Index: Source/core/rendering/RenderBoxModelObject.cpp |
diff --git a/Source/core/rendering/RenderBoxModelObject.cpp b/Source/core/rendering/RenderBoxModelObject.cpp |
index 07811e165129f84e23e634bff36cac2d7cd0c26f..69d48478fe7973028a88bf5f18a5f9356ea76bee 100644 |
--- a/Source/core/rendering/RenderBoxModelObject.cpp |
+++ b/Source/core/rendering/RenderBoxModelObject.cpp |
@@ -311,23 +311,6 @@ LayoutUnit RenderBoxModelObject::computedCSSPadding(const Length& padding) const |
return minimumValueForLength(padding, w); |
} |
-// FIXME: See crbug.com/382491. The use of getCTM in this context is incorrect because the matrix returned does not |
-// include scales applied at raster time, such as the device zoom. |
-static LayoutRect shrinkRectByOnePixel(GraphicsContext* context, const LayoutRect& rect) |
-{ |
- LayoutRect shrunkRect = rect; |
- AffineTransform transform = context->getCTM(); |
- shrunkRect.inflateX(-static_cast<LayoutUnit>(ceil(1 / transform.xScale()))); |
- shrunkRect.inflateY(-static_cast<LayoutUnit>(ceil(1 / transform.yScale()))); |
- return shrunkRect; |
-} |
- |
-LayoutRect RenderBoxModelObject::borderInnerRectAdjustedForBleedAvoidance(GraphicsContext* context, const LayoutRect& rect, BackgroundBleedAvoidance bleedAvoidance) const |
-{ |
- // We shrink the rectangle by one pixel on each side to make it fully overlap the anti-aliased background border |
- return (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? shrinkRectByOnePixel(context, rect) : rect; |
-} |
- |
static inline int resolveWidthForRatio(int height, const FloatSize& intrinsicRatio) |
{ |
return ceilf(height * intrinsicRatio.width() / intrinsicRatio.height()); |
@@ -418,1147 +401,6 @@ IntSize RenderBoxModelObject::calculateImageIntrinsicDimensions(StyleImage* imag |
return positioningAreaSize; |
} |
-static LayoutUnit computeBorderImageSide(const BorderImageLength& borderSlice, LayoutUnit borderSide, LayoutUnit imageSide, LayoutUnit boxExtent) |
-{ |
- if (borderSlice.isNumber()) |
- return borderSlice.number() * borderSide; |
- if (borderSlice.length().isAuto()) |
- return imageSide; |
- return valueForLength(borderSlice.length(), boxExtent); |
-} |
- |
-bool RenderBoxModelObject::paintNinePieceImage(GraphicsContext* graphicsContext, const LayoutRect& rect, const RenderStyle* style, |
- const NinePieceImage& ninePieceImage, CompositeOperator op) |
-{ |
- StyleImage* styleImage = ninePieceImage.image(); |
- if (!styleImage) |
- return false; |
- |
- if (!styleImage->isLoaded()) |
- return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either. |
- |
- if (!styleImage->canRender(*this, style->effectiveZoom())) |
- return false; |
- |
- // FIXME: border-image is broken with full page zooming when tiling has to happen, since the tiling function |
- // doesn't have any understanding of the zoom that is in effect on the tile. |
- LayoutRect rectWithOutsets = rect; |
- rectWithOutsets.expand(style->imageOutsets(ninePieceImage)); |
- IntRect borderImageRect = pixelSnappedIntRect(rectWithOutsets); |
- |
- IntSize imageSize = calculateImageIntrinsicDimensions(styleImage, borderImageRect.size(), DoNotScaleByEffectiveZoom); |
- |
- // If both values are ‘auto’ then the intrinsic width and/or height of the image should be used, if any. |
- styleImage->setContainerSizeForRenderer(this, imageSize, style->effectiveZoom()); |
- |
- int imageWidth = imageSize.width(); |
- int imageHeight = imageSize.height(); |
- |
- float imageScaleFactor = styleImage->imageScaleFactor(); |
- int topSlice = std::min<int>(imageHeight, valueForLength(ninePieceImage.imageSlices().top(), imageHeight)) * imageScaleFactor; |
- int rightSlice = std::min<int>(imageWidth, valueForLength(ninePieceImage.imageSlices().right(), imageWidth)) * imageScaleFactor; |
- int bottomSlice = std::min<int>(imageHeight, valueForLength(ninePieceImage.imageSlices().bottom(), imageHeight)) * imageScaleFactor; |
- int leftSlice = std::min<int>(imageWidth, valueForLength(ninePieceImage.imageSlices().left(), imageWidth)) * imageScaleFactor; |
- |
- ENinePieceImageRule hRule = ninePieceImage.horizontalRule(); |
- ENinePieceImageRule vRule = ninePieceImage.verticalRule(); |
- |
- int topWidth = computeBorderImageSide(ninePieceImage.borderSlices().top(), style->borderTopWidth(), topSlice, borderImageRect.height()); |
- int rightWidth = computeBorderImageSide(ninePieceImage.borderSlices().right(), style->borderRightWidth(), rightSlice, borderImageRect.width()); |
- int bottomWidth = computeBorderImageSide(ninePieceImage.borderSlices().bottom(), style->borderBottomWidth(), bottomSlice, borderImageRect.height()); |
- int leftWidth = computeBorderImageSide(ninePieceImage.borderSlices().left(), style->borderLeftWidth(), leftSlice, borderImageRect.width()); |
- |
- // Reduce the widths if they're too large. |
- // The spec says: Given Lwidth as the width of the border image area, Lheight as its height, and Wside as the border image width |
- // offset for the side, let f = min(Lwidth/(Wleft+Wright), Lheight/(Wtop+Wbottom)). If f < 1, then all W are reduced by |
- // multiplying them by f. |
- int borderSideWidth = std::max(1, leftWidth + rightWidth); |
- int borderSideHeight = std::max(1, topWidth + bottomWidth); |
- float borderSideScaleFactor = std::min((float)borderImageRect.width() / borderSideWidth, (float)borderImageRect.height() / borderSideHeight); |
- if (borderSideScaleFactor < 1) { |
- topWidth *= borderSideScaleFactor; |
- rightWidth *= borderSideScaleFactor; |
- bottomWidth *= borderSideScaleFactor; |
- leftWidth *= borderSideScaleFactor; |
- } |
- |
- bool drawLeft = leftSlice > 0 && leftWidth > 0; |
- bool drawTop = topSlice > 0 && topWidth > 0; |
- bool drawRight = rightSlice > 0 && rightWidth > 0; |
- bool drawBottom = bottomSlice > 0 && bottomWidth > 0; |
- bool drawMiddle = ninePieceImage.fill() && (imageWidth - leftSlice - rightSlice) > 0 && (borderImageRect.width() - leftWidth - rightWidth) > 0 |
- && (imageHeight - topSlice - bottomSlice) > 0 && (borderImageRect.height() - topWidth - bottomWidth) > 0; |
- |
- RefPtr<Image> image = styleImage->image(this, imageSize); |
- |
- float destinationWidth = borderImageRect.width() - leftWidth - rightWidth; |
- float destinationHeight = borderImageRect.height() - topWidth - bottomWidth; |
- |
- float sourceWidth = imageWidth - leftSlice - rightSlice; |
- float sourceHeight = imageHeight - topSlice - bottomSlice; |
- |
- float leftSideScale = drawLeft ? (float)leftWidth / leftSlice : 1; |
- float rightSideScale = drawRight ? (float)rightWidth / rightSlice : 1; |
- float topSideScale = drawTop ? (float)topWidth / topSlice : 1; |
- float bottomSideScale = drawBottom ? (float)bottomWidth / bottomSlice : 1; |
- |
- if (drawLeft) { |
- // Paint the top and bottom left corners. |
- |
- // The top left corner rect is (tx, ty, leftWidth, topWidth) |
- // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice) |
- if (drawTop) |
- graphicsContext->drawImage(image.get(), IntRect(borderImageRect.location(), IntSize(leftWidth, topWidth)), |
- LayoutRect(0, 0, leftSlice, topSlice), op); |
- |
- // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth) |
- // The rect to use from within the image is (0, imageHeight - bottomSlice, leftSlice, botomSlice) |
- if (drawBottom) |
- graphicsContext->drawImage(image.get(), IntRect(borderImageRect.x(), borderImageRect.maxY() - bottomWidth, leftWidth, bottomWidth), |
- LayoutRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice), op); |
- |
- // Paint the left edge. |
- // Have to scale and tile into the border rect. |
- if (sourceHeight > 0) |
- graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x(), borderImageRect.y() + topWidth, leftWidth, destinationHeight), |
- IntRect(0, topSlice, leftSlice, sourceHeight), |
- FloatSize(leftSideScale, leftSideScale), Image::StretchTile, (Image::TileRule)vRule, op); |
- } |
- |
- if (drawRight) { |
- // Paint the top and bottom right corners |
- // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, topWidth) |
- // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice) |
- if (drawTop) |
- graphicsContext->drawImage(image.get(), IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y(), rightWidth, topWidth), |
- LayoutRect(imageWidth - rightSlice, 0, rightSlice, topSlice), op); |
- |
- // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottomWidth, rightWidth, bottomWidth) |
- // The rect to use from within the image is (imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice) |
- if (drawBottom) |
- graphicsContext->drawImage(image.get(), IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.maxY() - bottomWidth, rightWidth, bottomWidth), |
- LayoutRect(imageWidth - rightSlice, imageHeight - bottomSlice, rightSlice, bottomSlice), op); |
- |
- // Paint the right edge. |
- if (sourceHeight > 0) |
- graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.maxX() - rightWidth, borderImageRect.y() + topWidth, rightWidth, |
- destinationHeight), |
- IntRect(imageWidth - rightSlice, topSlice, rightSlice, sourceHeight), |
- FloatSize(rightSideScale, rightSideScale), |
- Image::StretchTile, (Image::TileRule)vRule, op); |
- } |
- |
- // Paint the top edge. |
- if (drawTop && sourceWidth > 0) |
- graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x() + leftWidth, borderImageRect.y(), destinationWidth, topWidth), |
- IntRect(leftSlice, 0, sourceWidth, topSlice), |
- FloatSize(topSideScale, topSideScale), (Image::TileRule)hRule, Image::StretchTile, op); |
- |
- // Paint the bottom edge. |
- if (drawBottom && sourceWidth > 0) |
- graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x() + leftWidth, borderImageRect.maxY() - bottomWidth, |
- destinationWidth, bottomWidth), |
- IntRect(leftSlice, imageHeight - bottomSlice, sourceWidth, bottomSlice), |
- FloatSize(bottomSideScale, bottomSideScale), |
- (Image::TileRule)hRule, Image::StretchTile, op); |
- |
- // Paint the middle. |
- if (drawMiddle) { |
- FloatSize middleScaleFactor(1, 1); |
- if (drawTop) |
- middleScaleFactor.setWidth(topSideScale); |
- else if (drawBottom) |
- middleScaleFactor.setWidth(bottomSideScale); |
- if (drawLeft) |
- middleScaleFactor.setHeight(leftSideScale); |
- else if (drawRight) |
- middleScaleFactor.setHeight(rightSideScale); |
- |
- // For "stretch" rules, just override the scale factor and replace. We only had to do this for the |
- // center tile, since sides don't even use the scale factor unless they have a rule other than "stretch". |
- // The middle however can have "stretch" specified in one axis but not the other, so we have to |
- // correct the scale here. |
- if (hRule == StretchImageRule) |
- middleScaleFactor.setWidth(destinationWidth / sourceWidth); |
- |
- if (vRule == StretchImageRule) |
- middleScaleFactor.setHeight(destinationHeight / sourceHeight); |
- |
- graphicsContext->drawTiledImage(image.get(), |
- IntRect(borderImageRect.x() + leftWidth, borderImageRect.y() + topWidth, destinationWidth, destinationHeight), |
- IntRect(leftSlice, topSlice, sourceWidth, sourceHeight), |
- middleScaleFactor, (Image::TileRule)hRule, (Image::TileRule)vRule, op); |
- } |
- |
- return true; |
-} |
- |
-static bool allCornersClippedOut(const RoundedRect& border, const LayoutRect& clipRect) |
-{ |
- LayoutRect boundingRect = border.rect(); |
- if (clipRect.contains(boundingRect)) |
- return false; |
- |
- RoundedRect::Radii radii = border.radii(); |
- |
- LayoutRect topLeftRect(boundingRect.location(), radii.topLeft()); |
- if (clipRect.intersects(topLeftRect)) |
- return false; |
- |
- LayoutRect topRightRect(boundingRect.location(), radii.topRight()); |
- topRightRect.setX(boundingRect.maxX() - topRightRect.width()); |
- if (clipRect.intersects(topRightRect)) |
- return false; |
- |
- LayoutRect bottomLeftRect(boundingRect.location(), radii.bottomLeft()); |
- bottomLeftRect.setY(boundingRect.maxY() - bottomLeftRect.height()); |
- if (clipRect.intersects(bottomLeftRect)) |
- return false; |
- |
- LayoutRect bottomRightRect(boundingRect.location(), radii.bottomRight()); |
- bottomRightRect.setX(boundingRect.maxX() - bottomRightRect.width()); |
- bottomRightRect.setY(boundingRect.maxY() - bottomRightRect.height()); |
- if (clipRect.intersects(bottomRightRect)) |
- return false; |
- |
- return true; |
-} |
- |
-static bool borderWillArcInnerEdge(const LayoutSize& firstRadius, const FloatSize& secondRadius) |
-{ |
- return !firstRadius.isZero() || !secondRadius.isZero(); |
-} |
- |
-enum BorderEdgeFlag { |
- TopBorderEdge = 1 << BSTop, |
- RightBorderEdge = 1 << BSRight, |
- BottomBorderEdge = 1 << BSBottom, |
- LeftBorderEdge = 1 << BSLeft, |
- AllBorderEdges = TopBorderEdge | BottomBorderEdge | LeftBorderEdge | RightBorderEdge |
-}; |
- |
-static inline BorderEdgeFlag edgeFlagForSide(BoxSide side) |
-{ |
- return static_cast<BorderEdgeFlag>(1 << side); |
-} |
- |
-static inline bool includesEdge(BorderEdgeFlags flags, BoxSide side) |
-{ |
- return flags & edgeFlagForSide(side); |
-} |
- |
-static inline bool includesAdjacentEdges(BorderEdgeFlags flags) |
-{ |
- return (flags & (TopBorderEdge | RightBorderEdge)) == (TopBorderEdge | RightBorderEdge) |
- || (flags & (RightBorderEdge | BottomBorderEdge)) == (RightBorderEdge | BottomBorderEdge) |
- || (flags & (BottomBorderEdge | LeftBorderEdge)) == (BottomBorderEdge | LeftBorderEdge) |
- || (flags & (LeftBorderEdge | TopBorderEdge)) == (LeftBorderEdge | TopBorderEdge); |
-} |
- |
-inline bool styleRequiresClipPolygon(EBorderStyle style) |
-{ |
- return style == DOTTED || style == DASHED; // These are drawn with a stroke, so we have to clip to get corner miters. |
-} |
- |
-static bool borderStyleFillsBorderArea(EBorderStyle style) |
-{ |
