| Index: LayoutTests/fast/canvas/pixelated-resize.html
|
| diff --git a/LayoutTests/fast/canvas/pixelated-resize.html b/LayoutTests/fast/canvas/pixelated-resize.html
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..239ad7f0630f9d93b24b01bf9b5f5146237d234a
|
| --- /dev/null
|
| +++ b/LayoutTests/fast/canvas/pixelated-resize.html
|
| @@ -0,0 +1,35 @@
|
| +<!DOCTYPE html>
|
| +<style>
|
| + img {
|
| + display: none;
|
| + }
|
| + canvas {
|
| + width: 1000px;
|
| + height: 1000px;
|
| + image-rendering: pixelated;
|
| + }
|
| +</style>
|
| +<body>
|
| + <img src="resources/dice_alpha.png">
|
| + <!-- Test that resizing a pixelated canvas works. -->
|
| + <!-- The canvas should be upscaled without blurring. -->
|
| + <canvas width="300" height="300"></canvas>
|
| +</body>
|
| +<script>
|
| + // Ignore the render tree.
|
| + if (window.testRunner)
|
| + window.testRunner.dumpAsTextWithPixelResults();
|
| +
|
| + var image = document.getElementsByTagName("img")[0];
|
| +
|
| + function draw() {
|
| + var canvas = document.getElementsByTagName("canvas")[0];
|
| + var context = canvas.getContext("2d");
|
| + context.drawImage(image, -0.5, -0.5, 300, 300);
|
| + // Resize so that the image buffer is reset.
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| + canvas.width = 301;
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| + canvas.style.width = "1001px";
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| + context.drawImage(image, -0.5, -0.5, 300, 300);
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| + }
|
| + window.onload = draw;
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| +</script>
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|
|