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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef TOOLS_GN_ITEM_NODE_H_ | |
| 6 #define TOOLS_GN_ITEM_NODE_H_ | |
| 7 | |
| 8 #include <map> | |
| 9 #include <vector> | |
| 10 | |
| 11 #include "base/basictypes.h" | |
| 12 #include "base/callback.h" | |
| 13 #include "base/memory/scoped_ptr.h" | |
| 14 #include "tools/gn/location.h" | |
| 15 | |
| 16 class BuildSettings; | |
| 17 class Err; | |
| 18 class Item; | |
| 19 | |
| 20 // Represents a node in the depdency tree. It references an Item which is | |
| 21 // the actual thing. | |
| 22 // | |
| 23 // The items and nodes are split apart so that the ItemTree can manipulate | |
| 24 // the dependencies one one thread while the Item itself is been modified on | |
| 25 // another. | |
| 26 class ItemNode { | |
| 27 public: | |
| 28 // The state of this node. As more of the load progresses, we'll move | |
| 29 // downward in this list toward the resolved state. | |
| 30 enum State { | |
| 31 // Another item has referenced this one by name, but we have not yet | |
| 32 // encountered its definition. | |
| 33 REFERENCED = 0, | |
| 34 | |
| 35 // We've seen the definition of this item but have not requested that its | |
| 36 // dependencies be loaded. In non-greedy generation mode (see item_tree.h) | |
| 37 // some nodes will stay in this state forever as long as they're not needed | |
| 38 // for anything that is required. | |
| 39 DEFINED, | |
| 40 | |
| 41 // The item has been defined and we've requested that all of the | |
| 42 // dependencies be loaded. Not all of the dependencies have been resolved, | |
| 43 // however, and we're still waiting on some build files to be run (or | |
| 44 // perhaps there are undefined dependencies). | |
| 45 PENDING_DEPS, | |
| 46 | |
| 47 // All of this item's transitive dependencies have been found and | |
| 48 // resolved. | |
| 49 RESOLVED, | |
| 50 }; | |
| 51 | |
| 52 // Stores a set of ItemNodes and the associated range that the dependency | |
| 53 // was added from. | |
| 54 typedef std::map<ItemNode*, LocationRange> ItemNodeMap; | |
| 55 | |
| 56 // Takes ownership of the pointer. | |
| 57 // Initial state will be REFERENCED. | |
| 58 ItemNode(Item* i); | |
| 59 ~ItemNode(); | |
| 60 | |
| 61 State state() const { return state_; } | |
| 62 | |
| 63 // This closure will be executed when the item is resolved and it has the | |
| 64 // should_generate flag set. | |
| 65 void set_resolved_closure(const base::Closure& closure) { | |
| 66 resolved_closure_ = closure; | |
| 67 } | |
| 68 | |
| 69 const Item* item() const { return item_.get(); } | |
| 70 Item* item() { return item_.get(); } | |
| 71 | |
| 72 // True if this item should be generated. In greedy mode, this will alwyas | |
| 73 // be set. Otherwise, this bit will be "pushed" through the tree to | |
| 74 // generate the minimum set of targets required for some special base target. | |
| 75 // Initialized to false. | |
| 76 // | |
| 77 // If this item has been defined, setting this flag will schedule the load | |
| 78 // of dependent nodes and also set their should_generate bits. | |
| 79 bool should_generate() const { return should_generate_; } | |
| 80 bool SetShouldGenerate(const BuildSettings* build_settings, Err* err); | |
| 81 | |
| 82 // Where this was created from, which might be when it was generated or | |
| 83 // when it was first referenced from another target. | |
| 84 const LocationRange& originally_referenced_from_here() const { | |
| 85 return originally_referenced_from_here_; | |
| 86 } | |
| 87 void set_originally_referenced_from_here(const LocationRange& r) { | |
| 88 originally_referenced_from_here_ = r; | |
| 89 } | |
| 90 | |
| 91 // Where this was generated from. This will be empty for items that have | |
| 92 // been referenced but not generated. Note that this has to be one the | |
| 93 // ItemNode because it can be changing from multiple threads and we need | |
| 94 // to be sure that access is serialized. | |
| 95 const LocationRange& generated_from_here() const { | |
| 96 return generated_from_here_; | |
| 97 } | |
| 98 void set_generated_from_here(const LocationRange& r) { | |
| 99 generated_from_here_ = r; | |
| 100 } | |
| 101 | |
| 102 const ItemNodeMap& direct_dependencies() const { | |
| 103 return direct_dependencies_; | |
| 104 } | |
| 105 const ItemNodeMap& unresolved_dependencies() const { | |
| 106 return unresolved_dependencies_; | |
| 107 } | |
| 108 | |
| 109 bool AddDependency(const BuildSettings* build_settings, | |
| 110 const LocationRange& specified_from_here, | |
| 111 ItemNode* node, | |
| 112 Err* err); | |
| 113 | |
| 114 // Removes the given dependency from the unresolved list. Does not do | |
| 115 // anything else to update waiters. | |
| 116 void MarkDirectDependencyResolved(ItemNode* node); | |
| 117 | |
| 118 // Destructively retrieve the set of waiting nodes. | |
| 119 void SwapOutWaitingDependencySet(ItemNodeMap* out_map); | |
| 120 | |
| 121 // Marks this item state as defined (see above). If the should generate | |
| 122 // flag is set, this will schedule a load of the dependencies and | |
| 123 // automatically transition to the PENDING_DEPS state. | |
| 124 bool SetDefined(const BuildSettings* build_settings, Err* err); | |
| 125 | |
| 126 // Marks this item state as resolved (see above). | |
| 127 void SetResolved(); | |
| 128 | |
| 129 private: | |
| 130 // Schedules loading the dependencies of this node. The current state must | |
| 131 // be DEFINED, and this call will transition the state to PENDING_DEPS. | |
| 132 // | |
| 133 // Requesting deps can fail. On failure returns false and sets the err. | |
| 134 bool ScheduleDepsLoad(const BuildSettings* build_settings, Err* err); | |
| 135 | |
| 136 State state_; | |
| 137 scoped_ptr<Item> item_; | |
| 138 bool should_generate_; // See getter above. | |
| 139 | |
| 140 LocationRange originally_referenced_from_here_; | |
| 141 LocationRange generated_from_here_; | |
| 142 | |
| 143 // What to run when this item is resolved. | |
| 144 base::Closure resolved_closure_; | |
| 145 | |
| 146 // Everything this item directly depends on. | |
| 147 ItemNodeMap direct_dependencies_; | |
| 148 | |
| 149 // Unresolved things this item directly depends on. | |
| 150 ItemNodeMap unresolved_dependencies_; | |
| 151 | |
| 152 // These items are waiting on us to be resolved before they can be | |
| 153 // resolved. This is the backpointer for unresolved_dependencies_. | |
| 154 ItemNodeMap waiting_on_resolution_; | |
| 155 | |
| 156 DISALLOW_COPY_AND_ASSIGN(ItemNode); | |
| 157 }; | |
| 158 | |
| 159 #endif // TOOLS_GN_ITEM_NODE_H_ | |
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