Index: src/gpu/GrPathRange.cpp |
diff --git a/src/gpu/GrPathRange.cpp b/src/gpu/GrPathRange.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..a6ad99a3bd6c920f8dd57d01911c0a5c431c4e98 |
--- /dev/null |
+++ b/src/gpu/GrPathRange.cpp |
@@ -0,0 +1,70 @@ |
+/* |
+ * Copyright 2014 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "GrPathRange.h" |
+#include "SkPath.h" |
+ |
+enum { |
+ kPathGroupSize = 16 // Paths get tracked in groups of 16 for lazy loading. |
+}; |
+ |
+GrPathRange::GrPathRange(GrGpu* gpu, |
+ PathGenerator* pathGenerator, |
+ const SkStrokeRec& stroke) |
+ : INHERITED(gpu, kIsWrapped), |
+ fPathGenerator(pathGenerator), |
+ fNumPaths(fPathGenerator->getNumPaths()), |
+ fStroke(stroke) { |
+ const uint32_t groupCount = (fNumPaths + kPathGroupSize - 1) / kPathGroupSize; |
+ fGeneratedPaths.reset((groupCount + 7) / 8); // 1 bit per path group. |
+ memset(&fGeneratedPaths.front(), 0, fGeneratedPaths.count()); |
+} |
+ |
+GrPathRange::GrPathRange(GrGpu* gpu, |
+ uint32_t numPaths, |
+ const SkStrokeRec& stroke) |
+ : INHERITED(gpu, kIsWrapped), |
+ fNumPaths(numPaths), |
+ fStroke(stroke) { |
+} |
+ |
+void GrPathRange::willDrawPaths(const uint32_t indices[], int count) const { |
+ if (NULL == fPathGenerator.get()) { |
+ return; |
+ } |
+ |
+ bool didLoadPaths = false; |
+ |
+ for (int i = 0; i < count; ++i) { |
+ SkASSERT(indices[i] < fNumPaths); |
+ |
+ const uint32_t groupIndex = indices[i] / kPathGroupSize; |
+ const uint32_t groupByte = groupIndex / 8; |
+ const uint8_t groupBit = 1 << (groupIndex % 8); |
+ |
+ const bool hasPath = 0 != (fGeneratedPaths[groupByte] & groupBit); |
+ if (!hasPath) { |
+ // We track which paths are loaded in groups of kPathGroupSize. To |
+ // mark a path as loaded we need to load the entire group. |
+ const uint32_t groupFirstPath = groupIndex * kPathGroupSize; |
+ const uint32_t groupLastPath = SkTMin(groupFirstPath + kPathGroupSize, fNumPaths) - 1; |
+ |
+ SkPath path; |
+ for (uint32_t pathIdx = groupFirstPath; pathIdx <= groupLastPath; ++pathIdx) { |
+ fPathGenerator->generatePath(pathIdx, &path); |
+ this->onInitPath(pathIdx, path); |
+ } |
+ |
+ fGeneratedPaths[groupByte] |= groupBit; |
+ didLoadPaths = true; |
+ } |
+ } |
+ |
+ if (didLoadPaths) { |
+ this->didChangeGpuMemorySize(); |
+ } |
+} |