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Side by Side Diff: Source/core/paint/BoxPainter.cpp

Issue 564973002: Move a bunch more painting code out of RenderBoxModelObject and into BoxPainter. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Remove unnecessary include. Created 6 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "core/paint/BoxPainter.h" 6 #include "core/paint/BoxPainter.h"
7 7
8 #include "core/HTMLNames.h" 8 #include "core/HTMLNames.h"
9 #include "core/frame/Settings.h" 9 #include "core/frame/Settings.h"
10 #include "core/html/HTMLFrameOwnerElement.h" 10 #include "core/html/HTMLFrameOwnerElement.h"
11 #include "core/paint/BackgroundImageGeometry.h" 11 #include "core/paint/BackgroundImageGeometry.h"
12 #include "core/paint/BoxDecorationData.h" 12 #include "core/paint/BoxDecorationData.h"
13 #include "core/rendering/ImageQualityController.h" 13 #include "core/rendering/ImageQualityController.h"
14 #include "core/rendering/PaintInfo.h" 14 #include "core/rendering/PaintInfo.h"
15 #include "core/rendering/RenderBox.h" 15 #include "core/rendering/RenderBox.h"
16 #include "core/rendering/RenderBoxModelObject.h" 16 #include "core/rendering/RenderBoxModelObject.h"
17 #include "core/rendering/RenderLayer.h" 17 #include "core/rendering/RenderLayer.h"
18 #include "core/rendering/RenderObject.h"
18 #include "core/rendering/RenderTable.h" 19 #include "core/rendering/RenderTable.h"
19 #include "core/rendering/RenderTheme.h" 20 #include "core/rendering/RenderTheme.h"
20 #include "core/rendering/RenderView.h" 21 #include "core/rendering/RenderView.h"
21 #include "core/rendering/compositing/CompositedLayerMapping.h" 22 #include "core/rendering/compositing/CompositedLayerMapping.h"
23 #include "core/rendering/style/BorderEdge.h"
22 #include "core/rendering/style/ShadowList.h" 24 #include "core/rendering/style/ShadowList.h"
23 #include "platform/LengthFunctions.h" 25 #include "platform/LengthFunctions.h"
24 #include "platform/geometry/LayoutPoint.h" 26 #include "platform/geometry/LayoutPoint.h"
25 #include "platform/graphics/GraphicsContextStateSaver.h" 27 #include "platform/graphics/GraphicsContextStateSaver.h"
26 28
27 namespace blink { 29 namespace blink {
28 30
29 void BoxPainter::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset) 31 void BoxPainter::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
30 { 32 {
31 LayoutPoint adjustedPaintOffset = paintOffset + m_renderBox.location(); 33 LayoutPoint adjustedPaintOffset = paintOffset + m_renderBox.location();
(...skipping 15 matching lines...) Expand all
47 } 49 }
48 50
49 void BoxPainter::paintBoxDecorationBackgroundWithRect(PaintInfo& paintInfo, cons t LayoutPoint& paintOffset, const LayoutRect& paintRect) 51 void BoxPainter::paintBoxDecorationBackgroundWithRect(PaintInfo& paintInfo, cons t LayoutPoint& paintOffset, const LayoutRect& paintRect)
50 { 52 {
51 RenderStyle* style = m_renderBox.style(); 53 RenderStyle* style = m_renderBox.style();
52 BoxDecorationData boxDecorationData(*style, m_renderBox.canRenderBorderImage (), m_renderBox.backgroundHasOpaqueTopLayer(), paintInfo.context); 54 BoxDecorationData boxDecorationData(*style, m_renderBox.canRenderBorderImage (), m_renderBox.backgroundHasOpaqueTopLayer(), paintInfo.context);
53 55
54 // FIXME: Should eventually give the theme control over whether the box shad ow should paint, since controls could have 56 // FIXME: Should eventually give the theme control over whether the box shad ow should paint, since controls could have
55 // custom shadows of their own. 57 // custom shadows of their own.
56 if (!m_renderBox.boxShadowShouldBeAppliedToBackground(boxDecorationData.blee dAvoidance())) 58 if (!m_renderBox.boxShadowShouldBeAppliedToBackground(boxDecorationData.blee dAvoidance()))
57 m_renderBox.paintBoxShadow(paintInfo, paintRect, style, Normal); 59 paintBoxShadow(paintInfo, paintRect, style, Normal);
58 60
59 GraphicsContextStateSaver stateSaver(*paintInfo.context, false); 61 GraphicsContextStateSaver stateSaver(*paintInfo.context, false);
60 if (boxDecorationData.bleedAvoidance() == BackgroundBleedClipBackground) { 62 if (boxDecorationData.bleedAvoidance() == BackgroundBleedClipBackground) {
61 stateSaver.save(); 63 stateSaver.save();
62 RoundedRect border = style->getRoundedBorderFor(paintRect); 64 RoundedRect border = style->getRoundedBorderFor(paintRect);
63 paintInfo.context->clipRoundedRect(border); 65 paintInfo.context->clipRoundedRect(border);
64 } 66 }
65 67
66 // If we have a native theme appearance, paint that before painting our back ground. 68 // If we have a native theme appearance, paint that before painting our back ground.
67 // The theme will tell us whether or not we should also paint the CSS backgr ound. 69 // The theme will tell us whether or not we should also paint the CSS backgr ound.
68 IntRect snappedPaintRect(pixelSnappedIntRect(paintRect)); 70 IntRect snappedPaintRect(pixelSnappedIntRect(paintRect));
69 bool themePainted = boxDecorationData.hasAppearance && !RenderTheme::theme() .paint(&m_renderBox, paintInfo, snappedPaintRect); 71 bool themePainted = boxDecorationData.hasAppearance && !RenderTheme::theme() .paint(&m_renderBox, paintInfo, snappedPaintRect);
70 if (!themePainted) { 72 if (!themePainted) {
71 if (boxDecorationData.bleedAvoidance() == BackgroundBleedBackgroundOverB order) 73 if (boxDecorationData.bleedAvoidance() == BackgroundBleedBackgroundOverB order)
72 m_renderBox.paintBorder(paintInfo, paintRect, style, boxDecorationDa ta.bleedAvoidance()); 74 paintBorder(paintInfo, paintRect, style, boxDecorationData.bleedAvoi dance());
73 75
74 paintBackground(paintInfo, paintRect, boxDecorationData.backgroundColor, boxDecorationData.bleedAvoidance()); 76 paintBackground(paintInfo, paintRect, boxDecorationData.backgroundColor, boxDecorationData.bleedAvoidance());
75 77
76 if (boxDecorationData.hasAppearance) 78 if (boxDecorationData.hasAppearance)
77 RenderTheme::theme().paintDecorations(&m_renderBox, paintInfo, snapp edPaintRect); 79 RenderTheme::theme().paintDecorations(&m_renderBox, paintInfo, snapp edPaintRect);
78 } 80 }
79 m_renderBox.paintBoxShadow(paintInfo, paintRect, style, Inset); 81 paintBoxShadow(paintInfo, paintRect, style, Inset);
80 82
81 // The theme will tell us whether or not we should also paint the CSS border . 83 // The theme will tell us whether or not we should also paint the CSS border .
82 if (boxDecorationData.hasBorder && boxDecorationData.bleedAvoidance() != Bac kgroundBleedBackgroundOverBorder 84 if (boxDecorationData.hasBorder && boxDecorationData.bleedAvoidance() != Bac kgroundBleedBackgroundOverBorder
83 && (!boxDecorationData.hasAppearance || (!themePainted && RenderTheme::t heme().paintBorderOnly(&m_renderBox, paintInfo, snappedPaintRect))) 85 && (!boxDecorationData.hasAppearance || (!themePainted && RenderTheme::t heme().paintBorderOnly(&m_renderBox, paintInfo, snappedPaintRect)))
84 && !(m_renderBox.isTable() && toRenderTable(&m_renderBox)->collapseBorde rs())) 86 && !(m_renderBox.isTable() && toRenderTable(&m_renderBox)->collapseBorde rs()))
85 m_renderBox.paintBorder(paintInfo, paintRect, style, boxDecorationData.b leedAvoidance()); 87 paintBorder(paintInfo, paintRect, style, boxDecorationData.bleedAvoidanc e());
86 } 88 }
87 89
88 static bool skipBodyBackground(const RenderBox* bodyElementRenderer) 90 static bool skipBodyBackground(const RenderBox* bodyElementRenderer)
89 { 91 {
90 ASSERT(bodyElementRenderer->isBody()); 92 ASSERT(bodyElementRenderer->isBody());
91 // The <body> only paints its background if the root element has defined a b ackground independent of the body, 93 // The <body> only paints its background if the root element has defined a b ackground independent of the body,
92 // or if the <body>'s parent is not the document element's renderer (e.g. in side SVG foreignObject). 94 // or if the <body>'s parent is not the document element's renderer (e.g. in side SVG foreignObject).
