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| 1 /* |
| 2 * Copyright 2014 Google Inc. |
| 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. |
| 6 */ |
| 7 |
| 8 #include "GrPathRange.h" |
| 9 #include "SkPath.h" |
| 10 |
| 11 enum { |
| 12 kPathsPerGroup = 16 // Paths get tracked in groups of 16 for lazy loading. |
| 13 }; |
| 14 |
| 15 GrPathRange::GrPathRange(GrGpu* gpu, |
| 16 PathGenerator* pathGenerator, |
| 17 const SkStrokeRec& stroke) |
| 18 : INHERITED(gpu, kIsWrapped), |
| 19 fPathGenerator(SkRef(pathGenerator)), |
| 20 fNumPaths(fPathGenerator->getNumPaths()), |
| 21 fStroke(stroke) { |
| 22 const int numGroups = (fNumPaths + kPathsPerGroup - 1) / kPathsPerGroup; |
| 23 fGeneratedPaths.reset((numGroups + 7) / 8); // 1 bit per path group. |
| 24 memset(&fGeneratedPaths.front(), 0, fGeneratedPaths.count()); |
| 25 } |
| 26 |
| 27 GrPathRange::GrPathRange(GrGpu* gpu, |
| 28 int numPaths, |
| 29 const SkStrokeRec& stroke) |
| 30 : INHERITED(gpu, kIsWrapped), |
| 31 fNumPaths(numPaths), |
| 32 fStroke(stroke) { |
| 33 } |
| 34 |
| 35 void GrPathRange::willDrawPaths(const uint32_t indices[], int count) const { |
| 36 if (NULL == fPathGenerator.get()) { |
| 37 return; |
| 38 } |
| 39 |
| 40 bool didLoadPaths = false; |
| 41 |
| 42 for (int i = 0; i < count; ++i) { |
| 43 SkASSERT(indices[i] < static_cast<uint32_t>(fNumPaths)); |
| 44 |
| 45 const int groupIndex = indices[i] / kPathsPerGroup; |
| 46 const int groupByte = groupIndex / 8; |
| 47 const uint8_t groupBit = 1 << (groupIndex % 8); |
| 48 |
| 49 const bool hasPath = SkToBool(fGeneratedPaths[groupByte] & groupBit); |
| 50 if (!hasPath) { |
| 51 // We track which paths are loaded in groups of kPathsPerGroup. To |
| 52 // mark a path as loaded we need to load the entire group. |
| 53 const int groupFirstPath = groupIndex * kPathsPerGroup; |
| 54 const int groupLastPath = SkTMin(groupFirstPath + kPathsPerGroup, fN
umPaths) - 1; |
| 55 |
| 56 SkPath path; |
| 57 for (int pathIdx = groupFirstPath; pathIdx <= groupLastPath; ++pathI
dx) { |
| 58 fPathGenerator->generatePath(pathIdx, &path); |
| 59 this->onInitPath(pathIdx, path); |
| 60 } |
| 61 |
| 62 fGeneratedPaths[groupByte] |= groupBit; |
| 63 didLoadPaths = true; |
| 64 } |
| 65 } |
| 66 |
| 67 if (didLoadPaths) { |
| 68 this->didChangeGpuMemorySize(); |
| 69 } |
| 70 } |
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