Index: Source/core/paint/BoxPainter.h |
diff --git a/Source/core/paint/BoxPainter.h b/Source/core/paint/BoxPainter.h |
index 96cd3183d4f87697e177875d3d7231c99798c263..9e3a6e8821d71320750890014465b1d4e2e2fd74 100644 |
--- a/Source/core/paint/BoxPainter.h |
+++ b/Source/core/paint/BoxPainter.h |
@@ -29,6 +29,10 @@ public: |
void calculateBackgroundImageGeometry(const RenderLayerModelObject* paintContainer, const FillLayer&, const LayoutRect& paintRect, BackgroundImageGeometry&, RenderObject* = 0) const; |
InterpolationQuality chooseInterpolationQuality(GraphicsContext*, Image*, const void*, const LayoutSize&); |
static void clipRoundedInnerRect(GraphicsContext*, const LayoutRect&, const RoundedRect& clipRect); |
+ bool paintNinePieceImage(GraphicsContext*, const LayoutRect&, const RenderStyle*, const NinePieceImage&, CompositeOperator = CompositeSourceOver); |
+ void paintBorder(const PaintInfo&, const LayoutRect&, const RenderStyle*, BackgroundBleedAvoidance = BackgroundBleedNone, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true); |
+ void paintBoxShadow(const PaintInfo&, const LayoutRect&, const RenderStyle*, ShadowStyle, bool includeLogicalLeftEdge = true, bool includeLogicalRightEdge = true); |
+ static bool shouldAntialiasLines(GraphicsContext*); |
private: |
void paintBackground(const PaintInfo&, const LayoutRect&, const Color& backgroundColor, BackgroundBleedAvoidance = BackgroundBleedNone); |
@@ -42,6 +46,21 @@ private: |
void applyBoxShadowForBackground(GraphicsContext*); |
bool fixedBackgroundPaintsInLocalCoordinates() const; |
IntSize calculateFillTileSize(const FillLayer&, const IntSize& scaledPositioningAreaSize) const; |
+ void paintTranslucentBorderSides(GraphicsContext*, const RenderStyle*, const RoundedRect& outerBorder, const RoundedRect& innerBorder, const IntPoint& innerBorderAdjustment, |
+ const BorderEdge[], BorderEdgeFlags, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias = false); |
+ LayoutRect borderInnerRectAdjustedForBleedAvoidance(GraphicsContext*, const LayoutRect&, BackgroundBleedAvoidance) const; |
+ void paintOneBorderSide(GraphicsContext*, const RenderStyle*, const RoundedRect& outerBorder, const RoundedRect& innerBorder, |
+ const IntRect& sideRect, BoxSide, BoxSide adjacentSide1, BoxSide adjacentSide2, const BorderEdge[], |
+ const Path*, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, const Color* overrideColor = 0); |
+ void paintBorderSides(GraphicsContext*, const RenderStyle*, const RoundedRect& outerBorder, const RoundedRect& innerBorder, |
+ const IntPoint& innerBorderAdjustment, const BorderEdge[], BorderEdgeFlags, BackgroundBleedAvoidance, |
+ bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias = false, const Color* overrideColor = 0); |
+ void drawBoxSideFromPath(GraphicsContext*, const LayoutRect&, const Path&, const BorderEdge[], |
+ float thickness, float drawThickness, BoxSide, const RenderStyle*, |
+ Color, EBorderStyle, BackgroundBleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge); |
+ void clipBorderSidePolygon(GraphicsContext*, const RoundedRect& outerBorder, const RoundedRect& innerBorder, |
+ BoxSide, bool firstEdgeMatches, bool secondEdgeMatches); |
+ void clipBorderSideForComplexInnerPath(GraphicsContext*, const RoundedRect&, const RoundedRect&, BoxSide, const BorderEdge[]); |
// FIXME: this should be const. |
RenderBox& m_renderBox; |