93 RenderObject* documentElementRenderer = bodyElementRenderer->document().docu mentElement()->renderer(); 95 RenderObject* documentElementRenderer = bodyElementRenderer->document().docu mentElement()->renderer();
94 return documentElementRenderer 96 return documentElementRenderer
95 && !documentElementRenderer->hasBackground() 97 && !documentElementRenderer->hasBackground()
(...skipping 421 matching lines...) Expand 10 before | Expand all | Expand 10 after
517 519
518 allMaskImagesLoaded &= maskLayers.imagesAreLoaded(); 520 allMaskImagesLoaded &= maskLayers.imagesAreLoaded();
519 521
520 paintInfo.context->setCompositeOperation(CompositeDestinationIn); 522 paintInfo.context->setCompositeOperation(CompositeDestinationIn);
521 paintInfo.context->beginTransparencyLayer(1); 523 paintInfo.context->beginTransparencyLayer(1);
522 compositeOp = CompositeSourceOver; 524 compositeOp = CompositeSourceOver;
523 } 525 }
524 526
525 if (allMaskImagesLoaded) { 527 if (allMaskImagesLoaded) {
526 paintFillLayers(paintInfo, Color::transparent, m_renderBox.style()->mask Layers(), paintRect, BackgroundBleedNone, compositeOp); 528 paintFillLayers(paintInfo, Color::transparent, m_renderBox.style()->mask Layers(), paintRect, BackgroundBleedNone, compositeOp);
527 m_renderBox.paintNinePieceImage(paintInfo.context, paintRect, m_renderBo x.style(), m_renderBox.style()->maskBoxImage(), compositeOp); 529 paintNinePieceImage(paintInfo.context, paintRect, m_renderBox.style(), m _renderBox.style()->maskBoxImage(), compositeOp);
528 } 530 }
529 531
530 if (pushTransparencyLayer) 532 if (pushTransparencyLayer)
531 paintInfo.context->endLayer(); 533 paintInfo.context->endLayer();
532 } 534 }
533 535
534 void BoxPainter::paintClippingMask(PaintInfo& paintInfo, const LayoutPoint& pain tOffset) 536 void BoxPainter::paintClippingMask(PaintInfo& paintInfo, const LayoutPoint& pain tOffset)
535 { 537 {
536 if (!paintInfo.shouldPaintWithinRoot(&m_renderBox) || m_renderBox.style()->v isibility() != VISIBLE || paintInfo.phase != PaintPhaseClippingMask) 538 if (!paintInfo.shouldPaintWithinRoot(&m_renderBox) || m_renderBox.style()->v isibility() != VISIBLE || paintInfo.phase != PaintPhaseClippingMask)
537 return; 539 return;
(...skipping 318 matching lines...) Expand 10 before | Expand all | Expand 10 after
856 ? static_cast<float>(positioningAreaSize.height()) / imageIntrinsicS ize.height() : 1; 858 ? static_cast<float>(positioningAreaSize.height()) / imageIntrinsicS ize.height() : 1;
857 float scaleFactor = type == Contain ? std::min(horizontalScaleFactor, ve rticalScaleFactor) : std::max(horizontalScaleFactor, verticalScaleFactor); 859 float scaleFactor = type == Contain ? std::min(horizontalScaleFactor, ve rticalScaleFactor) : std::max(horizontalScaleFactor, verticalScaleFactor);
858 return IntSize(std::max(1l, lround(imageIntrinsicSize.width() * scaleFac tor)), std::max(1l, lround(imageIntrinsicSize.height() * scaleFactor))); 860 return IntSize(std::max(1l, lround(imageIntrinsicSize.width() * scaleFac tor)), std::max(1l, lround(imageIntrinsicSize.height() * scaleFactor)));
859 } 861 }
860 } 862 }
861 863
862 ASSERT_NOT_REACHED(); 864 ASSERT_NOT_REACHED();
863 return IntSize(); 865 return IntSize();
864 } 866 }
865 867
868 static LayoutUnit computeBorderImageSide(const BorderImageLength& borderSlice, L ayoutUnit borderSide, LayoutUnit imageSide, LayoutUnit boxExtent)
869 {
870 if (borderSlice.isNumber())
871 return borderSlice.number() * borderSide;
872 if (borderSlice.length().isAuto())
873 return imageSide;
874 return valueForLength(borderSlice.length(), boxExtent);
875 }
876
877 bool BoxPainter::paintNinePieceImage(GraphicsContext* graphicsContext, const Lay outRect& rect, const RenderStyle* style, const NinePieceImage& ninePieceImage, C ompositeOperator op)
878 {
879 StyleImage* styleImage = ninePieceImage.image();
880 if (!styleImage)
881 return false;
882
883 if (!styleImage->isLoaded())
884 return true; // Never paint a nine-piece image incrementally, but don't paint the fallback borders either.
885
886 if (!styleImage->canRender(m_renderBox, style->effectiveZoom()))
887 return false;
888
889 // FIXME: border-image is broken with full page zooming when tiling has to h appen, since the tiling function
890 // doesn't have any understanding of the zoom that is in effect on the tile.
891 LayoutRect rectWithOutsets = rect;
892 rectWithOutsets.expand(style->imageOutsets(ninePieceImage));
893 IntRect borderImageRect = pixelSnappedIntRect(rectWithOutsets);
894
895 IntSize imageSize = m_renderBox.calculateImageIntrinsicDimensions(styleImage , borderImageRect.size(), RenderBoxModelObject::DoNotScaleByEffectiveZoom);
896
897 // If both values are ‘auto’ then the intrinsic width and/or height of the i mage should be used, if any.
898 styleImage->setContainerSizeForRenderer(&m_renderBox, imageSize, style->effe ctiveZoom());
899
900 int imageWidth = imageSize.width();
901 int imageHeight = imageSize.height();
902
903 float imageScaleFactor = styleImage->imageScaleFactor();
904 int topSlice = std::min<int>(imageHeight, valueForLength(ninePieceImage.imag eSlices().top(), imageHeight)) * imageScaleFactor;
905 int rightSlice = std::min<int>(imageWidth, valueForLength(ninePieceImage.ima geSlices().right(), imageWidth)) * imageScaleFactor;
906 int bottomSlice = std::min<int>(imageHeight, valueForLength(ninePieceImage.i mageSlices().bottom(), imageHeight)) * imageScaleFactor;
907 int leftSlice = std::min<int>(imageWidth, valueForLength(ninePieceImage.imag eSlices().left(), imageWidth)) * imageScaleFactor;
908
909 ENinePieceImageRule hRule = ninePieceImage.horizontalRule();
910 ENinePieceImageRule vRule = ninePieceImage.verticalRule();
911
912 int topWidth = computeBorderImageSide(ninePieceImage.borderSlices().top(), s tyle->borderTopWidth(), topSlice, borderImageRect.height());
913 int rightWidth = computeBorderImageSide(ninePieceImage.borderSlices().right( ), style->borderRightWidth(), rightSlice, borderImageRect.width());
914 int bottomWidth = computeBorderImageSide(ninePieceImage.borderSlices().botto m(), style->borderBottomWidth(), bottomSlice, borderImageRect.height());
915 int leftWidth = computeBorderImageSide(ninePieceImage.borderSlices().left(), style->borderLeftWidth(), leftSlice, borderImageRect.width());
916
917 // Reduce the widths if they're too large.
918 // The spec says: Given Lwidth as the width of the border image area, Lheigh t as its height, and Wside as the border image width
919 // offset for the side, let f = min(Lwidth/(Wleft+Wright), Lheight/(Wtop+Wbo ttom)). If f < 1, then all W are reduced by
920 // multiplying them by f.
921 int borderSideWidth = std::max(1, leftWidth + rightWidth);
922 int borderSideHeight = std::max(1, topWidth + bottomWidth);
923 float borderSideScaleFactor = std::min((float)borderImageRect.width() / bord erSideWidth, (float)borderImageRect.height() / borderSideHeight);
924 if (borderSideScaleFactor < 1) {
925 topWidth *= borderSideScaleFactor;
926 rightWidth *= borderSideScaleFactor;
927 bottomWidth *= borderSideScaleFactor;
928 leftWidth *= borderSideScaleFactor;
929 }
930
931 bool drawLeft = leftSlice > 0 && leftWidth > 0;
932 bool drawTop = topSlice > 0 && topWidth > 0;
933 bool drawRight = rightSlice > 0 && rightWidth > 0;
934 bool drawBottom = bottomSlice > 0 && bottomWidth > 0;
935 bool drawMiddle = ninePieceImage.fill() && (imageWidth - leftSlice - rightSl ice) > 0 && (borderImageRect.width() - leftWidth - rightWidth) > 0
936 && (imageHeight - topSlice - bottomSlice) > 0 && (borderImageRect.height () - topWidth - bottomWidth) > 0;
937
938 RefPtr<Image> image = styleImage->image(&m_renderBox, imageSize);
939
940 float destinationWidth = borderImageRect.width() - leftWidth - rightWidth;
941 float destinationHeight = borderImageRect.height() - topWidth - bottomWidth;
942
943 float sourceWidth = imageWidth - leftSlice - rightSlice;
944 float sourceHeight = imageHeight - topSlice - bottomSlice;
945
946 float leftSideScale = drawLeft ? (float)leftWidth / leftSlice : 1;
947 float rightSideScale = drawRight ? (float)rightWidth / rightSlice : 1;
948 float topSideScale = drawTop ? (float)topWidth / topSlice : 1;
949 float bottomSideScale = drawBottom ? (float)bottomWidth / bottomSlice : 1;
950
951 if (drawLeft) {
952 // Paint the top and bottom left corners.
953
954 // The top left corner rect is (tx, ty, leftWidth, topWidth)
955 // The rect to use from within the image is obtained from our slice, and is (0, 0, leftSlice, topSlice)
956 if (drawTop) {
957 graphicsContext->drawImage(image.get(), IntRect(borderImageRect.loca tion(), IntSize(leftWidth, topWidth)),
958 LayoutRect(0, 0, leftSlice, topSlice), op);
959 }
960
961 // The bottom left corner rect is (tx, ty + h - bottomWidth, leftWidth, bottomWidth)
962 // The rect to use from within the image is (0, imageHeight - bottomSlic e, leftSlice, botomSlice)
963 if (drawBottom) {
964 graphicsContext->drawImage(image.get(), IntRect(borderImageRect.x(), borderImageRect.maxY() - bottomWidth, leftWidth, bottomWidth),
965 LayoutRect(0, imageHeight - bottomSlice, leftSlice, bottomSlice) , op);
966 }
967
968 // Paint the left edge.
969 // Have to scale and tile into the border rect.