- return !(style == DOTTED || style == DASHED || style == DOUBLE); |
-} |
- |
-static bool borderStyleHasInnerDetail(EBorderStyle style) |
-{ |
- return style == GROOVE || style == RIDGE || style == DOUBLE; |
-} |
- |
-static bool borderStyleIsDottedOrDashed(EBorderStyle style) |
-{ |
- return style == DOTTED || style == DASHED; |
-} |
- |
-// OUTSET darkens the bottom and right (and maybe lightens the top and left) |
-// INSET darkens the top and left (and maybe lightens the bottom and right) |
-static inline bool borderStyleHasUnmatchedColorsAtCorner(EBorderStyle style, BoxSide side, BoxSide adjacentSide) |
-{ |
- // These styles match at the top/left and bottom/right. |
- if (style == INSET || style == GROOVE || style == RIDGE || style == OUTSET) { |
- const BorderEdgeFlags topRightFlags = edgeFlagForSide(BSTop) | edgeFlagForSide(BSRight); |
- const BorderEdgeFlags bottomLeftFlags = edgeFlagForSide(BSBottom) | edgeFlagForSide(BSLeft); |
- |
- BorderEdgeFlags flags = edgeFlagForSide(side) | edgeFlagForSide(adjacentSide); |
- return flags == topRightFlags || flags == bottomLeftFlags; |
- } |
- return false; |
-} |
- |
-static inline bool colorsMatchAtCorner(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[]) |
-{ |
- if (edges[side].shouldRender() != edges[adjacentSide].shouldRender()) |
- return false; |
- |
- if (!edges[side].sharesColorWith(edges[adjacentSide])) |
- return false; |
- |
- return !borderStyleHasUnmatchedColorsAtCorner(edges[side].borderStyle(), side, adjacentSide); |
-} |
- |
- |
-static inline bool colorNeedsAntiAliasAtCorner(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[]) |
-{ |
- if (!edges[side].color.hasAlpha()) |
- return false; |
- |
- if (edges[side].shouldRender() != edges[adjacentSide].shouldRender()) |
- return false; |
- |
- if (!edges[side].sharesColorWith(edges[adjacentSide])) |
- return true; |
- |
- return borderStyleHasUnmatchedColorsAtCorner(edges[side].borderStyle(), side, adjacentSide); |
-} |
- |
-// This assumes that we draw in order: top, bottom, left, right. |
-static inline bool willBeOverdrawn(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[]) |
-{ |
- switch (side) { |
- case BSTop: |
- case BSBottom: |
- if (edges[adjacentSide].presentButInvisible()) |
- return false; |
- |
- if (!edges[side].sharesColorWith(edges[adjacentSide]) && edges[adjacentSide].color.hasAlpha()) |
- return false; |
- |
- if (!borderStyleFillsBorderArea(edges[adjacentSide].borderStyle())) |
- return false; |
- |
- return true; |
- |
- case BSLeft: |
- case BSRight: |
- // These draw last, so are never overdrawn. |
- return false; |
- } |
- return false; |
-} |
- |
-static inline bool borderStylesRequireMitre(BoxSide side, BoxSide adjacentSide, EBorderStyle style, EBorderStyle adjacentStyle) |
-{ |
- if (style == DOUBLE || adjacentStyle == DOUBLE || adjacentStyle == GROOVE || adjacentStyle == RIDGE) |
- return true; |
- |
- if (borderStyleIsDottedOrDashed(style) != borderStyleIsDottedOrDashed(adjacentStyle)) |
- return true; |
- |
- if (style != adjacentStyle) |
- return true; |
- |
- return borderStyleHasUnmatchedColorsAtCorner(style, side, adjacentSide); |
-} |
- |
-static bool joinRequiresMitre(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[], bool allowOverdraw) |
-{ |
- if ((edges[side].isTransparent && edges[adjacentSide].isTransparent) || !edges[adjacentSide].isPresent) |
- return false; |
- |
- if (allowOverdraw && willBeOverdrawn(side, adjacentSide, edges)) |
- return false; |
- |
- if (!edges[side].sharesColorWith(edges[adjacentSide])) |
- return true; |
- |
- if (borderStylesRequireMitre(side, adjacentSide, edges[side].borderStyle(), edges[adjacentSide].borderStyle())) |
- return true; |
- |
- return false; |
-} |
- |
-void RenderBoxModelObject::paintOneBorderSide(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, |
- const IntRect& sideRect, BoxSide side, BoxSide adjacentSide1, BoxSide adjacentSide2, const BorderEdge edges[], const Path* path, |
- BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor) |
-{ |
- const BorderEdge& edgeToRender = edges[side]; |
- ASSERT(edgeToRender.width); |
- const BorderEdge& adjacentEdge1 = edges[adjacentSide1]; |
- const BorderEdge& adjacentEdge2 = edges[adjacentSide2]; |
- |
- bool mitreAdjacentSide1 = joinRequiresMitre(side, adjacentSide1, edges, !antialias); |
- bool mitreAdjacentSide2 = joinRequiresMitre(side, adjacentSide2, edges, !antialias); |
- |
- bool adjacentSide1StylesMatch = colorsMatchAtCorner(side, adjacentSide1, edges); |
- bool adjacentSide2StylesMatch = colorsMatchAtCorner(side, adjacentSide2, edges); |
- |
- const Color& colorToPaint = overrideColor ? *overrideColor : edgeToRender.color; |
- |
- if (path) { |
- GraphicsContextStateSaver stateSaver(*graphicsContext); |
- if (innerBorder.isRenderable()) |
- clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, side, adjacentSide1StylesMatch, adjacentSide2StylesMatch); |
- else |
- clipBorderSideForComplexInnerPath(graphicsContext, outerBorder, innerBorder, side, edges); |
- float thickness = std::max(std::max(edgeToRender.width, adjacentEdge1.width), adjacentEdge2.width); |
- drawBoxSideFromPath(graphicsContext, outerBorder.rect(), *path, edges, edgeToRender.width, thickness, side, style, |
- colorToPaint, edgeToRender.borderStyle(), bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); |
- } else { |
- bool clipForStyle = styleRequiresClipPolygon(edgeToRender.borderStyle()) && (mitreAdjacentSide1 || mitreAdjacentSide2); |
- bool clipAdjacentSide1 = colorNeedsAntiAliasAtCorner(side, adjacentSide1, edges) && mitreAdjacentSide1; |
- bool clipAdjacentSide2 = colorNeedsAntiAliasAtCorner(side, adjacentSide2, edges) && mitreAdjacentSide2; |
- bool shouldClip = clipForStyle || clipAdjacentSide1 || clipAdjacentSide2; |
- |
- GraphicsContextStateSaver clipStateSaver(*graphicsContext, shouldClip); |
- if (shouldClip) { |
- bool aliasAdjacentSide1 = clipAdjacentSide1 || (clipForStyle && mitreAdjacentSide1); |
- bool aliasAdjacentSide2 = clipAdjacentSide2 || (clipForStyle && mitreAdjacentSide2); |
- clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, side, !aliasAdjacentSide1, !aliasAdjacentSide2); |
- // Since we clipped, no need to draw with a mitre. |
- mitreAdjacentSide1 = false; |
- mitreAdjacentSide2 = false; |
- } |
- |
- drawLineForBoxSide(graphicsContext, sideRect.x(), sideRect.y(), sideRect.maxX(), sideRect.maxY(), side, colorToPaint, edgeToRender.borderStyle(), |
- mitreAdjacentSide1 ? adjacentEdge1.width : 0, mitreAdjacentSide2 ? adjacentEdge2.width : 0, antialias); |
- } |
-} |
- |
-static IntRect calculateSideRect(const RoundedRect& outerBorder, const BorderEdge edges[], int side) |
-{ |
- IntRect sideRect = outerBorder.rect(); |
- int width = edges[side].width; |
- |
- if (side == BSTop) |
- sideRect.setHeight(width); |
- else if (side == BSBottom) |
