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Side by Side Diff: content/common/gpu/gpu_command_buffer_stub.cc

Issue 564903002: Merge GpuCommandBufferMsg_SetLatencyInfo into GpuCommandBufferMsg_AsyncFlush (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: remove ShallowFlushCHROMIUM() in CompositorOutputSurface::SwapBuffers Created 6 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "base/bind.h" 5 #include "base/bind.h"
6 #include "base/bind_helpers.h" 6 #include "base/bind_helpers.h"
7 #include "base/command_line.h" 7 #include "base/command_line.h"
8 #include "base/debug/trace_event.h" 8 #include "base/debug/trace_event.h"
9 #include "base/hash.h" 9 #include "base/hash.h"
10 #include "base/json/json_writer.h" 10 #include "base/json/json_writer.h"
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222 FastSetActiveURL(active_url_, active_url_hash_); 222 FastSetActiveURL(active_url_, active_url_hash_);
223 223
224 bool have_context = false; 224 bool have_context = false;
225 // Ensure the appropriate GL context is current before handling any IPC 225 // Ensure the appropriate GL context is current before handling any IPC
226 // messages directed at the command buffer. This ensures that the message 226 // messages directed at the command buffer. This ensures that the message
227 // handler can assume that the context is current (not necessary for 227 // handler can assume that the context is current (not necessary for
228 // Echo, RetireSyncPoint, or WaitSyncPoint). 228 // Echo, RetireSyncPoint, or WaitSyncPoint).
229 if (decoder_.get() && message.type() != GpuCommandBufferMsg_Echo::ID && 229 if (decoder_.get() && message.type() != GpuCommandBufferMsg_Echo::ID &&
230 message.type() != GpuCommandBufferMsg_WaitForTokenInRange::ID && 230 message.type() != GpuCommandBufferMsg_WaitForTokenInRange::ID &&
231 message.type() != GpuCommandBufferMsg_WaitForGetOffsetInRange::ID && 231 message.type() != GpuCommandBufferMsg_WaitForGetOffsetInRange::ID &&
232 message.type() != GpuCommandBufferMsg_RetireSyncPoint::ID && 232 message.type() != GpuCommandBufferMsg_RetireSyncPoint::ID) {
233 message.type() != GpuCommandBufferMsg_SetLatencyInfo::ID) {
234 if (!MakeCurrent()) 233 if (!MakeCurrent())
235 return false; 234 return false;
236 have_context = true; 235 have_context = true;
237 } 236 }
238 237
239 // Always use IPC_MESSAGE_HANDLER_DELAY_REPLY for synchronous message handlers 238 // Always use IPC_MESSAGE_HANDLER_DELAY_REPLY for synchronous message handlers
240 // here. This is so the reply can be delayed if the scheduler is unscheduled. 239 // here. This is so the reply can be delayed if the scheduler is unscheduled.
241 bool handled = true; 240 bool handled = true;
242 IPC_BEGIN_MESSAGE_MAP(GpuCommandBufferStub, message) 241 IPC_BEGIN_MESSAGE_MAP(GpuCommandBufferStub, message)
243 IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_Initialize, 242 IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_Initialize,
244 OnInitialize); 243 OnInitialize);
245 IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_SetGetBuffer, 244 IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_SetGetBuffer,
246 OnSetGetBuffer); 245 OnSetGetBuffer);
247 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_ProduceFrontBuffer, 246 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_ProduceFrontBuffer,
248 OnProduceFrontBuffer); 247 OnProduceFrontBuffer);
249 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_Echo, OnEcho); 248 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_Echo, OnEcho);
250 IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_WaitForTokenInRange, 249 IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_WaitForTokenInRange,
251 OnWaitForTokenInRange); 250 OnWaitForTokenInRange);
252 IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_WaitForGetOffsetInRange, 251 IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_WaitForGetOffsetInRange,
253 OnWaitForGetOffsetInRange); 252 OnWaitForGetOffsetInRange);
254 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_AsyncFlush, OnAsyncFlush); 253 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_AsyncFlush, OnAsyncFlush);
255 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SetLatencyInfo, OnSetLatencyInfo);
256 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_Rescheduled, OnRescheduled); 254 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_Rescheduled, OnRescheduled);
257 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_RegisterTransferBuffer, 255 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_RegisterTransferBuffer,
258 OnRegisterTransferBuffer); 256 OnRegisterTransferBuffer);
259 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_DestroyTransferBuffer, 257 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_DestroyTransferBuffer,
260 OnDestroyTransferBuffer); 258 OnDestroyTransferBuffer);
