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Side by Side Diff: gpu/command_buffer/service/shader_manager.cc

Issue 566023002: Clean up interfaces between Shader / ShaderTranslator / ANGLE side. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/shader_manager.h" 5 #include "gpu/command_buffer/service/shader_manager.h"
6 6
7 #include <utility> 7 #include <utility>
8 8
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "base/strings/string_util.h" 10 #include "base/strings/string_util.h"
11 11
12 namespace gpu { 12 namespace gpu {
13 namespace gles2 { 13 namespace gles2 {
14 14
15 Shader::Shader(GLuint service_id, GLenum shader_type) 15 Shader::Shader(GLuint service_id, GLenum shader_type)
16 : use_count_(0), 16 : use_count_(0),
17 service_id_(service_id), 17 service_id_(service_id),
18 shader_type_(shader_type), 18 shader_type_(shader_type),
19 valid_(false) { 19 valid_(false) {
20 } 20 }
21 21
22 Shader::~Shader() { 22 Shader::~Shader() {
23 } 23 }
24 24
25 void Shader::DoCompile(ShaderTranslatorInterface* translator,
26 TranslatedShaderSourceType type) {
27 // Translate GL ES 2.0 shader to Desktop GL shader and pass that to
28 // glShaderSource and then glCompileShader.
29 const char* source_for_driver = source_.c_str();
30 if (translator) {
31 valid_ = translator->Translate(source_,
32 &log_info_,
33 &translated_source_,
34 &attrib_map_,
35 &uniform_map_,
36 &varying_map_,
37 &name_map_);
38 if (!valid_) {
39 return;
40 }
41 signature_source_ = source_;
42 source_for_driver = translated_source_.c_str();
43 }
44
45 glShaderSource(service_id_, 1, &source_for_driver, NULL);
46 glCompileShader(service_id_);
47 if (type == kANGLE) {
48 GLint max_len = 0;
49 glGetShaderiv(service_id_,
50 GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE,
51 &max_len);
52 scoped_ptr<char[]> buffer(new char[max_len]);
53 GLint len = 0;
54 glGetTranslatedShaderSourceANGLE(
55 service_id_, max_len, &len, buffer.get());
56 DCHECK(max_len == 0 || len < max_len);
57 DCHECK(len == 0 || buffer[len] == '\0');
58 translated_source_ = std::string(buffer.get(), len);
59 }
60
61 GLint status = GL_FALSE;
62 glGetShaderiv(service_id_, GL_COMPILE_STATUS, &status);
63 if (status != GL_TRUE) {
64 // We cannot reach here if we are using the shader translator.
65 // All invalid shaders must be rejected by the translator.
66 // All translated shaders must compile.
67 GLint max_len = 0;
68 glGetShaderiv(service_id_, GL_INFO_LOG_LENGTH, &max_len);
69 scoped_ptr<char[]> buffer(new char[max_len]);
70 GLint len = 0;
71 glGetShaderInfoLog(service_id_, max_len, &len, buffer.get());
72 DCHECK(max_len == 0 || len < max_len);
73 DCHECK(len == 0 || buffer[len] == '\0');
74 valid_ = false;
75 log_info_ = std::string(buffer.get(), len);
76 LOG_IF(ERROR, translator)
77 << "Shader translator allowed/produced an invalid shader "
78 << "unless the driver is buggy:"
79 << "\n--original-shader--\n" << source_
80 << "\n--translated-shader--\n" << source_for_driver
81 << "\n--info-log--\n" << log_info_;
82 }
83 }
84
25 void Shader::IncUseCount() { 85 void Shader::IncUseCount() {
26 ++use_count_; 86 ++use_count_;
27 } 87 }
28 88
29 void Shader::DecUseCount() { 89 void Shader::DecUseCount() {
30 --use_count_; 90 --use_count_;
31 DCHECK_GE(use_count_, 0); 91 DCHECK_GE(use_count_, 0);
32 } 92 }
33 93
34 void Shader::MarkAsDeleted() { 94 void Shader::MarkAsDeleted() {
35 DCHECK_NE(service_id_, 0u); 95 DCHECK_NE(service_id_, 0u);
36 service_id_ = 0; 96 service_id_ = 0;
37 } 97 }
38 98
39 void Shader::SetStatus( 99 const Shader::VariableInfo* Shader::GetAttribInfo(
40 bool valid, const char* log, ShaderTranslatorInterface* translator) { 100 const std::string& name) const {
