| Index: tools/gn/toolchain_manager.h
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| diff --git a/tools/gn/toolchain_manager.h b/tools/gn/toolchain_manager.h
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| deleted file mode 100644
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| index 9e75f33e0ce663a169a93615fcf14b6446ee3841..0000000000000000000000000000000000000000
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| --- a/tools/gn/toolchain_manager.h
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| +++ /dev/null
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| @@ -1,170 +0,0 @@
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| -// Copyright (c) 2013 The Chromium Authors. All rights reserved.
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| -// Use of this source code is governed by a BSD-style license that can be
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| -// found in the LICENSE file.
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| -
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| -#ifndef TOOLS_GN_TOOLCHAIN_MANAGER_H_
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| -#define TOOLS_GN_TOOLCHAIN_MANAGER_H_
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| -
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| -#include <map>
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| -
|
| -#include "base/basictypes.h"
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| -#include "base/synchronization/lock.h"
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| -#include "tools/gn/label.h"
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| -#include "tools/gn/location.h"
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| -#include "tools/gn/source_file.h"
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| -#include "tools/gn/toolchain.h"
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| -
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| -class Err;
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| -class BuildSettings;
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| -class ParseNode;
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| -class Settings;
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| -
|
| -// The toolchain manager manages the mapping of toolchain names to the
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| -// settings and toolchain object. It also loads build files in the context of a
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| -// toolchain context of a toolchain, and manages running the build config
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| -// script when necessary.
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| -//
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| -// This class uses the lock from the item tree to manage threadsafety. The
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| -// functions requiring this lock to be held are named "Locked" to make this
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| -// more clear. The "Unlocked" versions will acquire the lock themselves so will
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| -// break if you call it while locked. (The rationale behind which is which is
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| -// just based on the needs of the callers, so it can be changed.) There are two
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| -// reasons for this:
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| -//
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| -// The first is that when resolving a target, we do a bunch of script
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| -// stuff (slow) and then lookup the target, config, and toolchain dependencies
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| -// based on that. The options are to do a lock around each dependency lookup
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| -// or do a lock around the entire operation. Given that there's not a huge
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| -// amount of work, the "big lock" approach is likely a bit better since it
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| -// avoids lots of locking overhead.
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| -//
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| -// The second reason is that if we had a separate lock here, we would need to
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| -// lock around creating a new toolchain. But creating a new toolchain involves
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| -// adding it to the item tree, and this needs to be done atomically to prevent
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| -// other threads from seeing a partially initialized toolchain. This sets up
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| -// having deadlock do to acquiring multiple locks, or recursive locking
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| -// problems.
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| -class ToolchainManager {
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| - public:
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| - ToolchainManager(const BuildSettings* build_settings);
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| - ~ToolchainManager();
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| -
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| - // At the very beginning of processing, this begins loading build files.
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| - // This will scheduler loadin the default build config and the given build
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| - // file in that context, going out from there.
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| - //
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| - // This returns immediately, you need to run the Scheduler to actually
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| - // process anything. It's assumed this function is called on the main thread
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| - // before doing anything, so it does not need locking.
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| - void StartLoadingUnlocked(const SourceFile& build_file_name);
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| -
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| - // Returns the settings object for a given toolchain. This does not
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| - // schedule loading the given toolchain if it's not loaded yet: you actually
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| - // need to invoke a target with that toolchain to get that.
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| - //
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| - // On error, returns NULL and sets the error.
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| - const Settings* GetSettingsForToolchainLocked(const LocationRange& from_here,
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| - const Label& toolchain_name,
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| - Err* err);
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| -
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| - // Returns the toolchain definition or NULL if the toolchain hasn't been
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| - // defined yet.
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| - const Toolchain* GetToolchainDefinitionUnlocked(const Label& toolchain_name);
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| -
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| - // Sets the default toolchain. If the default toolchain is already set,
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| - // this function will return false and fill in the given err.