- sideRect.shiftYEdgeTo(sideRect.maxY() - width); |
- else if (side == BSLeft) |
- sideRect.setWidth(width); |
- else |
- sideRect.shiftXEdgeTo(sideRect.maxX() - width); |
- |
- return sideRect; |
-} |
- |
-void RenderBoxModelObject::paintBorderSides(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, |
- const IntPoint& innerBorderAdjustment, const BorderEdge edges[], BorderEdgeFlags edgeSet, BackgroundBleedAvoidance bleedAvoidance, |
- bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor) |
-{ |
- bool renderRadii = outerBorder.isRounded(); |
- |
- Path roundedPath; |
- if (renderRadii) |
- roundedPath.addRoundedRect(outerBorder); |
- |
- // The inner border adjustment for bleed avoidance mode BackgroundBleedBackgroundOverBorder |
- // is only applied to sideRect, which is okay since BackgroundBleedBackgroundOverBorder |
- // is only to be used for solid borders and the shape of the border painted by drawBoxSideFromPath |
- // only depends on sideRect when painting solid borders. |
- |
- if (edges[BSTop].shouldRender() && includesEdge(edgeSet, BSTop)) { |
- IntRect sideRect = outerBorder.rect(); |
- sideRect.setHeight(edges[BSTop].width + innerBorderAdjustment.y()); |
- |
- bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSTop].borderStyle()) || borderWillArcInnerEdge(innerBorder.radii().topLeft(), innerBorder.radii().topRight())); |
- paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSTop, BSLeft, BSRight, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); |
- } |
- |
- if (edges[BSBottom].shouldRender() && includesEdge(edgeSet, BSBottom)) { |
- IntRect sideRect = outerBorder.rect(); |
- sideRect.shiftYEdgeTo(sideRect.maxY() - edges[BSBottom].width - innerBorderAdjustment.y()); |
- |
- bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSBottom].borderStyle()) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().bottomRight())); |
- paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSBottom, BSLeft, BSRight, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); |
- } |
- |
- if (edges[BSLeft].shouldRender() && includesEdge(edgeSet, BSLeft)) { |
- IntRect sideRect = outerBorder.rect(); |
- sideRect.setWidth(edges[BSLeft].width + innerBorderAdjustment.x()); |
- |
- bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSLeft].borderStyle()) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerBorder.radii().topLeft())); |
- paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSLeft, BSTop, BSBottom, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); |
- } |
- |
- if (edges[BSRight].shouldRender() && includesEdge(edgeSet, BSRight)) { |
- IntRect sideRect = outerBorder.rect(); |
- sideRect.shiftXEdgeTo(sideRect.maxX() - edges[BSRight].width - innerBorderAdjustment.x()); |
- |
- bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSRight].borderStyle()) || borderWillArcInnerEdge(innerBorder.radii().bottomRight(), innerBorder.radii().topRight())); |
- paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sideRect, BSRight, BSTop, BSBottom, edges, usePath ? &roundedPath : 0, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor); |
- } |
-} |
- |
-void RenderBoxModelObject::paintTranslucentBorderSides(GraphicsContext* graphicsContext, const RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment, |
- const BorderEdge edges[], BorderEdgeFlags edgesToDraw, BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias) |
-{ |
- // willBeOverdrawn assumes that we draw in order: top, bottom, left, right. |
- // This is different from BoxSide enum order. |
- static const BoxSide paintOrder[] = { BSTop, BSBottom, BSLeft, BSRight }; |
- |
- while (edgesToDraw) { |
- // Find undrawn edges sharing a color. |
- Color commonColor; |
- |
- BorderEdgeFlags commonColorEdgeSet = 0; |
- for (size_t i = 0; i < sizeof(paintOrder) / sizeof(paintOrder[0]); ++i) { |
- BoxSide currSide = paintOrder[i]; |
- if (!includesEdge(edgesToDraw, currSide)) |
- continue; |
- |
- bool includeEdge; |
- if (!commonColorEdgeSet) { |
- commonColor = edges[currSide].color; |
- includeEdge = true; |
- } else |
- includeEdge = edges[currSide].color == commonColor; |
- |
- if (includeEdge) |
- commonColorEdgeSet |= edgeFlagForSide(currSide); |
- } |
- |
- bool useTransparencyLayer = includesAdjacentEdges(commonColorEdgeSet) && commonColor.hasAlpha(); |
- if (useTransparencyLayer) { |
- graphicsContext->beginTransparencyLayer(static_cast<float>(commonColor.alpha()) / 255); |
- commonColor = Color(commonColor.red(), commonColor.green(), commonColor.blue()); |
- } |
- |
- paintBorderSides(graphicsContext, style, outerBorder, innerBorder, innerBorderAdjustment, edges, commonColorEdgeSet, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, &commonColor); |
- |
- if (useTransparencyLayer) |
- graphicsContext->endLayer(); |
- |
- edgesToDraw &= ~commonColorEdgeSet; |
- } |
-} |
- |
-void RenderBoxModelObject::paintBorder(const PaintInfo& info, const LayoutRect& rect, const RenderStyle* style, |
- BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) |
-{ |
- GraphicsContext* graphicsContext = info.context; |
- // border-image is not affected by border-radius. |
- if (paintNinePieceImage(graphicsContext, rect, style, style->borderImage())) |
- return; |
- |
- BorderEdge edges[4]; |
- style->getBorderEdgeInfo(edges, includeLogicalLeftEdge, includeLogicalRightEdge); |
- RoundedRect outerBorder = style->getRoundedBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge); |
- RoundedRect innerBorder = style->getRoundedInnerBorderFor(borderInnerRectAdjustedForBleedAvoidance(graphicsContext, rect, bleedAvoidance), includeLogicalLeftEdge, includeLogicalRightEdge); |
- |
- if (outerBorder.rect().isEmpty()) |
- return; |
- |
- bool haveAlphaColor = false; |
- bool haveAllSolidEdges = true; |
- bool haveAllDoubleEdges = true; |
- int numEdgesVisible = 4; |
- bool allEdgesShareColor = true; |
- bool allEdgesShareWidth = true; |
- int firstVisibleEdge = -1; |
- BorderEdgeFlags edgesToDraw = 0; |
- |
- for (int i = BSTop; i <= BSLeft; ++i) { |
- const BorderEdge& currEdge = edges[i]; |
- |
- if (edges[i].shouldRender()) |
- edgesToDraw |= edgeFlagForSide(static_cast<BoxSide>(i)); |
- |
- if (currEdge.presentButInvisible()) { |
- --numEdgesVisible; |
- allEdgesShareColor = false; |
- allEdgesShareWidth = false; |
- continue; |
- } |
- |
- if (!currEdge.shouldRender()) { |
- --numEdgesVisible; |
- continue; |
- } |
- |
- if (firstVisibleEdge == -1) { |
- firstVisibleEdge = i; |
- } else { |
- if (currEdge.color != edges[firstVisibleEdge].color) |
- allEdgesShareColor = false; |
- if (currEdge.width != edges[firstVisibleEdge].width) |
- allEdgesShareWidth = false; |
- } |
- |
- if (currEdge.color.hasAlpha()) |
- haveAlphaColor = true; |
- |
- if (currEdge.borderStyle() != SOLID) |
- haveAllSolidEdges = false; |
- |
- if (currEdge.borderStyle() != DOUBLE) |
