Index: tools/gn/toolchain_manager.h |
diff --git a/tools/gn/toolchain_manager.h b/tools/gn/toolchain_manager.h |
deleted file mode 100644 |
index 9e75f33e0ce663a169a93615fcf14b6446ee3841..0000000000000000000000000000000000000000 |
--- a/tools/gn/toolchain_manager.h |
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@@ -1,170 +0,0 @@ |
-// Copyright (c) 2013 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef TOOLS_GN_TOOLCHAIN_MANAGER_H_ |
-#define TOOLS_GN_TOOLCHAIN_MANAGER_H_ |
- |
-#include <map> |
- |
-#include "base/basictypes.h" |
-#include "base/synchronization/lock.h" |
-#include "tools/gn/label.h" |
-#include "tools/gn/location.h" |
-#include "tools/gn/source_file.h" |
-#include "tools/gn/toolchain.h" |
- |
-class Err; |
-class BuildSettings; |
-class ParseNode; |
-class Settings; |
- |
-// The toolchain manager manages the mapping of toolchain names to the |
-// settings and toolchain object. It also loads build files in the context of a |
-// toolchain context of a toolchain, and manages running the build config |
-// script when necessary. |
-// |
-// This class uses the lock from the item tree to manage threadsafety. The |
-// functions requiring this lock to be held are named "Locked" to make this |
-// more clear. The "Unlocked" versions will acquire the lock themselves so will |
-// break if you call it while locked. (The rationale behind which is which is |
-// just based on the needs of the callers, so it can be changed.) There are two |
-// reasons for this: |
-// |
-// The first is that when resolving a target, we do a bunch of script |
-// stuff (slow) and then lookup the target, config, and toolchain dependencies |
-// based on that. The options are to do a lock around each dependency lookup |
-// or do a lock around the entire operation. Given that there's not a huge |
-// amount of work, the "big lock" approach is likely a bit better since it |
-// avoids lots of locking overhead. |
-// |
-// The second reason is that if we had a separate lock here, we would need to |
-// lock around creating a new toolchain. But creating a new toolchain involves |
-// adding it to the item tree, and this needs to be done atomically to prevent |
-// other threads from seeing a partially initialized toolchain. This sets up |
-// having deadlock do to acquiring multiple locks, or recursive locking |
-// problems. |
-class ToolchainManager { |
- public: |
- ToolchainManager(const BuildSettings* build_settings); |
- ~ToolchainManager(); |
- |
- // At the very beginning of processing, this begins loading build files. |
- // This will scheduler loadin the default build config and the given build |
- // file in that context, going out from there. |
- // |
- // This returns immediately, you need to run the Scheduler to actually |
- // process anything. It's assumed this function is called on the main thread |
- // before doing anything, so it does not need locking. |
- void StartLoadingUnlocked(const SourceFile& build_file_name); |
- |
- // Returns the settings object for a given toolchain. This does not |
- // schedule loading the given toolchain if it's not loaded yet: you actually |
- // need to invoke a target with that toolchain to get that. |
- // |
- // On error, returns NULL and sets the error. |
- const Settings* GetSettingsForToolchainLocked(const LocationRange& from_here, |
- const Label& toolchain_name, |
- Err* err); |
- |
- // Returns the toolchain definition or NULL if the toolchain hasn't been |
- // defined yet. |
- const Toolchain* GetToolchainDefinitionUnlocked(const Label& toolchain_name); |
- |
- // Sets the default toolchain. If the default toolchain is already set, |
- // this function will return false and fill in the given err. |
- bool SetDefaultToolchainUnlocked(const Label& dt, |
- const LocationRange& defined_from, |
- Err* err); |
- |
- // Returns the default toolchain name. This will be empty if it hasn't been |
- // set. |
- Label GetDefaultToolchainUnlocked() const; |
- |
- // Saves the given named toolchain (the name will be taken from the toolchain |
- // parameter). This will fail and return false if the given toolchain was |
- // already defined. In this case, the given error will be set. |
- bool SetToolchainDefinitionLocked(const Toolchain& tc, |
- const LocationRange& defined_from, |
- Err* err); |
- |
- // Schedules an invocation of the given file under the given toolchain. The |
- // toolchain file will be loaded if necessary. If the toolchain is an is_null |
- // label, the default toolchain will be used. |
- // |
- // The origin should be the node that will be blamed for this invocation if |
- // an error occurs. If a synchronous error occurs, the given error will be |
- // set and it will return false. If an async error occurs, the error will be |
- // sent to the scheduler. |
- bool ScheduleInvocationLocked(const LocationRange& origin, |
- const Label& toolchain_name, |
- const SourceDir& dir, |
- Err* err); |
- |
- private: |
- struct Info; |
- |
- static std::string ToolchainToOutputSubdir(const Label& toolchain_name); |
- |
- // Creates a new info struct and saves it in the map. A pointer to the |
- // struct is returned. No loads are scheduled. |
- // |
- // If the label is non-empty, the toolchain will be added to the ItemTree |
- // so that other nodes can depend on it. THe empty label case is for the |
- // default build config file (when the toolchain name isn't known yet). It |
- // will be added later. |
- // |
- // On error, will return NULL and the error will be set. |
- Info* LoadNewToolchainLocked(const LocationRange& specified_from, |
- const Label& toolchain_name, |
- Err* err); |
- |
- // Fixes up the default toolchain names once they're known when processing |
- // the default build config, or throw an error if the default toolchain |
- // hasn't been set. See the StartLoading() implementation for more. |
- void FixupDefaultToolchainLocked(); |
- |
- // Schedules the buildfile to be invoked for the given toolchain info. The |
- // toolchain must be already loaded. Can be called with the lock held or not |
- // (it does not use any class vars). |
- bool ScheduleBackgroundInvoke(Info* info, |
- const LocationRange& specified_from, |
- const SourceFile& build_file, |
- Err* err); |
- |
- // Schedules the build config file for the given info to be loaded and |
- // invoked. The toolchain definition (for non-default toolchains) should |
- // already be loaded. |
- bool ScheduleBuildConfigLoadLocked(Info* info, bool is_default, Err* err); |
- |
- // Invokes the given file for a toolchain with loaded settings. Run on a |
- // background thread asynchronously. |
- void BackgroundInvoke(const Info* info, |
- const SourceFile& file_name, |
- const ParseNode* root); |
- |
- // Loads the build config file for the given Info. |
- void BackgroundLoadBuildConfig(Info* info, |
- bool is_default, |
- const ParseNode* root); |
- |
- // Returns the lock to use. |
- base::Lock& GetLock() const; |
- |
- const BuildSettings* build_settings_; |
- |
- // We own the info pointers. |
- typedef std::map<Label, Info*> ToolchainMap; |
- ToolchainMap toolchains_; |
- |
- Label default_toolchain_; |
- LocationRange default_toolchain_defined_here_; |
- |
- typedef std::map<std::pair<SourceFile, const Info*>, Info*> |
- BuildConfigInvokeMap; |
- BuildConfigInvokeMap pending_build_config_map_; |
- |
- DISALLOW_COPY_AND_ASSIGN(ToolchainManager); |
-}; |
- |
-#endif // TOOLS_GN_TOOLCHAIN_MANAGER_H_ |