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| - bool SetDefaultToolchainUnlocked(const Label& dt,
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| - const LocationRange& defined_from,
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| - Err* err);
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| -
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| - // Returns the default toolchain name. This will be empty if it hasn't been
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| - // set.
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| - Label GetDefaultToolchainUnlocked() const;
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| -
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| - // Saves the given named toolchain (the name will be taken from the toolchain
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| - // parameter). This will fail and return false if the given toolchain was
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| - // already defined. In this case, the given error will be set.
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| - bool SetToolchainDefinitionLocked(const Toolchain& tc,
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| - const LocationRange& defined_from,
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| - Err* err);
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| -
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| - // Schedules an invocation of the given file under the given toolchain. The
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| - // toolchain file will be loaded if necessary. If the toolchain is an is_null
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| - // label, the default toolchain will be used.
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| - //
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| - // The origin should be the node that will be blamed for this invocation if
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| - // an error occurs. If a synchronous error occurs, the given error will be
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| - // set and it will return false. If an async error occurs, the error will be
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| - // sent to the scheduler.
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| - bool ScheduleInvocationLocked(const LocationRange& origin,
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| - const Label& toolchain_name,
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| - const SourceDir& dir,
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| - Err* err);
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| -
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| - private:
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| - struct Info;
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| -
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| - static std::string ToolchainToOutputSubdir(const Label& toolchain_name);
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| -
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| - // Creates a new info struct and saves it in the map. A pointer to the
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| - // struct is returned. No loads are scheduled.
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| - //
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| - // If the label is non-empty, the toolchain will be added to the ItemTree
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| - // so that other nodes can depend on it. THe empty label case is for the
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| - // default build config file (when the toolchain name isn't known yet). It
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| - // will be added later.
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| - //
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| - // On error, will return NULL and the error will be set.
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| - Info* LoadNewToolchainLocked(const LocationRange& specified_from,
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| - const Label& toolchain_name,
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| - Err* err);
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| -
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| - // Fixes up the default toolchain names once they're known when processing
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| - // the default build config, or throw an error if the default toolchain
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| - // hasn't been set. See the StartLoading() implementation for more.
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| - void FixupDefaultToolchainLocked();
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| -
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| - // Schedules the buildfile to be invoked for the given toolchain info. The
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| - // toolchain must be already loaded. Can be called with the lock held or not
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| - // (it does not use any class vars).
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| - bool ScheduleBackgroundInvoke(Info* info,
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| - const LocationRange& specified_from,
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| - const SourceFile& build_file,
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| - Err* err);
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| -
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| - // Schedules the build config file for the given info to be loaded and
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| - // invoked. The toolchain definition (for non-default toolchains) should
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| - // already be loaded.
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| - bool ScheduleBuildConfigLoadLocked(Info* info, bool is_default, Err* err);
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| -
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| - // Invokes the given file for a toolchain with loaded settings. Run on a
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| - // background thread asynchronously.
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| - void BackgroundInvoke(const Info* info,
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| - const SourceFile& file_name,
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| - const ParseNode* root);
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| -
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| - // Loads the build config file for the given Info.
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| - void BackgroundLoadBuildConfig(Info* info,
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| - bool is_default,
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| - const ParseNode* root);
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| -
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| - // Returns the lock to use.
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| - base::Lock& GetLock() const;
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| -
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| - const BuildSettings* build_settings_;
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| -
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| - // We own the info pointers.
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| - typedef std::map<Label, Info*> ToolchainMap;
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| - ToolchainMap toolchains_;
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| -
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| - Label default_toolchain_;
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| - LocationRange default_toolchain_defined_here_;
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| -
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| - typedef std::map<std::pair<SourceFile, const Info*>, Info*>
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| - BuildConfigInvokeMap;
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| - BuildConfigInvokeMap pending_build_config_map_;
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| -
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| - DISALLOW_COPY_AND_ASSIGN(ToolchainManager);
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| -};
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| -
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| -#endif // TOOLS_GN_TOOLCHAIN_MANAGER_H_
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