970 if (sourceHeight > 0) {
971 graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect .x(), borderImageRect.y() + topWidth, leftWidth, destinationHeight),
972 IntRect(0, topSlice, leftSlice, sourceHeight), FloatSize(leftSid eScale, leftSideScale), Image::StretchTile, (Image::TileRule)vRule, op);
973 }
974 }
975
976 if (drawRight) {
977 // Paint the top and bottom right corners
978 // The top right corner rect is (tx + w - rightWidth, ty, rightWidth, to pWidth)
979 // The rect to use from within the image is obtained from our slice, and is (imageWidth - rightSlice, 0, rightSlice, topSlice)
980 if (drawTop) {
981 graphicsContext->drawImage(image.get(), IntRect(borderImageRect.maxX () - rightWidth, borderImageRect.y(), rightWidth, topWidth),
982 LayoutRect(imageWidth - rightSlice, 0, rightSlice, topSlice), op );
983 }
984
985 // The bottom right corner rect is (tx + w - rightWidth, ty + h - bottom Width, rightWidth, bottomWidth)
986 // The rect to use from within the image is (imageWidth - rightSlice, im ageHeight - bottomSlice, rightSlice, bottomSlice)
987 if (drawBottom) {
988 graphicsContext->drawImage(image.get(), IntRect(borderImageRect.maxX () - rightWidth, borderImageRect.maxY() - bottomWidth, rightWidth, bottomWidth),
989 LayoutRect(imageWidth - rightSlice, imageHeight - bottomSlice, r ightSlice, bottomSlice), op);
990 }
991
992 // Paint the right edge.
993 if (sourceHeight > 0) {
994 graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect .maxX() - rightWidth, borderImageRect.y() + topWidth, rightWidth,
995 destinationHeight),
996 IntRect(imageWidth - rightSlice, topSlice, rightSlice, sourceHei ght),
997 FloatSize(rightSideScale, rightSideScale),
998 Image::StretchTile, (Image::TileRule)vRule, op);
999 }
1000 }
1001
1002 // Paint the top edge.
1003 if (drawTop && sourceWidth > 0) {
1004 graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x() + leftWidth, borderImageRect.y(), destinationWidth, topWidth),
1005 IntRect(leftSlice, 0, sourceWidth, topSlice),
1006 FloatSize(topSideScale, topSideScale), (Image::TileRule)hRule, Image ::StretchTile, op);
1007 }
1008
1009 // Paint the bottom edge.
1010 if (drawBottom && sourceWidth > 0) {
1011 graphicsContext->drawTiledImage(image.get(), IntRect(borderImageRect.x() + leftWidth, borderImageRect.maxY() - bottomWidth,
1012 destinationWidth, bottomWidth),
1013 IntRect(leftSlice, imageHeight - bottomSlice, sourceWidth, bottomSli ce),
1014 FloatSize(bottomSideScale, bottomSideScale),
1015 (Image::TileRule)hRule, Image::StretchTile, op);
1016 }
1017
1018 // Paint the middle.
1019 if (drawMiddle) {
1020 FloatSize middleScaleFactor(1, 1);
1021 if (drawTop)
1022 middleScaleFactor.setWidth(topSideScale);
1023 else if (drawBottom)
1024 middleScaleFactor.setWidth(bottomSideScale);
1025 if (drawLeft)
1026 middleScaleFactor.setHeight(leftSideScale);
1027 else if (drawRight)
1028 middleScaleFactor.setHeight(rightSideScale);
1029
1030 // For "stretch" rules, just override the scale factor and replace. We o nly had to do this for the
1031 // center tile, since sides don't even use the scale factor unless they have a rule other than "stretch".
1032 // The middle however can have "stretch" specified in one axis but not t he other, so we have to
1033 // correct the scale here.
1034 if (hRule == StretchImageRule)
1035 middleScaleFactor.setWidth(destinationWidth / sourceWidth);
1036
1037 if (vRule == StretchImageRule)
1038 middleScaleFactor.setHeight(destinationHeight / sourceHeight);
1039
1040 graphicsContext->drawTiledImage(image.get(),
1041 IntRect(borderImageRect.x() + leftWidth, borderImageRect.y() + topWi dth, destinationWidth, destinationHeight),
1042 IntRect(leftSlice, topSlice, sourceWidth, sourceHeight),
1043 middleScaleFactor, (Image::TileRule)hRule, (Image::TileRule)vRule, o p);
1044 }
1045
1046 return true;
1047 }
1048
1049 static IntRect calculateSideRect(const RoundedRect& outerBorder, const BorderEdg e edges[], int side)
1050 {
1051 IntRect sideRect = outerBorder.rect();
1052 int width = edges[side].width;
1053
1054 if (side == BSTop)
1055 sideRect.setHeight(width);
1056 else if (side == BSBottom)
1057 sideRect.shiftYEdgeTo(sideRect.maxY() - width);
1058 else if (side == BSLeft)
1059 sideRect.setWidth(width);
1060 else
1061 sideRect.shiftXEdgeTo(sideRect.maxX() - width);
1062
1063 return sideRect;
1064 }
1065
1066 enum BorderEdgeFlag {
1067 TopBorderEdge = 1 << BSTop,
1068 RightBorderEdge = 1 << BSRight,
1069 BottomBorderEdge = 1 << BSBottom,
1070 LeftBorderEdge = 1 << BSLeft,
1071 AllBorderEdges = TopBorderEdge | BottomBorderEdge | LeftBorderEdge | RightBo rderEdge
1072 };
1073
1074 static inline BorderEdgeFlag edgeFlagForSide(BoxSide side)
1075 {
1076 return static_cast<BorderEdgeFlag>(1 << side);
1077 }
1078
1079 static inline bool includesEdge(BorderEdgeFlags flags, BoxSide side)
1080 {
1081 return flags & edgeFlagForSide(side);
1082 }
1083
1084 inline bool styleRequiresClipPolygon(EBorderStyle style)
1085 {
1086 return style == DOTTED || style == DASHED; // These are drawn with a stroke, so we have to clip to get corner miters.
1087 }
1088
1089 static bool borderStyleFillsBorderArea(EBorderStyle style)
1090 {
1091 return !(style == DOTTED || style == DASHED || style == DOUBLE);
1092 }
1093
1094 static bool borderStyleHasInnerDetail(EBorderStyle style)
1095 {
1096 return style == GROOVE || style == RIDGE || style == DOUBLE;
1097 }
1098
1099 static bool borderStyleIsDottedOrDashed(EBorderStyle style)
1100 {
1101 return style == DOTTED || style == DASHED;
1102 }
1103
1104 // OUTSET darkens the bottom and right (and maybe lightens the top and left)
1105 // INSET darkens the top and left (and maybe lightens the bottom and right)
1106 static inline bool borderStyleHasUnmatchedColorsAtCorner(EBorderStyle style, Box Side side, BoxSide adjacentSide)
1107 {
1108 // These styles match at the top/left and bottom/right.
1109 if (style == INSET || style == GROOVE || style == RIDGE || style == OUTSET) {
1110 const BorderEdgeFlags topRightFlags = edgeFlagForSide(BSTop) | edgeFlagF orSide(BSRight);
1111 const BorderEdgeFlags bottomLeftFlags = edgeFlagForSide(BSBottom) | edge FlagForSide(BSLeft);
1112
1113 BorderEdgeFlags flags = edgeFlagForSide(side) | edgeFlagForSide(adjacent Side);
1114 return flags == topRightFlags || flags == bottomLeftFlags;
1115 }
1116 return false;
1117 }
1118
1119 static inline bool colorsMatchAtCorner(BoxSide side, BoxSide adjacentSide, const BorderEdge edges[])
1120 {
1121 if (edges[side].shouldRender() != edges[adjacentSide].shouldRender())
1122 return false;
1123
1124 if (!edges[side].sharesColorWith(edges[adjacentSide]))
1125 return false;
1126
1127 return !borderStyleHasUnmatchedColorsAtCorner(edges[side].borderStyle(), sid e, adjacentSide);
1128 }
1129
1130 static inline bool colorNeedsAntiAliasAtCorner(BoxSide side, BoxSide adjacentSid e, const BorderEdge edges[])
1131 {
1132 if (!edges[side].color.hasAlpha())
1133 return false;
1134
1135 if (edges[side].shouldRender() != edges[adjacentSide].shouldRender())
1136 return false;
1137
1138 if (!edges[side].sharesColorWith(edges[adjacentSide]))
1139 return true;
1140
1141 return borderStyleHasUnmatchedColorsAtCorner(edges[side].borderStyle(), side , adjacentSide);
1142 }
1143
1144 bool BoxPainter::shouldAntialiasLines(GraphicsContext* context)
1145 {
1146 // FIXME: We may want to not antialias when scaled by an integral value,
1147 // and we may want to antialias when translated by a non-integral value.
1148 // FIXME: See crbug.com/382491. getCTM does not include scale factors applie d at raster time, such
1149 // as device zoom.
1150 return !context->getCTM().isIdentityOrTranslationOrFlipped();
1151 }
1152
1153 static bool borderWillArcInnerEdge(const LayoutSize& firstRadius, const FloatSiz e& secondRadius)
1154 {
1155 return !firstRadius.isZero() || !secondRadius.isZero();
1156 }
1157
1158 // This assumes that we draw in order: top, bottom, left, right.
1159 static inline bool willBeOverdrawn(BoxSide side, BoxSide adjacentSide, const Bor derEdge edges[])
1160 {
1161 switch (side) {
1162 case BSTop:
1163 case BSBottom:
1164 if (edges[adjacentSide].presentButInvisible())
1165 return false;
1166
1167 if (!edges[side].sharesColorWith(edges[adjacentSide]) && edges[adjacentS ide].color.hasAlpha())
1168 return false;
1169
1170 if (!borderStyleFillsBorderArea(edges[adjacentSide].borderStyle()))
1171 return false;
1172
1173 return true;
1174
1175 case BSLeft:
1176 case BSRight:
1177 // These draw last, so are never overdrawn.