- haveAllDoubleEdges = false; |
- } |
- |
- // If no corner intersects the clip region, we can pretend outerBorder is |
- // rectangular to improve performance. |
- if (haveAllSolidEdges && outerBorder.isRounded() && allCornersClippedOut(outerBorder, info.rect)) |
- outerBorder.setRadii(RoundedRect::Radii()); |
- |
- // isRenderable() check avoids issue described in https://bugs.webkit.org/show_bug.cgi?id=38787 |
- if ((haveAllSolidEdges || haveAllDoubleEdges) && allEdgesShareColor && innerBorder.isRenderable()) { |
- // Fast path for drawing all solid edges and all unrounded double edges |
- |
- if (numEdgesVisible == 4 && (outerBorder.isRounded() || haveAlphaColor) |
- && (haveAllSolidEdges || (!outerBorder.isRounded() && !innerBorder.isRounded()))) { |
- Path path; |
- |
- if (outerBorder.isRounded() && allEdgesShareWidth) { |
- |
- // Very fast path for single stroked round rect with circular corners |
- |
- graphicsContext->fillBetweenRoundedRects(outerBorder, innerBorder, edges[firstVisibleEdge].color); |
- return; |
- } |
- if (outerBorder.isRounded() && bleedAvoidance != BackgroundBleedClipBackground) |
- path.addRoundedRect(outerBorder); |
- else |
- path.addRect(outerBorder.rect()); |
- |
- if (haveAllDoubleEdges) { |
- IntRect innerThirdRect = outerBorder.rect(); |
- IntRect outerThirdRect = outerBorder.rect(); |
- for (int side = BSTop; side <= BSLeft; ++side) { |
- int outerWidth; |
- int innerWidth; |
- edges[side].getDoubleBorderStripeWidths(outerWidth, innerWidth); |
- |
- if (side == BSTop) { |
- innerThirdRect.shiftYEdgeTo(innerThirdRect.y() + innerWidth); |
- outerThirdRect.shiftYEdgeTo(outerThirdRect.y() + outerWidth); |
- } else if (side == BSBottom) { |
- innerThirdRect.setHeight(innerThirdRect.height() - innerWidth); |
- outerThirdRect.setHeight(outerThirdRect.height() - outerWidth); |
- } else if (side == BSLeft) { |
- innerThirdRect.shiftXEdgeTo(innerThirdRect.x() + innerWidth); |
- outerThirdRect.shiftXEdgeTo(outerThirdRect.x() + outerWidth); |
- } else { |
- innerThirdRect.setWidth(innerThirdRect.width() - innerWidth); |
- outerThirdRect.setWidth(outerThirdRect.width() - outerWidth); |
- } |
- } |
- |
- RoundedRect outerThird = outerBorder; |
- RoundedRect innerThird = innerBorder; |
- innerThird.setRect(innerThirdRect); |
- outerThird.setRect(outerThirdRect); |
- |
- if (outerThird.isRounded() && bleedAvoidance != BackgroundBleedClipBackground) |
- path.addRoundedRect(outerThird); |
- else |
- path.addRect(outerThird.rect()); |
- |
- if (innerThird.isRounded() && bleedAvoidance != BackgroundBleedClipBackground) |
- path.addRoundedRect(innerThird); |
- else |
- path.addRect(innerThird.rect()); |
- } |
- |
- if (innerBorder.isRounded()) |
- path.addRoundedRect(innerBorder); |
- else |
- path.addRect(innerBorder.rect()); |
- |
- graphicsContext->setFillRule(RULE_EVENODD); |
- graphicsContext->setFillColor(edges[firstVisibleEdge].color); |
- graphicsContext->fillPath(path); |
- return; |
- } |
- // Avoid creating transparent layers |
- if (haveAllSolidEdges && numEdgesVisible != 4 && !outerBorder.isRounded() && haveAlphaColor) { |
- Path path; |
- |
- for (int i = BSTop; i <= BSLeft; ++i) { |
- const BorderEdge& currEdge = edges[i]; |
- if (currEdge.shouldRender()) { |
- IntRect sideRect = calculateSideRect(outerBorder, edges, i); |
- path.addRect(sideRect); |
- } |
- } |
- |
- graphicsContext->setFillRule(RULE_NONZERO); |
- graphicsContext->setFillColor(edges[firstVisibleEdge].color); |
- graphicsContext->fillPath(path); |
- return; |
- } |
- } |
- |
- bool clipToOuterBorder = outerBorder.isRounded(); |
- GraphicsContextStateSaver stateSaver(*graphicsContext, clipToOuterBorder); |
- if (clipToOuterBorder) { |
- // Clip to the inner and outer radii rects. |
- if (bleedAvoidance != BackgroundBleedClipBackground) |
- graphicsContext->clipRoundedRect(outerBorder); |
- // isRenderable() check avoids issue described in https://bugs.webkit.org/show_bug.cgi?id=38787 |
- // The inside will be clipped out later (in clipBorderSideForComplexInnerPath) |
- if (innerBorder.isRenderable() && !innerBorder.isEmpty()) |
- graphicsContext->clipOutRoundedRect(innerBorder); |
- } |
- |
- // If only one edge visible antialiasing doesn't create seams |
- bool antialias = shouldAntialiasLines(graphicsContext) || numEdgesVisible == 1; |
- RoundedRect unadjustedInnerBorder = (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? style->getRoundedInnerBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge) : innerBorder; |
- IntPoint innerBorderAdjustment(innerBorder.rect().x() - unadjustedInnerBorder.rect().x(), innerBorder.rect().y() - unadjustedInnerBorder.rect().y()); |
- if (haveAlphaColor) |
- paintTranslucentBorderSides(graphicsContext, style, outerBorder, unadjustedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias); |
- else |
- paintBorderSides(graphicsContext, style, outerBorder, unadjustedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge, antialias); |
-} |
- |
-void RenderBoxModelObject::drawBoxSideFromPath(GraphicsContext* graphicsContext, const LayoutRect& borderRect, const Path& borderPath, const BorderEdge edges[], |
- float thickness, float drawThickness, BoxSide side, const RenderStyle* style, Color color, EBorderStyle borderStyle, BackgroundBleedAvoidance bleedAvoidance, |
- bool includeLogicalLeftEdge, bool includeLogicalRightEdge) |
-{ |
- if (thickness <= 0) |
- return; |
- |
- if (borderStyle == DOUBLE && thickness < 3) |
- borderStyle = SOLID; |
- |
- switch (borderStyle) { |
- case BNONE: |
- case BHIDDEN: |
- return; |
- case DOTTED: |
- case DASHED: { |
- graphicsContext->setStrokeColor(color); |
- |
- // The stroke is doubled here because the provided path is the |
- // outside edge of the border so half the stroke is clipped off. |
- // The extra multiplier is so that the clipping mask can antialias |
- // the edges to prevent jaggies. |
- graphicsContext->setStrokeThickness(drawThickness * 2 * 1.1f); |
- graphicsContext->setStrokeStyle(borderStyle == DASHED ? DashedStroke : DottedStroke); |
- |
- // If the number of dashes that fit in the path is odd and non-integral then we |
- // will have an awkwardly-sized dash at the end of the path. To try to avoid that |
- // here, we simply make the whitespace dashes ever so slightly bigger. |
- // FIXME: This could be even better if we tried to manipulate the dash offset |
- // and possibly the gapLength to get the corners dash-symmetrical. |
- float dashLength = thickness * ((borderStyle == DASHED) ? 3.0f : 1.0f); |
- float gapLength = dashLength; |
- float numberOfDashes = borderPath.length() / dashLength; |
- // Don't try to show dashes if we have less than 2 dashes + 2 gaps. |
- // FIXME: should do this test per side. |
- if (numberOfDashes >= 4) { |
- bool evenNumberOfFullDashes = !((int)numberOfDashes % 2); |