41 valid_ = valid;
42 log_info_.reset(log ? new std::string(log) : NULL);
43 if (translator && valid) {
44 attrib_map_ = translator->attrib_map();
45 uniform_map_ = translator->uniform_map();
46 varying_map_ = translator->varying_map();
47 name_map_ = translator->name_map();
48 } else {
49 attrib_map_.clear();
50 uniform_map_.clear();
51 varying_map_.clear();
52 name_map_.clear();
53 }
54 if (valid && source_.get()) {
55 signature_source_.reset(new std::string(source_->c_str()));
56 } else {
57 signature_source_.reset();
58 }
59 }
60
61 const Shader::VariableInfo*
62 Shader::GetAttribInfo(
63 const std::string& name) const {
64 VariableMap::const_iterator it = attrib_map_.find(name); 101 VariableMap::const_iterator it = attrib_map_.find(name);
65 return it != attrib_map_.end() ? &it->second : NULL; 102 return it != attrib_map_.end() ? &it->second : NULL;
66 } 103 }
67 104
68 const std::string* Shader::GetAttribMappedName( 105 const std::string* Shader::GetAttribMappedName(
69 const std::string& original_name) const { 106 const std::string& original_name) const {
70 for (VariableMap::const_iterator it = attrib_map_.begin(); 107 for (VariableMap::const_iterator it = attrib_map_.begin();
71 it != attrib_map_.end(); ++it) { 108 it != attrib_map_.end(); ++it) {
72 if (it->second.name == original_name) 109 if (it->second.name == original_name)
73 return &(it->first); 110 return &(it->first);
74 } 111 }
75 return NULL; 112 return NULL;
76 } 113 }
77 114
78 const std::string* Shader::GetOriginalNameFromHashedName( 115 const std::string* Shader::GetOriginalNameFromHashedName(
79 const std::string& hashed_name) const { 116 const std::string& hashed_name) const {
80 NameMap::const_iterator it = name_map_.find(hashed_name); 117 NameMap::const_iterator it = name_map_.find(hashed_name);
81 if (it != name_map_.end()) 118 if (it != name_map_.end())
82 return &(it->second); 119 return &(it->second);
83 return NULL; 120 return NULL;
84 } 121 }
85 122
86 const Shader::VariableInfo* 123 const Shader::VariableInfo* Shader::GetUniformInfo(
87 Shader::GetUniformInfo( 124 const std::string& name) const {
88 const std::string& name) const {
89 VariableMap::const_iterator it = uniform_map_.find(name); 125 VariableMap::const_iterator it = uniform_map_.find(name);
90 return it != uniform_map_.end() ? &it->second : NULL; 126 return it != uniform_map_.end() ? &it->second : NULL;
91 } 127 }
92 128
129 const Shader::VariableInfo* Shader::GetVaryingInfo(
130 const std::string& name) const {
131 VariableMap::const_iterator it = varying_map_.find(name);
132 return it != varying_map_.end() ? &it->second : NULL;
133 }
134
93 ShaderManager::ShaderManager() {} 135 ShaderManager::ShaderManager() {}
94 136
95 ShaderManager::~ShaderManager() { 137 ShaderManager::~ShaderManager() {
96 DCHECK(shaders_.empty()); 138 DCHECK(shaders_.empty());
97 } 139 }
98 140
99 void ShaderManager::Destroy(bool have_context) { 141 void ShaderManager::Destroy(bool have_context) {
100 while (!shaders_.empty()) { 142 while (!shaders_.empty()) {
101 if (have_context) { 143 if (have_context) {
102 Shader* shader = shaders_.begin()->second.get(); 144 Shader* shader = shaders_.begin()->second.get();
(...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after
180 DCHECK(shader); 222 DCHECK(shader);
181 DCHECK(IsOwned(shader)); 223 DCHECK(IsOwned(shader));
182 shader->DecUseCount(); 224 shader->DecUseCount();
183 RemoveShader(shader); 225 RemoveShader(shader);
184 } 226 }
185 227
186 } // namespace gles2 228 } // namespace gles2
187 } // namespace gpu 229 } // namespace gpu
188 230
189 231
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