1178 return false;
1179 }
1180 return false;
1181 }
1182
1183 static inline bool borderStylesRequireMitre(BoxSide side, BoxSide adjacentSide, EBorderStyle style, EBorderStyle adjacentStyle)
1184 {
1185 if (style == DOUBLE || adjacentStyle == DOUBLE || adjacentStyle == GROOVE || adjacentStyle == RIDGE)
1186 return true;
1187
1188 if (borderStyleIsDottedOrDashed(style) != borderStyleIsDottedOrDashed(adjace ntStyle))
1189 return true;
1190
1191 if (style != adjacentStyle)
1192 return true;
1193
1194 return borderStyleHasUnmatchedColorsAtCorner(style, side, adjacentSide);
1195 }
1196
1197 static bool joinRequiresMitre(BoxSide side, BoxSide adjacentSide, const BorderEd ge edges[], bool allowOverdraw)
1198 {
1199 if ((edges[side].isTransparent && edges[adjacentSide].isTransparent) || !edg es[adjacentSide].isPresent)
1200 return false;
1201
1202 if (allowOverdraw && willBeOverdrawn(side, adjacentSide, edges))
1203 return false;
1204
1205 if (!edges[side].sharesColorWith(edges[adjacentSide]))
1206 return true;
1207
1208 if (borderStylesRequireMitre(side, adjacentSide, edges[side].borderStyle(), edges[adjacentSide].borderStyle()))
1209 return true;
1210
1211 return false;
1212 }
1213
1214 static IntRect calculateSideRectIncludingInner(const RoundedRect& outerBorder, c onst BorderEdge edges[], BoxSide side)
1215 {
1216 IntRect sideRect = outerBorder.rect();
1217 int width;
1218
1219 switch (side) {
1220 case BSTop:
1221 width = sideRect.height() - edges[BSBottom].width;
1222 sideRect.setHeight(width);
1223 break;
1224 case BSBottom:
1225 width = sideRect.height() - edges[BSTop].width;
1226 sideRect.shiftYEdgeTo(sideRect.maxY() - width);
1227 break;
1228 case BSLeft:
1229 width = sideRect.width() - edges[BSRight].width;
1230 sideRect.setWidth(width);
1231 break;
1232 case BSRight:
1233 width = sideRect.width() - edges[BSLeft].width;
1234 sideRect.shiftXEdgeTo(sideRect.maxX() - width);
1235 break;
1236 }
1237
1238 return sideRect;
1239 }
1240
1241 static RoundedRect calculateAdjustedInnerBorder(const RoundedRect&innerBorder, B oxSide side)
1242 {
1243 // Expand the inner border as necessary to make it a rounded rect (i.e. radi i contained within each edge).
1244 // This function relies on the fact we only get radii not contained within e ach edge if one of the radii
1245 // for an edge is zero, so we can shift the arc towards the zero radius corn er.
1246 RoundedRect::Radii newRadii = innerBorder.radii();
1247 IntRect newRect = innerBorder.rect();
1248
1249 float overshoot;
1250 float maxRadii;
1251
1252 switch (side) {
1253 case BSTop:
1254 overshoot = newRadii.topLeft().width() + newRadii.topRight().width() - n ewRect.width();
1255 if (overshoot > 0) {
1256 ASSERT(!(newRadii.topLeft().width() && newRadii.topRight().width())) ;
1257 newRect.setWidth(newRect.width() + overshoot);
1258 if (!newRadii.topLeft().width())
1259 newRect.move(-overshoot, 0);
1260 }
1261 newRadii.setBottomLeft(IntSize(0, 0));
1262 newRadii.setBottomRight(IntSize(0, 0));
1263 maxRadii = std::max(newRadii.topLeft().height(), newRadii.topRight().hei ght());
1264 if (maxRadii > newRect.height())
1265 newRect.setHeight(maxRadii);
1266 break;
1267
1268 case BSBottom:
1269 overshoot = newRadii.bottomLeft().width() + newRadii.bottomRight().width () - newRect.width();
1270 if (overshoot > 0) {
1271 ASSERT(!(newRadii.bottomLeft().width() && newRadii.bottomRight().wid th()));
1272 newRect.setWidth(newRect.width() + overshoot);
1273 if (!newRadii.bottomLeft().width())
1274 newRect.move(-overshoot, 0);
1275 }
1276 newRadii.setTopLeft(IntSize(0, 0));
1277 newRadii.setTopRight(IntSize(0, 0));
1278 maxRadii = std::max(newRadii.bottomLeft().height(), newRadii.bottomRight ().height());
1279 if (maxRadii > newRect.height()) {
1280 newRect.move(0, newRect.height() - maxRadii);
1281 newRect.setHeight(maxRadii);
1282 }
1283 break;
1284
1285 case BSLeft:
1286 overshoot = newRadii.topLeft().height() + newRadii.bottomLeft().height() - newRect.height();
1287 if (overshoot > 0) {
1288 ASSERT(!(newRadii.topLeft().height() && newRadii.bottomLeft().height ()));
1289 newRect.setHeight(newRect.height() + overshoot);
1290 if (!newRadii.topLeft().height())
1291 newRect.move(0, -overshoot);
1292 }
1293 newRadii.setTopRight(IntSize(0, 0));
1294 newRadii.setBottomRight(IntSize(0, 0));
1295 maxRadii = std::max(newRadii.topLeft().width(), newRadii.bottomLeft().wi dth());
1296 if (maxRadii > newRect.width())
1297 newRect.setWidth(maxRadii);
1298 break;
1299
1300 case BSRight:
1301 overshoot = newRadii.topRight().height() + newRadii.bottomRight().height () - newRect.height();
1302 if (overshoot > 0) {
1303 ASSERT(!(newRadii.topRight().height() && newRadii.bottomRight().heig ht()));
1304 newRect.setHeight(newRect.height() + overshoot);
1305 if (!newRadii.topRight().height())
1306 newRect.move(0, -overshoot);
1307 }
1308 newRadii.setTopLeft(IntSize(0, 0));
1309 newRadii.setBottomLeft(IntSize(0, 0));
1310 maxRadii = std::max(newRadii.topRight().width(), newRadii.bottomRight(). width());
1311 if (maxRadii > newRect.width()) {
1312 newRect.move(newRect.width() - maxRadii, 0);
1313 newRect.setWidth(maxRadii);
1314 }
1315 break;
1316 }
1317
1318 return RoundedRect(newRect, newRadii);
1319 }
1320
1321 void BoxPainter::clipBorderSideForComplexInnerPath(GraphicsContext* graphicsCont ext, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
1322 BoxSide side, const BorderEdge edges[])
1323 {
1324 graphicsContext->clip(calculateSideRectIncludingInner(outerBorder, edges, si de));
1325 RoundedRect adjustedInnerRect = calculateAdjustedInnerBorder(innerBorder, si de);
1326 if (!adjustedInnerRect.isEmpty())
1327 graphicsContext->clipOutRoundedRect(adjustedInnerRect);
1328 }
1329
1330 static bool allCornersClippedOut(const RoundedRect& border, const LayoutRect& cl ipRect)
1331 {
1332 LayoutRect boundingRect = border.rect();
1333 if (clipRect.contains(boundingRect))
1334 return false;
1335
1336 RoundedRect::Radii radii = border.radii();
1337
1338 LayoutRect topLeftRect(boundingRect.location(), radii.topLeft());
1339 if (clipRect.intersects(topLeftRect))
1340 return false;
1341
1342 LayoutRect topRightRect(boundingRect.location(), radii.topRight());
1343 topRightRect.setX(boundingRect.maxX() - topRightRect.width());
1344 if (clipRect.intersects(topRightRect))
1345 return false;
1346
1347 LayoutRect bottomLeftRect(boundingRect.location(), radii.bottomLeft());
1348 bottomLeftRect.setY(boundingRect.maxY() - bottomLeftRect.height());
1349 if (clipRect.intersects(bottomLeftRect))
1350 return false;
1351
1352 LayoutRect bottomRightRect(boundingRect.location(), radii.bottomRight());
1353 bottomRightRect.setX(boundingRect.maxX() - bottomRightRect.width());
1354 bottomRightRect.setY(boundingRect.maxY() - bottomRightRect.height());
1355 if (clipRect.intersects(bottomRightRect))
1356 return false;
1357
1358 return true;
1359 }
1360
1361 void BoxPainter::paintBorder(const PaintInfo& info, const LayoutRect& rect, cons t RenderStyle* style, BackgroundBleedAvoidance bleedAvoidance, bool includeLogic alLeftEdge, bool includeLogicalRightEdge)
1362 {
1363 GraphicsContext* graphicsContext = info.context;
1364 // border-image is not affected by border-radius.
1365 if (paintNinePieceImage(graphicsContext, rect, style, style->borderImage()))
1366 return;
1367
1368 BorderEdge edges[4];
1369 style->getBorderEdgeInfo(edges, includeLogicalLeftEdge, includeLogicalRightE dge);
1370 RoundedRect outerBorder = style->getRoundedBorderFor(rect, includeLogicalLef tEdge, includeLogicalRightEdge);
1371 RoundedRect innerBorder = style->getRoundedInnerBorderFor(borderInnerRectAdj ustedForBleedAvoidance(graphicsContext, rect, bleedAvoidance), includeLogicalLef tEdge, includeLogicalRightEdge);
1372
1373 if (outerBorder.rect().isEmpty())
1374 return;
1375
1376 bool haveAlphaColor = false;
1377 bool haveAllSolidEdges = true;
1378 bool haveAllDoubleEdges = true;
1379 int numEdgesVisible = 4;
1380 bool allEdgesShareColor = true;
1381 bool allEdgesShareWidth = true;
1382 int firstVisibleEdge = -1;
1383 BorderEdgeFlags edgesToDraw = 0;
1384
1385 for (int i = BSTop; i <= BSLeft; ++i) {
1386 const BorderEdge& currEdge = edges[i];
1387
1388 if (edges[i].shouldRender())
1389 edgesToDraw |= edgeFlagForSide(static_cast<BoxSide>(i));
1390
1391 if (currEdge.presentButInvisible()) {
1392 --numEdgesVisible;
1393 allEdgesShareColor = false;
1394 allEdgesShareWidth = false;
1395 continue;
1396 }
1397
1398 if (!currEdge.shouldRender()) {
1399 --numEdgesVisible;
1400 continue;
1401 }
1402
1403 if (firstVisibleEdge == -1) {
1404 firstVisibleEdge = i;
1405 } else {
1406 if (currEdge.color != edges[firstVisibleEdge].color)
1407 allEdgesShareColor = false;
1408 if (currEdge.width != edges[firstVisibleEdge].width)
1409 allEdgesShareWidth = false;
1410 }
1411
1412 if (currEdge.color.hasAlpha())
1413 haveAlphaColor = true;
1414
1415 if (currEdge.borderStyle() != SOLID)
1416 haveAllSolidEdges = false;
1417
1418 if (currEdge.borderStyle() != DOUBLE)
1419 haveAllDoubleEdges = false;
1420 }
1421
1422 // If no corner intersects the clip region, we can pretend outerBorder is
1423 // rectangular to improve performance.