- bool integralNumberOfDashes = !(numberOfDashes - (int)numberOfDashes); |
- if (!evenNumberOfFullDashes && !integralNumberOfDashes) { |
- float numberOfGaps = numberOfDashes / 2; |
- gapLength += (dashLength / numberOfGaps); |
- } |
- |
- DashArray lineDash; |
- lineDash.append(dashLength); |
- lineDash.append(gapLength); |
- graphicsContext->setLineDash(lineDash, dashLength); |
- } |
- |
- // FIXME: stroking the border path causes issues with tight corners: |
- // https://bugs.webkit.org/show_bug.cgi?id=58711 |
- // Also, to get the best appearance we should stroke a path between the two borders. |
- graphicsContext->strokePath(borderPath); |
- return; |
- } |
- case DOUBLE: { |
- // Get the inner border rects for both the outer border line and the inner border line |
- int outerBorderTopWidth; |
- int innerBorderTopWidth; |
- edges[BSTop].getDoubleBorderStripeWidths(outerBorderTopWidth, innerBorderTopWidth); |
- |
- int outerBorderRightWidth; |
- int innerBorderRightWidth; |
- edges[BSRight].getDoubleBorderStripeWidths(outerBorderRightWidth, innerBorderRightWidth); |
- |
- int outerBorderBottomWidth; |
- int innerBorderBottomWidth; |
- edges[BSBottom].getDoubleBorderStripeWidths(outerBorderBottomWidth, innerBorderBottomWidth); |
- |
- int outerBorderLeftWidth; |
- int innerBorderLeftWidth; |
- edges[BSLeft].getDoubleBorderStripeWidths(outerBorderLeftWidth, innerBorderLeftWidth); |
- |
- // Draw inner border line |
- { |
- GraphicsContextStateSaver stateSaver(*graphicsContext); |
- RoundedRect innerClip = style->getRoundedInnerBorderFor(borderRect, |
- innerBorderTopWidth, innerBorderBottomWidth, innerBorderLeftWidth, innerBorderRightWidth, |
- includeLogicalLeftEdge, includeLogicalRightEdge); |
- |
- graphicsContext->clipRoundedRect(innerClip); |
- drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); |
- } |
- |
- // Draw outer border line |
- { |
- GraphicsContextStateSaver stateSaver(*graphicsContext); |
- LayoutRect outerRect = borderRect; |
- if (bleedAvoidance == BackgroundBleedClipBackground) { |
- outerRect.inflate(1); |
- ++outerBorderTopWidth; |
- ++outerBorderBottomWidth; |
- ++outerBorderLeftWidth; |
- ++outerBorderRightWidth; |
- } |
- |
- RoundedRect outerClip = style->getRoundedInnerBorderFor(outerRect, |
- outerBorderTopWidth, outerBorderBottomWidth, outerBorderLeftWidth, outerBorderRightWidth, |
- includeLogicalLeftEdge, includeLogicalRightEdge); |
- graphicsContext->clipOutRoundedRect(outerClip); |
- drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); |
- } |
- return; |
- } |
- case RIDGE: |
- case GROOVE: |
- { |
- EBorderStyle s1; |
- EBorderStyle s2; |
- if (borderStyle == GROOVE) { |
- s1 = INSET; |
- s2 = OUTSET; |
- } else { |
- s1 = OUTSET; |
- s2 = INSET; |
- } |
- |
- // Paint full border |
- drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, s1, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); |
- |
- // Paint inner only |
- GraphicsContextStateSaver stateSaver(*graphicsContext); |
- LayoutUnit topWidth = edges[BSTop].usedWidth() / 2; |
- LayoutUnit bottomWidth = edges[BSBottom].usedWidth() / 2; |
- LayoutUnit leftWidth = edges[BSLeft].usedWidth() / 2; |
- LayoutUnit rightWidth = edges[BSRight].usedWidth() / 2; |
- |
- RoundedRect clipRect = style->getRoundedInnerBorderFor(borderRect, |
- topWidth, bottomWidth, leftWidth, rightWidth, |
- includeLogicalLeftEdge, includeLogicalRightEdge); |
- |
- graphicsContext->clipRoundedRect(clipRect); |
- drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, s2, bleedAvoidance, includeLogicalLeftEdge, includeLogicalRightEdge); |
- return; |
- } |
- case INSET: |
- if (side == BSTop || side == BSLeft) |
- color = color.dark(); |
- break; |
- case OUTSET: |
- if (side == BSBottom || side == BSRight) |
- color = color.dark(); |
- break; |
- default: |
- break; |
- } |
- |
- graphicsContext->setStrokeStyle(NoStroke); |
- graphicsContext->setFillColor(color); |
- graphicsContext->drawRect(pixelSnappedIntRect(borderRect)); |
-} |
- |
-void RenderBoxModelObject::clipBorderSidePolygon(GraphicsContext* graphicsContext, const RoundedRect& outerBorder, const RoundedRect& innerBorder, |
- BoxSide side, bool firstEdgeMatches, bool secondEdgeMatches) |
-{ |
- FloatPoint quad[4]; |
- |
- const LayoutRect& outerRect = outerBorder.rect(); |
- const LayoutRect& innerRect = innerBorder.rect(); |
- |
- FloatPoint centerPoint(innerRect.location().x().toFloat() + innerRect.width().toFloat() / 2, innerRect.location().y().toFloat() + innerRect.height().toFloat() / 2); |
- |
- // For each side, create a quad that encompasses all parts of that side that may draw, |
- // including areas inside the innerBorder. |
- // |
- // 0----------------3 |
- // 0 \ / 0 |
- // |\ 1----------- 2 /| |
- // | 1 1 | |
- // | | | | |
- // | | | | |
- // | 2 2 | |
- // |/ 1------------2 \| |
- // 3 / \ 3 |
- // 0----------------3 |
- // |
- switch (side) { |
- case BSTop: |
- quad[0] = outerRect.minXMinYCorner(); |
- quad[1] = innerRect.minXMinYCorner(); |
- quad[2] = innerRect.maxXMinYCorner(); |
- quad[3] = outerRect.maxXMinYCorner(); |
- |
- if (!innerBorder.radii().topLeft().isZero()) { |
- findIntersection(quad[0], quad[1], |
- FloatPoint( |
- quad[1].x() + innerBorder.radii().topLeft().width(), |
- quad[1].y()), |
- FloatPoint( |
- quad[1].x(), |
- quad[1].y() + innerBorder.radii().topLeft().height()), |
- quad[1]); |
- } |
- |
- if (!innerBorder.radii().topRight().isZero()) { |
- findIntersection(quad[3], quad[2], |
- FloatPoint( |
- quad[2].x() - innerBorder.radii().topRight().width(), |
- quad[2].y()), |
- FloatPoint( |
- quad[2].x(), |
- quad[2].y() + innerBorder.radii().topRight().height()), |
- quad[2]); |
- } |
- break; |
- |
- case BSLeft: |
- quad[0] = outerRect.minXMinYCorner(); |
- quad[1] = innerRect.minXMinYCorner(); |
- quad[2] = innerRect.minXMaxYCorner(); |
- quad[3] = outerRect.minXMaxYCorner(); |
- |
- if (!innerBorder.radii().topLeft().isZero()) { |
- findIntersection(quad[0], quad[1], |
- FloatPoint( |
- quad[1].x() + innerBorder.radii().topLeft().width(), |
- quad[1].y()), |
- FloatPoint( |
- quad[1].x(), |
- quad[1].y() + innerBorder.radii().topLeft().height()), |
- quad[1]); |
- } |
- |
- if (!innerBorder.radii().bottomLeft().isZero()) { |
- findIntersection(quad[3], quad[2], |
- FloatPoint( |
- quad[2].x() + innerBorder.radii().bottomLeft().width(), |
- quad[2].y()), |
- FloatPoint( |
- quad[2].x(), |
- quad[2].y() - innerBorder.radii().bottomLeft().height()), |
- quad[2]); |
- } |
- break; |
- |
- case BSBottom: |
- quad[0] = outerRect.minXMaxYCorner(); |
- quad[1] = innerRect.minXMaxYCorner(); |
- quad[2] = innerRect.maxXMaxYCorner(); |
- quad[3] = outerRect.maxXMaxYCorner(); |
- |
- if (!innerBorder.radii().bottomLeft().isZero()) { |
- findIntersection(quad[0], quad[1], |
- FloatPoint( |
- quad[1].x() + innerBorder.radii().bottomLeft().width(), |
