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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009, 2010 Apple Inc. All rights reserved. |
| 3 * Copyright (C) 2014 Google Inc. All rights reserved. | 3 * Copyright (C) 2014 Google Inc. All rights reserved. |
| 4 * | 4 * |
| 5 * Redistribution and use in source and binary forms, with or without | 5 * Redistribution and use in source and binary forms, with or without |
| 6 * modification, are permitted provided that the following conditions | 6 * modification, are permitted provided that the following conditions |
| 7 * are met: | 7 * are met: |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 15 matching lines...) Expand all Loading... |
| 26 | 26 |
| 27 #ifndef GraphicsLayerUpdater_h | 27 #ifndef GraphicsLayerUpdater_h |
| 28 #define GraphicsLayerUpdater_h | 28 #define GraphicsLayerUpdater_h |
| 29 | 29 |
| 30 #include "platform/graphics/GraphicsLayer.h" | 30 #include "platform/graphics/GraphicsLayer.h" |
| 31 | 31 |
| 32 namespace blink { | 32 namespace blink { |
| 33 | 33 |
| 34 class RenderLayer; | 34 class RenderLayer; |
| 35 | 35 |
| 36 typedef Vector<std::pair<RenderLayer*, const char*> > LayersNeedingPaintInvalida
tion; |
| 37 |
| 36 class GraphicsLayerUpdater { | 38 class GraphicsLayerUpdater { |
| 37 | 39 |
| 38 public: | 40 public: |
| 39 GraphicsLayerUpdater(); | 41 GraphicsLayerUpdater(); |
| 40 ~GraphicsLayerUpdater(); | 42 ~GraphicsLayerUpdater(); |
| 41 | 43 |
| 42 enum UpdateType { | 44 enum UpdateType { |
| 43 DoNotForceUpdate, | 45 DoNotForceUpdate, |
| 44 ForceUpdate, | 46 ForceUpdate, |
| 45 }; | 47 }; |
| 46 | 48 |
| 47 void update(RenderLayer&, Vector<RenderLayer*>& layersNeedingPaintInvalidati
on); | 49 void update(RenderLayer&, LayersNeedingPaintInvalidation&); |
| 48 | 50 |
| 49 bool needsRebuildTree() const { return m_needsRebuildTree; } | 51 bool needsRebuildTree() const { return m_needsRebuildTree; } |
| 50 | 52 |
| 51 #if ENABLE(ASSERT) | 53 #if ENABLE(ASSERT) |
| 52 static void assertNeedsToUpdateGraphicsLayerBitsCleared(RenderLayer&); | 54 static void assertNeedsToUpdateGraphicsLayerBitsCleared(RenderLayer&); |
| 53 #endif | 55 #endif |
| 54 | 56 |
| 55 private: | 57 private: |
| 56 class UpdateContext; | 58 class UpdateContext; |
| 57 | 59 |
| 58 void updateRecursive(RenderLayer&, UpdateType, const UpdateContext&, Vector<
RenderLayer*>& layersNeedingPaintInvalidation); | 60 void updateRecursive(RenderLayer&, UpdateType, const UpdateContext&, LayersN
eedingPaintInvalidation&); |
| 59 | 61 |
| 60 bool m_needsRebuildTree; | 62 bool m_needsRebuildTree; |
| 61 }; | 63 }; |
| 62 | 64 |
| 63 } // namespace blink | 65 } // namespace blink |
| 64 | 66 |
| 65 #endif // GraphicsLayerUpdater_h | 67 #endif // GraphicsLayerUpdater_h |
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