1424 if (haveAllSolidEdges && outerBorder.isRounded() && allCornersClippedOut(out erBorder, info.rect))
1425 outerBorder.setRadii(RoundedRect::Radii());
1426
1427 // isRenderable() check avoids issue described in https://bugs.webkit.org/sh ow_bug.cgi?id=38787
1428 if ((haveAllSolidEdges || haveAllDoubleEdges) && allEdgesShareColor && inner Border.isRenderable()) {
1429 // Fast path for drawing all solid edges and all unrounded double edges
1430
1431 if (numEdgesVisible == 4 && (outerBorder.isRounded() || haveAlphaColor)
1432 && (haveAllSolidEdges || (!outerBorder.isRounded() && !innerBorder.i sRounded()))) {
1433 Path path;
1434
1435 if (outerBorder.isRounded() && allEdgesShareWidth) {
1436
1437 // Very fast path for single stroked round rect with circular co rners
1438
1439 graphicsContext->fillBetweenRoundedRects(outerBorder, innerBorde r, edges[firstVisibleEdge].color);
1440 return;
1441 }
1442 if (outerBorder.isRounded() && bleedAvoidance != BackgroundBleedClip Background)
1443 path.addRoundedRect(outerBorder);
1444 else
1445 path.addRect(outerBorder.rect());
1446
1447 if (haveAllDoubleEdges) {
1448 IntRect innerThirdRect = outerBorder.rect();
1449 IntRect outerThirdRect = outerBorder.rect();
1450 for (int side = BSTop; side <= BSLeft; ++side) {
1451 int outerWidth;
1452 int innerWidth;
1453 edges[side].getDoubleBorderStripeWidths(outerWidth, innerWid th);
1454
1455 if (side == BSTop) {
1456 innerThirdRect.shiftYEdgeTo(innerThirdRect.y() + innerWi dth);
1457 outerThirdRect.shiftYEdgeTo(outerThirdRect.y() + outerWi dth);
1458 } else if (side == BSBottom) {
1459 innerThirdRect.setHeight(innerThirdRect.height() - inner Width);
1460 outerThirdRect.setHeight(outerThirdRect.height() - outer Width);
1461 } else if (side == BSLeft) {
1462 innerThirdRect.shiftXEdgeTo(innerThirdRect.x() + innerWi dth);
1463 outerThirdRect.shiftXEdgeTo(outerThirdRect.x() + outerWi dth);
1464 } else {
1465 innerThirdRect.setWidth(innerThirdRect.width() - innerWi dth);
1466 outerThirdRect.setWidth(outerThirdRect.width() - outerWi dth);
1467 }
1468 }
1469
1470 RoundedRect outerThird = outerBorder;
1471 RoundedRect innerThird = innerBorder;
1472 innerThird.setRect(innerThirdRect);
1473 outerThird.setRect(outerThirdRect);
1474
1475 if (outerThird.isRounded() && bleedAvoidance != BackgroundBleedC lipBackground)
1476 path.addRoundedRect(outerThird);
1477 else
1478 path.addRect(outerThird.rect());
1479
1480 if (innerThird.isRounded() && bleedAvoidance != BackgroundBleedC lipBackground)
1481 path.addRoundedRect(innerThird);
1482 else
1483 path.addRect(innerThird.rect());
1484 }
1485
1486 if (innerBorder.isRounded())
1487 path.addRoundedRect(innerBorder);
1488 else
1489 path.addRect(innerBorder.rect());
1490
1491 graphicsContext->setFillRule(RULE_EVENODD);
1492 graphicsContext->setFillColor(edges[firstVisibleEdge].color);
1493 graphicsContext->fillPath(path);
1494 return;
1495 }
1496 // Avoid creating transparent layers
1497 if (haveAllSolidEdges && numEdgesVisible != 4 && !outerBorder.isRounded( ) && haveAlphaColor) {
1498 Path path;
1499
1500 for (int i = BSTop; i <= BSLeft; ++i) {
1501 const BorderEdge& currEdge = edges[i];
1502 if (currEdge.shouldRender()) {
1503 IntRect sideRect = calculateSideRect(outerBorder, edges, i);
1504 path.addRect(sideRect);
1505 }
1506 }
1507
1508 graphicsContext->setFillRule(RULE_NONZERO);
1509 graphicsContext->setFillColor(edges[firstVisibleEdge].color);
1510 graphicsContext->fillPath(path);
1511 return;
1512 }
1513 }
1514
1515 bool clipToOuterBorder = outerBorder.isRounded();
1516 GraphicsContextStateSaver stateSaver(*graphicsContext, clipToOuterBorder);
1517 if (clipToOuterBorder) {
1518 // Clip to the inner and outer radii rects.
1519 if (bleedAvoidance != BackgroundBleedClipBackground)
1520 graphicsContext->clipRoundedRect(outerBorder);
1521 // isRenderable() check avoids issue described in https://bugs.webkit.or g/show_bug.cgi?id=38787
1522 // The inside will be clipped out later (in clipBorderSideForComplexInne rPath)
1523 if (innerBorder.isRenderable() && !innerBorder.isEmpty())
1524 graphicsContext->clipOutRoundedRect(innerBorder);
1525 }
1526
1527 // If only one edge visible antialiasing doesn't create seams
1528 bool antialias = shouldAntialiasLines(graphicsContext) || numEdgesVisible == 1;
1529 RoundedRect unadjustedInnerBorder = (bleedAvoidance == BackgroundBleedBackgr oundOverBorder) ? style->getRoundedInnerBorderFor(rect, includeLogicalLeftEdge, includeLogicalRightEdge) : innerBorder;
1530 IntPoint innerBorderAdjustment(innerBorder.rect().x() - unadjustedInnerBorde r.rect().x(), innerBorder.rect().y() - unadjustedInnerBorder.rect().y());
1531 if (haveAlphaColor)
1532 paintTranslucentBorderSides(graphicsContext, style, outerBorder, unadjus tedInnerBorder, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, inclu deLogicalLeftEdge, includeLogicalRightEdge, antialias);
1533 else
1534 paintBorderSides(graphicsContext, style, outerBorder, unadjustedInnerBor der, innerBorderAdjustment, edges, edgesToDraw, bleedAvoidance, includeLogicalLe ftEdge, includeLogicalRightEdge, antialias);
1535 }
1536
1537 static inline bool includesAdjacentEdges(BorderEdgeFlags flags)
1538 {
1539 return (flags & (TopBorderEdge | RightBorderEdge)) == (TopBorderEdge | Right BorderEdge)
1540 || (flags & (RightBorderEdge | BottomBorderEdge)) == (RightBorderEdge | BottomBorderEdge)
1541 || (flags & (BottomBorderEdge | LeftBorderEdge)) == (BottomBorderEdge | LeftBorderEdge)
1542 || (flags & (LeftBorderEdge | TopBorderEdge)) == (LeftBorderEdge | TopBo rderEdge);
1543 }
1544
1545 void BoxPainter::paintTranslucentBorderSides(GraphicsContext* graphicsContext, c onst RenderStyle* style, const RoundedRect& outerBorder, const RoundedRect& inne rBorder, const IntPoint& innerBorderAdjustment,
1546 const BorderEdge edges[], BorderEdgeFlags edgesToDraw, BackgroundBleedAvoida nce bleedAvoidance, bool includeLogicalLeftEdge, bool includeLogicalRightEdge, b ool antialias)
1547 {
1548 // willBeOverdrawn assumes that we draw in order: top, bottom, left, right.
1549 // This is different from BoxSide enum order.
1550 static const BoxSide paintOrder[] = { BSTop, BSBottom, BSLeft, BSRight };
1551
1552 while (edgesToDraw) {
1553 // Find undrawn edges sharing a color.