261 IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_CreateVideoDecoder, 259 IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_CreateVideoDecoder,
262 OnCreateVideoDecoder) 260 OnCreateVideoDecoder)
263 IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_CreateVideoEncoder, 261 IPC_MESSAGE_HANDLER_DELAY_REPLY(GpuCommandBufferMsg_CreateVideoEncoder,
264 OnCreateVideoEncoder) 262 OnCreateVideoEncoder)
265 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SetSurfaceVisible, 263 IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SetSurfaceVisible,
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623 reply_message, true, capabilities); 621 reply_message, true, capabilities);
624 Send(reply_message); 622 Send(reply_message);
625 623
626 if (handle_.is_null() && !active_url_.is_empty()) { 624 if (handle_.is_null() && !active_url_.is_empty()) {
627 GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager(); 625 GpuChannelManager* gpu_channel_manager = channel_->gpu_channel_manager();
628 gpu_channel_manager->Send(new GpuHostMsg_DidCreateOffscreenContext( 626 gpu_channel_manager->Send(new GpuHostMsg_DidCreateOffscreenContext(
629 active_url_)); 627 active_url_));
630 } 628 }
631 } 629 }
632 630
633 void GpuCommandBufferStub::OnSetLatencyInfo(
634 const std::vector<ui::LatencyInfo>& latency_info) {
635 if (!ui::LatencyInfo::Verify(latency_info,
636 "GpuCommandBufferStub::OnSetLatencyInfo"))
637 return;
638 if (!latency_info_callback_.is_null())
639 latency_info_callback_.Run(latency_info);
640 }
641
642 void GpuCommandBufferStub::OnCreateStreamTexture( 631 void GpuCommandBufferStub::OnCreateStreamTexture(
643 uint32 texture_id, int32 stream_id, bool* succeeded) { 632 uint32 texture_id, int32 stream_id, bool* succeeded) {
644 #if defined(OS_ANDROID) 633 #if defined(OS_ANDROID)
645 *succeeded = StreamTexture::Create(this, texture_id, stream_id); 634 *succeeded = StreamTexture::Create(this, texture_id, stream_id);
646 #else 635 #else
647 *succeeded = false; 636 *succeeded = false;
648 #endif 637 #endif
649 } 638 }
650 639
651 void GpuCommandBufferStub::SetLatencyInfoCallback( 640 void GpuCommandBufferStub::SetLatencyInfoCallback(
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751 state.error != gpu::error::kNoError)) { 740 state.error != gpu::error::kNoError)) {
752 ReportState(); 741 ReportState();
753 GpuCommandBufferMsg_WaitForGetOffsetInRange::WriteReplyParams( 742 GpuCommandBufferMsg_WaitForGetOffsetInRange::WriteReplyParams(
754 wait_for_get_offset_->reply.get(), state); 743 wait_for_get_offset_->reply.get(), state);
755 Send(wait_for_get_offset_->reply.release()); 744 Send(wait_for_get_offset_->reply.release());
756 wait_for_get_offset_.reset(); 745 wait_for_get_offset_.reset();
757 } 746 }
758 } 747 }
759 } 748 }
760 749
761 void GpuCommandBufferStub::OnAsyncFlush(int32 put_offset, uint32 flush_count) { 750 void GpuCommandBufferStub::OnAsyncFlush(
751 int32 put_offset,
752 uint32 flush_count,
753 const std::vector<ui::LatencyInfo>& latency_info) {
762 TRACE_EVENT1( 754 TRACE_EVENT1(
763 "gpu", "GpuCommandBufferStub::OnAsyncFlush", "put_offset", put_offset); 755 "gpu", "GpuCommandBufferStub::OnAsyncFlush", "put_offset", put_offset);
756
757 if (ui::LatencyInfo::Verify(latency_info,
758 "GpuCommandBufferStub::OnAsyncFlush") &&
759 !latency_info_callback_.is_null()) {
760 latency_info_callback_.Run(latency_info);
761 }
764 DCHECK(command_buffer_.get()); 762 DCHECK(command_buffer_.get());
765 if (flush_count - last_flush_count_ < 0x8000000U) { 763 if (flush_count - last_flush_count_ < 0x8000000U) {
766 last_flush_count_ = flush_count; 764 last_flush_count_ = flush_count;
767 command_buffer_->Flush(put_offset); 765 command_buffer_->Flush(put_offset);
768 } else { 766 } else {
769 // We received this message out-of-order. This should not happen but is here 767 // We received this message out-of-order. This should not happen but is here
770 // to catch regressions. Ignore the message. 768 // to catch regressions. Ignore the message.
771 NOTREACHED() << "Received a Flush message out-of-order"; 769 NOTREACHED() << "Received a Flush message out-of-order";
772 } 770 }
773 771
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1101 if (decoder_) 1099 if (decoder_)
1102 decoder_->LoseContext(GL_UNKNOWN_CONTEXT_RESET_ARB); 1100 decoder_->LoseContext(GL_UNKNOWN_CONTEXT_RESET_ARB);
1103 command_buffer_->SetParseError(gpu::error::kLostContext); 1101 command_buffer_->SetParseError(gpu::error::kLostContext);
1104 } 1102 }
1105 1103
1106 uint64 GpuCommandBufferStub::GetMemoryUsage() const { 1104 uint64 GpuCommandBufferStub::GetMemoryUsage() const {
1107 return GetMemoryManager()->GetClientMemoryUsage(this); 1105 return GetMemoryManager()->GetClientMemoryUsage(this);
1108 } 1106 }
1109 1107
1110 } // namespace content 1108 } // namespace content
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