Chromium Code Reviews| Index: include/gpu/GrContext.h |
| diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h |
| index 4172543b5eca25fccb8d77cab7935706b3d21950..5da8ae26d6eb4e8e2748391bf8530042349ae394 100644 |
| --- a/include/gpu/GrContext.h |
| +++ b/include/gpu/GrContext.h |
| @@ -32,6 +32,7 @@ class GrInOrderDrawBuffer; |
| class GrLayerCache; |
| class GrOvalRenderer; |
| class GrPath; |
| +class GrPathRange; |
| class GrPathRenderer; |
| class GrResourceEntry; |
| class GrResourceCache; |
| @@ -44,7 +45,9 @@ class GrVertexBuffer; |
| class GrVertexBufferAllocPool; |
| class GrStrokeInfo; |
| class GrSoftwarePathRenderer; |
| +class SkDescriptor; |
| class SkStrokeRec; |
| +class SkTypeface; |
| class SK_API GrContext : public SkRefCnt { |
| public: |
| @@ -1064,6 +1067,35 @@ private: |
| */ |
| GrPath* createPath(const SkPath& skPath, const SkStrokeRec& stroke); |
| + /** |
| + * Creates a range of glyph paths, indexed by glyph id. The glyphs will have an |
|
bsalomon
2014/09/15 14:16:21
Does this have to go here or can it go in the text
Chris Dalton
2014/09/15 21:05:25
I put it here because I thought it ought to follow
|
| + * inverted y-direction in order to match the raw font path data. |
| + * |
| + * @param SkTypeface Typeface that defines the glyphs. |
| + * If null, the default typeface will be used. |
| + * |
| + * @param SkDescriptor Additional font configuration that specifies the font's size, |
| + * stroke, and other flags. This will generally come from an |
| + * SkGlyphCache. |
| + * |
| + * It is recommended to leave this value null when possible, in |
| + * which case the glyphs will be loaded directly from the font's |
| + * raw path data and sized at SkPaint::kCanonicalTextSizeForPaths. |
| + * This results in less memory usage and more efficient GPU paths. |
| + * |
| + * If non-null, the glyph paths will match the font descriptor, |
| + * including with the stroke information baked directly into |
| + * the outlines. |
| + * |
| + * @param SkStrokeRec Common stroke that the GPU will apply to every path. Note |
| + * that if the glyph outlines contain strokes from the font |
| + * descriptor, this stroke will be applied on top of those |
| + * outlines. |
| + * |
| + * It is only legal to call this if the gpu supports path rendering. |
| + */ |
| + GrPathRange* createGlyphs(const SkTypeface*, const SkDescriptor*, const SkStrokeRec&); |
| + |
| typedef SkRefCnt INHERITED; |
| }; |