| Index: Source/core/rendering/compositing/CompositingLayerAssigner.h
|
| diff --git a/Source/core/rendering/compositing/CompositingLayerAssigner.h b/Source/core/rendering/compositing/CompositingLayerAssigner.h
|
| index 4f99995a8653c2bf193ab55adb3fe8dcbbb500b5..b2e439a0b10279aff7b76d4f35368f7303264c76 100644
|
| --- a/Source/core/rendering/compositing/CompositingLayerAssigner.h
|
| +++ b/Source/core/rendering/compositing/CompositingLayerAssigner.h
|
| @@ -27,6 +27,7 @@
|
| #ifndef CompositingLayerAssigner_h
|
| #define CompositingLayerAssigner_h
|
|
|
| +#include "core/rendering/compositing/GraphicsLayerUpdater.h"
|
| #include "core/rendering/compositing/RenderLayerCompositor.h"
|
| #include "platform/geometry/IntRect.h"
|
| #include "platform/geometry/LayoutPoint.h"
|
| @@ -40,7 +41,7 @@ public:
|
| explicit CompositingLayerAssigner(RenderLayerCompositor*);
|
| ~CompositingLayerAssigner();
|
|
|
| - void assign(RenderLayer* updateRoot, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
|
| + void assign(RenderLayer* updateRoot, LayersNeedingPaintInvalidation&);
|
|
|
| bool layersChanged() const { return m_layersChanged; }
|
|
|
| @@ -79,11 +80,11 @@ private:
|
| uint64_t totalAreaOfSquashedRects;
|
| };
|
|
|
| - void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
|
| - void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
|
| + void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, LayersNeedingPaintInvalidation&);
|
| + void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, LayersNeedingPaintInvalidation&);
|
| CompositingReasons getReasonsPreventingSquashing(const RenderLayer*, const SquashingState&);
|
| bool squashingWouldExceedSparsityTolerance(const RenderLayer* candidate, const SquashingState&);
|
| - void updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType, Vector<RenderLayer*>& layersNeedingPaintInvalidation);
|
| + void updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType, LayersNeedingPaintInvalidation&);
|
| bool needsOwnBacking(const RenderLayer*) const;
|
|
|
| RenderLayerCompositor* m_compositor;
|
|
|