1554 Color commonColor;
1555
1556 BorderEdgeFlags commonColorEdgeSet = 0;
1557 for (size_t i = 0; i < sizeof(paintOrder) / sizeof(paintOrder[0]); ++i) {
1558 BoxSide currSide = paintOrder[i];
1559 if (!includesEdge(edgesToDraw, currSide))
1560 continue;
1561
1562 bool includeEdge;
1563 if (!commonColorEdgeSet) {
1564 commonColor = edges[currSide].color;
1565 includeEdge = true;
1566 } else {
1567 includeEdge = edges[currSide].color == commonColor;
1568 }
1569
1570 if (includeEdge)
1571 commonColorEdgeSet |= edgeFlagForSide(currSide);
1572 }
1573
1574 bool useTransparencyLayer = includesAdjacentEdges(commonColorEdgeSet) && commonColor.hasAlpha();
1575 if (useTransparencyLayer) {
1576 graphicsContext->beginTransparencyLayer(static_cast<float>(commonCol or.alpha()) / 255);
1577 commonColor = Color(commonColor.red(), commonColor.green(), commonCo lor.blue());
1578 }
1579
1580 paintBorderSides(graphicsContext, style, outerBorder, innerBorder, inner BorderAdjustment, edges, commonColorEdgeSet, bleedAvoidance, includeLogicalLeftE dge, includeLogicalRightEdge, antialias, &commonColor);
1581
1582 if (useTransparencyLayer)
1583 graphicsContext->endLayer();
1584
1585 edgesToDraw &= ~commonColorEdgeSet;
1586 }
1587 }
1588
1589 LayoutRect BoxPainter::borderInnerRectAdjustedForBleedAvoidance(GraphicsContext* context, const LayoutRect& rect, BackgroundBleedAvoidance bleedAvoidance) const
1590 {
1591 // We shrink the rectangle by one pixel on each side to make it fully overla p the anti-aliased background border
1592 return (bleedAvoidance == BackgroundBleedBackgroundOverBorder) ? shrinkRectB yOnePixel(context, rect) : rect;
1593 }
1594
1595 void BoxPainter::paintOneBorderSide(GraphicsContext* graphicsContext, const Rend erStyle* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
1596 const IntRect& sideRect, BoxSide side, BoxSide adjacentSide1, BoxSide adjace ntSide2, const BorderEdge edges[], const Path* path,
1597 BackgroundBleedAvoidance bleedAvoidance, bool includeLogicalLeftEdge, bool i ncludeLogicalRightEdge, bool antialias, const Color* overrideColor)
1598 {
1599 const BorderEdge& edgeToRender = edges[side];
1600 ASSERT(edgeToRender.width);
1601 const BorderEdge& adjacentEdge1 = edges[adjacentSide1];
1602 const BorderEdge& adjacentEdge2 = edges[adjacentSide2];
1603
1604 bool mitreAdjacentSide1 = joinRequiresMitre(side, adjacentSide1, edges, !ant ialias);
1605 bool mitreAdjacentSide2 = joinRequiresMitre(side, adjacentSide2, edges, !ant ialias);
1606
1607 bool adjacentSide1StylesMatch = colorsMatchAtCorner(side, adjacentSide1, edg es);
1608 bool adjacentSide2StylesMatch = colorsMatchAtCorner(side, adjacentSide2, edg es);
1609
1610 const Color& colorToPaint = overrideColor ? *overrideColor : edgeToRender.co lor;
1611
1612 if (path) {
1613 GraphicsContextStateSaver stateSaver(*graphicsContext);
1614 if (innerBorder.isRenderable())
1615 clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, sid e, adjacentSide1StylesMatch, adjacentSide2StylesMatch);
1616 else
1617 clipBorderSideForComplexInnerPath(graphicsContext, outerBorder, inne rBorder, side, edges);
1618 float thickness = std::max(std::max(edgeToRender.width, adjacentEdge1.wi dth), adjacentEdge2.width);
1619 drawBoxSideFromPath(graphicsContext, outerBorder.rect(), *path, edges, e dgeToRender.width, thickness, side, style,
1620 colorToPaint, edgeToRender.borderStyle(), bleedAvoidance, includeLog icalLeftEdge, includeLogicalRightEdge);
1621 } else {
1622 bool clipForStyle = styleRequiresClipPolygon(edgeToRender.borderStyle()) && (mitreAdjacentSide1 || mitreAdjacentSide2);
1623 bool clipAdjacentSide1 = colorNeedsAntiAliasAtCorner(side, adjacentSide1 , edges) && mitreAdjacentSide1;
1624 bool clipAdjacentSide2 = colorNeedsAntiAliasAtCorner(side, adjacentSide2 , edges) && mitreAdjacentSide2;
1625 bool shouldClip = clipForStyle || clipAdjacentSide1 || clipAdjacentSide2 ;
1626
1627 GraphicsContextStateSaver clipStateSaver(*graphicsContext, shouldClip);
1628 if (shouldClip) {
1629 bool aliasAdjacentSide1 = clipAdjacentSide1 || (clipForStyle && mitr eAdjacentSide1);
1630 bool aliasAdjacentSide2 = clipAdjacentSide2 || (clipForStyle && mitr eAdjacentSide2);
1631 clipBorderSidePolygon(graphicsContext, outerBorder, innerBorder, sid e, !aliasAdjacentSide1, !aliasAdjacentSide2);
1632 // Since we clipped, no need to draw with a mitre.
1633 mitreAdjacentSide1 = false;
1634 mitreAdjacentSide2 = false;
1635 }
1636
1637 m_renderBox.drawLineForBoxSide(graphicsContext, sideRect.x(), sideRect.y (), sideRect.maxX(), sideRect.maxY(), side, colorToPaint, edgeToRender.borderSty le(),
1638 mitreAdjacentSide1 ? adjacentEdge1.width : 0, mitreAdjacentSide2 ? a djacentEdge2.width : 0, antialias);
1639 }
1640 }
1641
1642 void BoxPainter::paintBorderSides(GraphicsContext* graphicsContext, const Render Style* style, const RoundedRect& outerBorder, const RoundedRect& innerBorder,
1643 const IntPoint& innerBorderAdjustment, const BorderEdge edges[], BorderEdgeF lags edgeSet, BackgroundBleedAvoidance bleedAvoidance,
1644 bool includeLogicalLeftEdge, bool includeLogicalRightEdge, bool antialias, c onst Color* overrideColor)
1645 {
1646 bool renderRadii = outerBorder.isRounded();
1647
1648 Path roundedPath;
1649 if (renderRadii)
1650 roundedPath.addRoundedRect(outerBorder);
1651
1652 // The inner border adjustment for bleed avoidance mode BackgroundBleedBackg roundOverBorder
1653 // is only applied to sideRect, which is okay since BackgroundBleedBackgroun dOverBorder
1654 // is only to be used for solid borders and the shape of the border painted by drawBoxSideFromPath
1655 // only depends on sideRect when painting solid borders.
1656
1657 if (edges[BSTop].shouldRender() && includesEdge(edgeSet, BSTop)) {
1658 IntRect sideRect = outerBorder.rect();
1659 sideRect.setHeight(edges[BSTop].width + innerBorderAdjustment.y());
1660
1661 bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSTop].bo rderStyle()) || borderWillArcInnerEdge(innerBorder.radii().topLeft(), innerBorde r.radii().topRight()));
1662 paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sid eRect, BSTop, BSLeft, BSRight, edges, usePath ? &roundedPath : 0, bleedAvoidance , includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
1663 }
1664
1665 if (edges[BSBottom].shouldRender() && includesEdge(edgeSet, BSBottom)) {
1666 IntRect sideRect = outerBorder.rect();
1667 sideRect.shiftYEdgeTo(sideRect.maxY() - edges[BSBottom].width - innerBor derAdjustment.y());
1668
1669 bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSBottom] .borderStyle()) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), inne rBorder.radii().bottomRight()));
1670 paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sid eRect, BSBottom, BSLeft, BSRight, edges, usePath ? &roundedPath : 0, bleedAvoida nce, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
1671 }
1672
1673 if (edges[BSLeft].shouldRender() && includesEdge(edgeSet, BSLeft)) {
1674 IntRect sideRect = outerBorder.rect();
1675 sideRect.setWidth(edges[BSLeft].width + innerBorderAdjustment.x());
1676
1677 bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSLeft].b orderStyle()) || borderWillArcInnerEdge(innerBorder.radii().bottomLeft(), innerB order.radii().topLeft()));
1678 paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sid eRect, BSLeft, BSTop, BSBottom, edges, usePath ? &roundedPath : 0, bleedAvoidanc e, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
1679 }
1680
1681 if (edges[BSRight].shouldRender() && includesEdge(edgeSet, BSRight)) {
1682 IntRect sideRect = outerBorder.rect();
1683 sideRect.shiftXEdgeTo(sideRect.maxX() - edges[BSRight].width - innerBord erAdjustment.x());
1684
1685 bool usePath = renderRadii && (borderStyleHasInnerDetail(edges[BSRight]. borderStyle()) || borderWillArcInnerEdge(innerBorder.radii().bottomRight(), inne rBorder.radii().topRight()));
1686 paintOneBorderSide(graphicsContext, style, outerBorder, innerBorder, sid eRect, BSRight, BSTop, BSBottom, edges, usePath ? &roundedPath : 0, bleedAvoidan ce, includeLogicalLeftEdge, includeLogicalRightEdge, antialias, overrideColor);
1687 }
1688 }
1689
1690 void BoxPainter::drawBoxSideFromPath(GraphicsContext* graphicsContext, const Lay outRect& borderRect, const Path& borderPath, const BorderEdge edges[],
1691 float thickness, float drawThickness, BoxSide side, const RenderStyle* style , Color color, EBorderStyle borderStyle, BackgroundBleedAvoidance bleedAvoidance ,
1692 bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
1693 {
1694 if (thickness <= 0)
1695 return;
1696
1697 if (borderStyle == DOUBLE && thickness < 3)
1698 borderStyle = SOLID;
1699
1700 switch (borderStyle) {
1701 case BNONE:
1702 case BHIDDEN:
1703 return;
1704 case DOTTED:
1705 case DASHED: {
1706 graphicsContext->setStrokeColor(color);
1707
1708 // The stroke is doubled here because the provided path is the
1709 // outside edge of the border so half the stroke is clipped off.
1710 // The extra multiplier is so that the clipping mask can antialias
1711 // the edges to prevent jaggies.
1712 graphicsContext->setStrokeThickness(drawThickness * 2 * 1.1f);
1713 graphicsContext->setStrokeStyle(borderStyle == DASHED ? DashedStroke : D ottedStroke);
1714
1715 // If the number of dashes that fit in the path is odd and non-integral then we
1716 // will have an awkwardly-sized dash at the end of the path. To try to a void that
1717 // here, we simply make the whitespace dashes ever so slightly bigger.
1718 // FIXME: This could be even better if we tried to manipulate the dash o ffset
1719 // and possibly the gapLength to get the corners dash-symmetrical.
1720 float dashLength = thickness * ((borderStyle == DASHED) ? 3.0f : 1.0f);
1721 float gapLength = dashLength;
1722 float numberOfDashes = borderPath.length() / dashLength;
1723 // Don't try to show dashes if we have less than 2 dashes + 2 gaps.