- quad[1].y()), |
- FloatPoint( |
- quad[1].x(), |
- quad[1].y() - innerBorder.radii().bottomLeft().height()), |
- quad[1]); |
- } |
- |
- if (!innerBorder.radii().bottomRight().isZero()) { |
- findIntersection(quad[3], quad[2], |
- FloatPoint( |
- quad[2].x() - innerBorder.radii().bottomRight().width(), |
- quad[2].y()), |
- FloatPoint( |
- quad[2].x(), |
- quad[2].y() - innerBorder.radii().bottomRight().height()), |
- quad[2]); |
- } |
- break; |
- |
- case BSRight: |
- quad[0] = outerRect.maxXMinYCorner(); |
- quad[1] = innerRect.maxXMinYCorner(); |
- quad[2] = innerRect.maxXMaxYCorner(); |
- quad[3] = outerRect.maxXMaxYCorner(); |
- |
- if (!innerBorder.radii().topRight().isZero()) { |
- findIntersection(quad[0], quad[1], |
- FloatPoint( |
- quad[1].x() - innerBorder.radii().topRight().width(), |
- quad[1].y()), |
- FloatPoint( |
- quad[1].x(), |
- quad[1].y() + innerBorder.radii().topRight().height()), |
- quad[1]); |
- } |
- |
- if (!innerBorder.radii().bottomRight().isZero()) { |
- findIntersection(quad[3], quad[2], |
- FloatPoint( |
- quad[2].x() - innerBorder.radii().bottomRight().width(), |
- quad[2].y()), |
- FloatPoint( |
- quad[2].x(), |
- quad[2].y() - innerBorder.radii().bottomRight().height()), |
- quad[2]); |
- } |
- break; |
- } |
- |
- // If the border matches both of its adjacent sides, don't anti-alias the clip, and |
- // if neither side matches, anti-alias the clip. |
- if (firstEdgeMatches == secondEdgeMatches) { |
- graphicsContext->clipConvexPolygon(4, quad, !firstEdgeMatches); |
- return; |
- } |
- |
- // If antialiasing settings for the first edge and second edge is different, |
- // they have to be addressed separately. We do this by breaking the quad into |
- // two parallelograms, made by moving quad[1] and quad[2]. |
- float ax = quad[1].x() - quad[0].x(); |
- float ay = quad[1].y() - quad[0].y(); |
- float bx = quad[2].x() - quad[1].x(); |
- float by = quad[2].y() - quad[1].y(); |
- float cx = quad[3].x() - quad[2].x(); |
- float cy = quad[3].y() - quad[2].y(); |
- |
- const static float kEpsilon = 1e-2f; |
- float r1, r2; |
- if (fabsf(bx) < kEpsilon && fabsf(by) < kEpsilon) { |
- // The quad was actually a triangle. |
- r1 = r2 = 1.0f; |
- } else { |
- // Extend parallelogram a bit to hide calculation error |
- const static float kExtendFill = 1e-2f; |
- |
- r1 = (-ax * by + ay * bx) / (cx * by - cy * bx) + kExtendFill; |
- r2 = (-cx * by + cy * bx) / (ax * by - ay * bx) + kExtendFill; |
- } |
- |
- FloatPoint firstQuad[4]; |
- firstQuad[0] = quad[0]; |
- firstQuad[1] = quad[1]; |
- firstQuad[2] = FloatPoint(quad[3].x() + r2 * ax, quad[3].y() + r2 * ay); |
- firstQuad[3] = quad[3]; |
- graphicsContext->clipConvexPolygon(4, firstQuad, !firstEdgeMatches); |
- |
- FloatPoint secondQuad[4]; |
- secondQuad[0] = quad[0]; |
- secondQuad[1] = FloatPoint(quad[0].x() - r1 * cx, quad[0].y() - r1 * cy); |
- secondQuad[2] = quad[2]; |
- secondQuad[3] = quad[3]; |
- graphicsContext->clipConvexPolygon(4, secondQuad, !secondEdgeMatches); |
-} |
- |
-static IntRect calculateSideRectIncludingInner(const RoundedRect& outerBorder, const BorderEdge edges[], BoxSide side) |
-{ |
- IntRect sideRect = outerBorder.rect(); |
- int width; |
- |
- switch (side) { |
- case BSTop: |
- width = sideRect.height() - edges[BSBottom].width; |
- sideRect.setHeight(width); |
- break; |
- case BSBottom: |
- width = sideRect.height() - edges[BSTop].width; |
- sideRect.shiftYEdgeTo(sideRect.maxY() - width); |
- break; |
- case BSLeft: |
- width = sideRect.width() - edges[BSRight].width; |
- sideRect.setWidth(width); |
- break; |
- case BSRight: |
- width = sideRect.width() - edges[BSLeft].width; |
- sideRect.shiftXEdgeTo(sideRect.maxX() - width); |
- break; |
- } |
- |
- return sideRect; |
-} |
- |
-static RoundedRect calculateAdjustedInnerBorder(const RoundedRect&innerBorder, BoxSide side) |
-{ |
- // Expand the inner border as necessary to make it a rounded rect (i.e. radii contained within each edge). |
- // This function relies on the fact we only get radii not contained within each edge if one of the radii |
- // for an edge is zero, so we can shift the arc towards the zero radius corner. |
- RoundedRect::Radii newRadii = innerBorder.radii(); |
- IntRect newRect = innerBorder.rect(); |
- |
- float overshoot; |
- float maxRadii; |
- |
- switch (side) { |
- case BSTop: |
- overshoot = newRadii.topLeft().width() + newRadii.topRight().width() - newRect.width(); |
- if (overshoot > 0) { |
- ASSERT(!(newRadii.topLeft().width() && newRadii.topRight().width())); |
- newRect.setWidth(newRect.width() + overshoot); |
- if (!newRadii.topLeft().width()) |
- newRect.move(-overshoot, 0); |
- } |
- newRadii.setBottomLeft(IntSize(0, 0)); |
- newRadii.setBottomRight(IntSize(0, 0)); |
- maxRadii = std::max(newRadii.topLeft().height(), newRadii.topRight().height()); |
- if (maxRadii > newRect.height()) |
- newRect.setHeight(maxRadii); |
- break; |
- |
- case BSBottom: |
- overshoot = newRadii.bottomLeft().width() + newRadii.bottomRight().width() - newRect.width(); |
- if (overshoot > 0) { |
- ASSERT(!(newRadii.bottomLeft().width() && newRadii.bottomRight().width())); |
- newRect.setWidth(newRect.width() + overshoot); |
- if (!newRadii.bottomLeft().width()) |
- newRect.move(-overshoot, 0); |
- } |
- newRadii.setTopLeft(IntSize(0, 0)); |
- newRadii.setTopRight(IntSize(0, 0)); |
- maxRadii = std::max(newRadii.bottomLeft().height(), newRadii.bottomRight().height()); |
- if (maxRadii > newRect.height()) { |
- newRect.move(0, newRect.height() - maxRadii); |
- newRect.setHeight(maxRadii); |
- } |
- break; |
- |
- case BSLeft: |
- overshoot = newRadii.topLeft().height() + newRadii.bottomLeft().height() - newRect.height(); |
- if (overshoot > 0) { |
- ASSERT(!(newRadii.topLeft().height() && newRadii.bottomLeft().height())); |
- newRect.setHeight(newRect.height() + overshoot); |
- if (!newRadii.topLeft().height()) |
- newRect.move(0, -overshoot); |
- } |
- newRadii.setTopRight(IntSize(0, 0)); |
- newRadii.setBottomRight(IntSize(0, 0)); |
- maxRadii = std::max(newRadii.topLeft().width(), newRadii.bottomLeft().width()); |
- if (maxRadii > newRect.width()) |
- newRect.setWidth(maxRadii); |
- break; |
- |
- case BSRight: |
- overshoot = newRadii.topRight().height() + newRadii.bottomRight().height() - newRect.height(); |
- if (overshoot > 0) { |
- ASSERT(!(newRadii.topRight().height() && newRadii.bottomRight().height())); |
- newRect.setHeight(newRect.height() + overshoot); |
- if (!newRadii.topRight().height()) |
- newRect.move(0, -overshoot); |
- } |
- newRadii.setTopLeft(IntSize(0, 0)); |
- newRadii.setBottomLeft(IntSize(0, 0)); |
- maxRadii = std::max(newRadii.topRight().width(), newRadii.bottomRight().width()); |
- if (maxRadii > newRect.width()) { |
- newRect.move(newRect.width() - maxRadii, 0); |
- newRect.setWidth(maxRadii); |
- } |
