Index: cc/layers/draw_properties.h |
diff --git a/cc/layers/draw_properties.h b/cc/layers/draw_properties.h |
index affb57aaffcfef04695b8e5c7bb80244bbd13d23..4bbce727deff70f122c131dad21a4b756a01d72c 100644 |
--- a/cc/layers/draw_properties.h |
+++ b/cc/layers/draw_properties.h |
@@ -29,6 +29,8 @@ |
num_unclipped_descendants(0), |
layer_or_descendant_has_copy_request(false), |
layer_or_descendant_has_input_handler(false), |
+ has_child_with_a_scroll_parent(false), |
+ sorted_for_recursion(false), |
index_of_first_descendants_addition(0), |
num_descendants_added(0), |
index_of_first_render_surface_layer_list_addition(0), |
@@ -37,12 +39,7 @@ |
ideal_contents_scale(0.f), |
maximum_animation_contents_scale(0.f), |
page_scale_factor(0.f), |
- device_scale_factor(0.f), |
- children_need_sorting(false), |
- sequence_number(0), |
- sort_weight(0), |
- sort_weight_sequence_number(0), |
- depth(0) {} |
+ device_scale_factor(0.f) {} |
// Transforms objects from content space to target surface space, where |
// this layer would be drawn. |
@@ -109,6 +106,16 @@ |
// If true, the layer or one of its descendants has a wheel or touch handler. |
bool layer_or_descendant_has_input_handler; |
+ // This is true if the layer has any direct child that has a scroll parent. |
+ // This layer will not be the scroll parent in this case. This information |
+ // lets us avoid work in CalculateDrawPropertiesInternal -- if none of our |
+ // children have scroll parents, we will not need to recur out of order. |
+ bool has_child_with_a_scroll_parent; |
+ |
+ // This is true if the order (wrt to its siblings in the tree) in which the |
+ // layer will be visited while computing draw properties has been determined. |
+ bool sorted_for_recursion; |
+ |
// If this layer is visited out of order, its contribution to the descendant |
// and render surface layer lists will be put aside in a temporary list. |
// These values will allow for an efficient reordering of these additions. |
@@ -140,30 +147,6 @@ |
// The device scale factor that is applied to the layer. |
float device_scale_factor; |
- |
- // This is used to detect cases when a layer needs to sort its children to |
- // ensure that scroll parents are visited before scroll children. |
- bool children_need_sorting; |
- |
- // This sequence number is used to determine if we've visited this layer in |
- // PreCalculateMetaInformation. |
- int sequence_number; |
- |
- // Determines the order the layer should be processed in |
- // CalculateDrawProperties wrt to its siblings. If you have lower |
- // |sort_weight| you get visited first. |
- int sort_weight; |
- |
- // This sequence number is used to determine if a sort weight has already been |
- // assigned for a layer. We may assign a sort weight before we visit a layer, |
- // and it's important that we don't clobber it when we do eventually visit the |
- // layer. |
- int sort_weight_sequence_number; |
- |
- // This is the topological depth in the tree. (E.g., root has depth zero). |
- // This is used to make it faster to find the lowest common ancestor of two |
- // layers. |
- int depth; |
}; |
} // namespace cc |