1724 // FIXME: should do this test per side.
1725 if (numberOfDashes >= 4) {
1726 bool evenNumberOfFullDashes = !((int)numberOfDashes % 2);
1727 bool integralNumberOfDashes = !(numberOfDashes - (int)numberOfDashes );
1728 if (!evenNumberOfFullDashes && !integralNumberOfDashes) {
1729 float numberOfGaps = numberOfDashes / 2;
1730 gapLength += (dashLength / numberOfGaps);
1731 }
1732
1733 DashArray lineDash;
1734 lineDash.append(dashLength);
1735 lineDash.append(gapLength);
1736 graphicsContext->setLineDash(lineDash, dashLength);
1737 }
1738
1739 // FIXME: stroking the border path causes issues with tight corners:
1740 // https://bugs.webkit.org/show_bug.cgi?id=58711
1741 // Also, to get the best appearance we should stroke a path between the two borders.
1742 graphicsContext->strokePath(borderPath);
1743 return;
1744 }
1745 case DOUBLE: {
1746 // Get the inner border rects for both the outer border line and the inn er border line
1747 int outerBorderTopWidth;
1748 int innerBorderTopWidth;
1749 edges[BSTop].getDoubleBorderStripeWidths(outerBorderTopWidth, innerBorde rTopWidth);
1750
1751 int outerBorderRightWidth;
1752 int innerBorderRightWidth;
1753 edges[BSRight].getDoubleBorderStripeWidths(outerBorderRightWidth, innerB orderRightWidth);
1754
1755 int outerBorderBottomWidth;
1756 int innerBorderBottomWidth;
1757 edges[BSBottom].getDoubleBorderStripeWidths(outerBorderBottomWidth, inne rBorderBottomWidth);
1758
1759 int outerBorderLeftWidth;
1760 int innerBorderLeftWidth;
1761 edges[BSLeft].getDoubleBorderStripeWidths(outerBorderLeftWidth, innerBor derLeftWidth);
1762
1763 // Draw inner border line
1764 {
1765 GraphicsContextStateSaver stateSaver(*graphicsContext);
1766 RoundedRect innerClip = style->getRoundedInnerBorderFor(borderRect,
1767 innerBorderTopWidth, innerBorderBottomWidth, innerBorderLeftWidt h, innerBorderRightWidth,
1768 includeLogicalLeftEdge, includeLogicalRightEdge);
1769
1770 graphicsContext->clipRoundedRect(innerClip);
1771 drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogi calLeftEdge, includeLogicalRightEdge);
1772 }
1773
1774 // Draw outer border line
1775 {
1776 GraphicsContextStateSaver stateSaver(*graphicsContext);
1777 LayoutRect outerRect = borderRect;
1778 if (bleedAvoidance == BackgroundBleedClipBackground) {
1779 outerRect.inflate(1);
1780 ++outerBorderTopWidth;
1781 ++outerBorderBottomWidth;
1782 ++outerBorderLeftWidth;
1783 ++outerBorderRightWidth;
1784 }
1785
1786 RoundedRect outerClip = style->getRoundedInnerBorderFor(outerRect,
1787 outerBorderTopWidth, outerBorderBottomWidth, outerBorderLeftWidt h, outerBorderRightWidth,
1788 includeLogicalLeftEdge, includeLogicalRightEdge);
1789 graphicsContext->clipOutRoundedRect(outerClip);
1790 drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thickness, drawThickness, side, style, color, SOLID, bleedAvoidance, includeLogi calLeftEdge, includeLogicalRightEdge);
1791 }
1792 return;
1793 }
1794 case RIDGE:
1795 case GROOVE:
1796 {
1797 EBorderStyle s1;
1798 EBorderStyle s2;
1799 if (borderStyle == GROOVE) {
1800 s1 = INSET;
1801 s2 = OUTSET;
1802 } else {
1803 s1 = OUTSET;
1804 s2 = INSET;
1805 }
1806
1807 // Paint full border
1808 drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thic kness, drawThickness, side, style, color, s1, bleedAvoidance, includeLogicalLeft Edge, includeLogicalRightEdge);
1809
1810 // Paint inner only
1811 GraphicsContextStateSaver stateSaver(*graphicsContext);
1812 LayoutUnit topWidth = edges[BSTop].usedWidth() / 2;
1813 LayoutUnit bottomWidth = edges[BSBottom].usedWidth() / 2;
1814 LayoutUnit leftWidth = edges[BSLeft].usedWidth() / 2;
1815 LayoutUnit rightWidth = edges[BSRight].usedWidth() / 2;
1816
1817 RoundedRect clipRect = style->getRoundedInnerBorderFor(borderRect,
1818 topWidth, bottomWidth, leftWidth, rightWidth,
1819 includeLogicalLeftEdge, includeLogicalRightEdge);
1820
1821 graphicsContext->clipRoundedRect(clipRect);
1822 drawBoxSideFromPath(graphicsContext, borderRect, borderPath, edges, thic kness, drawThickness, side, style, color, s2, bleedAvoidance, includeLogicalLeft Edge, includeLogicalRightEdge);
1823 return;
1824 }
1825 case INSET:
1826 if (side == BSTop || side == BSLeft)
1827 color = color.dark();
1828 break;
1829 case OUTSET:
1830 if (side == BSBottom || side == BSRight)
1831 color = color.dark();
1832 break;
1833 default:
1834 break;
1835 }
1836
1837 graphicsContext->setStrokeStyle(NoStroke);
1838 graphicsContext->setFillColor(color);
1839 graphicsContext->drawRect(pixelSnappedIntRect(borderRect));
1840 }
1841
1842 void BoxPainter::paintBoxShadow(const PaintInfo& info, const LayoutRect& paintRe ct, const RenderStyle* s, ShadowStyle shadowStyle, bool includeLogicalLeftEdge, bool includeLogicalRightEdge)
1843 {
1844 // FIXME: Deal with border-image. Would be great to use border-image as a ma sk.
1845 GraphicsContext* context = info.context;
1846 if (!s->boxShadow())
1847 return;
1848
1849 RoundedRect border = (shadowStyle == Inset) ? s->getRoundedInnerBorderFor(pa intRect, includeLogicalLeftEdge, includeLogicalRightEdge)
1850 : s->getRoundedBorderFor(paintRect, includeLogicalLeftEdge, includeLogic alRightEdge);
1851
1852 bool hasBorderRadius = s->hasBorderRadius();
1853 bool isHorizontal = s->isHorizontalWritingMode();
1854 bool hasOpaqueBackground = s->visitedDependentColor(CSSPropertyBackgroundCol or).alpha() == 255;
1855
1856 GraphicsContextStateSaver stateSaver(*context, false);
1857
1858 const ShadowList* shadowList = s->boxShadow();
1859 for (size_t i = shadowList->shadows().size(); i--; ) {
1860 const ShadowData& shadow = shadowList->shadows()[i];
1861 if (shadow.style() != shadowStyle)
1862 continue;
1863
1864 FloatSize shadowOffset(shadow.x(), shadow.y());
1865 float shadowBlur = shadow.blur();
1866 float shadowSpread = shadow.spread();
1867
1868 if (shadowOffset.isZero() && !shadowBlur && !shadowSpread)
1869 continue;
1870
1871 const Color& shadowColor = shadow.color();
1872
1873 if (shadow.style() == Normal) {
1874 FloatRect fillRect = border.rect();
1875 fillRect.inflate(shadowSpread);
1876 if (fillRect.isEmpty())
1877 continue;
1878
1879 FloatRect shadowRect(border.rect());
1880 shadowRect.inflate(shadowBlur + shadowSpread);
1881 shadowRect.move(shadowOffset);
1882
1883 // Save the state and clip, if not already done.
1884 // The clip does not depend on any shadow-specific properties.
1885 if (!stateSaver.saved()) {
1886 stateSaver.save();
1887 if (hasBorderRadius) {
1888 RoundedRect rectToClipOut = border;
1889
1890 // If the box is opaque, it is unnecessary to clip it out. H owever, doing so saves time
1891 // when painting the shadow. On the other hand, it introduce s subpixel gaps along the
1892 // corners. Those are avoided by insetting the clipping path by one pixel.
1893 if (hasOpaqueBackground)
1894 rectToClipOut.inflateWithRadii(-1);
1895
1896 if (!rectToClipOut.isEmpty()) {
1897 context->clipOutRoundedRect(rectToClipOut);
1898 }
1899 } else {
1900 // This IntRect is correct even with fractional shadows, bec ause it is used for the rectangle
1901 // of the box itself, which is always pixel-aligned.
1902 IntRect rectToClipOut = border.rect();
1903
1904 // If the box is opaque, it is unnecessary to clip it out. H owever, doing so saves time
1905 // when painting the shadow. On the other hand, it introduce s subpixel gaps along the
1906 // edges if they are not pixel-aligned. Those are avoided by insetting the clipping path
1907 // by one pixel.
1908 if (hasOpaqueBackground) {
1909 // FIXME: The function to decide on the policy based on the transform should be a named function.
1910 // FIXME: It's not clear if this check is right. What ab out integral scale factors?
1911 // FIXME: See crbug.com/382491. The use of getCTM may al so be wrong because it does not include
1912 // device zoom applied at raster time.
1913 AffineTransform transform = context->getCTM();
1914 if (transform.a() != 1 || (transform.d() != 1 && transfo rm.d() != -1) || transform.b() || transform.c())
1915 rectToClipOut.inflate(-1);
1916 }
1917
1918 if (!rectToClipOut.isEmpty()) {
1919 context->clipOut(rectToClipOut);
1920 }
1921 }
1922 }
1923
1924 // Draw only the shadow.
