Index: Source/core/html/HTMLCanvasElement.cpp |
diff --git a/Source/core/html/HTMLCanvasElement.cpp b/Source/core/html/HTMLCanvasElement.cpp |
index 05e2a22819dca4e956262e159244bbb40eaf5844..9c73f48291ccf1cdffe27efe085e9f419c722872 100644 |
--- a/Source/core/html/HTMLCanvasElement.cpp |
+++ b/Source/core/html/HTMLCanvasElement.cpp |
@@ -112,6 +112,7 @@ inline HTMLCanvasElement::HTMLCanvasElement(Document& document) |
, m_didFailToCreateImageBuffer(false) |
, m_imageBufferIsClear(false) |
{ |
+ setHasCustomStyleCallbacks(); |
} |
DEFINE_NODE_FACTORY(HTMLCanvasElement) |
@@ -138,12 +139,21 @@ void HTMLCanvasElement::parseAttribute(const QualifiedName& name, const AtomicSt |
RenderObject* HTMLCanvasElement::createRenderer(RenderStyle* style) |
{ |
+ if (hasImageBuffer()) |
+ m_imageBuffer->setFilterLevel(style->imageRendering() == ImageRenderingPixelated ? SkPaint::kNone_FilterLevel : SkPaint::kLow_FilterLevel); |
esprehn
2014/12/15 20:24:51
If you have code in ::didRecalcStyle, you shouldn'
jackhou1
2014/12/15 23:17:24
Done.
This was added for the case where a canvas
|
LocalFrame* frame = document().frame(); |
if (frame && frame->script().canExecuteScripts(NotAboutToExecuteScript)) |
return new RenderHTMLCanvas(this); |
return HTMLElement::createRenderer(style); |
} |
+void HTMLCanvasElement::didRecalcStyle(StyleRecalcChange) |
+{ |
+ if (!hasImageBuffer()) |
+ return; |
+ m_imageBuffer->setFilterLevel(computedStyle()->imageRendering() == ImageRenderingPixelated ? SkPaint::kNone_FilterLevel : SkPaint::kLow_FilterLevel); |
+} |
+ |
Node::InsertionNotificationRequest HTMLCanvasElement::insertedInto(ContainerNode* node) |
{ |
setIsInCanvasSubtree(true); |
@@ -593,8 +603,13 @@ void HTMLCanvasElement::createImageBufferInternal() |
if (!surface->isValid()) |
return; |
+ document().updateRenderTreeIfNeeded(); |
+ RenderStyle* style = computedStyle(); |
+ bool pixelated = style && (style->imageRendering() == ImageRenderingPixelated || style->imageRendering() == ImageRenderingOptimizeContrast); |
+ |
m_imageBuffer = ImageBuffer::create(surface.release()); |
m_imageBuffer->setClient(this); |
+ m_imageBuffer->setFilterLevel(pixelated ? SkPaint::kNone_FilterLevel : SkPaint::kLow_FilterLevel); |
esprehn
2014/12/15 20:24:51
Why can't this just wait until didRecalcStyle to r
jackhou1
2014/12/15 23:17:24
It doesn't seem like didRecalcStyle will always ru
|
m_didFailToCreateImageBuffer = false; |
@@ -608,7 +623,7 @@ void HTMLCanvasElement::createImageBufferInternal() |
m_imageBuffer->setClient(this); |
m_imageBuffer->context()->setShouldClampToSourceRect(false); |
m_imageBuffer->context()->disableAntialiasingOptimizationForHairlineImages(); |
- m_imageBuffer->context()->setImageInterpolationQuality(CanvasDefaultInterpolationQuality); |
+ m_imageBuffer->context()->setImageInterpolationQuality(pixelated ? InterpolationLow : CanvasDefaultInterpolationQuality); |
// Enabling MSAA overrides a request to disable antialiasing. This is true regardless of whether the |
// rendering mode is accelerated or not. For consistency, we don't want to apply AA in accelerated |
// canvases but not in unaccelerated canvases. |
@@ -779,6 +794,8 @@ PassRefPtr<Image> HTMLCanvasElement::getSourceImageForCanvas(SourceImageMode mod |
return createTransparentImage(size()); |
} |
+ m_imageBuffer->willAccessPixels(); |
+ |
if (m_context->is3d()) { |
m_context->paintRenderingResultsToCanvas(BackBuffer); |
*status = ExternalSourceImageStatus; |