Chromium Code Reviews| Index: Source/core/html/HTMLCanvasElement.cpp |
| diff --git a/Source/core/html/HTMLCanvasElement.cpp b/Source/core/html/HTMLCanvasElement.cpp |
| index 08bbb9b8ed8e510a2487914d4857ad8a741af137..b025c5c2b0f8108122a51cad95ed1e3b3179689f 100644 |
| --- a/Source/core/html/HTMLCanvasElement.cpp |
| +++ b/Source/core/html/HTMLCanvasElement.cpp |
| @@ -148,11 +148,16 @@ RenderObject* HTMLCanvasElement::createRenderer(RenderStyle* style) |
| void HTMLCanvasElement::didRecalcStyle(StyleRecalcChange) |
| { |
| - SkPaint::FilterLevel filterLevel = computedStyle()->imageRendering() == ImageRenderingPixelated ? SkPaint::kNone_FilterLevel : SkPaint::kLow_FilterLevel; |
| + bool pixelated = computedStyle()->imageRendering() == ImageRenderingPixelated; |
| + SkPaint::FilterLevel filterLevel = pixelated ? SkPaint::kNone_FilterLevel : SkPaint::kLow_FilterLevel; |
| if (m_context && m_context->is3d()) { |
| toWebGLRenderingContext(m_context.get())->setFilterLevel(filterLevel); |
| setNeedsCompositingUpdate(); |
| } |
| + if (hasImageBuffer()) { |
| + m_imageBuffer->setFilterLevel(filterLevel); |
| + m_imageBuffer->context()->setImageInterpolationQuality(pixelated ? InterpolationLow : CanvasDefaultInterpolationQuality); |
|
esprehn
2014/12/17 23:05:19
Did you add a test that this dynamically updates?
jackhou1
2014/12/18 03:48:07
I have layout tests that cover changing the CSS pr
|
| + } |
| } |
| Node::InsertionNotificationRequest HTMLCanvasElement::insertedInto(ContainerNode* node) |
| @@ -624,8 +629,13 @@ void HTMLCanvasElement::createImageBufferInternal() |
| if (!surface->isValid()) |
| return; |
| + document().updateRenderTreeIfNeeded(); |
| + RenderStyle* style = computedStyle(); |
| + bool pixelated = style && (style->imageRendering() == ImageRenderingPixelated || style->imageRendering() == ImageRenderingOptimizeContrast); |
| + |
| m_imageBuffer = ImageBuffer::create(surface.release()); |
| m_imageBuffer->setClient(this); |
| + m_imageBuffer->setFilterLevel(pixelated ? SkPaint::kNone_FilterLevel : SkPaint::kLow_FilterLevel); |
| m_didFailToCreateImageBuffer = false; |
| @@ -639,7 +649,7 @@ void HTMLCanvasElement::createImageBufferInternal() |
| m_imageBuffer->setClient(this); |
| m_imageBuffer->context()->setShouldClampToSourceRect(false); |
| m_imageBuffer->context()->disableAntialiasingOptimizationForHairlineImages(); |
| - m_imageBuffer->context()->setImageInterpolationQuality(CanvasDefaultInterpolationQuality); |
| + m_imageBuffer->context()->setImageInterpolationQuality(pixelated ? InterpolationLow : CanvasDefaultInterpolationQuality); |
| // Enabling MSAA overrides a request to disable antialiasing. This is true regardless of whether the |
| // rendering mode is accelerated or not. For consistency, we don't want to apply AA in accelerated |
| // canvases but not in unaccelerated canvases. |
| @@ -813,6 +823,8 @@ PassRefPtr<Image> HTMLCanvasElement::getSourceImageForCanvas(SourceImageMode mod |
| return createTransparentImage(size()); |
| } |
| + m_imageBuffer->willAccessPixels(); |
| + |
| if (m_context->is3d()) { |
| m_context->paintRenderingResultsToCanvas(BackBuffer); |
| *status = ExternalSourceImageStatus; |