1925 OwnPtr<DrawLooperBuilder> drawLooperBuilder = DrawLooperBuilder::cre ate();
1926 drawLooperBuilder->addShadow(shadowOffset, shadowBlur, shadowColor,
1927 DrawLooperBuilder::ShadowRespectsTransforms, DrawLooperBuilder:: ShadowIgnoresAlpha);
1928 context->setDrawLooper(drawLooperBuilder.release());
1929
1930 if (hasBorderRadius) {
1931 RoundedRect influenceRect(pixelSnappedIntRect(LayoutRect(shadowR ect)), border.radii());
1932 influenceRect.expandRadii(2 * shadowBlur + shadowSpread);
1933 if (allCornersClippedOut(influenceRect, info.rect)) {
1934 context->fillRect(fillRect, Color::black);
1935 } else {
1936 // TODO: support non-integer shadows - crbug.com/334829
1937 RoundedRect roundedFillRect = border;
1938 roundedFillRect.inflate(shadowSpread);
1939
1940 roundedFillRect.expandRadii(shadowSpread);
1941 if (!roundedFillRect.isRenderable())
1942 roundedFillRect.adjustRadii();
1943 context->fillRoundedRect(roundedFillRect, Color::black);
1944 }
1945 } else {
1946 context->fillRect(fillRect, Color::black);
1947 }
1948 } else {
1949 // The inset shadow case.
1950 GraphicsContext::Edges clippedEdges = GraphicsContext::NoEdge;
1951 if (!includeLogicalLeftEdge) {
1952 if (isHorizontal)
1953 clippedEdges |= GraphicsContext::LeftEdge;
1954 else
1955 clippedEdges |= GraphicsContext::TopEdge;
1956 }
1957 if (!includeLogicalRightEdge) {
1958 if (isHorizontal)
1959 clippedEdges |= GraphicsContext::RightEdge;
1960 else
1961 clippedEdges |= GraphicsContext::BottomEdge;
1962 }
1963 // TODO: support non-integer shadows - crbug.com/334828
1964 context->drawInnerShadow(border, shadowColor, flooredIntSize(shadowO ffset), shadowBlur, shadowSpread, clippedEdges);
1965 }
1966 }
1967 }
1968
1969 void BoxPainter::clipBorderSidePolygon(GraphicsContext* graphicsContext, const R oundedRect& outerBorder, const RoundedRect& innerBorder, BoxSide side, bool firs tEdgeMatches, bool secondEdgeMatches)
1970 {
1971 FloatPoint quad[4];
1972
1973 const LayoutRect& outerRect = outerBorder.rect();
1974 const LayoutRect& innerRect = innerBorder.rect();
1975
1976 FloatPoint centerPoint(innerRect.location().x().toFloat() + innerRect.width( ).toFloat() / 2, innerRect.location().y().toFloat() + innerRect.height().toFloat () / 2);
1977
1978 // For each side, create a quad that encompasses all parts of that side that may draw,
1979 // including areas inside the innerBorder.
1980 //
1981 // 0----------------3
1982 // 0 \ / 0
1983 // |\ 1----------- 2 /|
1984 // | 1 1 |
1985 // | | | |
1986 // | | | |
1987 // | 2 2 |
1988 // |/ 1------------2 \|
1989 // 3 / \ 3
1990 // 0----------------3
1991 //
1992 switch (side) {
1993 case BSTop:
1994 quad[0] = outerRect.minXMinYCorner();
1995 quad[1] = innerRect.minXMinYCorner();
1996 quad[2] = innerRect.maxXMinYCorner();
1997 quad[3] = outerRect.maxXMinYCorner();
1998
1999 if (!innerBorder.radii().topLeft().isZero()) {
2000 findIntersection(quad[0], quad[1],
2001 FloatPoint(
2002 quad[1].x() + innerBorder.radii().topLeft().width(),
2003 quad[1].y()),
2004 FloatPoint(
2005 quad[1].x(),
2006 quad[1].y() + innerBorder.radii().topLeft().height()),
2007 quad[1]);
2008 }
2009
2010 if (!innerBorder.radii().topRight().isZero()) {
2011 findIntersection(quad[3], quad[2],
2012 FloatPoint(
2013 quad[2].x() - innerBorder.radii().topRight().width(),
2014 quad[2].y()),
2015 FloatPoint(
2016 quad[2].x(),
2017 quad[2].y() + innerBorder.radii().topRight().height()),
2018 quad[2]);
2019 }
2020 break;
2021
2022 case BSLeft:
2023 quad[0] = outerRect.minXMinYCorner();
2024 quad[1] = innerRect.minXMinYCorner();
2025 quad[2] = innerRect.minXMaxYCorner();
2026 quad[3] = outerRect.minXMaxYCorner();
2027
2028 if (!innerBorder.radii().topLeft().isZero()) {
2029 findIntersection(quad[0], quad[1],
2030 FloatPoint(
2031 quad[1].x() + innerBorder.radii().topLeft().width(),
2032 quad[1].y()),
2033 FloatPoint(
2034 quad[1].x(),
2035 quad[1].y() + innerBorder.radii().topLeft().height()),
2036 quad[1]);
2037 }
2038
2039 if (!innerBorder.radii().bottomLeft().isZero()) {
2040 findIntersection(quad[3], quad[2],
2041 FloatPoint(
2042 quad[2].x() + innerBorder.radii().bottomLeft().width(),
2043 quad[2].y()),
2044 FloatPoint(
2045 quad[2].x(),
2046 quad[2].y() - innerBorder.radii().bottomLeft().height()),
2047 quad[2]);
2048 }
2049 break;
2050
2051 case BSBottom:
2052 quad[0] = outerRect.minXMaxYCorner();
2053 quad[1] = innerRect.minXMaxYCorner();
2054 quad[2] = innerRect.maxXMaxYCorner();
2055 quad[3] = outerRect.maxXMaxYCorner();
2056
2057 if (!innerBorder.radii().bottomLeft().isZero()) {
2058 findIntersection(quad[0], quad[1],
2059 FloatPoint(
2060 quad[1].x() + innerBorder.radii().bottomLeft().width(),
2061 quad[1].y()),
2062 FloatPoint(
2063 quad[1].x(),
2064 quad[1].y() - innerBorder.radii().bottomLeft().height()),
2065 quad[1]);
2066 }
2067
2068 if (!innerBorder.radii().bottomRight().isZero()) {
2069 findIntersection(quad[3], quad[2],
2070 FloatPoint(
2071 quad[2].x() - innerBorder.radii().bottomRight().width(),
2072 quad[2].y()),
2073 FloatPoint(
2074 quad[2].x(),
2075 quad[2].y() - innerBorder.radii().bottomRight().height()),
2076 quad[2]);
2077 }
2078 break;
2079
2080 case BSRight:
2081 quad[0] = outerRect.maxXMinYCorner();
2082 quad[1] = innerRect.maxXMinYCorner();
2083 quad[2] = innerRect.maxXMaxYCorner();
2084 quad[3] = outerRect.maxXMaxYCorner();
2085
2086 if (!innerBorder.radii().topRight().isZero()) {
2087 findIntersection(quad[0], quad[1],
2088 FloatPoint(
2089 quad[1].x() - innerBorder.radii().topRight().width(),
2090 quad[1].y()),
2091 FloatPoint(
2092 quad[1].x(),
2093 quad[1].y() + innerBorder.radii().topRight().height()),
2094 quad[1]);
2095 }
2096
2097 if (!innerBorder.radii().bottomRight().isZero()) {
2098 findIntersection(quad[3], quad[2],
2099 FloatPoint(
2100 quad[2].x() - innerBorder.radii().bottomRight().width(),
2101 quad[2].y()),
2102 FloatPoint(
2103 quad[2].x(),
2104 quad[2].y() - innerBorder.radii().bottomRight().height()),
2105 quad[2]);
2106 }
2107 break;
2108 }
2109
2110 // If the border matches both of its adjacent sides, don't anti-alias the cl ip, and
2111 // if neither side matches, anti-alias the clip.
2112 if (firstEdgeMatches == secondEdgeMatches) {
2113 graphicsContext->clipConvexPolygon(4, quad, !firstEdgeMatches);
2114 return;
2115 }
2116
2117 // If antialiasing settings for the first edge and second edge is different,
2118 // they have to be addressed separately. We do this by breaking the quad int o
2119 // two parallelograms, made by moving quad[1] and quad[2].
2120 float ax = quad[1].x() - quad[0].x();
2121 float ay = quad[1].y() - quad[0].y();
2122 float bx = quad[2].x() - quad[1].x();
2123 float by = quad[2].y() - quad[1].y();
2124 float cx = quad[3].x() - quad[2].x();
2125 float cy = quad[3].y() - quad[2].y();
2126
2127 const static float kEpsilon = 1e-2f;
2128 float r1, r2;
2129 if (fabsf(bx) < kEpsilon && fabsf(by) < kEpsilon) {
2130 // The quad was actually a triangle.
2131 r1 = r2 = 1.0f;
2132 } else {
2133 // Extend parallelogram a bit to hide calculation error
2134 const static float kExtendFill = 1e-2f;
2135
2136 r1 = (-ax * by + ay * bx) / (cx * by - cy * bx) + kExtendFill;
2137 r2 = (-cx * by + cy * bx) / (ax * by - ay * bx) + kExtendFill;
2138 }
2139
2140 FloatPoint firstQuad[4];
2141 firstQuad[0] = quad[0];
2142 firstQuad[1] = quad[1];
2143 firstQuad[2] = FloatPoint(quad[3].x() + r2 * ax, quad[3].y() + r2 * ay);
2144 firstQuad[3] = quad[3];
2145 graphicsContext->clipConvexPolygon(4, firstQuad, !firstEdgeMatches);
2146
2147 FloatPoint secondQuad[4];
2148 secondQuad[0] = quad[0];
2149 secondQuad[1] = FloatPoint(quad[0].x() - r1 * cx, quad[0].y() - r1 * cy);
2150 secondQuad[2] = quad[2];
2151 secondQuad[3] = quad[3];
2152 graphicsContext->clipConvexPolygon(4, secondQuad, !secondEdgeMatches);
2153 }
2154
866 } // namespace blink 2155 } // namespace blink
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