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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef SkFilterShader_DEFINED | 8 #ifndef SkFilterShader_DEFINED |
9 #define SkFilterShader_DEFINED | 9 #define SkFilterShader_DEFINED |
10 | 10 |
(...skipping 12 matching lines...) Expand all Loading... |
23 public: | 23 public: |
24 // Takes ownership of shaderContext and calls its destructor. | 24 // Takes ownership of shaderContext and calls its destructor. |
25 FilterShaderContext(const SkFilterShader&, SkShader::Context*, const Con
textRec&); | 25 FilterShaderContext(const SkFilterShader&, SkShader::Context*, const Con
textRec&); |
26 virtual ~FilterShaderContext(); | 26 virtual ~FilterShaderContext(); |
27 | 27 |
28 virtual uint32_t getFlags() const SK_OVERRIDE; | 28 virtual uint32_t getFlags() const SK_OVERRIDE; |
29 | 29 |
30 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE
; | 30 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE
; |
31 virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRID
E; | 31 virtual void shadeSpan16(int x, int y, uint16_t[], int count) SK_OVERRID
E; |
32 | 32 |
| 33 virtual void set3DMask(const SkMask* mask) SK_OVERRIDE { |
| 34 // forward to our proxy |
| 35 fShaderContext->set3DMask(mask); |
| 36 } |
| 37 |
33 private: | 38 private: |
34 SkShader::Context* fShaderContext; | 39 SkShader::Context* fShaderContext; |
35 | 40 |
36 typedef SkShader::Context INHERITED; | 41 typedef SkShader::Context INHERITED; |
37 }; | 42 }; |
38 | 43 |
39 SK_TO_STRING_OVERRIDE() | 44 SK_TO_STRING_OVERRIDE() |
40 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader) | 45 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkFilterShader) |
41 | 46 |
42 protected: | 47 protected: |
43 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING | 48 #ifdef SK_SUPPORT_LEGACY_DEEPFLATTENING |
44 SkFilterShader(SkReadBuffer&); | 49 SkFilterShader(SkReadBuffer&); |
45 #endif | 50 #endif |
46 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | 51 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
47 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_
OVERRIDE; | 52 virtual Context* onCreateContext(const ContextRec&, void* storage) const SK_
OVERRIDE; |
48 | 53 |
49 | 54 |
50 private: | 55 private: |
51 SkShader* fShader; | 56 SkShader* fShader; |
52 SkColorFilter* fFilter; | 57 SkColorFilter* fFilter; |
53 | 58 |
54 typedef SkShader INHERITED; | 59 typedef SkShader INHERITED; |
55 }; | 60 }; |
56 | 61 |
57 #endif | 62 #endif |
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