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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/shader_manager.h" | 5 #include "gpu/command_buffer/service/shader_manager.h" |
| 6 | 6 |
| 7 #include <utility> | 7 #include <utility> |
| 8 | 8 |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/strings/string_util.h" | 10 #include "base/strings/string_util.h" |
| 11 | 11 |
| 12 namespace gpu { | 12 namespace gpu { |
| 13 namespace gles2 { | 13 namespace gles2 { |
| 14 | 14 |
| 15 Shader::Shader(GLuint service_id, GLenum shader_type) | 15 Shader::Shader(GLuint service_id, GLenum shader_type) |
| 16 : use_count_(0), | 16 : use_count_(0), |
| 17 service_id_(service_id), | 17 service_id_(service_id), |
| 18 shader_type_(shader_type), | 18 shader_type_(shader_type), |
| 19 valid_(false) { | 19 valid_(false) { |
| 20 } | 20 } |
| 21 | 21 |
| 22 Shader::~Shader() { | 22 Shader::~Shader() { |
| 23 } | 23 } |
| 24 | 24 |
| 25 void Shader::DoCompile(ShaderTranslatorInterface* translator, |
| 26 TranslatedShaderSourceType type) { |
| 27 // Translate GL ES 2.0 shader to Desktop GL shader and pass that to |
| 28 // glShaderSource and then glCompileShader. |
| 29 const char* source_for_driver = source_.c_str(); |
| 30 if (translator) { |
| 31 valid_ = translator->Translate(source_, |
| 32 &log_info_, |
| 33 &translated_source_, |
| 34 &attrib_map_, |
| 35 &uniform_map_, |
| 36 &varying_map_, |
| 37 &name_map_); |
| 38 if (!valid_) { |
| 39 return; |
| 40 } |
| 41 signature_source_ = source_; |
| 42 source_for_driver = translated_source_.c_str(); |
| 43 } |
| 44 |
| 45 glShaderSource(service_id_, 1, &source_for_driver, NULL); |
| 46 glCompileShader(service_id_); |
| 47 if (type == kANGLE) { |
| 48 GLint max_len = 0; |
| 49 glGetShaderiv(service_id_, |
| 50 GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, |
| 51 &max_len); |
| 52 scoped_ptr<char[]> buffer(new char[max_len]); |
| 53 GLint len = 0; |
| 54 glGetTranslatedShaderSourceANGLE( |
| 55 service_id_, max_len, &len, buffer.get()); |
| 56 DCHECK(max_len == 0 || len < max_len); |
| 57 DCHECK(len == 0 || buffer[len] == '\0'); |
| 58 translated_source_ = std::string(buffer.get(), len); |
| 59 } |
| 60 |
| 61 GLint status = GL_FALSE; |
| 62 glGetShaderiv(service_id_, GL_COMPILE_STATUS, &status); |
| 63 if (status != GL_TRUE) { |
| 64 // We cannot reach here if we are using the shader translator. |
| 65 // All invalid shaders must be rejected by the translator. |
| 66 // All translated shaders must compile. |
| 67 GLint max_len = 0; |
| 68 glGetShaderiv(service_id_, GL_INFO_LOG_LENGTH, &max_len); |
| 69 scoped_ptr<char[]> buffer(new char[max_len]); |
| 70 GLint len = 0; |
| 71 glGetShaderInfoLog(service_id_, max_len, &len, buffer.get()); |
| 72 DCHECK(max_len == 0 || len < max_len); |
| 73 DCHECK(len == 0 || buffer[len] == '\0'); |
| 74 valid_ = false; |
| 75 log_info_ = std::string(buffer.get(), len); |
| 76 LOG_IF(ERROR, translator) |
| 77 << "Shader translator allowed/produced an invalid shader " |
| 78 << "unless the driver is buggy:" |
| 79 << "\n--original-shader--\n" << source_ |
| 80 << "\n--translated-shader--\n" << source_for_driver |
| 81 << "\n--info-log--\n" << log_info_; |
| 82 } |
| 83 } |
| 84 |
| 25 void Shader::IncUseCount() { | 85 void Shader::IncUseCount() { |
| 26 ++use_count_; | 86 ++use_count_; |
| 27 } | 87 } |
| 28 | 88 |
| 29 void Shader::DecUseCount() { | 89 void Shader::DecUseCount() { |
| 30 --use_count_; | 90 --use_count_; |
| 31 DCHECK_GE(use_count_, 0); | 91 DCHECK_GE(use_count_, 0); |
| 32 } | 92 } |
| 33 | 93 |
| 34 void Shader::MarkAsDeleted() { | 94 void Shader::MarkAsDeleted() { |
| 35 DCHECK_NE(service_id_, 0u); | 95 DCHECK_NE(service_id_, 0u); |
| 36 service_id_ = 0; | 96 service_id_ = 0; |
| 37 } | 97 } |
| 38 | 98 |
| 39 void Shader::SetStatus( | 99 const Shader::VariableInfo* Shader::GetAttribInfo( |
| 40 bool valid, const char* log, ShaderTranslatorInterface* translator) { | 100 const std::string& name) const { |
| 41 valid_ = valid; | |
| 42 log_info_.reset(log ? new std::string(log) : NULL); | |
