| Index: Source/platform/audio/AudioUtilities.cpp
|
| diff --git a/Source/platform/audio/AudioUtilities.cpp b/Source/platform/audio/AudioUtilities.cpp
|
| index 531d22d3ed8e4788da6ca2a771fa987434cdb4b2..e498321a07930c968988f8a2bc5c6572c7f4b762 100644
|
| --- a/Source/platform/audio/AudioUtilities.cpp
|
| +++ b/Source/platform/audio/AudioUtilities.cpp
|
| @@ -27,6 +27,7 @@
|
| #if ENABLE(WEB_AUDIO)
|
|
|
| #include "platform/audio/AudioUtilities.h"
|
| +
|
| #include "wtf/Assertions.h"
|
| #include "wtf/MathExtras.h"
|
|
|
| @@ -59,6 +60,23 @@ size_t timeToSampleFrame(double time, double sampleRate)
|
| {
|
| return static_cast<size_t>(round(time * sampleRate));
|
| }
|
| +
|
| +bool isValidAudioBufferSampleRate(float sampleRate)
|
| +{
|
| + return sampleRate >= minAudioBufferSampleRate() && sampleRate <= maxAudioBufferSampleRate();
|
| +}
|
| +
|
| +float minAudioBufferSampleRate()
|
| +{
|
| + // crbug.com/344375
|
| + return 3000;
|
| +}
|
| +
|
| +float maxAudioBufferSampleRate()
|
| +{
|
| + // Windows can support audio sampling rates this high, so allow AudioBuffer rates this high as well.
|
| + return 192000;
|
| +}
|
| } // AudioUtilites
|
|
|
| } // namespace blink
|
|
|