_map_;
161 VariableMap uniform_map_; 161 VariableMap uniform_map_;
162 VariableMap varying_map_; 162 VariableMap varying_map_;
163 163
164 // The name hashing info when the shader was last compiled. 164 // The name hashing info when the shader was last compiled.
165 NameMap name_map_; 165 NameMap name_map_;
166 }; 166 };
167 167
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
212 void RemoveShader(Shader* shader); 212 void RemoveShader(Shader* shader);
213 213
214 DISALLOW_COPY_AND_ASSIGN(ShaderManager); 214 DISALLOW_COPY_AND_ASSIGN(ShaderManager);
215 }; 215 };
216 216
217 } // namespace gles2 217 } // namespace gles2
218 } // namespace gpu 218 } // namespace gpu
219 219
220 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_ 220 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_MANAGER_H_
221 221
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