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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This tool is used to benchmark the render model used by the compositor | 5 // This tool is used to benchmark the render model used by the compositor |
6 | 6 |
7 // Most of this file is derived from the source of the tile_render_bench tool, | 7 // Most of this file is derived from the source of the tile_render_bench tool, |
8 // and has been changed to support running a sequence of independent | 8 // and has been changed to support running a sequence of independent |
9 // simulations for our different render models and test cases. | 9 // simulations for our different render models and test cases. |
10 | 10 |
11 #include <stdio.h> | 11 #include <stdio.h> |
12 #include <sys/dir.h> | 12 #include <sys/dir.h> |
13 #include <sys/file.h> | 13 #include <sys/file.h> |
14 #include <sys/stat.h> | 14 #include <sys/stat.h> |
15 #include <sys/types.h> | 15 #include <sys/types.h> |
16 #include <X11/keysym.h> | 16 #include <X11/keysym.h> |
17 #include <X11/Xlib.h> | 17 #include <X11/Xlib.h> |
18 #include <X11/Xutil.h> | 18 #include <X11/Xutil.h> |
19 | 19 |
20 #include <queue> | 20 #include <queue> |
21 #include <string> | 21 #include <string> |
22 #include <vector> | 22 #include <vector> |
23 | 23 |
24 #include "base/at_exit.h" | 24 #include "base/at_exit.h" |
25 #include "base/basictypes.h" | 25 #include "base/basictypes.h" |
26 #include "base/bind.h" | 26 #include "base/bind.h" |
27 #include "base/command_line.h" | 27 #include "base/command_line.h" |
28 #include "base/file_util.h" | |
29 #include "base/files/file_enumerator.h" | 28 #include "base/files/file_enumerator.h" |
30 #include "base/files/file_path.h" | 29 #include "base/files/file_path.h" |
| 30 #include "base/files/file_util.h" |
31 #include "base/memory/scoped_ptr.h" | 31 #include "base/memory/scoped_ptr.h" |
32 #include "base/message_loop/message_loop.h" | 32 #include "base/message_loop/message_loop.h" |
33 #include "base/time/time.h" | 33 #include "base/time/time.h" |
34 #include "gpu/tools/compositor_model_bench/render_model_utils.h" | 34 #include "gpu/tools/compositor_model_bench/render_model_utils.h" |
35 #include "gpu/tools/compositor_model_bench/render_models.h" | 35 #include "gpu/tools/compositor_model_bench/render_models.h" |
36 #include "gpu/tools/compositor_model_bench/render_tree.h" | 36 #include "gpu/tools/compositor_model_bench/render_tree.h" |
37 #include "ui/gl/gl_surface.h" | 37 #include "ui/gl/gl_surface.h" |
38 | 38 |
39 using base::TimeTicks; | 39 using base::TimeTicks; |
40 using base::DirectoryExists; | 40 using base::DirectoryExists; |
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392 } | 392 } |
393 } else { | 393 } else { |
394 LOG(INFO) << "(input path is a file)"; | 394 LOG(INFO) << "(input path is a file)"; |
395 sim.QueueTest(inPath); | 395 sim.QueueTest(inPath); |
396 } | 396 } |
397 | 397 |
398 sim.Run(); | 398 sim.Run(); |
399 | 399 |
400 return 0; | 400 return 0; |
401 } | 401 } |
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