- break; |
- } |
- |
- return RoundedRect(newRect, newRadii); |
-} |
- |
-void RenderBoxModelObject::clipBorderSideForComplexInnerPath(GraphicsContext* graphicsContext, const RoundedRect& outerBorder, const RoundedRect& innerBorder, |
- BoxSide side, const BorderEdge edges[]) |
-{ |
- graphicsContext->clip(calculateSideRectIncludingInner(outerBorder, edges, side)); |
- RoundedRect adjustedInnerRect = calculateAdjustedInnerBorder(innerBorder, side); |
- if (!adjustedInnerRect.isEmpty()) |
- graphicsContext->clipOutRoundedRect(adjustedInnerRect); |
-} |
- |
bool RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance bleedAvoidance, InlineFlowBox* inlineFlowBox) const |
{ |
if (bleedAvoidance != BackgroundBleedNone) |
@@ -1612,132 +454,7 @@ bool RenderBoxModelObject::boxShadowShouldBeAppliedToBackground(BackgroundBleedA |
return true; |
} |
-void RenderBoxModelObject::paintBoxShadow(const PaintInfo& info, const LayoutRect& paintRect, const RenderStyle* s, ShadowStyle shadowStyle, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) |
-{ |
- // FIXME: Deal with border-image. Would be great to use border-image as a mask. |
- GraphicsContext* context = info.context; |
- if (!s->boxShadow()) |
- return; |
- |
- RoundedRect border = (shadowStyle == Inset) ? s->getRoundedInnerBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge) |
- : s->getRoundedBorderFor(paintRect, includeLogicalLeftEdge, includeLogicalRightEdge); |
- bool hasBorderRadius = s->hasBorderRadius(); |
- bool isHorizontal = s->isHorizontalWritingMode(); |
- bool hasOpaqueBackground = s->visitedDependentColor(CSSPropertyBackgroundColor).alpha() == 255; |
- |
- GraphicsContextStateSaver stateSaver(*context, false); |
- |
- const ShadowList* shadowList = s->boxShadow(); |
- for (size_t i = shadowList->shadows().size(); i--; ) { |
- const ShadowData& shadow = shadowList->shadows()[i]; |
- if (shadow.style() != shadowStyle) |
- continue; |
- |
- FloatSize shadowOffset(shadow.x(), shadow.y()); |
- float shadowBlur = shadow.blur(); |
- float shadowSpread = shadow.spread(); |
- |
- if (shadowOffset.isZero() && !shadowBlur && !shadowSpread) |
- continue; |
- |
- const Color& shadowColor = shadow.color(); |
- |
- if (shadow.style() == Normal) { |
- FloatRect fillRect = border.rect(); |
- fillRect.inflate(shadowSpread); |
- if (fillRect.isEmpty()) |
- continue; |
- |
- FloatRect shadowRect(border.rect()); |
- shadowRect.inflate(shadowBlur + shadowSpread); |
- shadowRect.move(shadowOffset); |
- |
- // Save the state and clip, if not already done. |
- // The clip does not depend on any shadow-specific properties. |
- if (!stateSaver.saved()) { |
- stateSaver.save(); |
- if (hasBorderRadius) { |
- RoundedRect rectToClipOut = border; |
- |
- // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time |
- // when painting the shadow. On the other hand, it introduces subpixel gaps along the |
- // corners. Those are avoided by insetting the clipping path by one pixel. |
- if (hasOpaqueBackground) |
- rectToClipOut.inflateWithRadii(-1); |
- |
- if (!rectToClipOut.isEmpty()) { |
- context->clipOutRoundedRect(rectToClipOut); |
- } |
- } else { |
- // This IntRect is correct even with fractional shadows, because it is used for the rectangle |
- // of the box itself, which is always pixel-aligned. |
- IntRect rectToClipOut = border.rect(); |
- |
- // If the box is opaque, it is unnecessary to clip it out. However, doing so saves time |
- // when painting the shadow. On the other hand, it introduces subpixel gaps along the |
- // edges if they are not pixel-aligned. Those are avoided by insetting the clipping path |
- // by one pixel. |
- if (hasOpaqueBackground) { |
- // FIXME: The function to decide on the policy based on the transform should be a named function. |
- // FIXME: It's not clear if this check is right. What about integral scale factors? |
- // FIXME: See crbug.com/382491. The use of getCTM may also be wrong because it does not include |
- // device zoom applied at raster time. |
- AffineTransform transform = context->getCTM(); |
- if (transform.a() != 1 || (transform.d() != 1 && transform.d() != -1) || transform.b() || transform.c()) |
- rectToClipOut.inflate(-1); |
- } |
- |
- if (!rectToClipOut.isEmpty()) { |
- context->clipOut(rectToClipOut); |
- } |
- } |
- } |
- |
- // Draw only the shadow. |
- OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::create(); |
- drawLooperBuilder->addShadow(shadowOffset, shadowBlur, shadowColor, |
- DrawLooperBuilder::ShadowRespectsTransforms, DrawLooperBuilder::ShadowIgnoresAlpha); |
- context->setDrawLooper(drawLooperBuilder.release()); |
- |
- if (hasBorderRadius) { |
- RoundedRect influenceRect(pixelSnappedIntRect(LayoutRect(shadowRect)), border.radii()); |
- influenceRect.expandRadii(2 * shadowBlur + shadowSpread); |
- if (allCornersClippedOut(influenceRect, info.rect)) |
- context->fillRect(fillRect, Color::black); |
- else { |
- // TODO: support non-integer shadows - crbug.com/334829 |
- RoundedRect roundedFillRect = border; |
- roundedFillRect.inflate(shadowSpread); |
- |
- roundedFillRect.expandRadii(shadowSpread); |
- if (!roundedFillRect.isRenderable()) |
- roundedFillRect.adjustRadii(); |
- context->fillRoundedRect(roundedFillRect, Color::black); |
- } |
- } else { |
- context->fillRect(fillRect, Color::black); |
- } |
- } else { |
- // The inset shadow case. |
- GraphicsContext::Edges clippedEdges = GraphicsContext::NoEdge; |
- if (!includeLogicalLeftEdge) { |
- if (isHorizontal) |
- clippedEdges |= GraphicsContext::LeftEdge; |
- else |
- clippedEdges |= GraphicsContext::TopEdge; |
- } |
- if (!includeLogicalRightEdge) { |
- if (isHorizontal) |
- clippedEdges |= GraphicsContext::RightEdge; |
- else |
- clippedEdges |= GraphicsContext::BottomEdge; |
- } |
- // TODO: support non-integer shadows - crbug.com/334828 |
- context->drawInnerShadow(border, shadowColor, flooredIntSize(shadowOffset), shadowBlur, shadowSpread, clippedEdges); |
- } |
- } |
-} |
LayoutUnit RenderBoxModelObject::containingBlockLogicalWidthForContent() const |
{ |
@@ -1859,15 +576,6 @@ LayoutRect RenderBoxModelObject::localCaretRectForEmptyElement(LayoutUnit width, |
return currentStyle->isHorizontalWritingMode() ? LayoutRect(x, y, caretWidth, height) : LayoutRect(y, x, height, caretWidth); |
} |
-bool RenderBoxModelObject::shouldAntialiasLines(GraphicsContext* context) |
-{ |
- // FIXME: We may want to not antialias when scaled by an integral value, |
- // and we may want to antialias when translated by a non-integral value. |
- // FIXME: See crbug.com/382491. getCTM does not include scale factors applied at raster time, such |
- // as device zoom. |
- return !context->getCTM().isIdentityOrTranslationOrFlipped(); |
-} |
- |
void RenderBoxModelObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const |
{ |
RenderObject* o = container(); |