| 43 if (translator && valid) { | |
| 44 attrib_map_ = translator->attrib_map(); | |
| 45 uniform_map_ = translator->uniform_map(); | |
| 46 varying_map_ = translator->varying_map(); | |
| 47 name_map_ = translator->name_map(); | |
| 48 } else { | |
| 49 attrib_map_.clear(); | |
| 50 uniform_map_.clear(); | |
| 51 varying_map_.clear(); | |
| 52 name_map_.clear(); | |
| 53 } | |
| 54 if (valid && source_.get()) { | |
| 55 signature_source_.reset(new std::string(source_->c_str())); | |
| 56 } else { | |
| 57 signature_source_.reset(); | |
| 58 } | |
| 59 } | |
| 60 | |
| 61 const Shader::VariableInfo* | |
| 62 Shader::GetAttribInfo( | |
| 63 const std::string& name) const { | |
| 64 VariableMap::const_iterator it = attrib_map_.find(name); | 101 VariableMap::const_iterator it = attrib_map_.find(name); |
| 65 return it != attrib_map_.end() ? &it->second : NULL; | 102 return it != attrib_map_.end() ? &it->second : NULL; |
| 66 } | 103 } |
| 67 | 104 |
| 68 const std::string* Shader::GetAttribMappedName( | 105 const std::string* Shader::GetAttribMappedName( |
| 69 const std::string& original_name) const { | 106 const std::string& original_name) const { |
| 70 for (VariableMap::const_iterator it = attrib_map_.begin(); | 107 for (VariableMap::const_iterator it = attrib_map_.begin(); |
| 71 it != attrib_map_.end(); ++it) { | 108 it != attrib_map_.end(); ++it) { |
| 72 if (it->second.name == original_name) | 109 if (it->second.name == original_name) |
| 73 return &(it->first); | 110 return &(it->first); |
| 74 } | 111 } |
| 75 return NULL; | 112 return NULL; |
| 76 } | 113 } |
| 77 | 114 |
| 78 const std::string* Shader::GetOriginalNameFromHashedName( | 115 const std::string* Shader::GetOriginalNameFromHashedName( |
| 79 const std::string& hashed_name) const { | 116 const std::string& hashed_name) const { |
| 80 NameMap::const_iterator it = name_map_.find(hashed_name); | 117 NameMap::const_iterator it = name_map_.find(hashed_name); |
| 81 if (it != name_map_.end()) | 118 if (it != name_map_.end()) |
| 82 return &(it->second); | 119 return &(it->second); |
| 83 return NULL; | 120 return NULL; |
| 84 } | 121 } |
| 85 | 122 |
| 86 const Shader::VariableInfo* | 123 const Shader::VariableInfo* Shader::GetUniformInfo( |
| 87 Shader::GetUniformInfo( | 124 const std::string& name) const { |
| 88 const std::string& name) const { | |
| 89 VariableMap::const_iterator it = uniform_map_.find(name); | 125 VariableMap::const_iterator it = uniform_map_.find(name); |
| 90 return it != uniform_map_.end() ? &it->second : NULL; | 126 return it != uniform_map_.end() ? &it->second : NULL; |
| 91 } | 127 } |
| 92 | 128 |
| 129 const Shader::VariableInfo* Shader::GetVaryingInfo( |
| 130 const std::string& name) const { |
| 131 VariableMap::const_iterator it = varying_map_.find(name); |
| 132 return it != varying_map_.end() ? &it->second : NULL; |
| 133 } |
| 134 |
| 93 ShaderManager::ShaderManager() {} | 135 ShaderManager::ShaderManager() {} |
| 94 | 136 |
| 95 ShaderManager::~ShaderManager() { | 137 ShaderManager::~ShaderManager() { |
| 96 DCHECK(shaders_.empty()); | 138 DCHECK(shaders_.empty()); |
| 97 } | 139 } |
| 98 | 140 |
| 99 void ShaderManager::Destroy(bool have_context) { | 141 void ShaderManager::Destroy(bool have_context) { |
| 100 while (!shaders_.empty()) { | 142 while (!shaders_.empty()) { |
| 101 if (have_context) { | 143 if (have_context) { |
| 102 Shader* shader = shaders_.begin()->second.get(); | 144 Shader* shader = shaders_.begin()->second.get(); |
| (...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 180 DCHECK(shader); | 222 DCHECK(shader); |
| 181 DCHECK(IsOwned(shader)); | 223 DCHECK(IsOwned(shader)); |
| 182 shader->DecUseCount(); | 224 shader->DecUseCount(); |
| 183 RemoveShader(shader); | 225 RemoveShader(shader); |
| 184 } | 226 } |
| 185 | 227 |
| 186 } // namespace gles2 | 228 } // namespace gles2 |
| 187 } // namespace gpu | 229 } // namespace gpu |
| 188 | 230 |
| 189 | 231 |
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